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pubg/SDK/PUBGM_bp_setting_obsystem_classes.hpp
T
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_setting_obsystem.bp_setting_obsystem_C
// 0x0008 (0x02D8 - 0x02D0)
class Abp_setting_obsystem_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x02D4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_setting_obsystem.bp_setting_obsystem_C");
return pStaticClass;
}
void UserConstructionScript();
};
}