Files
pubg/SDK/PUBGM_bp_share_honor_wall_classes.hpp
T
2026-05-02 14:30:03 +08:00

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1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_share_honor_wall.bp_share_honor_wall_C
// 0x0034 (0x0304 - 0x02D0)
class Abp_share_honor_wall_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_ShareHonorWall_ShareInfo BP_STRUCT_ShareHonorWall_ShareInfo; // 0x02D4(0x002C) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0300(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_honor_wall.bp_share_honor_wall_C");
return pStaticClass;
}
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventShareHonorWallHide_NoFetch();
void EventShareHonorWallHide();
void UserConstructionScript();
};
}