Files
pubg/SDK/PUBGM_bp_share_result_miniapp_classes.hpp
T
2026-05-02 14:30:03 +08:00

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3.9 KiB
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_share_result_miniapp.bp_share_result_miniapp_C
// 0x00DC (0x03AC - 0x02D0)
class Abp_share_result_miniapp_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Result_TitleNum; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_Result_TitleList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Result_Rank; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Result_PlayerCount; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Result_RandomTips; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Result_KillNum; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Result_FinalLevel; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Result_ShowTitle; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Result_TopTips; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
float BP_Result_Score_f; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_Result_RADAR BP_STRUCT_Result_RADAR; // 0x031C(0x0050) (Edit, BlueprintVisible)
struct FString BP_Result_ShareImg; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Result_BgImg3; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Result_BgImg1; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Result_BgImg2; // 0x0390(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Result_RandomTips1; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_result_miniapp.bp_share_result_miniapp_C");
return pStaticClass;
}
void EventShareResultMiniAppShare_NoFetch();
void EventShareResultMiniAppShare();
void UserConstructionScript();
};
}