Files
pubg/SDK/PUBGM_bp_share_warzone_title_classes.hpp
T
2026-05-02 14:30:03 +08:00

53 lines
3.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_share_warzone_title.bp_share_warzone_title_C
// 0x0080 (0x0350 - 0x02D0)
class Abp_share_warzone_title_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_ShareWarZoneTitle_KillNum; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ShareWarZoneTitle_Id; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ShareWarZoneTitle_Success; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
struct FString BP_ShareWarZoneTitle_IconPath; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ShareWarZoneTitle_KillTxt; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ShareWarZoneTitle_RankName; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ShareWarZoneTitle_Type; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ShareWarZoneTitle_RankStr; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ShareWarZoneTitle_SubType; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ShareWarZoneTitle_FailTxt; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ShareWarZoneTitle_PetalPath; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ShareWarZoneTitle_Str; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WarZoneShare_Corp_Info BP_STRUCT_WarZoneShare_Corp_Info; // 0x033C(0x0010) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share_warzone_title.bp_share_warzone_title_C");
return pStaticClass;
}
void EventShowShareWarZoneTitleUI_Push_NoFetch();
void EventShowShareWarZoneTitleUI_Push();
void UserConstructionScript();
};
}