Files
pubg/SDK/PUBGM_bp_teamup_map_classes.hpp
T
2026-05-02 14:30:03 +08:00

59 lines
3.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_teamup_map.bp_teamup_map_C
// 0x01DC (0x04AC - 0x02D0)
class Abp_teamup_map_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_TeamUpMapInfo> BP_ARRAY_TeamUpMapInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_TeamUpMap_CurClickMapSelected; // 0x02E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02E1(0x0003) MISSED OFFSET
int BP_TeamUpMap_CurClickMapId; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_TeamUpMap_CurMapSelectedHelpInfo; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TeamUpMapInfo BP_STRUCT_TeamUpMapInfo; // 0x02F4(0x0074) (Edit, BlueprintVisible)
struct FBP_STRUCT_TeamUpRecommendMapInfo BP_STRUCT_TeamUpRecommendMapInfo; // 0x0368(0x008C) (Edit, BlueprintVisible)
bool BP_TeamUpMap_CanSelectMap; // 0x03F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03F5(0x0003) MISSED OFFSET
struct FString BP_TeamUpMap_Title; // 0x03F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_TeamUpMap_CurModelType; // 0x0404(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_TeamUpMap_CurModelPerspective; // 0x0408(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_TeamUpMap_LockSelectMap; // 0x040C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x040D(0x0003) MISSED OFFSET
struct FBP_STRUCT_TeamUpMap_CurRecommendMapData BP_STRUCT_TeamUpMap_CurRecommendMapData; // 0x0410(0x008C) (Edit, BlueprintVisible)
struct FString BP_TeamUpMap_Model; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x04A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_map.bp_teamup_map_C");
return pStaticClass;
}
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventClickClose_Push_NoFetch();
void EventClickClose_Push();
void EventClickMapItem_Push_NoFetch();
void EventClickMapItem_Push();
void UserConstructionScript();
};
}