156 lines
4.2 KiB
C++
Executable File
156 lines
4.2 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntRule_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule_NoFetch");
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Abp_treasure_hunt_C_EventTreasureHuntRule_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntRule()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntRule");
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Abp_treasure_hunt_C_EventTreasureHuntRule_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntCloseUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI_NoFetch");
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Abp_treasure_hunt_C_EventTreasureHuntCloseUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntCloseUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntCloseUI");
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Abp_treasure_hunt_C_EventTreasureHuntCloseUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntInviteFriends_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends_NoFetch");
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Abp_treasure_hunt_C_EventTreasureHuntInviteFriends_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends
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// (BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::EventTreasureHuntInviteFriends()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.EventTreasureHuntInviteFriends");
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Abp_treasure_hunt_C_EventTreasureHuntInviteFriends_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_treasure_hunt.bp_treasure_hunt_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_treasure_hunt_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_treasure_hunt.bp_treasure_hunt_C.UserConstructionScript");
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Abp_treasure_hunt_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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