Files
pubg/SDK/PUBGM_bp_update_notice_classes.hpp
T
2026-05-02 14:30:03 +08:00

52 lines
2.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_update_notice.bp_update_notice_C
// 0x003C (0x030C - 0x02D0)
class Abp_update_notice_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_Update_Notice_Tip_Scene; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Update_Notice_Cancel_Text; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Update_Notice_Ok_Text; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Update_Notice_Scene; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Update_Notice_Type; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0308(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_update_notice.bp_update_notice_C");
return pStaticClass;
}
void EventUpdateNoticeClickHelp_NoFetch();
void EventUpdateNoticeClickHelp();
void EventUpdateNoticeClickCancel_NoFetch();
void EventUpdateNoticeClickCancel();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventUpdateNoticeClickOk_NoFetch();
void EventUpdateNoticeClickOk();
void UserConstructionScript();
};
}