Files
pubg/SDK/PUBGM_bp_wardrobe_functions.cpp
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2026-05-02 14:30:03 +08:00

1076 lines
29 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeSell_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell_NoFetch");
Abp_wardrobe_C_EventWardrobeSell_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeSell()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeSell");
Abp_wardrobe_C_EventWardrobeSell_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetCloseSaveTheme_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetCloseSaveTheme()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetCloseSaveTheme");
Abp_wardrobe_C_EventWardrobeClosetCloseSaveTheme_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventChangeWardrodbeTab_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab_NoFetch");
Abp_wardrobe_C_EventChangeWardrodbeTab_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventChangeWardrodbeTab()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventChangeWardrodbeTab");
Abp_wardrobe_C_EventChangeWardrodbeTab_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventOpenWardrobeAvatarResetPanel_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel_NoFetch");
Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventOpenWardrobeAvatarResetPanel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventOpenWardrobeAvatarResetPanel");
Abp_wardrobe_C_EventOpenWardrobeAvatarResetPanel_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowInBattle_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle_NoFetch");
Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowInBattle()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowInBattle");
Abp_wardrobe_C_EventWardrobeOnClickAvatarShowInBattle_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickJumpToExchange_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange_NoFetch");
Abp_wardrobe_C_EventWardrobeClickJumpToExchange_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickJumpToExchange()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJumpToExchange");
Abp_wardrobe_C_EventWardrobeClickJumpToExchange_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeEquipEmoj_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj_NoFetch");
Abp_wardrobe_C_EventWardrobeEquipEmoj_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeEquipEmoj()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeEquipEmoj");
Abp_wardrobe_C_EventWardrobeEquipEmoj_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeRefreshEmojSlots_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots_NoFetch");
Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeRefreshEmojSlots()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeRefreshEmojSlots");
Abp_wardrobe_C_EventWardrobeRefreshEmojSlots_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeUnequipEmoj_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj_NoFetch");
Abp_wardrobe_C_EventWardrobeUnequipEmoj_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeUnequipEmoj()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeUnequipEmoj");
Abp_wardrobe_C_EventWardrobeUnequipEmoj_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSaveTheme_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetSaveTheme_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSaveTheme()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveTheme");
Abp_wardrobe_C_EventWardrobeClosetSaveTheme_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickGun_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun_NoFetch");
Abp_wardrobe_C_EventWardrobeClickGun_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickGun()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickGun");
Abp_wardrobe_C_EventWardrobeClickGun_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickJump_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump_NoFetch");
Abp_wardrobe_C_EventWardrobeClickJump_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickJump()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickJump");
Abp_wardrobe_C_EventWardrobeClickJump_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnPutOnGunStateChange_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange_NoFetch");
Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnPutOnGunStateChange()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnPutOnGunStateChange");
Abp_wardrobe_C_EventWardrobeOnPutOnGunStateChange_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeGunTypeChanged_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged_NoFetch");
Abp_wardrobe_C_EventWardrobeGunTypeChanged_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeGunTypeChanged()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeGunTypeChanged");
Abp_wardrobe_C_EventWardrobeGunTypeChanged_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetOpened_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetOpened_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetOpened()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpened");
Abp_wardrobe_C_EventWardrobeClosetOpened_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetClosed_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetClosed_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetClosed()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetClosed");
Abp_wardrobe_C_EventWardrobeClosetClosed_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetOpenSaveTheme_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetOpenSaveTheme()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetOpenSaveTheme");
Abp_wardrobe_C_EventWardrobeClosetOpenSaveTheme_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSaveThemeSelectChanged_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSaveThemeSelectChanged()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSaveThemeSelectChanged");
Abp_wardrobe_C_EventWardrobeClosetSaveThemeSelectChanged_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetApplyTheme_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetApplyTheme_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetApplyTheme()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetApplyTheme");
Abp_wardrobe_C_EventWardrobeClosetApplyTheme_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickDecomposeItem_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem_NoFetch");
Abp_wardrobe_C_EventWardrobeClickDecomposeItem_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickDecomposeItem()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickDecomposeItem");
Abp_wardrobe_C_EventWardrobeClickDecomposeItem_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventHideWardrodbe_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe_NoFetch");
Abp_wardrobe_C_EventHideWardrodbe_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventHideWardrodbe()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventHideWardrodbe");
Abp_wardrobe_C_EventHideWardrodbe_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickBatchDecompose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose_NoFetch");
Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickBatchDecompose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickBatchDecompose");
Abp_wardrobe_C_EventWardrobeOnClickBatchDecompose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSelectChanged_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged_NoFetch");
Abp_wardrobe_C_EventWardrobeClosetSelectChanged_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClosetSelectChanged()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClosetSelectChanged");
Abp_wardrobe_C_EventWardrobeClosetSelectChanged_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowHelp_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp_NoFetch");
Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeOnClickAvatarShowHelp()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeOnClickAvatarShowHelp");
Abp_wardrobe_C_EventWardrobeOnClickAvatarShowHelp_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobePlayEmoj_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj_NoFetch");
Abp_wardrobe_C_EventWardrobePlayEmoj_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobePlayEmoj()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobePlayEmoj");
Abp_wardrobe_C_EventWardrobePlayEmoj_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickItem_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem_NoFetch");
Abp_wardrobe_C_EventWardrobeClickItem_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem
// (BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::EventWardrobeClickItem()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.EventWardrobeClickItem");
Abp_wardrobe_C_EventWardrobeClickItem_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_wardrobe.bp_wardrobe_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_wardrobe_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_wardrobe.bp_wardrobe_C.UserConstructionScript");
Abp_wardrobe_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}