Files
pubg/SDK/PUBGM_bp_watching_invite_classes.hpp
T
2026-05-02 14:30:03 +08:00

48 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_watching_invite.bp_watching_invite_C
// 0x0028 (0x02F8 - 0x02D0)
class Abp_watching_invite_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_WatchingInviteUI_IgnoreTips; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_InviteWnd_StayTime; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_WatchingInviteUI_Tips; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_WatchingInviteUI_IsReserved; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02F1(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_watching_invite.bp_watching_invite_C");
return pStaticClass;
}
void EventWatchingInviteClickWatching_NoFetch();
void EventWatchingInviteClickWatching();
void EventWatchingInviteClickIgnore_NoFetch();
void EventWatchingInviteClickIgnore();
void EventWatchingInviteClickBook_NoFetch();
void EventWatchingInviteClickBook();
void UserConstructionScript();
};
}