176 lines
10 KiB
C++
Executable File
176 lines
10 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum AnimationCore.ETransformConstraintType
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enum class ETransformConstraintType : uint8_t
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{
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ETransformConstraintType__Translation = 0,
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ETransformConstraintType__Rotation = 1,
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ETransformConstraintType__Scale = 2,
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ETransformConstraintType__Parent = 3,
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ETransformConstraintType__ETransformConstraintType_MAX = 4
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};
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// Enum AnimationCore.EConstraintType
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enum class EConstraintType : uint8_t
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{
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EConstraintType__Transform = 0,
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EConstraintType__Aim = 1,
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EConstraintType__MAX = 2
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct AnimationCore.Axis
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// 0x0010
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struct FAxis
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{
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struct FVector Axis; // 0x0000(0x000C) (Edit, IsPlainOldData)
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bool bInLocalSpace; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
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};
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// ScriptStruct AnimationCore.ConstraintDescriptor
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// 0x0008
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struct FConstraintDescriptor
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{
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EConstraintType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET
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};
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// ScriptStruct AnimationCore.ConstraintData
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// 0x0080
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struct FConstraintData
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{
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struct FConstraintDescriptor Constraint; // 0x0000(0x0008)
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struct FName TargetNode; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
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float Weight; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
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bool bMaintainOffset; // 0x0014(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0xB]; // 0x0015(0x000B) MISSED OFFSET
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struct FTransform Offset; // 0x0020(0x0030) (IsPlainOldData)
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struct FTransform CurrentTransform; // 0x0050(0x0030) (Transient, IsPlainOldData)
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};
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// ScriptStruct AnimationCore.FilterOptionPerAxis
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// 0x0003
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struct FFilterOptionPerAxis
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{
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bool bX; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bY; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bZ; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct AnimationCore.ConstraintDescriptionEx
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// 0x0008
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struct FConstraintDescriptionEx
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{
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unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET
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struct FFilterOptionPerAxis AxesFilterOption; // 0x0004(0x0003) (Edit)
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unsigned char UnknownData01[0x1]; // 0x0007(0x0001) MISSED OFFSET
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};
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// ScriptStruct AnimationCore.AimConstraintDescription
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// 0x0024 (0x002C - 0x0008)
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struct FAimConstraintDescription : public FConstraintDescriptionEx
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{
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struct FAxis LookAt_Axis; // 0x0008(0x0010) (Edit)
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struct FAxis LookUp_Axis; // 0x0018(0x0010) (Edit)
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bool bUseLookUp; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
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};
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// ScriptStruct AnimationCore.TransformConstraintDescription
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// 0x0000 (0x0008 - 0x0008)
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struct FTransformConstraintDescription : public FConstraintDescriptionEx
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{
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ETransformConstraintType TransformType; // 0x0007(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct AnimationCore.ConstraintDescription
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// 0x000D
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struct FConstraintDescription
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{
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bool bTranslation; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bRotation; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bScale; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bParent; // 0x0003(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FFilterOptionPerAxis TranslationAxes; // 0x0004(0x0003) (Edit, BlueprintVisible)
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struct FFilterOptionPerAxis RotationAxes; // 0x0007(0x0003) (Edit, BlueprintVisible)
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struct FFilterOptionPerAxis ScaleAxes; // 0x000A(0x0003) (Edit, BlueprintVisible)
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};
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// ScriptStruct AnimationCore.TransformConstraint
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// 0x0028
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struct FTransformConstraint
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{
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struct FConstraintDescription Operator; // 0x0000(0x000D) (Edit, BlueprintVisible)
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unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
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struct FName SourceNode; // 0x0010(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FName TargetNode; // 0x0018(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Weight; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bMaintainOffset; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
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};
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// ScriptStruct AnimationCore.ConstraintOffset
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// 0x0060
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struct FConstraintOffset
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{
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struct FVector Translation; // 0x0000(0x000C) (IsPlainOldData)
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unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
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struct FQuat Rotation; // 0x0010(0x0010) (IsPlainOldData)
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struct FVector Scale; // 0x0020(0x000C) (IsPlainOldData)
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unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
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struct FTransform Parent; // 0x0030(0x0030) (IsPlainOldData)
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};
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// ScriptStruct AnimationCore.NodeChain
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// 0x000C
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struct FNodeChain
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{
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TArray<struct FName> Nodes; // 0x0000(0x000C) (ZeroConstructor)
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};
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// ScriptStruct AnimationCore.NodeObject
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// 0x0010
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struct FNodeObject
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{
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struct FName Name; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
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struct FName ParentName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct AnimationCore.NodeHierarchyData
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// 0x0054
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struct FNodeHierarchyData
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{
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TArray<struct FNodeObject> Nodes; // 0x0000(0x000C) (ZeroConstructor)
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TArray<struct FTransform> Transforms; // 0x000C(0x000C) (ZeroConstructor)
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TMap<struct FName, int> NodeNameToIndexMapping; // 0x0018(0x0050) (ZeroConstructor)
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};
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// ScriptStruct AnimationCore.NodeHierarchyWithUserData
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// 0x0058
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struct FNodeHierarchyWithUserData
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{
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unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET
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struct FNodeHierarchyData Hierarchy; // 0x0004(0x0054)
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};
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}
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