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pubg/SDK/PUBGM_BP_STRUCT_MasterTaskCondition_structs.hpp
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2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_MasterTaskCondition.BP_STRUCT_MasterTaskCondition
// 0x0024
struct FBP_STRUCT_MasterTaskCondition
{
struct FString TaskNodeCondition_0_DE27AC9B4332D7CF486A599D80BC2B16; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int TaskNodeNum_1_2FFE7E924CC91FAC08BA0CB2DFB49CB0; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int TaskProgressNum_2_6CCFC22D4790031444FCC584AE1085B3; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int ConditionStatus_3_F8A96BDE4C3FCA9307F343994978AD45; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString ConditionJump_6_04CFB7807464EF2823CC6A500B133E00; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}