Files
pubg/SDK/PUBGM_bp_warzone_title_functions.cpp
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2026-05-02 14:30:03 +08:00

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8.6 KiB
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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch");
Abp_warzone_title_C_EventWarZoneTitleUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose");
Abp_warzone_title_C_EventWarZoneTitleUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleUse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch");
Abp_warzone_title_C_EventWarZoneTitleUse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleUse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse");
Abp_warzone_title_C_EventWarZoneTitleUse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch");
Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI");
Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch");
Abp_warzone_title_C_EventWarZoneTitleFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneTitleFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo");
Abp_warzone_title_C_EventWarZoneTitleFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventRefreshTitleListOfCurTab_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch");
Abp_warzone_title_C_EventRefreshTitleListOfCurTab_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventRefreshTitleListOfCurTab()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab");
Abp_warzone_title_C_EventRefreshTitleListOfCurTab_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventOpenWarZoneTitleRule_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch");
Abp_warzone_title_C_EventOpenWarZoneTitleRule_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventOpenWarZoneTitleRule()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule");
Abp_warzone_title_C_EventOpenWarZoneTitleRule_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneHolidayTitleUse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch");
Abp_warzone_title_C_EventWarZoneHolidayTitleUse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse
// (BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::EventWarZoneHolidayTitleUse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse");
Abp_warzone_title_C_EventWarZoneHolidayTitleUse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_warzone_title_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript");
Abp_warzone_title_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}