113 lines
5.9 KiB
C++
Executable File
113 lines
5.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class ApexDestruction.DestructibleActor
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// 0x0018 (0x02D0 - 0x02B8)
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class ADestructibleActor : public AActor
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{
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public:
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class UDestructibleComponent* DestructibleComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
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unsigned char bAffectNavigation : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, Config)
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unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
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struct FScriptMulticastDelegate OnActorFracture; // 0x02C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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unsigned char UnknownData01[0x4]; // 0x02CC(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleActor");
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return pStaticClass;
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}
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};
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// Class ApexDestruction.DestructibleComponent
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// 0x00B0 (0x07E0 - 0x0730)
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class UDestructibleComponent : public USkinnedMeshComponent
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x0730(0x0004) MISSED OFFSET
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unsigned char bFractureEffectOverride : 1; // 0x0734(0x0001) (Edit, BlueprintVisible)
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unsigned char UnknownData01[0x3]; // 0x0735(0x0003) MISSED OFFSET
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TArray<struct FFractureEffect> FractureEffects; // 0x0738(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor)
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bool bEnableHardSleeping; // 0x0744(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x0745(0x0003) MISSED OFFSET
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float LargeChunkThreshold; // 0x0748(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0xC]; // 0x074C(0x000C) MISSED OFFSET
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struct FScriptMulticastDelegate OnComponentFracture; // 0x0758(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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unsigned char UnknownData04[0x7C]; // 0x0764(0x007C) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleComponent");
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return pStaticClass;
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}
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void SetDestructibleMesh(class UDestructibleMesh* NewMesh);
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class UDestructibleMesh* GetDestructibleMesh();
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void ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage);
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void ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength);
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};
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// Class ApexDestruction.DestructibleFractureSettings
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// 0x0054 (0x0070 - 0x001C)
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class UDestructibleFractureSettings : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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struct FFractureMaterial FractureMaterialDesc; // 0x0020(0x0024) (Edit, Transient)
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int RandomSeed; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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TArray<struct FVector> VoronoiSites; // 0x0048(0x000C) (ZeroConstructor)
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int OriginalSubmeshCount; // 0x0054(0x0004) (ZeroConstructor, IsPlainOldData)
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TArray<class UMaterialInterface*> Materials; // 0x0058(0x000C) (ZeroConstructor)
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TArray<struct FDestructibleChunkParameters> ChunkParameters; // 0x0064(0x000C) (ZeroConstructor)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleFractureSettings");
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return pStaticClass;
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}
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};
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// Class ApexDestruction.DestructibleMesh
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// 0x0088 (0x02A8 - 0x0220)
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class UDestructibleMesh : public USkeletalMesh
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{
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public:
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struct FDestructibleParameters DefaultDestructibleParameters; // 0x0220(0x007C) (Edit)
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TArray<struct FFractureEffect> FractureEffects; // 0x029C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class ApexDestruction.DestructibleMesh");
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return pStaticClass;
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}
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};
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}
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