Files
pubg/SDK/PUBGM_BP_STRUCT_CollectProgressRewardItem_structs.hpp
2026-05-02 14:30:03 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CollectProgressRewardItem.BP_STRUCT_CollectProgressRewardItem
// 0x002C
struct FBP_STRUCT_CollectProgressRewardItem
{
struct FString LockText_1_2DE04C80562FDCFA5D802EA104807B94; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool IsReceived_4_5ABED9C065449A617DB52E250B4D75D4; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
struct FString ItemName_5_78FB850075A30F2C76D97B330B629145; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString ItemSmallIcon_7_1919A5406CA6603D01C001DE01A6DD1E; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int ItemQuality_8_43CC3F005ECD5AF6046BF77C05C1A699; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}