Files
pubg/SDK/PUBGM_BP_STRUCT_CorpsRank_structs.hpp
2026-05-02 14:30:03 +08:00

30 lines
1.8 KiB
C++
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_CorpsRank.BP_STRUCT_CorpsRank
// 0x0028
struct FBP_STRUCT_CorpsRank
{
int SegmentLevel_0_532494C02AE7E7293F16F5CB098A7EFC; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int KilledNum_1_155263405DF712FF5E66A67B0633726D; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int TotalDamage_3_0BE352C065241D3D3FBF7412086B6AA5; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int DefeatPlayerNum_4_3D967B806AE991C05E4B620B035C3E1D; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int RealtimeRank_5_022F71C01EEA830150766D8304D2966B; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int CorpsHeadIcon_6_044942807D60609E5BF59D600B26975E; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString Name_7_7AB9424051E0E96D118F9D45018E2545; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int SurvivalTime_8_34423CC016344913078CB98500CE42B5; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}