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pubg/SDK/PUBGM_BP_STRUCT_HonorInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_HonorInfo.BP_STRUCT_HonorInfo
// 0x002C
struct FBP_STRUCT_HonorInfo
{
int honor_id_1_D52F055A486F8B1A99C5CF9F080365A6; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int honor_ownedcount_2_8565649A46E3CAB0307CF3977CAAA8E5; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString honor_ownedtime_gold_6_7C18640E49FCE446C0D98A9A7F9426E0; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString honor_ownedtime_copper_7_77A63DEA440917319B004EA9E1783D9E;// 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString honor_ownedtime_silver_8_685AC6514E3B4F70C0214081D7EC23BA;// 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}