Files
pubg/SDK/PUBGM_BP_STRUCT_OBPlayerData_structs.hpp
2026-05-02 14:30:03 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_OBPlayerData.BP_STRUCT_OBPlayerData
// 0x0030
struct FBP_STRUCT_OBPlayerData
{
struct FString name_0_78784380557F426E6471E7050C616575; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int gender_1_67DA9880641E12DE37BF0E5B00F906A2; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString icon_2_2C8D6580282F614C647E004B0C60DB1E; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int frame_3_22743E0050F8FDAC0E2DABB5060FB4F5; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int level_4_00EAE1400258B63F2C8F35E30610F87C; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString uid_5_20DF8BC078DA11711769F9F804C619C4; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}