27 lines
1.3 KiB
C++
Executable File
27 lines
1.3 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_OB_TITLE_TOTAL.BP_STRUCT_OB_TITLE_TOTAL
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// 0x0034
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struct FBP_STRUCT_OB_TITLE_TOTAL
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{
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TArray<struct FBP_STRUCT_OB_TOP_HIT_RATE_SINGLE> BP_ARRAY_TOP_HIT_RATE_LIST_0_36447D804F7E88064EC484E10A007234;// 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_OB_TOP_KILLER_SINGLE> BP_ARRAY_TOP_KILLER_LIST_1_0461F2406F2603B37507D40C00B28DB4;// 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString first_blood_uid_5_54C9C0803C5192B27A7751890204B684; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_OB_TOP_DAMAGE_SINGLE> BP_ARRAY_TOP_DAMAGE_LIST_3_4F9EE9406081126F59D8A28C01860DE4;// 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int battle_id_4_0770BC801D8F2EFA3E5BF5E306623234; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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}
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