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pubg/SDK/PUBGM_BP_STRUCT_RoomCreateBombingAreaInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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1.2 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_RoomCreateBombingAreaInfo.BP_STRUCT_RoomCreateBombingAreaInfo
// 0x0004
struct FBP_STRUCT_RoomCreateBombingAreaInfo
{
bool adjustable_0_68F0F20072842B60612084860BB0FE15; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool visible_1_6E67E5C050D062BB4D6B2E8D04EB8A95; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool is_open_2_62EB858013C72E7C031D07860F78170E; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool default_3_5D4BA38025F9FDE824E3376F055EFB94; // 0x0003(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}