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pubg/SDK/PUBGM_BP_STRUCT_RoomCreateCommonSwitchParaInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_RoomCreateCommonSwitchParaInfo.BP_STRUCT_RoomCreateCommonSwitchParaInfo
// 0x0004
struct FBP_STRUCT_RoomCreateCommonSwitchParaInfo
{
bool adjustable_0_0FD91C0034CD44785E21D5AC0C1F23E5; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool default_1_5392CD806F8E079C0FB49E0608818164; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool is_open_2_5932AF802960A6A621AE458E02C96DDE; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool visible_3_64AF0FC05E8693C720346FC20F34F465; // 0x0003(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}