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pubg/SDK/PUBGM_BP_STRUCT_SevenDaysFun_TaskItem_structs.hpp
2026-05-02 14:30:03 +08:00

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1.5 KiB
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SevenDaysFun_TaskItem.BP_STRUCT_SevenDaysFun_TaskItem
// 0x0028
struct FBP_STRUCT_SevenDaysFun_TaskItem
{
int finish_progress_1_7ED4618046A81C5E4D2935520DAB2E73; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString desc_2_0E8474000A4FEBD01CE7FAE90FC42AE3; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int id_8_2FB67F80436F0A2A3D795A1C067FC474; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int status_5_22C8B54068FA856301B761DC052CF403; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int progress_6_3C70C9800530F514588D776F0F214953; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SevenDayFun_DropData> BP_ARRAY_DropList_7_36D68C40652A516F2F0C2516046EA784; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}