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pubg/SDK/PUBGM_BP_STRUCT_SpawnPlayerData_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:42 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_SpawnPlayerData.BP_STRUCT_SpawnPlayerData
// 0x002C
struct FBP_STRUCT_SpawnPlayerData
{
struct FString gid_0_5016F4854EC3A5A8C89AB9A764FDB20C; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_AvatarList_1_8AE9030B48C5C4C6D1018E9AA7E71DC0; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int sex_2_0DDDE1C14A0CC9529DBFC78A27E51E63; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int headId_3_268971594D7E7A10BB2864B16488B3D7; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int index_4_1D0911E640748785A250C28C3602624D; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int weaponSkinId_5_4C88EC4015366C731872894B0D0BF054; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int weaponId_6_496F4700627786786DBF57930A12AD94; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}