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pubg/SDK/PUBGM_BP_STRUCT_TaskBackflowActiveAwardInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_TaskBackflowActiveAwardInfo.BP_STRUCT_TaskBackflowActiveAwardInfo
// 0x0018
struct FBP_STRUCT_TaskBackflowActiveAwardInfo
{
int id_0_23EDF540557CF1A9546287530702CAB4; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString status_1_0024AB0004422392296191EF0BED8903; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int value_2_5F7B69407854C2BD114BA1CF0CB81395; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int tableID_3_6D9B0740663C85010DA7D9D60E090564; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}