Files
pubg/SDK/PUBGM_ClothingSystemRuntimeInterface_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_Sphere
// 0x0014
struct FClothCollisionPrim_Sphere
{
int BoneIndex; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
float Radius; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData)
struct FVector LocalPosition; // 0x0008(0x000C) (IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_SphereConnection
// 0x0008
struct FClothCollisionPrim_SphereConnection
{
int SphereIndices[0x2]; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_Convex
// 0x0010
struct FClothCollisionPrim_Convex
{
TArray<struct FPlane> Planes; // 0x0000(0x000C) (ZeroConstructor)
int BoneIndex; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionData
// 0x0024
struct FClothCollisionData
{
TArray<struct FClothCollisionPrim_Sphere> Spheres; // 0x0000(0x000C) (Edit, ZeroConstructor)
TArray<struct FClothCollisionPrim_SphereConnection> SphereConnections; // 0x000C(0x000C) (Edit, ZeroConstructor)
TArray<struct FClothCollisionPrim_Convex> Convexes; // 0x0018(0x000C) (Edit, ZeroConstructor)
};
}