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pubg/SDK/PUBGM_Engine_classes.hpp
2026-05-02 14:30:03 +08:00

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1.3 MiB
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:39 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// Class Engine.Actor
// 0x029C (0x02B8 - 0x001C)
class AActor : public UObject
{
public:
unsigned char UnknownData00[0x3C]; // 0x001C(0x003C) MISSED OFFSET
bool bSupportSuspendTick; // 0x0058(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0059(0x0003) MISSED OFFSET
float CustomTimeDilation; // 0x005C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bHidden : 1; // 0x0060(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net)
unsigned char bNetTemporary : 1; // 0x0060(0x0001)
unsigned char bNetStartup : 1; // 0x0060(0x0001)
unsigned char bOnlyRelevantToOwner : 1; // 0x0060(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance)
unsigned char bOnlyRelevantToConnection : 1; // 0x0060(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance)
unsigned char bAlwaysRelevant : 1; // 0x0060(0x0001) (Edit, BlueprintVisible, DisableEditOnInstance)
unsigned char bReplicateMovement : 1; // 0x0060(0x0001) (Edit, Net, DisableEditOnInstance)
unsigned char bTearOff : 1; // 0x0060(0x0001) (Net)
unsigned char bExchangedRoles : 1; // 0x0061(0x0001) (Transient)
unsigned char UnknownData02 : 1; // 0x0061(0x0001)
unsigned char bNetLoadOnClient : 1; // 0x0061(0x0001) (Edit, DisableEditOnInstance)
unsigned char bNetUseOwnerRelevancy : 1; // 0x0061(0x0001) (Edit, BlueprintVisible, DisableEditOnInstance)
unsigned char bBlockInput : 1; // 0x0061(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData03 : 1; // 0x0061(0x0001)
unsigned char bAllowTickBeforeBeginPlay : 1; // 0x0061(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData04 : 1; // 0x0061(0x0001)
unsigned char UnknownData05 : 2; // 0x0062(0x0001)
unsigned char bActorEnableCollision : 1; // 0x0062(0x0001)
unsigned char UnknownData06 : 1; // 0x0062(0x0001)
unsigned char bReplicates : 1; // 0x0062(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance)
TEnumAsByte<ENetRole> RemoteRole; // 0x0063(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
class AActor* Owner; // 0x0064(0x0004) (Net, ZeroConstructor, IsPlainOldData)
unsigned char WorldParallelismID; // 0x0068(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData)
unsigned char UnknownData07[0x7]; // 0x0069(0x0007) MISSED OFFSET
struct FName NetDriverName; // 0x0070(0x0008) (ZeroConstructor, IsPlainOldData)
struct FRepMovement ReplicatedMovement; // 0x0078(0x0034) (Edit, Net, DisableEditOnInstance)
float InitialLifeSpan; // 0x00AC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FRepAttachment AttachmentReplication; // 0x00B0(0x0038) (Net, Transient)
TEnumAsByte<ENetRole> Role; // 0x00E8(0x0001) (Net, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ENetDormancy> NetDormancy; // 0x00E9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
TEnumAsByte<EAutoReceiveInput> AutoReceiveInput; // 0x00EA(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x1]; // 0x00EB(0x0001) MISSED OFFSET
int InputPriority; // 0x00EC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UInputComponent* InputComponent; // 0x00F0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
float NetCullDistanceSquared; // 0x00F4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int NetTag; // 0x00F8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData09[0x4]; // 0x00FC(0x0004) MISSED OFFSET
float NetConsiderFrequency; // 0x0100(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetUpdateFrequency; // 0x0104(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float MinNetUpdateFrequency; // 0x0108(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData10[0x4]; // 0x010C(0x0004) MISSED OFFSET
float NetPriority; // 0x0110(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData11[0x4]; // 0x0114(0x0004) MISSED OFFSET
unsigned char bAutoDestroyWhenFinished : 1; // 0x0118(0x0001) (BlueprintVisible)
unsigned char bCanBeDamaged : 1; // 0x0118(0x0001) (Edit, BlueprintVisible, Net, SaveGame)
unsigned char bActorIsBeingDestroyed : 1; // 0x0118(0x0001) (Transient, DuplicateTransient)
unsigned char bCollideWhenPlacing : 1; // 0x0118(0x0001)
unsigned char bFindCameraComponentWhenViewTarget : 1; // 0x0118(0x0001) (Edit, BlueprintVisible)
unsigned char bRelevantForNetworkReplays : 1; // 0x0118(0x0001)
unsigned char bGenerateOverlapEventsDuringLevelStreaming : 1; // 0x0118(0x0001) (Edit, BlueprintVisible)
unsigned char bCanBeInCluster : 1; // 0x0118(0x0001) (Edit)
unsigned char bAllowReceiveTickEventOnDedicatedServer : 1; // 0x0119(0x0001)
unsigned char UnknownData12 : 3; // 0x0119(0x0001)
unsigned char bActorSeamlessTraveled : 1; // 0x0119(0x0001)
unsigned char bIgnoresOriginShifting : 1; // 0x0119(0x0001) (Edit)
unsigned char bEnableAutoLODGeneration : 1; // 0x0119(0x0001) (Edit)
ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingMethod; // 0x011A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData13[0x5]; // 0x011B(0x0005) MISSED OFFSET
class APawn* Instigator; // 0x0120(0x0004) (BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
TArray<class AActor*> Children; // 0x0124(0x000C) (ZeroConstructor, Transient)
class USceneComponent* RootComponent; // 0x0130(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<class AMatineeActor*> ControllingMatineeActors; // 0x0134(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData14[0x8]; // 0x0140(0x0008) MISSED OFFSET
TArray<struct FName> Layers; // 0x0148(0x000C) (ZeroConstructor)
TWeakObjectPtr<class UChildActorComponent> ParentComponent; // 0x0154(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FName> Tags; // 0x015C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
uint64_t HiddenEditorViews; // 0x0168(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
struct FScriptMulticastDelegate OnTakeAnyDamage; // 0x0170(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnTakePointDamage; // 0x017C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnActorBeginOverlap; // 0x0188(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnActorEndOverlap; // 0x0194(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnBeginCursorOver; // 0x01A0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnEndCursorOver; // 0x01AC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnClicked; // 0x01B8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnReleased; // 0x01C4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchBegin; // 0x01D0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchEnd; // 0x01DC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchEnter; // 0x01E8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchLeave; // 0x01F4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnActorHit; // 0x0200(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnDestroyed; // 0x020C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnEndPlay; // 0x0218(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData15[0x78]; // 0x0224(0x0078) MISSED OFFSET
TArray<class UActorComponent*> BlueprintCreatedComponents; // 0x029C(0x000C) (ExportObject, ZeroConstructor)
TArray<class UActorComponent*> InstanceComponents; // 0x02A8(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData16[0x4]; // 0x02B4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Actor");
return pStaticClass;
}
bool WasRecentlyRendered(float Tolerance);
void UserConstructionScript();
void TearOff();
void SnapRootComponentTo(class AActor* InParentActor, const struct FName& InSocketName);
void SetTickGroup(TEnumAsByte<ETickingGroup> NewTickGroup);
void SetTickableWhenPaused(bool bTickableWhenPaused);
void SetReplicates(bool bInReplicates);
void SetReplicateMovement(bool bInReplicateMovement);
void SetOwner(class AActor* NewOwner);
void SetNetDormancy(TEnumAsByte<ENetDormancy> NewDormancy);
void SetLifeSpan(float InLifespan);
void SetActorTickInterval(float TickInterval);
void SetActorTickEnabled(bool bEnabled);
void SetActorScale3D(const struct FVector& NewScale3D);
void SetActorRelativeScale3D(const struct FVector& NewRelativeScale);
void SetActorHiddenInGame(bool bNewHidden);
void SetActorEnableCollision(bool bNewActorEnableCollision);
void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor);
void ReceiveTick(float DeltaSeconds);
void ReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser);
void ReceivePointDamage(float Damage, class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const struct FName& BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo);
void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
void ReceiveEndPlay(TEnumAsByte<EEndPlayReason> EndPlayReason);
void ReceiveDestroyed();
void ReceiveBeginPlay();
void ReceiveAnyDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser);
void ReceiveActorOnReleased(const struct FKey& ButtonReleased);
void ReceiveActorOnInputTouchLeave(TEnumAsByte<ETouchIndex> FingerIndex);
void ReceiveActorOnInputTouchEnter(TEnumAsByte<ETouchIndex> FingerIndex);
void ReceiveActorOnInputTouchEnd(TEnumAsByte<ETouchIndex> FingerIndex);
void ReceiveActorOnInputTouchBegin(TEnumAsByte<ETouchIndex> FingerIndex);
void ReceiveActorOnClicked(const struct FKey& ButtonPressed);
void ReceiveActorEndOverlap(class AActor* OtherActor);
void ReceiveActorEndCursorOver();
void ReceiveActorBeginOverlap(class AActor* OtherActor);
void ReceiveActorBeginCursorOver();
void PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups);
void OnRep_ReplicateMovement();
void OnRep_ReplicatedMovement();
void OnRep_Owner();
void OnRep_Instigator();
void OnRep_AttachmentReplication();
void MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, const struct FName& Tag);
class UMaterialInstanceDynamic* MakeMIDForMaterial(class UMaterialInterface* Parent);
bool K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation);
bool K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
bool K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics);
void K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
bool K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
bool K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_OnReset();
void K2_OnEndViewTarget(class APlayerController* PC);
void K2_OnBecomeViewTarget(class APlayerController* PC);
class USceneComponent* K2_GetRootComponent();
struct FRotator K2_GetActorRotation();
struct FVector K2_GetActorLocation();
void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule);
void K2_DestroyComponent(class UActorComponent* Component);
void K2_DestroyActor();
void K2_AttachToComponent(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
void K2_AttachToActor(class AActor* ParentActor, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
void K2_AttachRootComponentToActor(class AActor* InParentActor, const struct FName& InSocketName, TEnumAsByte<EAttachLocation> AttachLocationType, bool bWeldSimulatedBodies);
void K2_AttachRootComponentTo(class USceneComponent* InParent, const struct FName& InSocketName, TEnumAsByte<EAttachLocation> AttachLocationType, bool bWeldSimulatedBodies);
void K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
bool IsOverlappingActor(class AActor* Other);
bool IsChildActor();
bool IsActorTickEnabled();
bool IsActorBeingDestroyed();
bool HasAuthority();
float GetVerticalDistanceTo(class AActor* OtherActor);
struct FVector GetVelocity();
struct FTransform GetTransform();
bool GetTickableWhenPaused();
float GetSquaredDistanceTo(class AActor* OtherActor);
TEnumAsByte<ENetRole> GetRemoteRole();
class UChildActorComponent* GetParentComponent();
class AActor* GetParentActor();
class AActor* GetOwner();
void GetOverlappingComponents(TArray<class UPrimitiveComponent*>* OverlappingComponents);
void GetOverlappingActors(class UClass* ClassFilter, TArray<class AActor*>* OverlappingActors);
float GetLifeSpan();
class AController* GetInstigatorController();
class APawn* GetInstigator();
struct FVector GetInputVectorAxisValue(const struct FKey& InputAxisKey);
float GetInputAxisValue(const struct FName& InputAxisName);
float GetInputAxisKeyValue(const struct FKey& InputAxisKey);
float GetHorizontalDotProductTo(class AActor* OtherActor);
float GetHorizontalDistanceTo(class AActor* OtherActor);
float GetGameTimeSinceCreation();
float GetDotProductTo(class AActor* OtherActor);
float GetDistanceTo(class AActor* OtherActor);
TArray<class UActorComponent*> GetComponentsByTag(class UClass* ComponentClass, const struct FName& Tag);
TArray<class UActorComponent*> GetComponentsByClass(class UClass* ComponentClass);
class UActorComponent* GetComponentByClass(class UClass* ComponentClass);
struct FName GetAttachParentSocketName();
class AActor* GetAttachParentActor();
void GetAttachedActors(TArray<class AActor*>* OutActors);
void GetAllChildActors(bool bIncludeDescendants, TArray<class AActor*>* ChildActors);
struct FVector GetActorUpVector();
float GetActorTimeDilation();
float GetActorTickInterval();
struct FVector GetActorScale3D();
struct FVector GetActorRightVector();
struct FVector GetActorRelativeScale3D();
struct FVector GetActorForwardVector();
void GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation);
bool GetActorEnableCollision();
void GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent);
void ForceNetUpdate();
void ForceNetConsider();
void FlushNetDormancy();
void EnableInput(class APlayerController* PlayerController);
void DisableInput(class APlayerController* PlayerController);
void DetachRootComponentFromParent(bool bMaintainWorldPosition);
void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void AddTickPrerequisiteActor(class AActor* PrerequisiteActor);
class UActorComponent* AddComponent(const struct FName& TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, class UObject* ComponentTemplateContext);
bool ActorHasTag(const struct FName& Tag);
};
// Class Engine.ActorComponent
// 0x00A4 (0x00C0 - 0x001C)
class UActorComponent : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FActorComponentTickFunction PrimaryComponentTick; // 0x0020(0x003C) (Edit, DisableEditOnInstance)
bool bSupportSuspendTick; // 0x005C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x005D(0x0003) MISSED OFFSET
TArray<struct FName> ComponentTags; // 0x0060(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool bDestroyIfOnClientNoLocalControl; // 0x006C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x006D(0x0003) MISSED OFFSET
float NetUpdateFrequency; // 0x0070(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x0074(0x0004) MISSED OFFSET
TArray<class UAssetUserData*> AssetUserData; // 0x0078(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData04 : 3; // 0x0084(0x0001)
unsigned char bReplicates : 1; // 0x0084(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnInstance)
unsigned char bNetAddressable : 1; // 0x0084(0x0001)
unsigned char UnknownData05 : 3; // 0x0084(0x0001)
unsigned char UnknownData06 : 7; // 0x0085(0x0001)
unsigned char bAutoActivate : 1; // 0x0085(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bIsActive : 1; // 0x0086(0x0001) (Net, Transient)
unsigned char bEditableWhenInherited : 1; // 0x0086(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData07 : 1; // 0x0086(0x0001)
unsigned char bCanEverAffectNavigation : 1; // 0x0086(0x0001) (Edit)
unsigned char UnknownData08 : 2; // 0x0086(0x0001)
unsigned char bIsEditorOnly : 1; // 0x0086(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData09[0x1]; // 0x0087(0x0001) MISSED OFFSET
EComponentCreationMethod CreationMethod; // 0x0088(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x0089(0x0003) MISSED OFFSET
TArray<struct FSimpleMemberReference> UCSModifiedProperties; // 0x008C(0x000C) (ZeroConstructor)
unsigned char UnknownData11[0x4]; // 0x0098(0x0004) MISSED OFFSET
struct FScriptMulticastDelegate OnComponentActivated; // 0x009C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnComponentDeactivated; // 0x00A8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData12[0xC]; // 0x00B4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ActorComponent");
return pStaticClass;
}
void ToggleActive();
void SetTickGroup(TEnumAsByte<ETickingGroup> NewTickGroup);
void SetTickableWhenPaused(bool bTickableWhenPaused);
void SetIsReplicated(bool ShouldReplicate);
void SetComponentTickInterval(float TickInterval);
void SetComponentTickEnabled(bool bEnabled);
void SetAutoActivate(bool bNewAutoActivate);
void SetActive(bool bNewActive, bool bReset);
void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor);
void ReceiveTick(float DeltaSeconds);
void ReceiveEndPlay(TEnumAsByte<EEndPlayReason> EndPlayReason);
void ReceiveBeginPlay();
void OnRep_IsActive();
void K2_DestroyComponent(class UObject* Object);
bool IsComponentTickEnabled();
bool IsBeingDestroyed();
bool IsActive();
class AActor* GetOwner();
float GetComponentTickInterval();
void ForceNetUpdate();
void Deactivate();
bool ComponentHasTag(const struct FName& Tag);
void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void AddTickPrerequisiteActor(class AActor* PrerequisiteActor);
void Activate(bool bReset);
};
// Class Engine.Brush
// 0x0028 (0x02E0 - 0x02B8)
class ABrush : public AActor
{
public:
TEnumAsByte<EBrushType> BrushType; // 0x02B8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02B9(0x0003) MISSED OFFSET
struct FColor BrushColor; // 0x02BC(0x0004) (IsPlainOldData)
int PolyFlags; // 0x02C0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bColored : 1; // 0x02C4(0x0001)
unsigned char bSolidWhenSelected : 1; // 0x02C4(0x0001)
unsigned char bPlaceableFromClassBrowser : 1; // 0x02C4(0x0001)
unsigned char bNotForClientOrServer : 1; // 0x02C4(0x0001)
unsigned char UnknownData01[0x3]; // 0x02C5(0x0003) MISSED OFFSET
class UModel* Brush; // 0x02C8(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBrushComponent* BrushComponent; // 0x02CC(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bInManipulation : 1; // 0x02D0(0x0001)
unsigned char UnknownData02[0x3]; // 0x02D1(0x0003) MISSED OFFSET
TArray<struct FGeomSelection> SavedSelections; // 0x02D4(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Brush");
return pStaticClass;
}
};
// Class Engine.Volume
// 0x0000 (0x02E0 - 0x02E0)
class AVolume : public ABrush
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Volume");
return pStaticClass;
}
};
// Class Engine.SceneComponent
// 0x0200 (0x02C0 - 0x00C0)
class USceneComponent : public UActorComponent
{
public:
TWeakObjectPtr<class APhysicsVolume> PhysicsVolume; // 0x00C0(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
class USceneComponent* AttachParent; // 0x00C8(0x0004) (ExportObject, Net, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00CC(0x0004) MISSED OFFSET
struct FName AttachSocketName; // 0x00D0(0x0008) (Net, ZeroConstructor, IsPlainOldData)
TArray<class USceneComponent*> AttachChildren; // 0x00D8(0x000C) (ExportObject, Net, ZeroConstructor, Transient)
TArray<class USceneComponent*> ClientAttachedChildren; // 0x00E4(0x000C) (ExportObject, ZeroConstructor, Transient)
unsigned char UnknownData01[0x28]; // 0x00F0(0x0028) MISSED OFFSET
struct FVector RelativeLocation; // 0x0118(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, Net, IsPlainOldData)
struct FRotator RelativeRotation; // 0x0124(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, Net, IsPlainOldData)
struct FVector RelativeScale3D; // 0x0130(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, Net, IsPlainOldData)
unsigned char UnknownData02[0x64]; // 0x013C(0x0064) MISSED OFFSET
struct FVector ComponentVelocity; // 0x01A0(0x000C) (IsPlainOldData)
unsigned char bComponentToWorldUpdated : 1; // 0x01AC(0x0001) (Transient)
unsigned char bAbsoluteLocation : 1; // 0x01AC(0x0001) (Edit, BlueprintVisible, Net)
unsigned char UnknownData03[0x3]; // 0x01AD(0x0003) MISSED OFFSET
int AntiCheatRandValue0; // 0x01B0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bAbsoluteRotation : 1; // 0x01B4(0x0001) (Edit, BlueprintVisible, Net)
unsigned char bAbsoluteScale : 1; // 0x01B4(0x0001) (Edit, BlueprintVisible, Net)
unsigned char UnknownData04[0x3]; // 0x01B5(0x0003) MISSED OFFSET
int AntiCheatRandValue1; // 0x01B8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bVisible : 1; // 0x01BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net)
unsigned char bHiddenInGame : 1; // 0x01BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData05[0x3]; // 0x01BD(0x0003) MISSED OFFSET
int AntiCheatRandValue2; // 0x01C0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bShouldUpdatePhysicsVolume : 1; // 0x01C4(0x0001) (Edit, BlueprintVisible)
unsigned char bBoundsChangeTriggersStreamingDataRebuild : 1; // 0x01C4(0x0001)
unsigned char bUseAttachParentBound : 1; // 0x01C4(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData06[0x3]; // 0x01C5(0x0003) MISSED OFFSET
int AntiCheatRandValue3; // 0x01C8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bShouldUpdateOverLaps : 1; // 0x01CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData07[0x3]; // 0x01CD(0x0003) MISSED OFFSET
int AntiCheatRandValue4; // 0x01D0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x4]; // 0x01D4(0x0004) MISSED OFFSET
int AntiCheatRandValue5; // 0x01D8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bAbsoluteTranslation : 1; // 0x01DC(0x0001) (Deprecated)
TEnumAsByte<EComponentMobility> Mobility; // 0x01DD(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x2]; // 0x01DE(0x0002) MISSED OFFSET
int AntiCheatRandValue6; // 0x01E0(0x0004) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDetailMode> DetailMode; // 0x01E4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x4B]; // 0x01E5(0x004B) MISSED OFFSET
struct FScriptMulticastDelegate PhysicsVolumeChangedDelegate; // 0x0230(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData11[0x84]; // 0x023C(0x0084) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneComponent");
return pStaticClass;
}
void ToggleVisibility(bool bPropagateToChildren);
bool SnapTo(class USceneComponent* InParent, const struct FName& InSocketName);
void SetWorldScale3D(const struct FVector& NewScale);
void SetVisibility(bool bNewVisibility, bool bPropagateToChildren);
void SetRelativeScale3D(const struct FVector& NewScale3D);
void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren);
void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale);
void ResetRelativeTransform();
void OnRep_Visibility(bool OldValue);
void OnRep_Transform();
void OnRep_AttachSocketName();
void OnRep_AttachParent();
void OnRep_AttachChildren();
void K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
struct FTransform K2_GetComponentToWorld();
struct FVector K2_GetComponentScale();
struct FRotator K2_GetComponentRotation();
struct FVector K2_GetComponentLocation();
void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify);
bool K2_AttachToComponent(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
bool K2_AttachTo(class USceneComponent* InParent, const struct FName& InSocketName, TEnumAsByte<EAttachLocation> AttachType, bool bWeldSimulatedBodies);
void K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
void K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult);
bool IsVisible();
bool IsSimulatingPhysics(const struct FName& BoneName);
bool IsAnySimulatingPhysics();
struct FVector GetUpVector();
struct FTransform GetSocketTransform(const struct FName& InSocketName, TEnumAsByte<ERelativeTransformSpace> TransformSpace);
struct FRotator GetSocketRotation(const struct FName& InSocketName);
struct FQuat GetSocketQuaternion(const struct FName& InSocketName);
struct FVector GetSocketLocation(const struct FName& InSocketName);
struct FVector GetRightVector();
struct FTransform GetRelativeTransform();
class APhysicsVolume* GetPhysicsVolume();
void GetParentComponents(TArray<class USceneComponent*>* Parents);
int GetNumChildrenComponents();
struct FVector GetForwardVector();
struct FVector GetComponentVelocity();
struct FTransform GetComponentTransformViewTranslatedBP();
struct FTransform GetComponentLocal(const struct FTransform& LocalTransform);
void GetChildrenComponents(bool bIncludeAllDescendants, TArray<class USceneComponent*>* Children);
class USceneComponent* GetChildComponent(int ChildIndex);
struct FName GetAttachSocketName();
class USceneComponent* GetAttachParent();
TArray<struct FName> GetAllSocketNames();
bool DoesSocketExist(const struct FName& InSocketName);
void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify);
};
// Class Engine.DataAsset
// 0x0004 (0x0020 - 0x001C)
class UDataAsset : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DataAsset");
return pStaticClass;
}
};
// Class Engine.BlueprintFunctionLibrary
// 0x0004 (0x0020 - 0x001C)
class UBlueprintFunctionLibrary : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintFunctionLibrary");
return pStaticClass;
}
};
// Class Engine.Controller
// 0x0050 (0x0308 - 0x02B8)
class AController : public AActor
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
class APawn* Pawn; // 0x02BC(0x0004) (Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x02C0(0x0008) MISSED OFFSET
class ACharacter* Character; // 0x02C8(0x0004) (ZeroConstructor, IsPlainOldData)
class APlayerState* PlayerState; // 0x02CC(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
class USceneComponent* TransformComponent; // 0x02D0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FRotator ControlRotation; // 0x02D4(0x000C) (IsPlainOldData)
unsigned char bAttachToPawn : 1; // 0x02E0(0x0001) (Edit, DisableEditOnInstance)
unsigned char bIsPlayerController : 1; // 0x02E0(0x0001)
unsigned char UnknownData02[0xF]; // 0x02E1(0x000F) MISSED OFFSET
struct FName StateName; // 0x02F0(0x0008) (ZeroConstructor, IsPlainOldData)
struct FScriptMulticastDelegate OnInstigatedAnyDamage; // 0x02F8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData03[0x4]; // 0x0304(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Controller");
return pStaticClass;
}
void UnPossess();
void StopMovement();
void SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void SetIgnoreMoveInput(bool bNewMoveInput);
void SetIgnoreLookInput(bool bNewLookInput);
void SetControlRotation(const struct FRotator& NewRotation);
void ResetIgnoreMoveInput();
void ResetIgnoreLookInput();
void ResetIgnoreInputFlags();
void ReceiveInstigatedAnyDamage(float Damage, class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser);
void Possess(class APawn* InPawn);
void OnRep_PlayerState();
void OnRep_Pawn();
bool LineOfSightTo(class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks);
class APawn* K2_GetPawn();
bool IsPlayerController();
bool IsMoveInputIgnored();
bool IsLookInputIgnored();
bool IsLocalPlayerController();
bool IsLocalController();
class AActor* GetViewTarget();
struct FRotator GetDesiredRotation();
struct FRotator GetControlRotation();
void ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera);
void ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
class APlayerController* CastToPlayerController();
};
// Class Engine.Info
// 0x0000 (0x02B8 - 0x02B8)
class AInfo : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Info");
return pStaticClass;
}
};
// Class Engine.GameModeBase
// 0x0050 (0x0308 - 0x02B8)
class AGameModeBase : public AInfo
{
public:
struct FString OptionsString; // 0x02B8(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
class UClass* GameSessionClass; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UClass* GameStateClass; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class UClass* PlayerControllerClass; // 0x02CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class UClass* PlayerStateClass; // 0x02D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class UClass* HUDClass; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UClass* DefaultPawnClass; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UClass* SpectatorClass; // 0x02DC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class UClass* ReplaySpectatorPlayerControllerClass; // 0x02E0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class AGameSession* GameSession; // 0x02E4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class AGameStateBase* GameState; // 0x02E8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
struct FText DefaultPlayerName; // 0x02EC(0x000C) (Edit)
unsigned char bUseSeamlessTravel : 1; // 0x02F8(0x0001) (Edit, BlueprintVisible)
unsigned char bStartPlayersAsSpectators : 1; // 0x02F8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bPauseable : 1; // 0x02F8(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0xF]; // 0x02F9(0x000F) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameModeBase");
return pStaticClass;
}
void StartPlay();
class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot);
class APawn* SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform);
bool ShouldReset(class AActor* ActorToReset);
void ReturnToMainMenuHost();
void RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform);
void RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot);
void RestartPlayer(class AController* NewPlayer);
void ResetLevel();
bool PlayerCanRestart(class APlayerController* Player);
bool MustSpectate(class APlayerController* NewPlayerController);
void K2_PostLogin(class APlayerController* NewPlayer);
void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC);
void K2_OnRestartPlayer(class AController* NewPlayer);
void K2_OnLogout(class AController* ExitingController);
void K2_OnChangeName(class AController* Other, const struct FString& NewName, bool bNameChange);
class AActor* K2_FindPlayerStart(class AController* Player, const struct FString& IncomingName);
void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer);
void InitializeHUDForPlayer(class APlayerController* NewPlayer);
bool HasMatchStarted();
void HandleStartingNewPlayer(class APlayerController* NewPlayer);
int GetNumSpectators();
int GetNumPlayers();
class UClass* GetDefaultPawnClassForController(class AController* InController);
class AActor* FindPlayerStart(class AController* Player, const struct FString& IncomingName);
class AActor* ChoosePlayerStart(class AController* Player);
void ChangeName(class AController* Controller, const struct FString& NewName, bool bNameChange);
bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget);
};
// Class Engine.GameMode
// 0x0038 (0x0340 - 0x0308)
class AGameMode : public AGameModeBase
{
public:
struct FName MatchState; // 0x0308(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bDelayedStart : 1; // 0x0310(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x0311(0x0003) MISSED OFFSET
int NumSpectators; // 0x0314(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int NumPlayers; // 0x0318(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int NumBots; // 0x031C(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MinRespawnDelay; // 0x0320(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int NumTravellingPlayers; // 0x0324(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* EngineMessageClass; // 0x0328(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class APlayerState*> InactivePlayerArray; // 0x032C(0x000C) (ZeroConstructor)
float InactivePlayerStateLifeSpan; // 0x0338(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bHandleDedicatedServerReplays; // 0x033C(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x033D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameMode");
return pStaticClass;
}
void StartMatch();
void SetBandwidthLimit(float AsyncIOBandwidthLimit);
void Say(const struct FString& Msg);
void RestartGame();
bool ReadyToStartMatch();
bool ReadyToEndMatch();
void K2_OnSetMatchState(const struct FName& NewState);
bool IsMatchInProgress();
bool HasMatchEnded();
struct FName GetMatchState();
void EndMatch();
void AbortMatch();
};
// Class Engine.GameStateBase
// 0x0030 (0x02E8 - 0x02B8)
class AGameStateBase : public AInfo
{
public:
class UClass* GameModeClass; // 0x02B8(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
class AGameModeBase* AuthorityGameMode; // 0x02BC(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
class UClass* SpectatorClass; // 0x02C0(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
TArray<class APlayerState*> PlayerArray; // 0x02C4(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient)
bool bReplicatedHasBegunPlay; // 0x02D0(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D1(0x0003) MISSED OFFSET
float ReplicatedWorldTimeSeconds; // 0x02D4(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
float ServerWorldTimeSecondsDelta; // 0x02D8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float ServerWorldTimeSecondsUpdateFrequency; // 0x02DC(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x02E0(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameStateBase");
return pStaticClass;
}
void OnRep_SpectatorClass();
void OnRep_ReplicatedWorldTimeSeconds();
void OnRep_ReplicatedHasBegunPlay();
void OnRep_GameModeClass();
bool HasMatchStarted();
bool HasBegunPlay();
float GetServerWorldTimeSeconds();
float GetPlayerStartTime(class AController* Controller);
float GetPlayerRespawnDelay(class AController* Controller);
};
// Class Engine.GameState
// 0x0020 (0x0308 - 0x02E8)
class AGameState : public AGameStateBase
{
public:
struct FName MatchState; // 0x02E8(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData)
struct FName PreviousMatchState; // 0x02F0(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData)
int ElapsedTime; // 0x02F8(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x02FC(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameState");
return pStaticClass;
}
void OnRep_MatchState();
void OnRep_ElapsedTime();
};
// Class Engine.PlayerState
// 0x0068 (0x0320 - 0x02B8)
class APlayerState : public AInfo
{
public:
float Score; // 0x02B8(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char Ping; // 0x02BC(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
struct FString PlayerName; // 0x02C0(0x000C) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor)
unsigned char UnknownData01[0xC]; // 0x02CC(0x000C) MISSED OFFSET
int PlayerID; // 0x02D8(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char bIsSpectator : 1; // 0x02DC(0x0001) (BlueprintVisible, BlueprintReadOnly, Net)
unsigned char bOnlySpectator : 1; // 0x02DC(0x0001) (Net)
unsigned char bIsABot : 1; // 0x02DC(0x0001) (BlueprintVisible, BlueprintReadOnly, Net)
unsigned char UnknownData02 : 1; // 0x02DC(0x0001)
unsigned char bIsInactive : 1; // 0x02DC(0x0001) (Net)
unsigned char bFromPreviousLevel : 1; // 0x02DC(0x0001) (Net)
unsigned char UnknownData03[0x3]; // 0x02DD(0x0003) MISSED OFFSET
int StartTime; // 0x02E0(0x0004) (Net, ZeroConstructor, IsPlainOldData)
class UClass* EngineMessageClass; // 0x02E4(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x4]; // 0x02E8(0x0004) MISSED OFFSET
struct FString SavedNetworkAddress; // 0x02EC(0x000C) (ZeroConstructor)
struct FUniqueNetIdRepl UniqueId; // 0x02F8(0x000C) (Net)
unsigned char UnknownData05[0x1C]; // 0x0304(0x001C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerState");
return pStaticClass;
}
void ReceiveOverrideWith(class APlayerState* OldPlayerState);
void ReceiveCopyProperties(class APlayerState* NewPlayerState);
void OnRep_UniqueId();
void OnRep_Score();
void OnRep_PlayerName();
void OnRep_bIsInactive();
};
// Class Engine.MovementComponent
// 0x0038 (0x00F8 - 0x00C0)
class UMovementComponent : public UActorComponent
{
public:
class UPrimitiveComponent* UpdatedPrimitive; // 0x00C0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00C4(0x0004) MISSED OFFSET
struct FVector Velocity; // 0x00C8(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bConstrainToPlane : 1; // 0x00D4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bSnapToPlaneAtStart : 1; // 0x00D4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
EPlaneConstraintAxisSetting PlaneConstraintAxisSetting; // 0x00D5(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x00D6(0x0002) MISSED OFFSET
struct FVector PlaneConstraintNormal; // 0x00D8(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FVector PlaneConstraintOrigin; // 0x00E4(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char bUpdateOnlyIfRendered : 1; // 0x00F0(0x0001) (Edit, BlueprintVisible)
unsigned char bAutoUpdateTickRegistration : 1; // 0x00F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bTickBeforeOwner : 1; // 0x00F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAutoRegisterUpdatedComponent : 1; // 0x00F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02[0x7]; // 0x00F1(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MovementComponent");
return pStaticClass;
}
void StopMovementImmediately();
void SnapUpdatedComponentToPlane();
void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent);
void SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin);
void SetPlaneConstraintNormal(const struct FVector& PlaneNormal);
void SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up);
void SetPlaneConstraintEnabled(bool bEnabled);
void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting);
void PhysicsVolumeChanged(class APhysicsVolume* NewVolume);
bool K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* OutHit);
float K2_GetModifiedMaxSpeed();
float K2_GetMaxSpeedModifier();
bool IsExceedingMaxSpeed(float MaxSpeed);
struct FVector GetPlaneConstraintOrigin();
struct FVector GetPlaneConstraintNormal();
EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting();
class APhysicsVolume* GetPhysicsVolume();
float GetMaxSpeed();
float GetGravityZ();
struct FVector ConstrainNormalToPlane(const struct FVector& Normal);
struct FVector ConstrainLocationToPlane(const struct FVector& Location);
struct FVector ConstrainDirectionToPlane(const struct FVector& Direction);
};
// Class Engine.ProjectileMovementComponent
// 0x0058 (0x0150 - 0x00F8)
class UProjectileMovementComponent : public UMovementComponent
{
public:
float MaxSpeed; // 0x00F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bRotationFollowsVelocity : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bShouldBounce : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bInitialVelocityInLocalSpace : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bForceSubStepping : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bIsHomingProjectile : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bBounceAngleAffectsFriction : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible)
unsigned char bIsSliding : 1; // 0x00FC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst)
unsigned char UnknownData00[0x3]; // 0x00FD(0x0003) MISSED OFFSET
float PreviousHitTime; // 0x0100(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData)
struct FVector PreviousHitNormal; // 0x0104(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData)
float ProjectileGravityScale; // 0x0110(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Buoyancy; // 0x0114(0x0004) (ZeroConstructor, IsPlainOldData)
float Bounciness; // 0x0118(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Friction; // 0x011C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BounceVelocityStopSimulatingThreshold; // 0x0120(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FScriptMulticastDelegate OnProjectileBounce; // 0x0124(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnProjectileStop; // 0x0130(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
float HomingAccelerationMagnitude; // 0x013C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TWeakObjectPtr<class USceneComponent> HomingTargetComponent; // 0x0140(0x0008) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData)
float MaxSimulationTimeStep; // 0x0148(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int MaxSimulationIterations; // 0x014C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ProjectileMovementComponent");
return pStaticClass;
}
void StopSimulating(const struct FHitResult& HitResult);
void SetVelocityInLocalSpace(const struct FVector& NewVelocity);
void OnProjectileStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult);
void OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity);
struct FVector LimitVelocity(const struct FVector& NewVelocity);
};
// Class Engine.PrimitiveComponent
// 0x0330 (0x05F0 - 0x02C0)
class UPrimitiveComponent : public USceneComponent
{
public:
unsigned char UnknownData00[0x4]; // 0x02C0(0x0004) MISSED OFFSET
float CullingScreenSize; // 0x02C4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MinDrawDistance; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float LDMaxDrawDistance; // 0x02CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CachedMaxDrawDistance; // 0x02D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
TEnumAsByte<ESceneDepthPriorityGroup> DepthPriorityGroup; // 0x02D4(0x0001) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESceneDepthPriorityGroup> ViewOwnerDepthPriorityGroup; // 0x02D5(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01 : 4; // 0x02D6(0x0001)
unsigned char bBulletCanBreakThrough : 1; // 0x02D6(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAlwaysCreatePhysicsState : 1; // 0x02D6(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bGenerateOverlapEvents : 1; // 0x02D6(0x0001) (Edit, BlueprintVisible)
unsigned char bMultiBodyOverlap : 1; // 0x02D6(0x0001) (Edit, BlueprintVisible)
unsigned char bCheckAsyncSceneOnMove : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible)
unsigned char bTraceComplexOnMove : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible)
unsigned char bReturnMaterialOnMove : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible)
unsigned char bUseViewOwnerDepthPriorityGroup : 1; // 0x02D7(0x0001)
unsigned char bAllowCullDistanceVolume : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bHasMotionBlurVelocityMeshes : 1; // 0x02D7(0x0001)
unsigned char bVisibleInReflectionCaptures : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bRenderInMainPass : 1; // 0x02D7(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bRenderInMono : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bReceivesDecals : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOwnerNoSee : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOnlyOwnerSee : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bTreatAsBackgroundForOcclusion : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseAsEarlyZ : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseAsOccluder : 1; // 0x02D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bSelectable : 1; // 0x02D8(0x0001)
unsigned char bForceMipStreaming : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bHasPerInstanceHitProxies : 1; // 0x02D9(0x0001)
unsigned char CastShadow : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAffectDynamicIndirectLighting : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAffectDistanceFieldLighting : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastDynamicShadow : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastStaticShadow : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastVolumetricTranslucentShadow : 1; // 0x02D9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bSelfShadowOnly : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastFarShadow : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastInsetShadow : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastCinematicShadow : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastHiddenShadow : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastShadowAsTwoSided : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bLightAsIfStatic : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bLightAttachmentsAsGroup : 1; // 0x02DA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bReceiveCombinedCSMAndStaticShadowsFromStationaryLights : 1;// 0x02DB(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bSingleSampleShadowFromStationaryLights : 1; // 0x02DB(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bIgnoreRadialImpulse : 1; // 0x02DB(0x0001) (Edit, BlueprintVisible)
unsigned char bIgnoreRadialForce : 1; // 0x02DB(0x0001) (Edit, BlueprintVisible)
unsigned char bApplyImpulseOnDamage : 1; // 0x02DB(0x0001) (Edit, BlueprintVisible)
unsigned char AlwaysLoadOnClient : 1; // 0x02DB(0x0001)
unsigned char AlwaysLoadOnServer : 1; // 0x02DB(0x0001)
unsigned char bUseEditorCompositing : 1; // 0x02DB(0x0001)
unsigned char bRenderCustomDepth : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
TEnumAsByte<EHasCustomNavigableGeometry> bHasCustomNavigableGeometry; // 0x02DD(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1]; // 0x02DE(0x0001) MISSED OFFSET
TEnumAsByte<ECanBeCharacterBase> CanCharacterStepUpOn; // 0x02DF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FLightingChannels LightingChannels; // 0x02E0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
ERendererStencilMask CustomDepthStencilWriteMask; // 0x02E1(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x2]; // 0x02E2(0x0002) MISSED OFFSET
int CustomDepthStencilValue; // 0x02E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int TranslucencySortPriority; // 0x02E8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int VisibilityId; // 0x02EC(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0xC]; // 0x02F0(0x000C) MISSED OFFSET
float BoundsScale; // 0x02FC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float LastSubmitTime; // 0x0300(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float LastRenderTime; // 0x0304(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float LastRenderTimeOnScreen; // 0x0308(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class AActor*> MoveIgnoreActors; // 0x030C(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class UPrimitiveComponent*> MoveIgnoreComponents; // 0x0318(0x000C) (ExportObject, ZeroConstructor, Transient, DuplicateTransient)
unsigned char UnknownData05[0xC]; // 0x0324(0x000C) MISSED OFFSET
struct FBodyInstance BodyInstance; // 0x0330(0x01D0) (Edit, BlueprintVisible, BlueprintReadOnly)
struct FScriptMulticastDelegate OnComponentHit; // 0x0500(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnComponentBeginOverlap; // 0x050C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnComponentEndOverlap; // 0x0518(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnComponentWake; // 0x0524(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnComponentSleep; // 0x0530(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData06[0xC]; // 0x053C(0x000C) MISSED OFFSET
struct FScriptMulticastDelegate OnBeginCursorOver; // 0x0548(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnEndCursorOver; // 0x0554(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnClicked; // 0x0560(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnReleased; // 0x056C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchBegin; // 0x0578(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchEnd; // 0x0584(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchEnter; // 0x0590(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInputTouchLeave; // 0x059C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData07[0x8]; // 0x05A8(0x0008) MISSED OFFSET
class UPrimitiveComponent* LODParentPrimitive; // 0x05B0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, IsPlainOldData)
struct FPrimitiveComponentPostPhysicsTickFunction PostPhysicsComponentTick; // 0x05B4(0x003C)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PrimitiveComponent");
return pStaticClass;
}
void WakeRigidBody(const struct FName& BoneName);
void WakeAllRigidBodies();
void SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride);
void SetTranslucentSortPriority(int NewTranslucentSortPriority);
void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights);
void SetSimulatePhysics(bool bSimulate);
void SetRenderInMono(bool bValue);
void SetRenderInMainPass(bool bValue);
void SetRenderCustomDepth(bool bValue);
void SetReceivesDecals(bool bNewReceivesDecals);
void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial);
void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName);
void SetOwnerNoSee(bool bNewOwnerNoSee);
void SetOnlyOwnerSee(bool bNewOnlyOwnerSee);
void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision);
void SetMaterialByName(const struct FName& MaterialSlotName, class UMaterialInterface* Material);
void SetMaterial(int ElementIndex, class UMaterialInterface* Material);
void SetMassScale(const struct FName& BoneName, float InMassScale);
void SetMassOverrideInKg(const struct FName& BoneName, float MassInKg, bool bOverrideMass);
void SetLockedAxis(TEnumAsByte<EDOFMode> LockedAxis);
void SetLinearDamping(float InDamping);
void SetEnableGravity(bool bGravityEnabled);
void SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit);
void SetCustomDepthStencilValue(int Value);
void SetCullDistance(float NewCullDistance);
void SetConstraintMode(TEnumAsByte<EDOFMode> ConstraintMode);
void SetCollisionResponseToChannel(TEnumAsByte<ECollisionChannel> Channel, TEnumAsByte<ECollisionResponse> NewResponse);
void SetCollisionResponseToAllChannels(TEnumAsByte<ECollisionResponse> NewResponse);
void SetCollisionProfileName(const struct FName& InCollisionProfileName);
void SetCollisionObjectType(TEnumAsByte<ECollisionChannel> Channel);
void SetCollisionEnabled(TEnumAsByte<ECollisionEnabled> NewType);
void SetCenterOfMass(const struct FVector& CenterOfMassOffset, const struct FName& BoneName);
void SetCastShadow(bool NewCastShadow);
void SetBoundsScale(float NewBoundsScale);
void SetAngularDamping(float InDamping);
void SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent);
void SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent);
void SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent);
void SetAllPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent);
void SetAllMassScale(float InMassScale);
struct FVector ScaleByMomentOfInertia(const struct FVector& InputVector, const struct FName& BoneName);
void PutRigidBodyToSleep(const struct FName& BoneName);
bool K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, struct FName* BoneName, struct FHitResult* OutHit);
bool K2_IsQueryCollisionEnabled();
bool K2_IsPhysicsCollisionEnabled();
bool K2_IsCollisionEnabled();
bool IsOverlappingComponent(class UPrimitiveComponent* OtherComp);
bool IsOverlappingActor(class AActor* Other);
bool IsGravityEnabled();
bool IsAnyRigidBodyAwake();
void IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore);
void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore);
struct FWalkableSlopeOverride GetWalkableSlopeOverride();
struct FVector GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, const struct FName& BoneName);
struct FVector GetPhysicsLinearVelocity(const struct FName& BoneName);
struct FVector GetPhysicsAngularVelocityInRadians(const struct FName& BoneName);
struct FVector GetPhysicsAngularVelocityInDegrees(const struct FName& BoneName);
struct FVector GetPhysicsAngularVelocity(const struct FName& BoneName);
void GetOverlappingComponents(TArray<class UPrimitiveComponent*>* InOverlappingComponents);
void GetOverlappingActors(class UClass* ClassFilter, TArray<class AActor*>* OverlappingActors);
int GetNumMaterials();
class UMaterialInterface* GetMaterialFromCollisionFaceIndex(int FaceIndex, int* SectionIndex);
class UMaterialInterface* GetMaterial(int ElementIndex);
float GetMassScale(const struct FName& BoneName);
float GetMass();
float GetLinearDamping();
struct FVector GetInertiaTensor(const struct FName& BoneName);
TEnumAsByte<ECollisionResponse> GetCollisionResponseToChannel(TEnumAsByte<ECollisionChannel> Channel);
struct FName GetCollisionProfileName();
TEnumAsByte<ECollisionChannel> GetCollisionObjectType();
TEnumAsByte<ECollisionEnabled> GetCollisionEnabled();
float GetClosestPointOnCollision(const struct FVector& Point, const struct FName& BoneName, struct FVector* OutPointOnBody);
struct FVector GetCenterOfMass(const struct FName& BoneName);
float GetAngularDamping();
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int ElementIndex, class UMaterialInterface* SourceMaterial);
class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int ElementIndex, class UMaterialInterface* Parent);
class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int ElementIndex);
TArray<class UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents();
TArray<class AActor*> CopyArrayOfMoveIgnoreActors();
void ClearMoveIgnoreComponents();
void ClearMoveIgnoreActors();
bool CanCharacterStepUp(class APawn* Pawn);
void AddTorqueInRadians(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange);
void AddTorqueInDegrees(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange);
void AddTorque(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange);
void AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte<ERadialImpulseFalloff> Falloff, bool bVelChange);
void AddRadialForce(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte<ERadialImpulseFalloff> Falloff, bool bAccelChange);
void AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, const struct FName& BoneName);
void AddImpulse(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange);
void AddForceAtLocationLocal(const struct FVector& force, const struct FVector& Location, const struct FName& BoneName);
void AddForceAtLocation(const struct FVector& force, const struct FVector& Location, const struct FName& BoneName);
void AddForce(const struct FVector& force, const struct FName& BoneName, bool bAccelChange);
void AddAngularImpulseInRadians(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange);
void AddAngularImpulseInDegrees(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange);
void AddAngularImpulse(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange);
};
// Class Engine.ParticleSystemComponent
// 0x0200 (0x07F0 - 0x05F0)
class UParticleSystemComponent : public UPrimitiveComponent
{
public:
class UParticleSystem* Template; // 0x05F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<class UMaterialInterface*> EmitterMaterials; // 0x05F4(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class USkeletalMeshComponent*> SkelMeshComponents; // 0x0600(0x000C) (ExportObject, ZeroConstructor, Transient, DuplicateTransient)
unsigned char UnknownData00 : 7; // 0x060C(0x0001)
unsigned char bResetOnDetach : 1; // 0x060C(0x0001) (Edit, BlueprintVisible)
unsigned char bUpdateOnDedicatedServer : 1; // 0x060D(0x0001)
unsigned char UnknownData01 : 2; // 0x060D(0x0001)
unsigned char bAllowRecycling : 1; // 0x060D(0x0001) (Edit, BlueprintVisible)
unsigned char bAutoManageAttachment : 1; // 0x060D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02 : 2; // 0x060D(0x0001)
unsigned char bWarmingUp : 1; // 0x060D(0x0001)
unsigned char bOverrideLODMethod : 1; // 0x060E(0x0001) (Edit, BlueprintVisible)
unsigned char bSkipUpdateDynamicDataDuringTick : 1; // 0x060E(0x0001)
unsigned char UnknownData03[0x1]; // 0x060F(0x0001) MISSED OFFSET
TEnumAsByte<EParticleSystemLODMethod> LODMethod; // 0x0610(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EParticleSignificanceLevel RequiredSignificance; // 0x0611(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x2]; // 0x0612(0x0002) MISSED OFFSET
TArray<struct FParticleSysParam> InstanceParameters; // 0x0614(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FScriptMulticastDelegate OnParticleSpawn; // 0x0620(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleBurst; // 0x062C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleDeath; // 0x0638(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleCollide; // 0x0644(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FVector OldPosition; // 0x0650(0x000C) (IsPlainOldData)
struct FVector PartSysVelocity; // 0x065C(0x000C) (IsPlainOldData)
float WarmupTime; // 0x0668(0x0004) (ZeroConstructor, IsPlainOldData)
float WarmupTickRate; // 0x066C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x4]; // 0x0670(0x0004) MISSED OFFSET
float SecondsBeforeInactive; // 0x0674(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x4]; // 0x0678(0x0004) MISSED OFFSET
float MaxTimeBeforeForceUpdateTransform; // 0x067C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x1C]; // 0x0680(0x001C) MISSED OFFSET
TArray<class UParticleSystemReplay*> ReplayClips; // 0x069C(0x000C) (ZeroConstructor)
unsigned char UnknownData08[0x8]; // 0x06A8(0x0008) MISSED OFFSET
float CustomTimeDilation; // 0x06B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x40]; // 0x06B4(0x0040) MISSED OFFSET
TWeakObjectPtr<class USceneComponent> AutoAttachParent; // 0x06F4(0x0008) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData10[0x4]; // 0x06FC(0x0004) MISSED OFFSET
struct FName AutoAttachSocketName; // 0x0700(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EAttachmentRule AutoAttachLocationRule; // 0x0708(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EAttachmentRule AutoAttachRotationRule; // 0x0709(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EAttachmentRule AutoAttachScaleRule; // 0x070A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x29]; // 0x070B(0x0029) MISSED OFFSET
struct FScriptMulticastDelegate OnSystemFinished; // 0x0734(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData12[0xB0]; // 0x0740(0x00B0) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleSystemComponent");
return pStaticClass;
}
void SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param);
void SetTrailSourceData(const struct FName& InFirstSocketName, const struct FName& InSecondSocketName, TEnumAsByte<ETrailWidthMode> InWidthMode, float InWidth);
void SetTemplate(class UParticleSystem* NewTemplate);
void SetMaterialParameter(const struct FName& ParameterName, class UMaterialInterface* Param);
void SetFloatParameter(const struct FName& ParameterName, float Param);
void SetEmitterEnable(const struct FName& EmitterName, bool bNewEnableState);
void SetColorParameter(const struct FName& ParameterName, const struct FLinearColor& Param);
void SetBeamTargetTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int TargetIndex);
void SetBeamTargetStrength(int EmitterIndex, float NewTargetStrength, int TargetIndex);
void SetBeamTargetPoint(int EmitterIndex, const struct FVector& NewTargetPoint, int TargetIndex);
void SetBeamSourceTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int SourceIndex);
void SetBeamSourceStrength(int EmitterIndex, float NewSourceStrength, int SourceIndex);
void SetBeamSourcePoint(int EmitterIndex, const struct FVector& NewSourcePoint, int SourceIndex);
void SetBeamEndPoint(int EmitterIndex, const struct FVector& NewEndPoint);
void SetAutoAttachParams(class USceneComponent* Parent, const struct FName& SocketName, TEnumAsByte<EAttachLocation> LocationType);
void SetAutoAttachmentParameters(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule);
void SetActorParameter(const struct FName& ParameterName, class AActor* Param);
int GetNumActiveParticles();
class UMaterialInterface* GetNamedMaterial(const struct FName& InName);
bool GetBeamTargetTangent(int EmitterIndex, int TargetIndex, struct FVector* OutTangentPoint);
bool GetBeamTargetStrength(int EmitterIndex, int TargetIndex, float* OutTargetStrength);
bool GetBeamTargetPoint(int EmitterIndex, int TargetIndex, struct FVector* OutTargetPoint);
bool GetBeamSourceTangent(int EmitterIndex, int SourceIndex, struct FVector* OutTangentPoint);
bool GetBeamSourceStrength(int EmitterIndex, int SourceIndex, float* OutSourceStrength);
bool GetBeamSourcePoint(int EmitterIndex, int SourceIndex, struct FVector* OutSourcePoint);
bool GetBeamEndPoint(int EmitterIndex, struct FVector* OutEndPoint);
void GenerateParticleEvent(const struct FName& InEventName, float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity);
void EndTrails();
class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const struct FName& InName, class UMaterialInterface* SourceMaterial);
void BeginTrails(const struct FName& InFirstSocketName, const struct FName& InSecondSocketName, TEnumAsByte<ETrailWidthMode> InWidthMode, float InWidth);
};
// Class Engine.SpringArmComponent
// 0x00C0 (0x0380 - 0x02C0)
class USpringArmComponent : public USceneComponent
{
public:
float TargetArmLength; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector SocketOffset; // 0x02C4(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector TargetOffset; // 0x02D0(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
float ProbeSize; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ECollisionChannel> ProbeChannel; // 0x02E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bDoCollisionTest : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bUsePawnControlRotation : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bInheritPitch : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bInheritYaw : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bInheritRoll : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableCameraLag : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableCameraRotationLag : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bUseCameraLagSubstepping : 1; // 0x02E1(0x0001) (Edit, BlueprintVisible)
unsigned char bDrawDebugLagMarkers : 1; // 0x02E2(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x1]; // 0x02E3(0x0001) MISSED OFFSET
float CameraLagSpeed; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CameraRotationLagSpeed; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CameraLagMaxTimeStep; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CameraLagMaxDistance; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x8C]; // 0x02F4(0x008C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpringArmComponent");
return pStaticClass;
}
void SetActive(bool bNewActive, bool bReset);
struct FRotator GetTargetRotation();
};
// Class Engine.DamageableInterfaceBase
// 0x0000 (0x0020 - 0x0020)
class UDamageableInterfaceBase : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DamageableInterfaceBase");
return pStaticClass;
}
};
// Class Engine.PlayerController
// 0x0248 (0x0550 - 0x0308)
class APlayerController : public AController
{
public:
unsigned char UnknownData00[0x4]; // 0x0308(0x0004) MISSED OFFSET
class APawn* AcknowledgedPawn; // 0x030C(0x0004) (ZeroConstructor, IsPlainOldData)
class UInterpTrackInstDirector* ControllingDirTrackInst; // 0x0310(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0314(0x0004) MISSED OFFSET
class AHUD* MyHUD; // 0x0318(0x0004) (ZeroConstructor, IsPlainOldData)
class APlayerCameraManager* PlayerCameraManager; // 0x031C(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* PlayerCameraManagerClass; // 0x0320(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bAutoManageActiveCameraTarget; // 0x0324(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0325(0x0003) MISSED OFFSET
struct FRotator TargetViewRotation; // 0x0328(0x000C) (Net, IsPlainOldData)
unsigned char UnknownData03[0xC]; // 0x0334(0x000C) MISSED OFFSET
float SmoothTargetViewRotationSpeed; // 0x0340(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<class AActor*> HiddenActors; // 0x0344(0x000C) (ZeroConstructor)
TArray<TWeakObjectPtr<class UPrimitiveComponent>> HiddenPrimitiveComponents; // 0x0350(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData04[0x4]; // 0x035C(0x0004) MISSED OFFSET
float LastSpectatorStateSynchTime; // 0x0360(0x0004) (ZeroConstructor, IsPlainOldData)
struct FVector LastSpectatorSyncLocation; // 0x0364(0x000C) (Transient, IsPlainOldData)
struct FRotator LastSpectatorSyncRotation; // 0x0370(0x000C) (Transient, IsPlainOldData)
int ClientCap; // 0x037C(0x0004) (ZeroConstructor, IsPlainOldData)
class UCheatManager* CheatManager; // 0x0380(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
class UClass* CheatClass; // 0x0384(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
class UPlayerInput* PlayerInput; // 0x0388(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<struct FActiveForceFeedbackEffect> ActiveForceFeedbackEffects; // 0x038C(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData05[0x60]; // 0x0398(0x0060) MISSED OFFSET
unsigned char UnknownData06 : 3; // 0x03F8(0x0001)
unsigned char bPlayerIsWaiting : 1; // 0x03F8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst)
unsigned char NetPlayerIndex; // 0x03F9(0x0001) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData07[0x2E]; // 0x03FA(0x002E) MISSED OFFSET
class UNetConnection* PendingSwapConnection; // 0x0428(0x0004) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
class UNetConnection* NetConnection; // 0x042C(0x0004) (ZeroConstructor, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData08[0xC]; // 0x0430(0x000C) MISSED OFFSET
float InputYawScale; // 0x043C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
float InputPitchScale; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
float InputRollScale; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
unsigned char bShowMouseCursor : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableClickEvents : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableTouchEvents : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableMouseOverEvents : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableTouchOverEvents : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char bForceFeedbackEnabled : 1; // 0x0448(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData09[0x3]; // 0x0449(0x0003) MISSED OFFSET
float ForceFeedbackScale; // 0x044C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
TArray<struct FKey> ClickEventKeys; // 0x0450(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TEnumAsByte<EMouseCursor> DefaultMouseCursor; // 0x045C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMouseCursor> CurrentMouseCursor; // 0x045D(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ECollisionChannel> DefaultClickTraceChannel; // 0x045E(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ECollisionChannel> CurrentClickTraceChannel; // 0x045F(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
float HitResultTraceDistance; // 0x0460(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x10]; // 0x0464(0x0010) MISSED OFFSET
unsigned char bPauseUpdateStreamingState : 1; // 0x0474(0x0001) (BlueprintVisible)
unsigned char UnknownData11[0x6F]; // 0x0475(0x006F) MISSED OFFSET
class UInputComponent* InactiveStateInputComponent; // 0x04E4(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData12 : 3; // 0x04E8(0x0001)
unsigned char bShouldPerformFullTickWhenPaused : 1; // 0x04E8(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData13[0xB]; // 0x04E9(0x000B) MISSED OFFSET
class UTouchInterface* CurrentTouchInterface; // 0x04F4(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData14[0x3C]; // 0x04F8(0x003C) MISSED OFFSET
class ASpectatorPawn* SpectatorPawn; // 0x0534(0x0004) (ZeroConstructor, IsPlainOldData)
struct FVector SpawnLocation; // 0x0538(0x000C) (Net, IsPlainOldData)
unsigned char UnknownData15[0x4]; // 0x0544(0x0004) MISSED OFFSET
bool bIsLocalPlayerController; // 0x0548(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData16[0x1]; // 0x0549(0x0001) MISSED OFFSET
uint16_t SeamlessTravelCount; // 0x054A(0x0002) (ZeroConstructor, IsPlainOldData)
uint16_t LastCompletedSeamlessTravelCount; // 0x054C(0x0002) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData17[0x2]; // 0x054E(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerController");
return pStaticClass;
}
bool WasInputKeyJustReleased(const struct FKey& Key);
bool WasInputKeyJustPressed(const struct FKey& Key);
void ToggleSpeaking(bool bInSpeaking);
void SwitchLevel(const struct FString& URL);
void StopHapticEffect(EControllerHand Hand);
void StartFire(unsigned char FireModeNum);
void SetVirtualJoystickVisibility(bool bVisible);
void SetViewTargetWithBlend(class AActor* NewViewTarget, float blendTime, TEnumAsByte<EViewTargetBlendFunction> BlendFunc, float BlendExp, bool bLockOutgoing);
void SetName(const struct FString& S);
void SetMouseLocation(int X, int Y);
void SetMouseCursorWidget(TEnumAsByte<EMouseCursor> Cursor, class UUserWidget* CursorWidget);
void SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand);
void SetControllerLightColor(const struct FColor& Color);
void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning);
void SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation);
void ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams);
void ServerViewPrevPlayer();
void ServerViewNextPlayer();
void ServerVerifyViewTarget();
void ServerUpdateLevelVisibility(const struct FName& PackageName, bool bIsVisible);
void ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int CamPitchAndYaw);
void ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID);
void ServerToggleAILogging();
void ServerShortTimeout();
void ServerSetSpectatorWaiting(bool bWaiting);
void ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot);
void ServerRestartPlayer();
void ServerPause();
void ServerNotifyLoadedWorld(const struct FName& WorldPackageName);
void ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerID);
void ServerCheckClientPossessionReliable();
void ServerCheckClientPossession();
void ServerChangeName(const struct FString& S);
void ServerCamera(const struct FName& NewMode);
void ServerAcknowledgePossession(class APawn* P);
void SendToConsole(const struct FString& Command);
void RestartLevel();
bool ProjectWorldLocationToScreen(const struct FVector& WorldLocation, bool bPlayerViewportRelative, struct FVector2D* ScreenLocation);
void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop);
void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte<EDynamicForceFeedbackAction> Action, const struct FLatentActionInfo& LatentInfo);
void Pause();
void OnServerStartedVisualLogger(bool bIsLogging);
void LocalTravel(const struct FString& URL);
bool IsInputKeyDown(const struct FKey& Key);
void GetViewportSize(int* SizeX, int* SizeY);
class ASpectatorPawn* GetSpectatorPawn();
bool GetMousePosition(float* LocationX, float* LocationY);
struct FVector GetInputVectorKeyState(const struct FKey& Key);
void GetInputTouchState(TEnumAsByte<ETouchIndex> FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed);
void GetInputMouseDelta(float* DeltaX, float* DeltaY);
void GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration);
float GetInputKeyTimeDown(const struct FKey& Key);
void GetInputAnalogStickState(TEnumAsByte<EControllerAnalogStick> WhichStick, float* StickX, float* StickY);
float GetInputAnalogKeyState(const struct FKey& Key);
class AHUD* GetHUD();
bool GetHitResultUnderFingerForObjects(TEnumAsByte<ETouchIndex> FingerIndex, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult);
bool GetHitResultUnderFingerByChannel(TEnumAsByte<ETouchIndex> FingerIndex, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
bool GetHitResultUnderFinger(TEnumAsByte<ETouchIndex> FingerIndex, TEnumAsByte<ECollisionChannel> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
bool GetHitResultUnderCursorForObjects(TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult);
bool GetHitResultUnderCursorByChannel(TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
bool GetHitResultUnderCursor(TEnumAsByte<ECollisionChannel> TraceChannel, bool bTraceComplex, struct FHitResult* HitResult);
struct FVector GetFocalLocation();
void FOV(float NewFOV);
void EnableCheats();
bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection);
bool DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection);
void ConsoleKey(const struct FKey& Key);
void ClientWasKicked(const struct FText& KickReason);
void ClientVoiceHandshakeComplete();
void ClientUpdateLevelStreamingStatus(const struct FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int LODIndex);
void ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID);
void ClientTravelInternal(const struct FString& URL, TEnumAsByte<ETravelType> TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
void ClientTravel(const struct FString& URL, TEnumAsByte<ETravelType> TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
void ClientTeamMessage(class APlayerState* SenderPlayerState, const struct FString& S, const struct FName& Type, float MsgLifeTime);
void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FName& Tag);
void ClientStopCameraShake(class UClass* Shake, bool bImmediately);
void ClientStopCameraAnim(class UCameraAnim* AnimToStop);
void ClientStartOnlineSession();
void ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass);
void ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams);
void ClientSetSpectatorWaiting(bool bWaiting);
void ClientSetHUD(class UClass* NewHUDClass);
void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int CinematicTextureGroups);
void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD);
void ClientSetCameraMode(const struct FName& NewCamMode);
void ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio);
void ClientSetBlockOnAsyncLoading();
void ClientReturnToMainMenu(const struct FString& ReturnReason);
void ClientRetryClientRestart(class APawn* NewPawn);
void ClientRestart(class APawn* NewPawn);
void ClientReset();
void ClientRepObjRef(class UObject* Object);
void ClientReceiveLocalizedMessage(class UClass* Message, int Switch, class APlayerState* RelatedPlayerState_2, class APlayerState* RelatedPlayerState_3, class UObject* OptionalObject);
void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups);
void ClientPrepareMapChange(const struct FName& LevelName, bool bFirst, bool bLast);
void ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier);
void ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier);
void ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, bool bIgnoreTimeDilation, const struct FName& Tag);
void ClientPlayCameraShake(class UClass* Shake, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
void ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte<ECameraAnimPlaySpace> Space, const struct FRotator& CustomPlaySpace);
void ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerID);
void ClientMessage(const struct FString& S, const struct FName& Type, float MsgLifeTime);
void ClientIgnoreMoveInput(bool bIgnore);
void ClientIgnoreLookInput(bool bIgnore);
void ClientGotoState(const struct FName& NewState);
void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner);
void ClientForceGarbageCollection();
void ClientFlushLevelStreaming();
void ClientEndOnlineSession();
void ClientEnableNetworkVoice(bool bEnable);
void ClientCommitMapChange();
void ClientClearCameraLensEffects();
void ClientCapBandwidth(int Cap);
void ClientCancelPendingMapChange();
void ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation);
void ClearAudioListenerOverride();
void Camera(const struct FName& NewMode);
void AddYawInput(float Val);
void AddRollInput(float Val);
void AddPitchInput(float Val);
void ActivateTouchInterface(class UTouchInterface* NewTouchInterface);
};
// Class Engine.CheatManager
// 0x0044 (0x0060 - 0x001C)
class UCheatManager : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UClass* DebugCameraControllerClass; // 0x0020(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x3C]; // 0x0024(0x003C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CheatManager");
return pStaticClass;
}
void Walk();
void ViewSelf();
void ViewPlayer(const struct FString& S);
void ViewClass(class UClass* DesiredClass);
void ViewActor(const struct FName& ActorName);
void ToggleDebugCamera();
void ToggleAILogging();
void TestCollisionDistance();
void Teleport();
void Summon(const struct FString& ClassName);
void StreamLevelOut(const struct FName& PackageName);
void StreamLevelIn(const struct FName& PackageName);
void Slomo(float NewTimeDilation);
void SetWorldOrigin();
void SetNavDrawDistance(float DrawDistance);
void SetMouseSensitivityToDefault();
void ServerToggleAILogging();
void ReceiveInitCheatManager();
void ReceiveEndPlay();
void RebuildNavigation();
void PlayersOnly();
void OnlyLoadLevel(const struct FName& PackageName);
void LogLoc();
void InvertMouse();
void God();
void Ghost();
void FreezeFrame(float Delay);
void Fly();
void FlushLog();
void EnableDebugCamera();
void DumpVoiceMutingState();
void DumpPartyState();
void DumpOnlineSessionState();
void DumpChatState();
void DisableDebugCamera();
void DestroyTarget();
void DestroyPawns(class UClass* aClass);
void DestroyAllPawnsExceptTarget();
void DestroyAll(class UClass* aClass);
void DebugCapsuleSweepSize(float HalfHeight, float Radius);
void DebugCapsuleSweepPawn();
void DebugCapsuleSweepComplex(bool bTraceComplex);
void DebugCapsuleSweepClear();
void DebugCapsuleSweepChannel(TEnumAsByte<ECollisionChannel> Channel);
void DebugCapsuleSweepCapture();
void DebugCapsuleSweep();
void DamageTarget(float DamageAmount);
void CheatScript(const struct FString& ScriptName);
void ChangeSize(float F);
void BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, struct FString* GoString, struct FString* LocString);
void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll);
void BugIt(const struct FString& ScreenShotDescription);
};
// Class Engine.FastMergeableActor
// 0x0000 (0x02B8 - 0x02B8)
class AFastMergeableActor : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.FastMergeableActor");
return pStaticClass;
}
};
// Class Engine.CameraObserverActor
// 0x0000 (0x02B8 - 0x02B8)
class ACameraObserverActor : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraObserverActor");
return pStaticClass;
}
};
// Class Engine.Pawn
// 0x0048 (0x0300 - 0x02B8)
class APawn : public AActor
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
unsigned char bUseControllerRotationPitch : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bUseControllerRotationYaw : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bUseControllerRotationRoll : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bCanAffectNavigationGeneration : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseViewTranslatedTransform : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x3]; // 0x02BD(0x0003) MISSED OFFSET
float BaseEyeHeight; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EAutoReceiveInput> AutoPossessPlayer; // 0x02C4(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
EAutoPossessAI AutoPossessAI; // 0x02C5(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x02C6(0x0002) MISSED OFFSET
class UClass* AIControllerClass; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class APlayerState* PlayerState; // 0x02CC(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char RemoteViewPitch; // 0x02D0(0x0001) (Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x02D1(0x0003) MISSED OFFSET
class AController* LastHitBy; // 0x02D4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class AController* Controller; // 0x02D8(0x0004) (Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x8]; // 0x02DC(0x0008) MISSED OFFSET
struct FVector ControlInputVector; // 0x02E4(0x000C) (Transient, IsPlainOldData)
struct FVector LastControlInputVector; // 0x02F0(0x000C) (Transient, IsPlainOldData)
unsigned char UnknownData05[0x4]; // 0x02FC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Pawn");
return pStaticClass;
}
void SpawnDefaultController();
void SetUseViewTranslatedTransform(bool bNewUseViewTranslatedTransform);
void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate);
void ReceiveUnpossessed(class AController* OldController);
void ReceivePossessed(class AController* NewController);
void PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker);
void OnRep_PlayerState();
void OnRep_Controller();
void LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
struct FVector K2_GetMovementInputVector();
bool IsPlayerControlled();
bool IsMoveInputIgnored();
bool IsLocallyControlled();
bool IsControlled();
struct FVector GetPendingMovementInputVector();
struct FVector GetNavAgentLocation();
class UPawnMovementComponent* GetMovementComponent();
static class AActor* GetMovementBaseActor(class APawn* Pawn);
struct FVector GetLastMovementInputVector();
struct FRotator GetControlRotation();
class AController* GetController();
struct FRotator GetBaseAimRotation();
void DetachFromControllerPendingDestroy();
struct FVector ConsumeMovementInputVector();
void AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce);
void AddControllerYawInput(float Val);
void AddControllerRollInput(float Val);
void AddControllerPitchInput(float Val);
};
// Class Engine.Character
// 0x02B0 (0x05B0 - 0x0300)
class ACharacter : public APawn
{
public:
class UCharacterMovementComponent* CharacterMovement; // 0x0300(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class UCapsuleComponent* CapsuleComponent; // 0x0304(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
struct FBasedMovementInfo BasedMovement; // 0x0308(0x0030)
struct FBasedMovementInfo ReplicatedBasedMovement; // 0x0338(0x0030) (Net)
float AnimRootMotionTranslationScale; // 0x0368(0x0004) (Net, ZeroConstructor, IsPlainOldData)
struct FVector BaseTranslationOffset; // 0x036C(0x000C) (IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0378(0x0008) MISSED OFFSET
struct FQuat BaseRotationOffset; // 0x0380(0x0010) (IsPlainOldData)
float ReplicatedServerLastTransformUpdateTimeStamp; // 0x0390(0x0004) (Net, ZeroConstructor, IsPlainOldData)
unsigned char ReplicatedMovementMode; // 0x0394(0x0001) (Net, ZeroConstructor, IsPlainOldData)
bool bInBaseReplication; // 0x0395(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0396(0x0002) MISSED OFFSET
float CrouchedEyeHeight; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bIsCrouched : 1; // 0x039C(0x0001) (BlueprintVisible, BlueprintReadOnly, Net)
unsigned char bPressedJump : 1; // 0x039C(0x0001) (BlueprintVisible, BlueprintReadOnly)
unsigned char bClientUpdating : 1; // 0x039C(0x0001) (Transient)
unsigned char bClientWasFalling : 1; // 0x039C(0x0001) (Transient)
unsigned char bClientResimulateRootMotion : 1; // 0x039C(0x0001) (Transient)
unsigned char bClientResimulateRootMotionSources : 1; // 0x039C(0x0001) (Transient)
unsigned char bSimGravityDisabled : 1; // 0x039C(0x0001)
unsigned char bClientCheckEncroachmentOnNetUpdate : 1; // 0x039C(0x0001) (Transient)
unsigned char bServerMoveIgnoreRootMotion : 1; // 0x039D(0x0001) (Transient)
unsigned char UnknownData02[0x2]; // 0x039E(0x0002) MISSED OFFSET
float JumpKeyHoldTime; // 0x03A0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData)
float JumpMaxHoldTime; // 0x03A4(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
int JumpMaxCount; // 0x03A8(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
int JumpCurrentCount; // 0x03AC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData)
unsigned char UnknownData03 : 1; // 0x03B0(0x0001)
unsigned char bWasJumping : 1; // 0x03B0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, Transient, EditConst)
unsigned char UnknownData04[0x3]; // 0x03B1(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnReachedJumpApex; // 0x03B4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData05[0xC]; // 0x03C0(0x000C) MISSED OFFSET
struct FScriptMulticastDelegate MovementModeChangedDelegate; // 0x03CC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnCharacterMovementUpdated; // 0x03D8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FRootMotionSourceGroup SavedRootMotion; // 0x03E4(0x0090) (Transient)
unsigned char UnknownData06[0xC]; // 0x0474(0x000C) MISSED OFFSET
struct FRootMotionMovementParams ClientRootMotionParams; // 0x0480(0x0040) (Transient)
TArray<struct FSimulatedRootMotionReplicatedMove> RootMotionRepMoves; // 0x04C0(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData07[0x4]; // 0x04CC(0x0004) MISSED OFFSET
struct FRepRootMotionMontage RepRootMotion; // 0x04D0(0x00E0) (Net)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Character");
return pStaticClass;
}
void UnCrouch(bool bClientSimulation);
void StopJumping();
void StopAnimMontage(class UAnimMontage* AnimMontage);
void SetReplicateMovement(bool bInReplicateMovement);
void RootMotionDebugClientPrintOnScreen(const struct FString& inString);
float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, const struct FName& StartSectionName);
void OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta);
void OnRep_RootMotion();
void OnRep_ReplicatedBasedMovement();
void OnRep_IsCrouched();
void OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
void OnLanded(const struct FHitResult& Hit);
void OnJumped();
void LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
void K2_UpdateCustomMovement(float DeltaTime);
void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
void K2_OnMovementModeChanged(TEnumAsByte<EMovementMode> PrevMovementMode, TEnumAsByte<EMovementMode> NewMovementMode, unsigned char PrevCustomMode, unsigned char NewCustomMode);
void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
void Jump();
bool IsPlayingRootMotion();
bool IsPlayingNetworkedRootMotionMontage();
bool IsPlayer();
bool IsJumpProvidingForce();
class UAnimMontage* GetCurrentMontage();
struct FVector GetBaseTranslationOffset();
struct FRotator GetBaseRotationOffsetRotator();
float GetAnimRootMotionTranslationScale();
void Crouch(bool bClientSimulation);
void ClientCheatWalk();
void ClientCheatGhost();
void ClientCheatFly();
bool CanJumpInternal();
bool CanJump();
void CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation);
};
// Class Engine.MeshComponent
// 0x0020 (0x0610 - 0x05F0)
class UMeshComponent : public UPrimitiveComponent
{
public:
TArray<class UMaterialInterface*> OverrideMaterials; // 0x05F0(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x14]; // 0x05FC(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MeshComponent");
return pStaticClass;
}
void SetVectorParameterValueOnMaterials(const struct FName& ParameterName, const struct FVector& ParameterValue);
void SetScalarParameterValueOnMaterials(const struct FName& ParameterName, float ParameterValue);
void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups);
bool IsMaterialSlotNameValid(const struct FName& MaterialSlotName);
TArray<struct FName> GetMaterialSlotNames();
TArray<class UMaterialInterface*> GetMaterials();
int GetMaterialIndex(const struct FName& MaterialSlotName);
};
// Class Engine.StaticMeshComponent
// 0x0050 (0x0660 - 0x0610)
class UStaticMeshComponent : public UMeshComponent
{
public:
int PreviousLODLevel; // 0x0610(0x0004) (ZeroConstructor, IsPlainOldData)
int MinLOD; // 0x0614(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UStaticMesh* StaticMesh; // 0x0618(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
unsigned char bOverrideWireframeColor : 1; // 0x061C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOverrideMinLOD : 1; // 0x061C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOverrideNavigationExport : 1; // 0x061C(0x0001) (Transient)
unsigned char bForceNavigationObstacle : 1; // 0x061C(0x0001) (Transient)
unsigned char bDisallowMeshPaintPerInstance : 1; // 0x061C(0x0001) (Edit, BlueprintVisible)
unsigned char bIgnoreInstanceForTextureStreaming : 1; // 0x061C(0x0001) (Edit, BlueprintVisible)
unsigned char bOverrideLightMapRes : 1; // 0x061C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOverrideCullingScreenSize : 1; // 0x061C(0x0001) (Edit)
unsigned char bCastDistanceFieldIndirectShadow : 1; // 0x061D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bOverrideDistanceFieldSelfShadowBias : 1; // 0x061D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseSubDivisions : 1; // 0x061D(0x0001)
unsigned char bUseDefaultCollision : 1; // 0x061D(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x061E(0x0002) MISSED OFFSET
int OverriddenLightMapRes; // 0x0620(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float StreamingDistanceMultiplier; // 0x0624(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FStaticMeshComponentLODInfo> LODData; // 0x0628(0x000C) (ZeroConstructor, Transient)
TArray<struct FStreamingTextureBuildInfo> StreamingTextureData; // 0x0634(0x000C) (ZeroConstructor)
struct FLightmassPrimitiveSettings LightmassSettings; // 0x0640(0x0018) (Edit)
unsigned char bForceNotHzbOccluder : 1; // 0x0658(0x0001) (Edit)
unsigned char UnknownData01[0x7]; // 0x0659(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StaticMeshComponent");
return pStaticClass;
}
bool SetStaticMesh(class UStaticMesh* NewMesh);
void SetForcedLodModel(int NewForcedLodModel);
void SetDistanceFieldSelfShadowBias(float NewValue);
void SetDirty();
void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh);
void GetLocalBounds(struct FVector* Min, struct FVector* Max);
};
// Class Engine.CameraComponent
// 0x0540 (0x0800 - 0x02C0)
class UCameraComponent : public USceneComponent
{
public:
float FieldOfView; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float OrthoWidth; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float OrthoNearClipPlane; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float OrthoFarClipPlane; // 0x02CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AspectRatio; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bConstrainAspectRatio : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bUseFieldOfViewForLOD : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bLocktoHmd : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bUsePawnControlRotation : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
TEnumAsByte<ECameraProjectionMode> ProjectionMode; // 0x02D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02D6(0x0002) MISSED OFFSET
float PostProcessBlendWeight; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x02DC(0x0004) MISSED OFFSET
struct FPostProcessSettings PostProcessSettings; // 0x02E0(0x04D0) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x4C]; // 0x07B0(0x004C) MISSED OFFSET
unsigned char bUseControllerViewRotation : 1; // 0x07FC(0x0001) (Deprecated)
unsigned char UnknownData03[0x3]; // 0x07FD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraComponent");
return pStaticClass;
}
void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD);
void SetProjectionMode(TEnumAsByte<ECameraProjectionMode> InProjectionMode);
void SetPostProcessBlendWeight(float InPostProcessBlendWeight);
void SetOrthoWidth(float InOrthoWidth);
void SetOrthoNearClipPlane(float InOrthoNearClipPlane);
void SetOrthoFarClipPlane(float InOrthoFarClipPlane);
void SetFieldOfView(float InFieldOfView);
void SetConstraintAspectRatio(bool bInConstrainAspectRatio);
void SetAspectRatio(float InAspectRatio);
void SetActive(bool bNewActive, bool bReset);
void RemoveBlendable(const TScriptInterface<class UBlendableInterface>& InBlendableObject);
void GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView);
void ApplyDrawDistanceOffset(float InFieldOfView);
void AddOrUpdateBlendable(const TScriptInterface<class UBlendableInterface>& InBlendableObject, float InWeight);
};
// Class Engine.HUD
// 0x00A8 (0x0360 - 0x02B8)
class AHUD : public AActor
{
public:
class APlayerController* PlayerOwner; // 0x02B8(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bLostFocusPaused : 1; // 0x02BC(0x0001) (BlueprintVisible, BlueprintReadOnly)
unsigned char bShowHUD : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bShowDebugInfo : 1; // 0x02BC(0x0001) (BlueprintVisible)
unsigned char bShowHitBoxDebugInfo : 1; // 0x02BC(0x0001) (BlueprintVisible)
unsigned char bShowOverlays : 1; // 0x02BC(0x0001) (BlueprintVisible)
unsigned char bEnableDebugTextShadow : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
TArray<class AActor*> PostRenderedActors; // 0x02C0(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x8]; // 0x02CC(0x0008) MISSED OFFSET
TArray<struct FName> DebugDisplay; // 0x02D4(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FName> ToggledDebugCategories; // 0x02E0(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UCanvas* Canvas; // 0x02EC(0x0004) (ZeroConstructor, IsPlainOldData)
class UCanvas* DebugCanvas; // 0x02F0(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FDebugTextInfo> DebugTextList; // 0x02F4(0x000C) (ZeroConstructor)
class UClass* ShowDebugTargetDesiredClass; // 0x0300(0x0004) (ZeroConstructor, IsPlainOldData)
class AActor* ShowDebugTargetActor; // 0x0304(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x58]; // 0x0308(0x0058) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HUD");
return pStaticClass;
}
void ShowHUD();
void ShowDebugToggleSubCategory(const struct FName& Category);
void ShowDebugForReticleTargetToggle(class UClass* DesiredClass);
void ShowDebug(const struct FName& DebugType);
void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText);
void RemoveAllDebugStrings();
void ReceiveHitBoxRelease(const struct FName& BoxName);
void ReceiveHitBoxEndCursorOver(const struct FName& BoxName);
void ReceiveHitBoxClick(const struct FName& BoxName);
void ReceiveHitBoxBeginCursorOver(const struct FName& BoxName);
void ReceiveDrawHUD(int SizeX, int SizeY);
struct FVector Project(const struct FVector& Location);
void GetTextSize(const struct FString& Text, class UFont* Font, float Scale, float* OutWidth, float* OutHeight);
class APlayerController* GetOwningPlayerController();
class APawn* GetOwningPawn();
void GetActorsInSelectionRectangle(class UClass* ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed, TArray<class AActor*>* OutActors);
void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition);
void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, TEnumAsByte<EBlendMode> BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot);
void DrawText(const struct FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition);
void DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH);
void DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color);
void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition);
void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot);
void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness);
void Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection);
void AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, const struct FName& InName, bool bConsumesInput, int Priority);
void AddDebugText(const struct FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow);
};
// Class Engine.NavMovementComponent
// 0x0028 (0x0120 - 0x00F8)
class UNavMovementComponent : public UMovementComponent
{
public:
unsigned char UnknownData00[0x14]; // 0x00F8(0x0014) MISSED OFFSET
float FixedPathBrakingDistance; // 0x010C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUpdateNavAgentWithOwnersCollision : 1; // 0x0110(0x0001) (Edit)
unsigned char bUseAccelerationForPaths : 1; // 0x0110(0x0001) (Edit, Config, GlobalConfig)
unsigned char bUseFixedBrakingDistanceForPaths : 1; // 0x0110(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0111(0x0003) MISSED OFFSET
struct FMovementProperties MovementState; // 0x0114(0x0004)
unsigned char UnknownData02[0x8]; // 0x0118(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavMovementComponent");
return pStaticClass;
}
void StopMovementKeepPathing();
void StopActiveMovement();
bool IsSwimming();
bool IsMovingOnGround();
bool IsFlying();
bool IsFalling();
bool IsCrouching();
};
// Class Engine.PawnMovementComponent
// 0x0008 (0x0128 - 0x0120)
class UPawnMovementComponent : public UNavMovementComponent
{
public:
class APawn* PawnOwner; // 0x0120(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0124(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PawnMovementComponent");
return pStaticClass;
}
struct FVector K2_GetInputVector();
bool IsMoveInputIgnored();
struct FVector GetPendingInputVector();
class APawn* GetPawnOwner();
struct FVector GetLastInputVector();
struct FVector ConsumeInputVector();
void AddInputVector(const struct FVector& WorldVector, bool bForce);
};
// Class Engine.CharacterMovementComponent
// 0x04F8 (0x0620 - 0x0128)
class UCharacterMovementComponent : public UPawnMovementComponent
{
public:
unsigned char UnknownData00[0x4]; // 0x0128(0x0004) MISSED OFFSET
class ACharacter* CharacterOwner; // 0x012C(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
unsigned char bApplyGravityWhileJumping : 1; // 0x0130(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x0131(0x0003) MISSED OFFSET
float GravityScale; // 0x0134(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxStepHeight; // 0x0138(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float JumpZVelocity; // 0x013C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float JumpOffJumpZFactor; // 0x0140(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float WalkableFloorAngle; // 0x0144(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WalkableFloorZ; // 0x0148(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TEnumAsByte<EMovementMode> MovementMode; // 0x014C(0x0001) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char CustomMovementMode; // 0x014D(0x0001) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x22]; // 0x014E(0x0022) MISSED OFFSET
float GroundFriction; // 0x0170(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxWalkSpeed; // 0x0174(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxWalkSpeedCrouched; // 0x0178(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxSwimSpeed; // 0x017C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxFlySpeed; // 0x0180(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxCustomMovementSpeed; // 0x0184(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxAcceleration; // 0x0188(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MinAnalogWalkSpeed; // 0x018C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BrakingFrictionFactor; // 0x0190(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BrakingFriction; // 0x0194(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bUseSeparateBrakingFriction : 1; // 0x0198(0x0001) (Edit, BlueprintVisible, DisableEditOnInstance)
unsigned char UnknownData03[0x3]; // 0x0199(0x0003) MISSED OFFSET
float BrakingDecelerationWalking; // 0x019C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BrakingDecelerationFalling; // 0x01A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BrakingDecelerationSwimming; // 0x01A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BrakingDecelerationFlying; // 0x01A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AirControl; // 0x01AC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AirControlBoostMultiplier; // 0x01B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AirControlBoostVelocityThreshold; // 0x01B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FallingLateralFriction; // 0x01B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CrouchedHalfHeight; // 0x01BC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float Buoyancy; // 0x01C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PerchRadiusThreshold; // 0x01C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PerchAdditionalHeight; // 0x01C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FRotator RotationRate; // 0x01CC(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bUseControllerDesiredRotation : 1; // 0x01D8(0x0001) (Edit, BlueprintVisible)
unsigned char bOrientRotationToMovement : 1; // 0x01D8(0x0001) (Edit, BlueprintVisible)
unsigned char bSweepWhileNavWalking : 1; // 0x01D8(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData04 : 1; // 0x01D8(0x0001)
unsigned char bMovementInProgress : 1; // 0x01D8(0x0001)
unsigned char bEnableScopedMovementUpdates : 1; // 0x01D8(0x0001) (Edit)
unsigned char bForceMaxAccel : 1; // 0x01D8(0x0001)
unsigned char bRunPhysicsWithNoController : 1; // 0x01D8(0x0001) (Edit, BlueprintVisible)
unsigned char bForceNextFloorCheck : 1; // 0x01D9(0x0001) (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst)
unsigned char bShrinkProxyCapsule : 1; // 0x01D9(0x0001)
unsigned char bCanWalkOffLedges : 1; // 0x01D9(0x0001) (Edit, BlueprintVisible)
unsigned char bCanWalkOffLedgesWhenCrouching : 1; // 0x01D9(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData05 : 1; // 0x01D9(0x0001)
unsigned char bNetworkSkipProxyPredictionOnNetUpdate : 1; // 0x01D9(0x0001) (Edit, DisableEditOnInstance)
unsigned char bForceNoSimulatePrediction : 1; // 0x01D9(0x0001) (Edit, DisableEditOnInstance)
unsigned char bDeferUpdateMoveComponent : 1; // 0x01D9(0x0001)
unsigned char UnknownData06[0x2]; // 0x01DA(0x0002) MISSED OFFSET
class USceneComponent* DeferredUpdatedMoveComponent; // 0x01DC(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
float MaxOutOfWaterStepHeight; // 0x01E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float OutofWaterZ; // 0x01E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Mass; // 0x01E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bEnablePhysicsInteraction; // 0x01EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bTouchForceScaledToMass; // 0x01ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bPushForceScaledToMass; // 0x01EE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bPushForceUsingZOffset; // 0x01EF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bScalePushForceToVelocity; // 0x01F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x01F1(0x0003) MISSED OFFSET
float StandingDownwardForceScale; // 0x01F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float InitialPushForceFactor; // 0x01F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PushForceFactor; // 0x01FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PushForcePointZOffsetFactor; // 0x0200(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float TouchForceFactor; // 0x0204(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MinTouchForce; // 0x0208(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxTouchForce; // 0x020C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float RepulsionForce; // 0x0210(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bForceBraking : 1; // 0x0214(0x0001) (Deprecated)
unsigned char UnknownData08[0x3]; // 0x0215(0x0003) MISSED OFFSET
float CrouchedSpeedMultiplier; // 0x0218(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float UpperImpactNormalScale; // 0x021C(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
struct FVector Acceleration; // 0x0220(0x000C) (IsPlainOldData)
struct FVector LastUpdateLocation; // 0x022C(0x000C) (IsPlainOldData)
unsigned char UnknownData09[0x8]; // 0x0238(0x0008) MISSED OFFSET
struct FQuat LastUpdateRotation; // 0x0240(0x0010) (IsPlainOldData)
struct FVector LastUpdateVelocity; // 0x0250(0x000C) (IsPlainOldData)
float ServerLastTransformUpdateTimeStamp; // 0x025C(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
struct FVector PendingImpulseToApply; // 0x0260(0x000C) (IsPlainOldData)
struct FVector PendingForceToApply; // 0x026C(0x000C) (IsPlainOldData)
float AnalogInputModifier; // 0x0278(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x8]; // 0x027C(0x0008) MISSED OFFSET
float MaxSimulationTimeStep; // 0x0284(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int MaxSimulationIterations; // 0x0288(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxDepenetrationWithGeometry; // 0x028C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxDepenetrationWithGeometryAsProxy; // 0x0290(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxDepenetrationWithPawn; // 0x0294(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MaxDepenetrationWithPawnAsProxy; // 0x0298(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float NetworkSimulatedSmoothLocationTime; // 0x029C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetworkSimulatedSmoothRotationTime; // 0x02A0(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float ListenServerNetworkSimulatedSmoothLocationTime; // 0x02A4(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float ListenServerNetworkSimulatedSmoothRotationTime; // 0x02A8(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetProxyShrinkRadius; // 0x02AC(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetProxyShrinkHalfHeight; // 0x02B0(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetworkMaxSmoothUpdateDistance; // 0x02B4(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float NetworkNoSmoothUpdateDistance; // 0x02B8(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
ENetworkSmoothingMode NetworkSmoothingMode; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x3]; // 0x02BD(0x0003) MISSED OFFSET
float LedgeCheckThreshold; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float JumpOutOfWaterPitch; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FFindFloorResult CurrentFloor; // 0x02C8(0x0098) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst)
TEnumAsByte<EMovementMode> DefaultLandMovementMode; // 0x0360(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMovementMode> DefaultWaterMovementMode; // 0x0361(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMovementMode> GroundMovementMode; // 0x0362(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bMaintainHorizontalGroundVelocity : 1; // 0x0363(0x0001) (Edit, BlueprintVisible)
unsigned char bImpartBaseVelocityX : 1; // 0x0363(0x0001) (Edit, BlueprintVisible)
unsigned char bImpartBaseVelocityY : 1; // 0x0363(0x0001) (Edit, BlueprintVisible)
unsigned char bImpartBaseVelocityZ : 1; // 0x0363(0x0001) (Edit, BlueprintVisible)
unsigned char bImpartBaseAngularVelocity : 1; // 0x0363(0x0001) (Edit, BlueprintVisible)
unsigned char bJustTeleported : 1; // 0x0363(0x0001) (Edit, BlueprintVisible, DisableEditOnTemplate, Transient, EditConst)
unsigned char bNetworkUpdateReceived : 1; // 0x0363(0x0001) (Transient)
unsigned char bNetworkMovementModeChanged : 1; // 0x0363(0x0001) (Transient)
unsigned char bIgnoreClientMovementErrorChecksAndCorrection : 1; // 0x0364(0x0001) (Edit, BlueprintVisible, Transient)
unsigned char bNotifyApex : 1; // 0x0364(0x0001) (Edit, BlueprintVisible, EditConst)
unsigned char bCheatFlying : 1; // 0x0364(0x0001)
unsigned char bWantsToCrouch : 1; // 0x0364(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst)
unsigned char bCrouchMaintainsBaseLocation : 1; // 0x0364(0x0001) (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst)
unsigned char bIgnoreBaseRotation : 1; // 0x0364(0x0001) (Edit, BlueprintVisible)
unsigned char bFastAttachedMove : 1; // 0x0364(0x0001)
unsigned char bAlwaysCheckFloor : 1; // 0x0364(0x0001) (Edit, BlueprintVisible)
unsigned char bUseFlatBaseForFloorChecks : 1; // 0x0365(0x0001) (Edit, BlueprintVisible)
unsigned char bPerformingJumpOff : 1; // 0x0365(0x0001)
unsigned char bWantsToLeaveNavWalking : 1; // 0x0365(0x0001)
unsigned char bUseRVOAvoidance : 1; // 0x0365(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bRequestedMoveUseAcceleration : 1; // 0x0365(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData12 : 1; // 0x0365(0x0001)
unsigned char bHasRequestedVelocity : 1; // 0x0365(0x0001) (Transient)
unsigned char bRequestedMoveWithMaxSpeed : 1; // 0x0365(0x0001) (Transient)
unsigned char bWasAvoidanceUpdated : 1; // 0x0366(0x0001) (Transient)
unsigned char UnknownData13 : 2; // 0x0366(0x0001)
unsigned char bProjectNavMeshWalking : 1; // 0x0366(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bProjectNavMeshOnBothWorldChannels : 1; // 0x0366(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData14[0x11]; // 0x0367(0x0011) MISSED OFFSET
float AvoidanceConsiderationRadius; // 0x0378(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector RequestedVelocity; // 0x037C(0x000C) (Transient, IsPlainOldData)
int AvoidanceUID; // 0x0388(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
struct FNavAvoidanceMask AvoidanceGroup; // 0x038C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FNavAvoidanceMask GroupsToAvoid; // 0x0390(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FNavAvoidanceMask GroupsToIgnore; // 0x0394(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float AvoidanceWeight; // 0x0398(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector PendingLaunchVelocity; // 0x039C(0x000C) (IsPlainOldData)
unsigned char UnknownData15[0xA0]; // 0x03A8(0x00A0) MISSED OFFSET
float NavMeshProjectionInterval; // 0x0448(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float NavMeshProjectionTimer; // 0x044C(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float NavMeshProjectionInterpSpeed; // 0x0450(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float NavMeshProjectionHeightScaleUp; // 0x0454(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float NavMeshProjectionHeightScaleDown; // 0x0458(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float NavWalkingFloorDistTolerance; // 0x045C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FCharacterMovementComponentPostPhysicsTickFunction PostPhysicsTickFunction; // 0x0460(0x003C)
unsigned char UnknownData16[0x8]; // 0x049C(0x0008) MISSED OFFSET
float MinTimeBetweenTimeStampResets; // 0x04A4(0x0004) (ZeroConstructor, IsPlainOldData)
struct FRootMotionSourceGroup CurrentRootMotion; // 0x04A8(0x0090) (Transient)
unsigned char UnknownData17[0x98]; // 0x0538(0x0098) MISSED OFFSET
struct FRootMotionMovementParams RootMotionParams; // 0x05D0(0x0040) (Transient)
struct FVector AnimRootMotionVelocity; // 0x0610(0x000C) (Transient, IsPlainOldData)
bool bWasSimulatingRootMotion; // 0x061C(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bAllowPhysicsRotationDuringAnimRootMotion : 1; // 0x061D(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData18[0x2]; // 0x061E(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CharacterMovementComponent");
return pStaticClass;
}
void SetWalkableFloorZ(float InWalkableFloorZ);
void SetWalkableFloorAngle(float InWalkableFloorAngle);
void SetMovementMode(TEnumAsByte<EMovementMode> NewMovementMode, unsigned char NewCustomMode);
void SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask);
void SetGroupsToIgnore(int GroupFlags);
void SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask);
void SetGroupsToAvoid(int GroupFlags);
void SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask);
void SetAvoidanceGroup(int GroupFlags);
void SetAvoidanceEnabled(bool bEnable);
void ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, unsigned char OldMoveFlags);
void ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, unsigned char PendingFlags, uint32_t View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode);
void ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, unsigned char PendingFlags, uint32_t View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode);
void ServerMove(float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char CompressedMoveFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode);
float K2_GetWalkableFloorZ();
float K2_GetWalkableFloorAngle();
float K2_GetModifiedMaxAcceleration();
void K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult);
void K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult);
bool IsWalking();
bool IsWalkable(const struct FHitResult& Hit);
float GetValidPerchRadius();
float GetPerchRadiusThreshold();
class UPrimitiveComponent* GetMovementBase();
float GetMinAnalogSpeed();
float GetMaxJumpHeightWithJumpTime();
float GetMaxJumpHeight();
float GetMaxBrakingDeceleration();
float GetMaxAcceleration();
struct FVector GetImpartedMovementBaseVelocity();
struct FVector GetCurrentAcceleration();
class ACharacter* GetCharacterOwner();
float GetAnalogInputModifier();
void DisableMovement();
void ClientVeryShortAdjustPosition(float TimeStamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode);
void ClientAdjustRootMotionSourcePosition(float TimeStamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, const struct FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode);
void ClientAdjustRootMotionPosition(float TimeStamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, const struct FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode);
void ClientAdjustPosition(float TimeStamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode);
void ClientAckGoodMove(float TimeStamp);
void ClearAccumulatedForces();
void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);
void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration);
void AddImpulse(const struct FVector& Impulse, bool bVelocityChange);
void AddForce(const struct FVector& force);
};
// Class Engine.CameraShake
// 0x0124 (0x0140 - 0x001C)
class UCameraShake : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float OscillationDuration; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OscillationBlendInTime; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OscillationBlendOutTime; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FROscillator RotOscillation; // 0x002C(0x0024) (Edit)
struct FVOscillator LocOscillation; // 0x0050(0x0024) (Edit)
struct FFOscillator FOVOscillation; // 0x0074(0x000C) (Edit)
float AnimPlayRate; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AnimScale; // 0x0084(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AnimBlendInTime; // 0x0088(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AnimBlendOutTime; // 0x008C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RandomAnimSegmentDuration; // 0x0090(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UCameraAnim* Anim; // 0x0094(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bRandomAnimSegment : 1; // 0x0098(0x0001) (Edit)
unsigned char UnknownData01[0xF]; // 0x0099(0x000F) MISSED OFFSET
class APlayerCameraManager* CameraOwner; // 0x00A8(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData02[0x88]; // 0x00AC(0x0088) MISSED OFFSET
float shakeScale; // 0x0134(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
float OscillatorTimeRemaining; // 0x0138(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
class UCameraAnimInst* AnimInst; // 0x013C(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraShake");
return pStaticClass;
}
void ReceiveStopShake(bool bImmediately);
void ReceiveRestart(class APlayerCameraManager* Camera, float Scale, TEnumAsByte<ECameraAnimPlaySpace> InPlaySpace, const struct FRotator& UserPlaySpaceRot);
void ReceivePlayShake(float Scale);
bool ReceiveIsFinished();
void BlueprintUpdateCameraShake(float DeltaTime, float alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV);
};
// Class Engine.SkinnedMeshComponent
// 0x0120 (0x0730 - 0x0610)
class USkinnedMeshComponent : public UMeshComponent
{
public:
TWeakObjectPtr<class USkinnedMeshComponent> MasterPoseComponent; // 0x0610(0x0008) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x44]; // 0x0618(0x0044) MISSED OFFSET
unsigned char bUseBoundsFromMasterPoseComponent : 1; // 0x065C(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x1B]; // 0x065D(0x001B) MISSED OFFSET
class UPhysicsAsset* PhysicsAssetOverride; // 0x0678(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int ForcedLodModel; // 0x067C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int MinLodModel; // 0x0680(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0xC]; // 0x0684(0x000C) MISSED OFFSET
TArray<struct FSkelMeshComponentLODInfo> LODInfo; // 0x0690(0x000C) (ZeroConstructor, Transient)
float StreamingDistanceMultiplier; // 0x069C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FColor WireframeColor; // 0x06A0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char bForceWireframe : 1; // 0x06A4(0x0001)
unsigned char bDisplayBones : 1; // 0x06A4(0x0001) (Deprecated)
unsigned char bDisableMorphTarget : 1; // 0x06A4(0x0001) (Edit, BlueprintVisible)
unsigned char bHideSkin : 1; // 0x06A4(0x0001)
unsigned char UnknownData03[0xF]; // 0x06A5(0x000F) MISSED OFFSET
unsigned char bPerBoneMotionBlur : 1; // 0x06B4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bComponentUseFixedSkelBounds : 1; // 0x06B4(0x0001) (Edit, BlueprintVisible)
unsigned char bConsiderAllBodiesForBounds : 1; // 0x06B4(0x0001) (Edit, BlueprintVisible)
TEnumAsByte<EMeshComponentUpdateFlag> MeshComponentUpdateFlag; // 0x06B5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool NeedUpdateEveryFrame; // 0x06B6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bForceMeshObjectUpdate : 1; // 0x06B7(0x0001) (Transient)
unsigned char bCanHighlightSelectedSections : 1; // 0x06B7(0x0001) (Transient)
unsigned char bRecentlyRendered : 1; // 0x06B7(0x0001) (Transient)
unsigned char CustomSortAlternateIndexMode; // 0x06B8(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bCastCapsuleDirectShadow : 1; // 0x06B9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastCapsuleIndirectShadow : 1; // 0x06B9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData04[0x2]; // 0x06BA(0x0002) MISSED OFFSET
float CapsuleIndirectShadowMinVisibility; // 0x06BC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bCPUSkinning : 1; // 0x06C0(0x0001) (Transient)
unsigned char UnknownData05[0xB]; // 0x06C1(0x000B) MISSED OFFSET
struct FBoxSphereBounds CachedLocalBounds; // 0x06CC(0x001C) (Transient, IsPlainOldData)
bool bCachedLocalBoundsUpToDate; // 0x06E8(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
bool bEnableUpdateRateOptimizations; // 0x06E9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bDisplayDebugUpdateRateOptimizations; // 0x06EA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x45]; // 0x06EB(0x0045) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkinnedMeshComponent");
return pStaticClass;
}
void UnHideBoneByName(const struct FName& BoneName);
void TransformToBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation);
void TransformFromBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation);
void SetVertexColorOverride_LinearColor(int LODIndex, TArray<struct FLinearColor> VertexColors);
void SetSkinWeightOverride(int LODIndex, TArray<struct FSkelMeshSkinWeightInfo> SkinWeights);
void SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose);
void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit);
void SetMinLOD(int InNewMinLOD);
void SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent);
void SetForcedLOD(int InNewForcedLOD);
void SetCastCapsuleIndirectShadow(bool bNewValue);
void SetCastCapsuleDirectShadow(bool bNewValue);
void SetCapsuleIndirectShadowMinVisibility(float NewValue);
bool IsBoneHiddenByName(const struct FName& BoneName);
void HideBoneByName(const struct FName& BoneName, TEnumAsByte<EPhysBodyOp> PhysBodyOption);
struct FName GetSocketBoneName(const struct FName& InSocketName);
struct FName GetParentBone(const struct FName& BoneName);
int GetNumBones();
struct FName GetBoneName(int BoneIndex);
int GetBoneIndex(const struct FName& BoneName);
struct FName FindClosestBone_K2(const struct FVector& TestLocation, float IgnoreScale, bool bRequirePhysicsAsset, struct FVector* BoneLocation);
void ClearVertexColorOverride(int LODIndex);
void ClearSkinWeightOverride(int LODIndex);
bool BoneIsChildOf(const struct FName& BoneName, const struct FName& ParentBoneName);
};
// Class Engine.SkeletalMeshComponent
// 0x0430 (0x0B60 - 0x0730)
class USkeletalMeshComponent : public USkinnedMeshComponent
{
public:
unsigned char UnknownData00[0x4]; // 0x0730(0x0004) MISSED OFFSET
TEnumAsByte<EAnimationMode> AnimationMode; // 0x0734(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0735(0x0003) MISSED OFFSET
class UAnimBlueprintGeneratedClass* AnimBlueprintGeneratedClass; // 0x0738(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* AnimClass; // 0x073C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UAnimInstance* AnimScriptInstance; // 0x0740(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class UAnimInstance*> SubInstances; // 0x0744(0x000C) (ZeroConstructor, Transient)
class UAnimInstance* PostProcessAnimInstance; // 0x0750(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
struct FSingleAnimationPlayData AnimationData; // 0x0754(0x0010) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x24]; // 0x0764(0x0024) MISSED OFFSET
TArray<struct FTransform> CachedBoneSpaceTransforms; // 0x0788(0x000C) (ZeroConstructor, Transient)
TArray<struct FTransform> CachedComponentSpaceTransforms; // 0x0794(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData03[0x14]; // 0x07A0(0x0014) MISSED OFFSET
float GlobalAnimRateScale; // 0x07B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EDynamicActorScene UseAsyncScene; // 0x07B8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bHasValidBodies : 1; // 0x07B9(0x0001) (Transient)
TEnumAsByte<EKinematicBonesUpdateToPhysics> KinematicBonesUpdateType; // 0x07BA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EPhysicsTransformUpdateMode> PhysicsTransformUpdateMode; // 0x07BB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bBlendPhysics : 1; // 0x07BC(0x0001) (Transient)
unsigned char bEnablePhysicsOnDedicatedServer : 1; // 0x07BC(0x0001) (Edit, BlueprintVisible)
unsigned char bUpdateJointsFromAnimation : 1; // 0x07BC(0x0001) (Edit, BlueprintVisible)
unsigned char bDisableClothSimulation : 1; // 0x07BC(0x0001) (Edit, BlueprintVisible)
unsigned char bAllowAnimCurveEvaluation : 1; // 0x07BC(0x0001) (Edit)
unsigned char bDisableAnimCurves : 1; // 0x07BC(0x0001) (Deprecated)
unsigned char UnknownData04[0x3]; // 0x07BD(0x0003) MISSED OFFSET
TArray<struct FName> DisallowedAnimCurves; // 0x07C0(0x000C) (ZeroConstructor, Transient)
unsigned char bCollideWithEnvironment : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char bCollideWithAttachedChildren : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char bLocalSpaceSimulation : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char bClothMorphTarget : 1; // 0x07CC(0x0001) (Edit)
unsigned char bResetAfterTeleport : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData05[0x3]; // 0x07CD(0x0003) MISSED OFFSET
float ClothBlendWeight; // 0x07D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x4]; // 0x07D4(0x0004) MISSED OFFSET
struct FVector RootBoneTranslation; // 0x07D8(0x000C) (Transient, IsPlainOldData)
unsigned char bDeferMovementFromSceneQueries : 1; // 0x07E4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bNoSkeletonUpdate : 1; // 0x07E4(0x0001) (Edit, BlueprintVisible)
unsigned char bPauseAnims : 1; // 0x07E4(0x0001) (Edit, BlueprintVisible)
bool bUseRefPoseOnInitAnim; // 0x07E5(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bEnablePerPolyCollision : 1; // 0x07E6(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData07[0x1]; // 0x07E7(0x0001) MISSED OFFSET
class UBodySetup* BodySetup; // 0x07E8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
bool bForceRefpose; // 0x07EC(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char bOnlyAllowAutonomousTickPose : 1; // 0x07ED(0x0001) (Transient)
unsigned char bIsAutonomousTickPose : 1; // 0x07ED(0x0001) (Transient)
unsigned char bOldForceRefPose : 1; // 0x07ED(0x0001)
unsigned char bShowPrePhysBones : 1; // 0x07ED(0x0001)
unsigned char bRequiredBonesUpToDate : 1; // 0x07ED(0x0001) (Transient)
unsigned char bAnimTreeInitialised : 1; // 0x07ED(0x0001) (Transient)
unsigned char bIncludeComponentLocationIntoBounds : 1; // 0x07ED(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bEnableLineCheckWithBounds : 1; // 0x07ED(0x0001)
uint16_t CachedAnimCurveUidVersion; // 0x07EE(0x0002) (ZeroConstructor, Transient, IsPlainOldData)
struct FVector LineCheckBoundsScale; // 0x07F0(0x000C) (IsPlainOldData)
unsigned char UnknownData08[0x4]; // 0x07FC(0x0004) MISSED OFFSET
struct FScriptMulticastDelegate OnConstraintBroken; // 0x0800(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData09[0xBC]; // 0x080C(0x00BC) MISSED OFFSET
class UClass* ClothingSimulationFactory; // 0x08C8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TeleportDistanceThreshold; // 0x08CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float TeleportRotationThreshold; // 0x08D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0xEC]; // 0x08D4(0x00EC) MISSED OFFSET
struct FScriptMulticastDelegate OnAnimInitialized; // 0x09C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData11[0x88]; // 0x09CC(0x0088) MISSED OFFSET
class UAnimSequence* SequenceToPlay; // 0x0A54(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
class UAnimationAsset* AnimToPlay; // 0x0A58(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char bDefaultLooping : 1; // 0x0A5C(0x0001) (Deprecated)
unsigned char bDefaultPlaying : 1; // 0x0A5C(0x0001) (Deprecated)
unsigned char UnknownData12[0x3]; // 0x0A5D(0x0003) MISSED OFFSET
float DefaultPosition; // 0x0A60(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float DefaultPlayRate; // 0x0A64(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
uint32_t LastPoseTickFrame; // 0x0A68(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float LastPoseTickTime; // 0x0A6C(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData13[0xE0]; // 0x0A70(0x00E0) MISSED OFFSET
bool bNeedsQueuedAnimEventsDispatched; // 0x0B50(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData14[0x1]; // 0x0B51(0x0001) MISSED OFFSET
bool bIsNeedUpdate; // 0x0B52(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData15[0xD]; // 0x0B53(0x000D) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalMeshComponent");
return pStaticClass;
}
void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace);
void SuspendClothingSimulation();
void Stop();
void SnapshotPose(struct FPoseSnapshot* Snapshot);
void SetUpdateAnimationInEditor(bool NewUpdateState);
void SetTeleportRotationThreshold(float Threshold);
void SetTeleportDistanceThreshold(float Threshold);
void SetPosition(float InPos, bool bFireNotifies);
void SetPlayRate(float Rate);
void SetPhysicsBlendWeight(float PhysicsBlendWeight);
void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const struct FName& BoneName, bool bIncludeSelf);
void SetMorphTarget(const struct FName& MorphTargetName, float Value, bool bRemoveZeroWeight);
void SetEnablePhysicsBlending(bool bNewBlendPhysics);
void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const struct FName& BoneName, bool bIncludeSelf);
void SetEnableBodyGravity(bool bEnableGravity, const struct FName& BoneName);
void SetDisableAnimCurves(bool bInDisableAnimCurves);
void SetConstraintProfileForAll(const struct FName& ProfileName, bool bDefaultIfNotFound);
void SetConstraintProfile(const struct FName& JointName, const struct FName& ProfileName, bool bDefaultIfNotFound);
void SetClothMaxDistanceScale(float Scale);
void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const struct FName& BoneName);
void SetAnimInstanceClass(class UClass* NewClass);
void SetAnimationMode(TEnumAsByte<EAnimationMode> InAnimationMode);
void SetAnimation(class UAnimationAsset* NewAnimToPlay);
void SetAngularLimits(const struct FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle);
void SetAllowedAnimCurvesEvaluation(TArray<struct FName> List, bool bAllow);
void SetAllowAnimCurveEvaluation(bool bInAllow);
void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType);
void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType);
void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType);
void SetAllBodiesSimulatePhysics(bool bNewSimulate);
void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType);
void SetAllBodiesBelowSimulatePhysics(const struct FName& InBoneName, bool bNewSimulate, bool bIncludeSelf);
void SetAllBodiesBelowPhysicsBlendWeight(const struct FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf);
void ResumeClothingSimulation();
void ResetClothTeleportMode();
void ResetAllowedAnimCurveEvaluation();
void ResetAllBodiesSimulatePhysics();
void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping);
void Play(bool bLooping);
void OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate);
bool K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, struct FName* BoneName, float* Distance);
bool IsPlaying();
bool IsClothingSimulationSuspended();
bool IsBodyGravityEnabled(const struct FName& BoneName);
float GetTeleportRotationThreshold();
float GetTeleportDistanceThreshold();
TArray<class UAnimInstance*> GetSubAnimInstances();
struct FVector GetSkeletalCenterOfMass();
class UAnimInstance* GetPostProcessInstance();
float GetPosition();
float GetPlayRate();
float GetMorphTarget(const struct FName& MorphTargetName);
bool GetDisableAnimCurves();
void GetCurrentJointAngles(const struct FName& InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle);
float GetClothMaxDistanceScale();
float GetBoneMass(const struct FName& BoneName, bool bScaleMass);
class UAnimInstance* GetAnimInstance();
TEnumAsByte<EAnimationMode> GetAnimationMode();
bool GetAllowedAnimCurveEvaluate();
void ForceClothNextUpdateTeleportAndReset();
void ForceClothNextUpdateTeleport();
struct FName FindConstraintBoneName(int ConstraintIndex);
void ClearMorphTargets();
void BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, const struct FName& InBoneName);
void BindClothToMasterPoseComponent();
void AllowAnimCurveEvaluation(const struct FName& NameOfCurve, bool bAllow);
void AddImpulseToAllBodiesBelow(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange, bool bIncludeSelf);
void AddForceToAllBodiesBelow(const struct FVector& force, const struct FName& BoneName, bool bAccelChange, bool bIncludeSelf);
void AccumulateAllBodiesBelowPhysicsBlendWeight(const struct FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType);
};
// Class Engine.AnimInstance
// 0x02D4 (0x02F0 - 0x001C)
class UAnimInstance : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class USkeleton* CurrentSkeleton; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TEnumAsByte<ERootMotionMode> RootMotionMode; // 0x0024(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool bRunUpdatesInWorkerThreads; // 0x0025(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
bool bCanUseParallelUpdateAnimation; // 0x0026(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
bool bUseMultiThreadedAnimationUpdate; // 0x0027(0x0001) (ZeroConstructor, IsPlainOldData)
bool bWarnAboutBlueprintUsage; // 0x0028(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0029(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnMontageBlendingOut; // 0x002C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnMontageStarted; // 0x0038(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnMontageEnded; // 0x0044(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnAllMontageInstancesEnded; // 0x0050(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData02[0x48]; // 0x005C(0x0048) MISSED OFFSET
bool bQueueMontageEvents; // 0x00A4(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData03[0x73]; // 0x00A5(0x0073) MISSED OFFSET
TArray<struct FAnimNotifyEvent> ActiveAnimNotifyState; // 0x0118(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData04[0x1CC]; // 0x0124(0x01CC) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimInstance");
return pStaticClass;
}
void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic);
class APawn* TryGetPawnOwner();
void StopSlotAnimation(float InBlendOutTime, const struct FName& SlotNodeName);
void SnapshotPose(struct FPoseSnapshot* Snapshot);
void SetRootMotionMode(TEnumAsByte<ERootMotionMode> Value);
void SetMorphTarget(const struct FName& MorphTargetName, float Value);
void SavePoseSnapshot(const struct FName& SnapshotName);
class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt);
float PlaySlotAnimation(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount);
void Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage);
void Montage_SetPosition(class UAnimMontage* Montage, float NewPosition);
void Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate);
void Montage_SetNextSection(const struct FName& SectionNameToChange, const struct FName& NextSection, class UAnimMontage* Montage);
void Montage_Resume(class UAnimMontage* Montage);
float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt);
void Montage_Pause(class UAnimMontage* Montage);
void Montage_JumpToSectionsEnd(const struct FName& SectionName, class UAnimMontage* Montage);
void Montage_JumpToSection(const struct FName& SectionName, class UAnimMontage* Montage);
bool Montage_IsPlaying(class UAnimMontage* Montage);
bool Montage_IsActive(class UAnimMontage* Montage);
float Montage_GetPosition(class UAnimMontage* Montage);
float Montage_GetPlayRate(class UAnimMontage* Montage);
bool Montage_GetIsStopped(class UAnimMontage* Montage);
struct FName Montage_GetCurrentSection(class UAnimMontage* Montage);
float Montage_GetBlendTime(class UAnimMontage* Montage);
void LockAIResources(bool bLockMovement, bool LockAILogic);
bool IsSyncGroupBetweenMarkers(const struct FName& InSyncGroupName, const struct FName& PreviousMarker, const struct FName& NextMarker, bool bRespectMarkerOrder);
bool IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName);
bool IsAnyMontagePlaying();
bool HasMarkerBeenHitThisFrame(const struct FName& SyncGroup, const struct FName& MarkerName);
bool GetTimeToClosestMarker(const struct FName& SyncGroup, const struct FName& MarkerName, float* OutMarkerTime);
struct FMarkerSyncAnimPosition GetSyncGroupPosition(const struct FName& InSyncGroupName);
float GetRelevantAnimTimeRemainingFraction(int MachineIndex, int StateIndex);
float GetRelevantAnimTimeRemaining(int MachineIndex, int StateIndex);
float GetRelevantAnimTimeFraction(int MachineIndex, int StateIndex);
float GetRelevantAnimTime(int MachineIndex, int StateIndex);
float GetRelevantAnimLength(int MachineIndex, int StateIndex);
class USkeletalMeshComponent* GetOwningComponent();
class AActor* GetOwningActor();
float GetInstanceTransitionTimeElapsedFraction(int MachineIndex, int TransitionIndex);
float GetInstanceTransitionTimeElapsed(int MachineIndex, int TransitionIndex);
float GetInstanceTransitionCrossfadeDuration(int MachineIndex, int TransitionIndex);
float GetInstanceStateWeight(int MachineIndex, int StateIndex);
float GetInstanceMachineWeight(int MachineIndex);
float GetInstanceCurrentStateElapsedTime(int MachineIndex);
float GetInstanceAssetPlayerTimeFromEndFraction(int AssetPlayerIndex);
float GetInstanceAssetPlayerTimeFromEnd(int AssetPlayerIndex);
float GetInstanceAssetPlayerTimeFraction(int AssetPlayerIndex);
float GetInstanceAssetPlayerTime(int AssetPlayerIndex);
float GetInstanceAssetPlayerLength(int AssetPlayerIndex);
float GetCurveValue(const struct FName& CurveName);
struct FName GetCurrentStateName(int MachineIndex);
class UAnimMontage* GetCurrentActiveMontage();
void ClearMorphTargets();
float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation);
void BlueprintUpdateAnimation(float DeltaTimeX);
void BlueprintPostEvaluateAnimation();
void BlueprintInitializeAnimation();
void BlueprintBeginPlay();
};
// Class Engine.DamageType
// 0x0014 (0x0030 - 0x001C)
class UDamageType : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float DamageImpulse; // 0x0020(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DestructibleImpulse; // 0x0024(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DestructibleDamageSpreadScale; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DamageFalloff; // 0x002C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DamageType");
return pStaticClass;
}
};
// Class Engine.GameInstance
// 0x0244 (0x0260 - 0x001C)
class UGameInstance : public UObject
{
public:
unsigned char UnknownData00[0x8]; // 0x001C(0x0008) MISSED OFFSET
TArray<int64_t> EncryptedLocalPlayers; // 0x0024(0x000C) (ZeroConstructor)
TArray<class ULocalPlayer*> LocalPlayers; // 0x0030(0x000C) (ZeroConstructor)
class UOnlineSession* OnlineSession; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x78]; // 0x0040(0x0078) MISSED OFFSET
bool bEnableSkeletalMeshAnimNodeInitOptimization; // 0x00B8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bUseEncryptLocalPlayerPtr; // 0x00B9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x1A6]; // 0x00BA(0x01A6) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameInstance");
return pStaticClass;
}
void ReceiveShutdown();
void ReceiveInit();
void HandleTravelError(TEnumAsByte<ETravelFailure> FailureType);
void HandleNetworkError(TEnumAsByte<ENetworkFailure> FailureType, bool bIsServer);
void DebugRemovePlayer(int ControllerId);
void DebugCreatePlayer(int ControllerId);
};
// Class Engine.GameplayStatics
// 0x0000 (0x0020 - 0x0020)
class UGameplayStatics : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameplayStatics");
return pStaticClass;
}
static void UnloadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, const struct FLatentActionInfo& LatentInfo);
static bool SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, const struct FVector& startPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam, struct FVector* OutLaunchVelocity);
static class UAudioComponent* SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte<EAttachLocation> LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy);
static class UAudioComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy);
static class UAudioComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy);
static class UObject* SpawnObject(class UClass* ObjectClass, class UObject* Outer);
static class UForceFeedbackComponent* SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte<EAttachLocation> LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UForceFeedbackComponent* SpawnForceFeedbackAtLocation(class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, TEnumAsByte<EAttachLocation> LocationType, bool bAutoDestroy);
static class UParticleSystemComponent* SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy);
static class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte<EAttachLocation> LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UAudioComponent* SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UAudioComponent* SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy);
static class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte<EAttachLocation> LocationType, float LifeSpan);
static class UDecalComponent* SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan);
static void SetWorldOriginLocation(class UObject* WorldContextObject, const struct FIntVector& NewLocation);
static void SetSubtitlesEnabled(bool bEnabled);
static void SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren);
static void SetPlayerControllerID(class APlayerController* Player, int ControllerId);
static void SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation);
static void SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec);
static void SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale);
static bool SetGamePaused(class UObject* WorldContextObject, bool bPaused);
static void SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix);
static bool SaveGameToSlot(class USaveGame* SaveGameObject, const struct FString& SlotName, int UserIndex);
static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn);
static struct FVector RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation);
static struct FVector RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation);
static void PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier);
static bool ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, bool bPlayerViewportRelative, struct FVector2D* ScreenPosition);
static void PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier);
static void PlayWorldCameraShake(class UObject* WorldContextObject, class UClass* Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter);
static void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor);
static void PlaySound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor);
static void PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings);
static void PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime);
static struct FString ParseOption(const struct FString& Options, const struct FString& Key);
static void OpenLevel(class UObject* WorldContextObject, const struct FName& LevelName, bool bAbsolute, const struct FString& Options);
static struct FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, const struct FName& HitBoneName, int HitItem, int FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd);
static void LoadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo);
static class USaveGame* LoadGameFromSlotWithSizeLimit(const struct FString& SlotName, int UserIndex, int MaxSerSize);
static class USaveGame* LoadGameFromSlot(const struct FString& SlotName, int UserIndex);
static bool IsGamePaused(class UObject* WorldContextObject);
static bool HasOption(const struct FString& Options, const struct FString& InKey);
static bool HasLaunchOption(const struct FString& OptionToCheck);
static int GrassOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius);
static struct FIntVector GetWorldOriginLocation(class UObject* WorldContextObject);
static float GetWorldDeltaSeconds(class UObject* WorldContextObject);
static float GetUnpausedTimeSeconds(class UObject* WorldContextObject);
static float GetTimeSeconds(class UObject* WorldContextObject);
static TEnumAsByte<EPhysicalSurface> GetSurfaceType(const struct FHitResult& Hit);
static class ULevelStreaming* GetStreamingLevel(class UObject* WorldContextObject, const struct FName& PackageName);
static float GetRealTimeSeconds(class UObject* WorldContextObject);
static class APawn* GetPlayerPawn(class UObject* WorldContextObject, int PlayerIndex);
static int GetPlayerControllerID(class APlayerController* Player);
static class APlayerController* GetPlayerController(class UObject* WorldContextObject, int PlayerIndex);
static class ACharacter* GetPlayerCharacter(class UObject* WorldContextObject, int PlayerIndex);
static class APlayerCameraManager* GetPlayerCameraManager(class UObject* WorldContextObject, int PlayerIndex);
static struct FString GetPlatformName();
static class UClass* GetObjectClass(class UObject* Object);
static void GetKeyValue(const struct FString& Pair, struct FString* Key, struct FString* Value);
static int GetIntOption(const struct FString& Options, const struct FString& Key, int DefaultValue);
static float GetGlobalTimeDilation(class UObject* WorldContextObject);
static class AGameStateBase* GetGameState(class UObject* WorldContextObject);
static class AGameModeBase* GetGameMode(class UObject* WorldContextObject);
static class UGameInstance* GetGameInstance(class UObject* WorldContextObject);
static class UReverbEffect* GetCurrentReverbEffect(class UObject* WorldContextObject);
static struct FString GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString);
static float GetAudioTimeSeconds(class UObject* WorldContextObject);
static void GetAllActorsWithTag(class UObject* WorldContextObject, const struct FName& Tag, TArray<class AActor*>* OutActors);
static void GetAllActorsWithInterface(class UObject* WorldContextObject, class UClass* Interface, TArray<class AActor*>* OutActors);
static void GetAllActorsOfClass(class UObject* WorldContextObject, class UClass* ActorClass, TArray<class AActor*>* OutActors);
static void GetActorArrayBounds(TArray<class AActor*> Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent);
static struct FVector GetActorArrayAverageLocation(TArray<class AActor*> Actors);
static void GetAccurateRealTime(class UObject* WorldContextObject, int* Seconds, float* PartialSeconds);
static void FlushLevelStreaming(class UObject* WorldContextObject);
static class AActor* FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform);
static bool FindCollisionUV(const struct FHitResult& Hit, int UVChannel, struct FVector2D* UV);
static void EnableLiveStreaming(bool Enable);
static bool DoesSaveGameExist(const struct FString& SlotName, int UserIndex);
static bool DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection);
static bool DeleteGameInSlot(const struct FString& SlotName, int UserIndex);
static void DeactivateReverbEffect(class UObject* WorldContextObject, const struct FName& TagName);
static class UAudioComponent* CreateSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy);
static class USaveGame* CreateSaveGameObjectFromBlueprint(class UBlueprint* SaveGameBlueprint);
static class USaveGame* CreateSaveGameObject(class UClass* SaveGameClass);
static class APlayerController* CreatePlayer(class UObject* WorldContextObject, int ControllerId, bool bSpawnPawn);
static void ClearSoundMixModifiers(class UObject* WorldContextObject);
static void ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime);
static void CancelAsyncLoading();
static void BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, struct FName* HitBoneName, int* HitItem, int* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd);
static bool BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, bool bDrawDebug, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, TEnumAsByte<ESuggestProjVelocityTraceOption> TraceOption, float CollisionRadius, bool bFavorHighArc, struct FVector* TossVelocity);
static bool Blueprint_PredictProjectilePath_ByTraceChannel(class UObject* WorldContextObject, float OverrideGravityZ, float MaxSimTime, float SimFrequency, const struct FVector& startPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte<ECollisionChannel> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawDebugTime, struct FVector* OutLastTraceDestination, TArray<struct FVector>* OutPathPositions, struct FHitResult* OutHit);
static bool Blueprint_PredictProjectilePath_ByObjectType(class UObject* WorldContextObject, float OverrideGravityZ, float MaxSimTime, float SimFrequency, const struct FVector& startPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawDebugTime, struct FVector* OutLastTraceDestination, TArray<struct FVector>* OutPathPositions, struct FHitResult* OutHit);
static bool Blueprint_PredictProjectilePath_Advanced(class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult);
static class AActor* BeginSpawningActorFromClass(class UObject* WorldContextObject, class UClass* ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner);
static class AActor* BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail);
static class AActor* BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, class UClass* ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner);
static bool AreSubtitlesEnabled();
static bool AreAnyListenersWithinRange(class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange);
static bool ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray<class AActor*> IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, TEnumAsByte<ECollisionChannel> DamagePreventionChannel);
static bool ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, class UClass* DamageTypeClass, TArray<class AActor*> IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, TEnumAsByte<ECollisionChannel> DamagePreventionChannel);
static float ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass);
static float ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass);
static void ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, const struct FName& TagName, float Priority, float Volume, float FadeTime);
};
// Class Engine.GameSession
// 0x0018 (0x02D0 - 0x02B8)
class AGameSession : public AInfo
{
public:
int MaxSpectators; // 0x02B8(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int MaxPlayers; // 0x02BC(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int MaxPartySize; // 0x02C0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char MaxSplitscreensPerConnection; // 0x02C4(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool bRequiresPushToTalk; // 0x02C5(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02C6(0x0002) MISSED OFFSET
struct FName SessionName; // 0x02C8(0x0008) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameSession");
return pStaticClass;
}
};
// Class Engine.OnlineSession
// 0x0004 (0x0020 - 0x001C)
class UOnlineSession : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.OnlineSession");
return pStaticClass;
}
};
// Class Engine.NavigationObjectBase
// 0x0018 (0x02D0 - 0x02B8)
class ANavigationObjectBase : public AActor
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
class UCapsuleComponent* CapsuleComponent; // 0x02BC(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBillboardComponent* GoodSprite; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBillboardComponent* BadSprite; // 0x02C4(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char bIsPIEPlayerStart : 1; // 0x02C8(0x0001)
unsigned char UnknownData01[0x7]; // 0x02C9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationObjectBase");
return pStaticClass;
}
};
// Class Engine.PlayerStart
// 0x0008 (0x02D8 - 0x02D0)
class APlayerStart : public ANavigationObjectBase
{
public:
struct FName PlayerStartTag; // 0x02D0(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerStart");
return pStaticClass;
}
};
// Class Engine.PlayerCameraManager
// 0x1628 (0x18E0 - 0x02B8)
class APlayerCameraManager : public AActor
{
public:
class APlayerController* PCOwner; // 0x02B8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class USceneComponent* TransformComponent; // 0x02BC(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x02C0(0x0008) MISSED OFFSET
float DefaultFOV; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x02CC(0x0004) MISSED OFFSET
float DefaultOrthoWidth; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x02D4(0x0004) MISSED OFFSET
float DefaultAspectRatio; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x44]; // 0x02DC(0x0044) MISSED OFFSET
struct FCameraCacheEntry CameraCache; // 0x0320(0x0530) (Transient)
struct FCameraCacheEntry LastFrameCameraCache; // 0x0850(0x0530) (Transient)
struct FTViewTarget ViewTarget; // 0x0D80(0x0540) (Transient)
struct FTViewTarget PendingViewTarget; // 0x12C0(0x0540) (Transient)
unsigned char UnknownData04[0x14]; // 0x1800(0x0014) MISSED OFFSET
TArray<class UCameraModifier*> ModifierList; // 0x1814(0x000C) (ZeroConstructor, Transient)
TArray<class UClass*> DefaultModifiers; // 0x1820(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance)
float FreeCamDistance; // 0x182C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector FreeCamOffset; // 0x1830(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector ViewTargetOffset; // 0x183C(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char UnknownData05[0x10]; // 0x1848(0x0010) MISSED OFFSET
TArray<class AEmitterCameraLensEffectBase*> CameraLensEffects; // 0x1858(0x000C) (ZeroConstructor, Transient)
class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x1864(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UCameraAnimInst* AnimInstPool[0x8]; // 0x1868(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<struct FPostProcessSettings> PostProcessBlendCache; // 0x1888(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData06[0xC]; // 0x1894(0x000C) MISSED OFFSET
TArray<class UCameraAnimInst*> ActiveAnims; // 0x18A0(0x000C) (ZeroConstructor, Transient)
TArray<class UCameraAnimInst*> FreeAnims; // 0x18AC(0x000C) (ZeroConstructor, Transient)
class ACameraActor* AnimCameraActor; // 0x18B8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bIsOrthographic : 1; // 0x18BC(0x0001) (Edit, BlueprintVisible)
unsigned char bDefaultConstrainAspectRatio : 1; // 0x18BC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData07 : 5; // 0x18BC(0x0001)
unsigned char bUseClientSideCameraUpdates : 1; // 0x18BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData08 : 2; // 0x18BD(0x0001)
unsigned char bGameCameraCutThisFrame : 1; // 0x18BD(0x0001) (BlueprintVisible, BlueprintReadOnly, Transient)
unsigned char UnknownData09[0x2]; // 0x18BE(0x0002) MISSED OFFSET
float ViewPitchMin; // 0x18C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewPitchMax; // 0x18C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewYawMin; // 0x18C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewYawMax; // 0x18CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewRollMin; // 0x18D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewRollMax; // 0x18D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x8]; // 0x18D8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerCameraManager");
return pStaticClass;
}
void StopCameraShake(class UCameraShake* ShakeInstance, bool bImmediately);
void StopCameraFade();
void StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate);
void StopAllInstancesOfCameraShake(class UClass* Shake, bool bImmediately);
void StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate);
void StopAllCameraShakes(bool bImmediately);
void StopAllCameraAnims(bool bImmediate);
void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished);
void SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio);
bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove);
void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter);
class UCameraShake* PlayCameraShake(class UClass* ShakeClass, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
class UCameraAnimInst* PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
void PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation);
void OnPhotographySessionStart();
void OnPhotographySessionEnd();
void OnPhotographyMultiPartCaptureStart();
void OnPhotographyMultiPartCaptureEnd();
class APlayerController* GetOwningPlayerController();
float GetFOVAngle();
struct FRotator GetCameraRotation();
struct FVector GetCameraLocation();
class UCameraModifier* FindCameraModifierByClass(class UClass* ModifierClass);
void ClearCameraLensEffects();
bool BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV);
class UCameraModifier* AddNewCameraModifier(class UClass* ModifierClass);
class AEmitterCameraLensEffectBase* AddCameraLensEffect(class UClass* LensEffectEmitterClass);
};
// Class Engine.DefaultPawn
// 0x0018 (0x0318 - 0x0300)
class ADefaultPawn : public APawn
{
public:
float BaseLookUpRate; // 0x0300(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
class UPawnMovementComponent* MovementComponent; // 0x0304(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class USphereComponent* CollisionComponent; // 0x0308(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class UStaticMeshComponent* MeshComponent; // 0x030C(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bAddDefaultMovementBindings : 1; // 0x0310(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x7]; // 0x0311(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DefaultPawn");
return pStaticClass;
}
void TurnAtRate(float Rate);
void MoveUp_World(float Val);
void MoveRight(float Val);
void MoveForward(float Val);
void LookUpAtRate(float Rate);
};
// Class Engine.SpectatorPawn
// 0x0000 (0x0318 - 0x0318)
class ASpectatorPawn : public ADefaultPawn
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpectatorPawn");
return pStaticClass;
}
};
// Class Engine.TriggerBase
// 0x0008 (0x02C0 - 0x02B8)
class ATriggerBase : public AActor
{
public:
class UShapeComponent* CollisionComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TriggerBase");
return pStaticClass;
}
};
// Class Engine.TriggerBox
// 0x0000 (0x02C0 - 0x02C0)
class ATriggerBox : public ATriggerBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TriggerBox");
return pStaticClass;
}
};
// Class Engine.ShapeComponent
// 0x0010 (0x0600 - 0x05F0)
class UShapeComponent : public UPrimitiveComponent
{
public:
struct FColor ShapeColor; // 0x05F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
class UBodySetup* ShapeBodySetup; // 0x05F4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
unsigned char bDrawOnlyIfSelected : 1; // 0x05F8(0x0001)
unsigned char bShouldCollideWhenPlacing : 1; // 0x05F8(0x0001)
unsigned char bDynamicObstacle : 1; // 0x05F8(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x05F9(0x0003) MISSED OFFSET
class UClass* AreaClass; // 0x05FC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ShapeComponent");
return pStaticClass;
}
};
// Class Engine.SphereComponent
// 0x0010 (0x0610 - 0x0600)
class USphereComponent : public UShapeComponent
{
public:
float SphereRadius; // 0x0600(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x0604(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SphereComponent");
return pStaticClass;
}
void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps);
float GetUnscaledSphereRadius();
float GetShapeScale();
float GetScaledSphereRadius();
};
// Class Engine.TriggerSphere
// 0x0000 (0x02C0 - 0x02C0)
class ATriggerSphere : public ATriggerBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TriggerSphere");
return pStaticClass;
}
};
// Class Engine.NavigationData
// 0x0138 (0x03F0 - 0x02B8)
class ANavigationData : public AActor
{
public:
class UPrimitiveComponent* RenderingComp; // 0x02B8(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
struct FNavDataConfig NavDataConfig; // 0x02C0(0x0050)
unsigned char bEnableDrawing : 1; // 0x0310(0x0001) (Edit, Transient)
unsigned char bForceRebuildOnLoad : 1; // 0x0310(0x0001) (Edit, Config)
unsigned char bCanBeMainNavData : 1; // 0x0310(0x0001) (Edit, Config, EditConst)
unsigned char bCanSpawnOnRebuild : 1; // 0x0310(0x0001) (Edit, Config, EditConst)
unsigned char bRebuildAtRuntime : 1; // 0x0310(0x0001) (Config, Deprecated)
ERuntimeGenerationType RuntimeGeneration; // 0x0311(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0312(0x0002) MISSED OFFSET
float ObservedPathsTickInterval; // 0x0314(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
uint32_t DataVersion; // 0x0318(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x88]; // 0x031C(0x0088) MISSED OFFSET
TArray<struct FSupportedAreaData> SupportedAreas; // 0x03A4(0x000C) (ZeroConstructor)
unsigned char UnknownData03[0x40]; // 0x03B0(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationData");
return pStaticClass;
}
};
// Class Engine.RecastNavMesh
// 0x0110 (0x0500 - 0x03F0)
class ARecastNavMesh : public ANavigationData
{
public:
unsigned char bDrawTriangleEdges : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawPolyEdges : 1; // 0x03F0(0x0001) (Edit, Config)
unsigned char bDrawFilledPolys : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawNavMeshEdges : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawTileBounds : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawPathCollidingGeometry : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawTileLabels : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawPolygonLabels : 1; // 0x03F0(0x0001) (Edit)
unsigned char bDrawDefaultPolygonCost : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDrawLabelsOnPathNodes : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDrawNavLinks : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDrawFailedNavLinks : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDrawClusters : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDrawOctree : 1; // 0x03F1(0x0001) (Edit)
unsigned char bDistinctlyDrawTilesBeingBuilt : 1; // 0x03F1(0x0001) (Config)
unsigned char bDrawNavMesh : 1; // 0x03F1(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x03F2(0x0002) MISSED OFFSET
float DrawOffset; // 0x03F4(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bFixedTilePoolSize : 1; // 0x03F8(0x0001) (Edit, Config)
unsigned char UnknownData01[0x3]; // 0x03F9(0x0003) MISSED OFFSET
int TilePoolSize; // 0x03FC(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float TileSizeUU; // 0x0400(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float CellSize; // 0x0404(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float CellHeight; // 0x0408(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AgentRadius; // 0x040C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AgentHeight; // 0x0410(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AgentMaxHeight; // 0x0414(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AgentMaxSlope; // 0x0418(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AgentMaxStepHeight; // 0x041C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MinRegionArea; // 0x0420(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MergeRegionSize; // 0x0424(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxSimplificationError; // 0x0428(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxSimultaneousTileGenerationJobsCount; // 0x042C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int TileNumberHardLimit; // 0x0430(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int PolyRefTileBits; // 0x0434(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
int PolyRefNavPolyBits; // 0x0438(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
int PolyRefSaltBits; // 0x043C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
float DefaultDrawDistance; // 0x0440(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float DefaultMaxSearchNodes; // 0x0444(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float DefaultMaxHierarchicalSearchNodes; // 0x0448(0x0004) (ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<ERecastPartitioning> RegionPartitioning; // 0x044C(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<ERecastPartitioning> LayerPartitioning; // 0x044D(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x044E(0x0002) MISSED OFFSET
int RegionChunkSplits; // 0x0450(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int LayerChunkSplits; // 0x0454(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bSortNavigationAreasByCost : 1; // 0x0458(0x0001) (Edit, Config)
unsigned char bPerformVoxelFiltering : 1; // 0x0458(0x0001) (Edit, Config)
unsigned char bMarkLowHeightAreas : 1; // 0x0458(0x0001) (Edit, Config)
unsigned char bDoFullyAsyncNavDataGathering : 1; // 0x0458(0x0001) (Edit, Config)
unsigned char bUseBetterOffsetsFromCorners : 1; // 0x0458(0x0001) (Config)
unsigned char bStoreEmptyTileLayers : 1; // 0x0458(0x0001) (Config)
unsigned char bUseVirtualFilters : 1; // 0x0458(0x0001) (Config)
unsigned char bAllowNavLinkAsPathEnd : 1; // 0x0458(0x0001) (Config)
bool bOnlySavedOnDS; // 0x0459(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bUseVoxelCache : 1; // 0x045A(0x0001) (Config)
unsigned char UnknownData03[0x1]; // 0x045B(0x0001) MISSED OFFSET
float TileSetUpdateInterval; // 0x045C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float HeuristicScale; // 0x0460(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float VerticalDeviationFromGroundCompensation; // 0x0464(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData04[0x98]; // 0x0468(0x0098) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RecastNavMesh");
return pStaticClass;
}
};
// Class Engine.BoxComponent
// 0x0010 (0x0610 - 0x0600)
class UBoxComponent : public UShapeComponent
{
public:
struct FVector BoxExtent; // 0x0600(0x000C) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x060C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BoxComponent");
return pStaticClass;
}
void SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps);
struct FVector GetUnscaledBoxExtent();
struct FVector GetScaledBoxExtent();
};
// Class Engine.Engine
// 0x0C24 (0x0C40 - 0x001C)
class UEngine : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UFont* TinyFont; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FSoftObjectPath TinyFontName; // 0x0028(0x0018) (Edit, Config, GlobalConfig)
unsigned char UnknownData02[0x1C]; // 0x0040(0x001C) MISSED OFFSET
class UFont* SmallFont; // 0x005C(0x0004) (ZeroConstructor, IsPlainOldData)
struct FSoftObjectPath SmallFontName; // 0x0060(0x0018) (Edit, Config, GlobalConfig)
class UFont* MediumFont; // 0x0078(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x007C(0x0004) MISSED OFFSET
struct FSoftObjectPath MediumFontName; // 0x0080(0x0018) (Edit, Config, GlobalConfig)
class UFont* LargeFont; // 0x0098(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x4]; // 0x009C(0x0004) MISSED OFFSET
struct FSoftObjectPath LargeFontName; // 0x00A0(0x0018) (Edit, Config, GlobalConfig)
class UFont* SubtitleFont; // 0x00B8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x4]; // 0x00BC(0x0004) MISSED OFFSET
struct FSoftObjectPath SubtitleFontName; // 0x00C0(0x0018) (Edit, Config, GlobalConfig)
TArray<class UFont*> AdditionalFonts; // 0x00D8(0x000C) (ZeroConstructor)
unsigned char UnknownData06[0x8]; // 0x00E4(0x0008) MISSED OFFSET
TArray<struct FString> AdditionalFontNames; // 0x00EC(0x000C) (Edit, ZeroConstructor, Config, GlobalConfig)
class UClass* ConsoleClass; // 0x00F8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x4]; // 0x00FC(0x0004) MISSED OFFSET
struct FSoftClassPath ConsoleClassName; // 0x0100(0x0018) (Edit, Config, GlobalConfig, NoClear)
class UClass* GameViewportClientClass; // 0x0118(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x4]; // 0x011C(0x0004) MISSED OFFSET
struct FSoftClassPath GameViewportClientClassName; // 0x0120(0x0018) (Edit, Config, GlobalConfig, NoClear)
class UClass* LocalPlayerClass; // 0x0138(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x4]; // 0x013C(0x0004) MISSED OFFSET
struct FSoftClassPath LocalPlayerClassName; // 0x0140(0x0018) (Edit, Config, GlobalConfig, NoClear)
class UClass* WorldSettingsClass; // 0x0158(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x4]; // 0x015C(0x0004) MISSED OFFSET
struct FSoftClassPath WorldSettingsClassName; // 0x0160(0x0018) (Edit, Config, GlobalConfig, NoClear)
struct FSoftClassPath NavigationSystemClassName; // 0x0178(0x0018) (Config, GlobalConfig, NoClear)
class UClass* NavigationSystemClass; // 0x0190(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x4]; // 0x0194(0x0004) MISSED OFFSET
struct FSoftClassPath AvoidanceManagerClassName; // 0x0198(0x0018) (Config, GlobalConfig, NoClear)
class UClass* AvoidanceManagerClass; // 0x01B0(0x0004) (ZeroConstructor, IsPlainOldData)
class UClass* PhysicsCollisionHandlerClass; // 0x01B4(0x0004) (ZeroConstructor, IsPlainOldData)
struct FSoftClassPath PhysicsCollisionHandlerClassName; // 0x01B8(0x0018) (Edit, Config, GlobalConfig, NoClear)
struct FSoftClassPath GameUserSettingsClassName; // 0x01D0(0x0018) (Config, GlobalConfig, NoClear)
class UClass* GameUserSettingsClass; // 0x01E8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData12[0x4]; // 0x01EC(0x0004) MISSED OFFSET
struct FSoftClassPath AIControllerClassName; // 0x01F0(0x0018) (Config, GlobalConfig, NoClear)
class UGameUserSettings* GameUserSettings; // 0x0208(0x0004) (ZeroConstructor, IsPlainOldData)
class UClass* LevelScriptActorClass; // 0x020C(0x0004) (ZeroConstructor, IsPlainOldData)
struct FSoftClassPath LevelScriptActorClassName; // 0x0210(0x0018) (Edit, Config, GlobalConfig, NoClear)
struct FSoftClassPath DefaultBlueprintBaseClassName; // 0x0228(0x0018) (Edit, Config, GlobalConfig, NoClear)
struct FSoftClassPath GameSingletonClassName; // 0x0240(0x0018) (Edit, Config, GlobalConfig, NoClear)
class UObject* GameSingleton; // 0x0258(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData13[0x4]; // 0x025C(0x0004) MISSED OFFSET
struct FSoftClassPath AssetManagerClassName; // 0x0260(0x0018) (Edit, Config, GlobalConfig, NoClear)
class UAssetManager* AssetManager; // 0x0278(0x0004) (ZeroConstructor, IsPlainOldData)
class UTexture2D* DefaultTexture; // 0x027C(0x0004) (ZeroConstructor, IsPlainOldData)
struct FSoftObjectPath DefaultTextureName; // 0x0280(0x0018) (Config, GlobalConfig)
class UTexture* DefaultDiffuseTexture; // 0x0298(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData14[0x4]; // 0x029C(0x0004) MISSED OFFSET
struct FSoftObjectPath DefaultDiffuseTextureName; // 0x02A0(0x0018) (Config, GlobalConfig)
class UTexture2D* DefaultBSPVertexTexture; // 0x02B8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData15[0x4]; // 0x02BC(0x0004) MISSED OFFSET
struct FSoftObjectPath DefaultBSPVertexTextureName; // 0x02C0(0x0018) (Config, GlobalConfig)
class UTexture2D* HighFrequencyNoiseTexture; // 0x02D8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData16[0x4]; // 0x02DC(0x0004) MISSED OFFSET
struct FSoftObjectPath HighFrequencyNoiseTextureName; // 0x02E0(0x0018) (Config, GlobalConfig)
class UTexture2D* DefaultBokehTexture; // 0x02F8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData17[0x4]; // 0x02FC(0x0004) MISSED OFFSET
struct FSoftObjectPath DefaultBokehTextureName; // 0x0300(0x0018) (Config, GlobalConfig)
class UTexture2D* DefaultBloomKernelTexture; // 0x0318(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData18[0x4]; // 0x031C(0x0004) MISSED OFFSET
struct FSoftObjectPath DefaultBloomKernelTextureName; // 0x0320(0x0018) (Config, GlobalConfig)
class UMaterial* WireframeMaterial; // 0x0338(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString WireframeMaterialName; // 0x033C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* DebugMeshMaterial; // 0x0348(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData19[0x4]; // 0x034C(0x0004) MISSED OFFSET
struct FSoftObjectPath DebugMeshMaterialName; // 0x0350(0x0018) (Config, GlobalConfig)
class UMaterial* LevelColorationLitMaterial; // 0x0368(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString LevelColorationLitMaterialName; // 0x036C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* LevelColorationUnlitMaterial; // 0x0378(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString LevelColorationUnlitMaterialName; // 0x037C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* LightingTexelDensityMaterial; // 0x0388(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString LightingTexelDensityName; // 0x038C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* ShadedLevelColorationLitMaterial; // 0x0398(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString ShadedLevelColorationLitMaterialName; // 0x039C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x03A8(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString ShadedLevelColorationUnlitMaterialName; // 0x03AC(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* RemoveSurfaceMaterial; // 0x03B8(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData20[0x4]; // 0x03BC(0x0004) MISSED OFFSET
struct FSoftObjectPath RemoveSurfaceMaterialName; // 0x03C0(0x0018) (Config, GlobalConfig)
class UMaterial* VertexColorMaterial; // 0x03D8(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorMaterialName; // 0x03DC(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x03E8(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorViewModeMaterialName_ColorOnly; // 0x03EC(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x03F8(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x03FC(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x0408(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorViewModeMaterialName_RedOnly; // 0x040C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x0418(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorViewModeMaterialName_GreenOnly; // 0x041C(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x0428(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString VertexColorViewModeMaterialName_BlueOnly; // 0x042C(0x000C) (ZeroConstructor, Config, GlobalConfig)
struct FSoftObjectPath DebugEditorMaterialName; // 0x0438(0x0018) (Config, GlobalConfig)
class UMaterial* ConstraintLimitMaterial; // 0x0450(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x0454(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x0458(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x045C(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x0460(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0464(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0468(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x046C(0x0004) (ZeroConstructor, IsPlainOldData)
class UMaterial* InvalidLightmapSettingsMaterial; // 0x0470(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData21[0x4]; // 0x0474(0x0004) MISSED OFFSET
struct FSoftObjectPath InvalidLightmapSettingsMaterialName; // 0x0478(0x0018) (Config, GlobalConfig)
class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0490(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData22[0x4]; // 0x0494(0x0004) MISSED OFFSET
struct FSoftObjectPath PreviewShadowsIndicatorMaterialName; // 0x0498(0x0018) (Edit, Config, GlobalConfig)
class UMaterial* ArrowMaterial; // 0x04B0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData23[0x4]; // 0x04B4(0x0004) MISSED OFFSET
struct FSoftObjectPath ArrowMaterialName; // 0x04B8(0x0018) (Config, GlobalConfig)
struct FLinearColor LightingOnlyBrightness; // 0x04D0(0x0010) (Config, GlobalConfig, IsPlainOldData)
TArray<struct FLinearColor> ShaderComplexityColors; // 0x04E0(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> QuadComplexityColors; // 0x04EC(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> LightComplexityColors; // 0x04F8(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> StationaryLightOverlapColors; // 0x0504(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> LODColorationColors; // 0x0510(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> HLODColorationColors; // 0x051C(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FLinearColor> StreamingAccuracyColors; // 0x0528(0x000C) (ZeroConstructor, Config, GlobalConfig)
float MaxPixelShaderAdditiveComplexityCount; // 0x0534(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MaxES2PixelShaderAdditiveComplexityCount; // 0x0538(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MinLightMapDensity; // 0x053C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float IdealLightMapDensity; // 0x0540(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MaxLightMapDensity; // 0x0544(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char bRenderLightMapDensityGrayscale : 1; // 0x0548(0x0001) (Config, GlobalConfig)
unsigned char UnknownData24[0x3]; // 0x0549(0x0003) MISSED OFFSET
float RenderLightMapDensityGrayscaleScale; // 0x054C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float RenderLightMapDensityColorScale; // 0x0550(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
struct FLinearColor LightMapDensityVertexMappedColor; // 0x0554(0x0010) (Config, GlobalConfig, IsPlainOldData)
struct FLinearColor LightMapDensitySelectedColor; // 0x0564(0x0010) (Config, GlobalConfig, IsPlainOldData)
TArray<struct FStatColorMapping> StatColorMappings; // 0x0574(0x000C) (ZeroConstructor, Config, GlobalConfig)
class UPhysicalMaterial* DefaultPhysMaterial; // 0x0580(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData25[0x4]; // 0x0584(0x0004) MISSED OFFSET
struct FSoftObjectPath DefaultPhysMaterialName; // 0x0588(0x0018) (Config, GlobalConfig)
TArray<struct FGameNameRedirect> ActiveGameNameRedirects; // 0x05A0(0x000C) (ZeroConstructor, Config)
TArray<struct FClassRedirect> ActiveClassRedirects; // 0x05AC(0x000C) (ZeroConstructor, Config)
TArray<struct FPluginRedirect> ActivePluginRedirects; // 0x05B8(0x000C) (ZeroConstructor, Config)
TArray<struct FStructRedirect> ActiveStructRedirects; // 0x05C4(0x000C) (ZeroConstructor, Config)
class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x05D0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData26[0x4]; // 0x05D4(0x0004) MISSED OFFSET
struct FSoftObjectPath PreIntegratedSkinBRDFTextureName; // 0x05D8(0x0018) (Config, GlobalConfig)
class UTexture2D* MiniFontTexture; // 0x05F0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData27[0x4]; // 0x05F4(0x0004) MISSED OFFSET
struct FSoftObjectPath MiniFontTextureName; // 0x05F8(0x0018) (Config, GlobalConfig)
class UTexture* WeightMapPlaceholderTexture; // 0x0610(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData28[0x4]; // 0x0614(0x0004) MISSED OFFSET
struct FSoftObjectPath WeightMapPlaceholderTextureName; // 0x0618(0x0018) (Config, GlobalConfig)
class UTexture2D* LightMapDensityTexture; // 0x0630(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData29[0x4]; // 0x0634(0x0004) MISSED OFFSET
struct FSoftObjectPath LightMapDensityTextureName; // 0x0638(0x0018) (Config, GlobalConfig)
unsigned char UnknownData30[0x4]; // 0x0650(0x0004) MISSED OFFSET
class UGameViewportClient* GameViewport; // 0x0654(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FString> DeferredCommands; // 0x0658(0x000C) (ZeroConstructor)
int TickCycles; // 0x0664(0x0004) (ZeroConstructor, IsPlainOldData)
int GameCycles; // 0x0668(0x0004) (ZeroConstructor, IsPlainOldData)
int ClientCycles; // 0x066C(0x0004) (ZeroConstructor, IsPlainOldData)
float NearClipPlane; // 0x0670(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bHardwareSurveyEnabled : 1; // 0x0674(0x0001) (Deprecated)
unsigned char bSubtitlesEnabled : 1; // 0x0674(0x0001) (Edit, Config)
unsigned char bSubtitlesForcedOff : 1; // 0x0674(0x0001) (Edit, Config)
unsigned char UnknownData31[0x3]; // 0x0675(0x0003) MISSED OFFSET
int MaximumLoopIterationCount; // 0x0678(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bCanBlueprintsTickByDefault : 1; // 0x067C(0x0001) (Edit, Config)
unsigned char bOptimizeAnimBlueprintMemberVariableAccess : 1; // 0x067C(0x0001) (Edit, Config)
unsigned char bAllowMultiThreadedAnimationUpdate : 1; // 0x067C(0x0001) (Edit, Config)
unsigned char bEnableEditorPSysRealtimeLOD : 1; // 0x067C(0x0001) (Config)
unsigned char UnknownData32 : 1; // 0x067C(0x0001)
unsigned char bSmoothFrameRate : 1; // 0x067C(0x0001) (Edit, Config)
unsigned char bUseFixedFrameRate : 1; // 0x067C(0x0001) (Edit, Config)
unsigned char UnknownData33[0x3]; // 0x067D(0x0003) MISSED OFFSET
float FixedFrameRate; // 0x0680(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
struct FFloatRange SmoothedFrameRateRange; // 0x0684(0x0010) (Edit, Config)
unsigned char bCheckForMultiplePawnsSpawnedInAFrame : 1; // 0x0694(0x0001) (Config)
unsigned char UnknownData34[0x3]; // 0x0695(0x0003) MISSED OFFSET
int NumPawnsAllowedToBeSpawnedInAFrame; // 0x0698(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char bShouldGenerateLowQualityLightmaps : 1; // 0x069C(0x0001) (Config, GlobalConfig, Deprecated)
unsigned char UnknownData35[0x3]; // 0x069D(0x0003) MISSED OFFSET
struct FColor C_WorldBox; // 0x06A0(0x0004) (IsPlainOldData)
struct FColor C_BrushWire; // 0x06A4(0x0004) (IsPlainOldData)
struct FColor C_AddWire; // 0x06A8(0x0004) (IsPlainOldData)
struct FColor C_SubtractWire; // 0x06AC(0x0004) (IsPlainOldData)
struct FColor C_SemiSolidWire; // 0x06B0(0x0004) (IsPlainOldData)
struct FColor C_NonSolidWire; // 0x06B4(0x0004) (IsPlainOldData)
struct FColor C_WireBackground; // 0x06B8(0x0004) (IsPlainOldData)
struct FColor C_ScaleBoxHi; // 0x06BC(0x0004) (IsPlainOldData)
struct FColor C_VolumeCollision; // 0x06C0(0x0004) (IsPlainOldData)
struct FColor C_BSPCollision; // 0x06C4(0x0004) (IsPlainOldData)
struct FColor C_OrthoBackground; // 0x06C8(0x0004) (IsPlainOldData)
struct FColor C_Volume; // 0x06CC(0x0004) (IsPlainOldData)
struct FColor C_BrushShape; // 0x06D0(0x0004) (IsPlainOldData)
float StreamingDistanceFactor; // 0x06D4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FDirectoryPath GameScreenshotSaveDirectory; // 0x06D8(0x000C) (Edit, Config)
TEnumAsByte<ETransitionType> TransitionType; // 0x06E4(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData36[0x3]; // 0x06E5(0x0003) MISSED OFFSET
struct FString TransitionDescription; // 0x06E8(0x000C) (ZeroConstructor)
struct FString TransitionGameMode; // 0x06F4(0x000C) (ZeroConstructor)
float MeshLODRange; // 0x0700(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char bAllowMatureLanguage : 1; // 0x0704(0x0001) (Config)
unsigned char UnknownData37[0x3]; // 0x0705(0x0003) MISSED OFFSET
float CameraRotationThreshold; // 0x0708(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float CameraTranslationThreshold; // 0x070C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float PrimitiveProbablyVisibleTime; // 0x0710(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float MaxOcclusionPixelsFraction; // 0x0714(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char bPauseOnLossOfFocus : 1; // 0x0718(0x0001) (Config)
unsigned char UnknownData38[0x3]; // 0x0719(0x0003) MISSED OFFSET
int MaxParticleResize; // 0x071C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int MaxParticleResizeWarn; // 0x0720(0x0004) (ZeroConstructor, Config, IsPlainOldData)
TArray<struct FDropNoteInfo> PendingDroppedNotes; // 0x0724(0x000C) (ZeroConstructor, Transient)
struct FRigidBodyErrorCorrection PhysicErrorCorrection; // 0x0730(0x001C) (Config)
float NetClientTicksPerSecond; // 0x074C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float DisplayGamma; // 0x0750(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float MinDesiredFrameRate; // 0x0754(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int ShaderPrecompileProgress; // 0x0758(0x0004) (ZeroConstructor, IsPlainOldData)
struct FLinearColor DefaultSelectedMaterialColor; // 0x075C(0x0010) (Config, GlobalConfig, IsPlainOldData)
struct FLinearColor SelectedMaterialColor; // 0x076C(0x0010) (Transient, IsPlainOldData)
struct FLinearColor SelectionOutlineColor; // 0x077C(0x0010) (Transient, IsPlainOldData)
struct FLinearColor SubduedSelectionOutlineColor; // 0x078C(0x0010) (Transient, IsPlainOldData)
struct FLinearColor SelectedMaterialColorOverride; // 0x079C(0x0010) (Transient, IsPlainOldData)
bool bIsOverridingSelectedColor; // 0x07AC(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bEnableOnScreenDebugMessages : 1; // 0x07AD(0x0001) (Config, GlobalConfig)
unsigned char bEnableOnScreenDebugMessagesDisplay : 1; // 0x07AD(0x0001) (Transient)
unsigned char bSuppressMapWarnings : 1; // 0x07AD(0x0001) (Config, GlobalConfig)
unsigned char bDisableAILogging : 1; // 0x07AD(0x0001) (Config, GlobalConfig)
unsigned char UnknownData39[0x2]; // 0x07AE(0x0002) MISSED OFFSET
uint32_t bEnableVisualLogRecordingOnStart; // 0x07B0(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData40[0x4]; // 0x07B4(0x0004) MISSED OFFSET
int ScreenSaverInhibitorSemaphore; // 0x07B8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bLockReadOnlyLevels : 1; // 0x07BC(0x0001) (Transient)
unsigned char UnknownData41[0x3]; // 0x07BD(0x0003) MISSED OFFSET
struct FString ParticleEventManagerClassPath; // 0x07C0(0x000C) (ZeroConstructor, Config, GlobalConfig)
unsigned char UnknownData42[0xC]; // 0x07CC(0x000C) MISSED OFFSET
float SelectionHighlightIntensity; // 0x07D8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float SelectionMeshSectionHighlightIntensity; // 0x07DC(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float BSPSelectionHighlightIntensity; // 0x07E0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float HoverHighlightIntensity; // 0x07E4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float SelectionHighlightIntensityBillboards; // 0x07E8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData43[0x37C]; // 0x07EC(0x037C) MISSED OFFSET
TArray<struct FNetDriverDefinition> NetDriverDefinitions; // 0x0B68(0x000C) (ZeroConstructor, Transient, Config)
TArray<struct FString> ServerActors; // 0x0B74(0x000C) (ZeroConstructor, Config)
TArray<struct FString> RuntimeServerActors; // 0x0B80(0x000C) (ZeroConstructor)
unsigned char UnknownData44[0x20]; // 0x0B8C(0x0020) MISSED OFFSET
unsigned char bStartedLoadMapMovie : 1; // 0x0BAC(0x0001) (Transient)
unsigned char UnknownData45[0xF]; // 0x0BAD(0x000F) MISSED OFFSET
int NextWorldContextHandle; // 0x0BBC(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData46[0x80]; // 0x0BC0(0x0080) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Engine");
return pStaticClass;
}
};
// Class Engine.GameEngine
// 0x0030 (0x0C70 - 0x0C40)
class UGameEngine : public UEngine
{
public:
float MaxDeltaTime; // 0x0C40(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float ServerFlushLogInterval; // 0x0C44(0x0004) (ZeroConstructor, Config, IsPlainOldData)
class UGameInstance* GameInstance; // 0x0C48(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x24]; // 0x0C4C(0x0024) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameEngine");
return pStaticClass;
}
};
// Class Engine.Player
// 0x0014 (0x0030 - 0x001C)
class UPlayer : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class APlayerController* PlayerController; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
int CurrentNetSpeed; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
int ConfiguredInternetSpeed; // 0x0028(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int ConfiguredLanSpeed; // 0x002C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Player");
return pStaticClass;
}
};
// Class Engine.NetConnection
// 0x294C8 (0x294F8 - 0x0030)
class UNetConnection : public UPlayer
{
public:
TArray<class UChildConnection*> Children; // 0x0030(0x000C) (ZeroConstructor, Transient)
class UNetDriver* Driver; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
class UClass* PackageMapClass; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
class UPackageMap* PackageMap; // 0x0044(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UChannel*> OpenChannels; // 0x0048(0x000C) (ZeroConstructor)
TArray<class AActor*> SentTemporaries; // 0x0054(0x000C) (ZeroConstructor)
class AActor* ViewTarget; // 0x0060(0x0004) (ZeroConstructor, IsPlainOldData)
class AActor* OwningActor; // 0x0064(0x0004) (ZeroConstructor, IsPlainOldData)
int MaxPacket; // 0x0068(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char InternalAck : 1; // 0x006C(0x0001)
unsigned char UnknownData00[0x7F]; // 0x006D(0x007F) MISSED OFFSET
struct FUniqueNetIdRepl PlayerID; // 0x00EC(0x000C)
unsigned char UnknownData01[0x50]; // 0x00F8(0x0050) MISSED OFFSET
double LastReceiveTime; // 0x0148(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x29368]; // 0x0150(0x29368) MISSED OFFSET
TArray<class UChannel*> ChannelsToTick; // 0x294B8(0x000C) (ZeroConstructor)
unsigned char UnknownData03[0x34]; // 0x294C4(0x0034) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NetConnection");
return pStaticClass;
}
};
// Class Engine.NetDriver
// 0x0344 (0x0360 - 0x001C)
class UNetDriver : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FString NetConnectionClassName; // 0x0020(0x000C) (ZeroConstructor, Config)
int MaxDownloadSize; // 0x002C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char bClampListenServerTickRate : 1; // 0x0030(0x0001) (Config)
unsigned char UnknownData01[0x3]; // 0x0031(0x0003) MISSED OFFSET
int NetServerMaxTickRate; // 0x0034(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int MaxInternetClientRate; // 0x0038(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int MaxClientRate; // 0x003C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float ServerTravelPause; // 0x0040(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float SpawnPrioritySeconds; // 0x0044(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float RelevantTimeout; // 0x0048(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float KeepAliveTime; // 0x004C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float InitialConnectTimeout; // 0x0050(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float ConnectionTimeout; // 0x0054(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float TimeoutMultiplierForUnoptimizedBuilds; // 0x0058(0x0004) (ZeroConstructor, Config, IsPlainOldData)
bool bNoTimeouts; // 0x005C(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x005D(0x0003) MISSED OFFSET
class UNetConnection* ServerConnection; // 0x0060(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UNetConnection*> ClientConnections; // 0x0064(0x000C) (ZeroConstructor)
unsigned char UnknownData03[0xC]; // 0x0070(0x000C) MISSED OFFSET
class UWorld* World; // 0x007C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x10]; // 0x0080(0x0010) MISSED OFFSET
class UClass* NetConnectionClass; // 0x0090(0x0004) (ZeroConstructor, IsPlainOldData)
class UProperty* RoleProperty; // 0x0094(0x0004) (ZeroConstructor, IsPlainOldData)
class UProperty* RemoteRoleProperty; // 0x0098(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x4]; // 0x009C(0x0004) MISSED OFFSET
struct FName NetDriverName; // 0x00A0(0x0008) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData06[0x24]; // 0x00A8(0x0024) MISSED OFFSET
float Time; // 0x00CC(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x290]; // 0x00D0(0x0290) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NetDriver");
return pStaticClass;
}
};
// Class Engine.BlueprintAsyncActionBase
// 0x0004 (0x0020 - 0x001C)
class UBlueprintAsyncActionBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintAsyncActionBase");
return pStaticClass;
}
void Activate();
};
// Class Engine.StaticMeshActor
// 0x0008 (0x02C0 - 0x02B8)
class AStaticMeshActor : public AActor
{
public:
class UStaticMeshComponent* StaticMeshComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
bool bStaticMeshReplicateMovement; // 0x02BC(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
ENavDataGatheringMode NavigationGeometryGatheringMode; // 0x02BD(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02BE(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StaticMeshActor");
return pStaticClass;
}
};
// Class Engine.InstancedStaticMeshComponent
// 0x00B0 (0x0710 - 0x0660)
class UInstancedStaticMeshComponent : public UStaticMeshComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x0660(0x0008) MISSED OFFSET
int InstancingRandomSeed; // 0x0668(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int InstanceStartCullDistance; // 0x066C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int InstanceEndCullDistance; // 0x0670(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<int> InstanceReorderTable; // 0x0674(0x000C) (ZeroConstructor)
TArray<int> RemovedInstances; // 0x0680(0x000C) (ZeroConstructor)
bool UseDynamicInstanceBuffer; // 0x068C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool KeepInstanceBufferCPUAccess; // 0x068D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x5E]; // 0x068E(0x005E) MISSED OFFSET
class UPhysicsSerializer* PhysicsSerializer; // 0x06EC(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x06F0(0x0004) MISSED OFFSET
int NumPendingLightmaps; // 0x06F4(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
TArray<struct FInstancedStaticMeshMappingInfo> CachedMappings; // 0x06F8(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
unsigned char UnknownData03[0xC]; // 0x0704(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InstancedStaticMeshComponent");
return pStaticClass;
}
bool UpdateInstanceTransform(int InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport);
void SetCullDistances(int StartCullDistance, int EndCullDistance);
bool RemoveInstance(int InstanceIndex);
bool GetInstanceTransform(int InstanceIndex, bool bWorldSpace, struct FTransform* OutInstanceTransform);
TArray<int> GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace);
TArray<int> GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace);
int GetInstanceCount();
void ClearInstances();
int AddInstanceWorldSpace(const struct FTransform& WorldTransform);
int AddInstance(const struct FTransform& InstanceTransform);
};
// Class Engine.HierarchicalInstancedStaticMeshComponent
// 0x00D0 (0x07E0 - 0x0710)
class UHierarchicalInstancedStaticMeshComponent : public UInstancedStaticMeshComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x0710(0x0008) MISSED OFFSET
int NumBuiltInstances; // 0x0718(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x071C(0x0004) MISSED OFFSET
struct FBox BuiltInstanceBounds; // 0x0720(0x001C) (IsPlainOldData)
struct FBox UnbuiltInstanceBounds; // 0x073C(0x001C) (IsPlainOldData)
TArray<struct FBox> UnbuiltInstanceBoundsList; // 0x0758(0x000C) (ZeroConstructor)
TArray<int> UnbuiltInstanceIndexList; // 0x0764(0x000C) (ZeroConstructor)
unsigned char bEnableDensityScaling : 1; // 0x0770(0x0001)
unsigned char UnknownData02[0x1F]; // 0x0771(0x001F) MISSED OFFSET
int OcclusionLayerNumNodes; // 0x0790(0x0004) (ZeroConstructor, IsPlainOldData)
struct FBoxSphereBounds CacheMeshExtendedBounds; // 0x0794(0x001C) (IsPlainOldData)
unsigned char UnknownData03[0x5]; // 0x07B0(0x0005) MISSED OFFSET
bool bDisableCollision; // 0x07B5(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x2]; // 0x07B6(0x0002) MISSED OFFSET
int MinInstancesToSplitNode; // 0x07B8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x24]; // 0x07BC(0x0024) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HierarchicalInstancedStaticMeshComponent");
return pStaticClass;
}
bool RemoveInstances(TArray<int> InstancesToRemove);
};
// Class Engine.MaterialInterface
// 0x0034 (0x0050 - 0x001C)
class UMaterialInterface : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class USubsurfaceProfile* SubsurfaceProfile; // 0x0020(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FLightmassMaterialInterfaceSettings LightmassSettings; // 0x0028(0x0014) (Edit)
TArray<struct FMaterialTextureInfo> TextureStreamingData; // 0x003C(0x000C) (ZeroConstructor)
unsigned char UnknownData02[0x8]; // 0x0048(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialInterface");
return pStaticClass;
}
void SetStreamingTextureMipOffset(int NewMipOffset);
void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int CinematicTextureGroups);
class UPhysicalMaterial* GetPhysicalMaterial();
class UMaterial* GetBaseMaterial();
};
// Class Engine.MaterialInstance
// 0x00C8 (0x0118 - 0x0050)
class UMaterialInstance : public UMaterialInterface
{
public:
class UMaterialInterface* Parent; // 0x0050(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bHasStaticPermutationResource : 1; // 0x0054(0x0001)
unsigned char bOverrideSubsurfaceProfile : 1; // 0x0054(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
TArray<struct FFontParameterValue> FontParameterValues; // 0x0058(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
TArray<struct FScalarParameterValue> ScalarParameterValues; // 0x0064(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
TArray<struct FTextureParameterValue> TextureParameterValues; // 0x0070(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
TArray<struct FVectorParameterValue> VectorParameterValues; // 0x007C(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
bool bOverrideBaseProperties; // 0x0088(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0089(0x0003) MISSED OFFSET
struct FMaterialInstanceBasePropertyOverrides BasePropertyOverrides; // 0x008C(0x0010) (Edit)
unsigned char UnknownData02[0x7C]; // 0x009C(0x007C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialInstance");
return pStaticClass;
}
};
// Class Engine.MaterialInstanceConstant
// 0x0000 (0x0118 - 0x0118)
class UMaterialInstanceConstant : public UMaterialInstance
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialInstanceConstant");
return pStaticClass;
}
};
// Class Engine.MaterialExpression
// 0x002C (0x0048 - 0x001C)
class UMaterialExpression : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UMaterialFunction* Function; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString Desc; // 0x0024(0x000C) (Edit, ZeroConstructor)
struct FColor BorderColor; // 0x0030(0x0004) (IsPlainOldData)
unsigned char bRealtimePreview : 1; // 0x0034(0x0001)
unsigned char bNeedToUpdatePreview : 1; // 0x0034(0x0001) (Transient)
unsigned char bIsParameterExpression : 1; // 0x0034(0x0001)
unsigned char bCommentBubbleVisible : 1; // 0x0034(0x0001)
unsigned char bShowOutputNameOnPin : 1; // 0x0034(0x0001)
unsigned char bShowMaskColorsOnPin : 1; // 0x0034(0x0001)
unsigned char bHidePreviewWindow : 1; // 0x0034(0x0001)
unsigned char bCollapsed : 1; // 0x0034(0x0001)
unsigned char bShaderInputData : 1; // 0x0035(0x0001)
unsigned char bShowInputs : 1; // 0x0035(0x0001)
unsigned char bShowOutputs : 1; // 0x0035(0x0001)
unsigned char UnknownData01[0x2]; // 0x0036(0x0002) MISSED OFFSET
TArray<struct FExpressionOutput> Outputs; // 0x0038(0x000C) (ZeroConstructor)
unsigned char UnknownData02[0x4]; // 0x0044(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpression");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCustomOutput
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionCustomOutput : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCustomOutput");
return pStaticClass;
}
};
// Class Engine.AnimNotify
// 0x000C (0x0028 - 0x001C)
class UAnimNotify : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotify");
return pStaticClass;
}
bool Received_Notify(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation);
struct FString GetNotifyName();
};
// Class Engine.AnimNotifyState
// 0x0004 (0x0020 - 0x001C)
class UAnimNotifyState : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotifyState");
return pStaticClass;
}
bool Received_NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime);
bool Received_NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation);
bool Received_NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration);
struct FString GetNotifyName();
};
// Class Engine.BlueprintGeneratedClass
// 0x0088 (0x01D8 - 0x0150)
class UBlueprintGeneratedClass : public UClass
{
public:
unsigned char bHasNativizedParent : 1; // 0x0150(0x0001)
unsigned char UnknownData00[0x3]; // 0x0151(0x0003) MISSED OFFSET
TArray<class UDynamicBlueprintBinding*> DynamicBindingObjects; // 0x0154(0x000C) (ZeroConstructor)
TArray<class UActorComponent*> ComponentTemplates; // 0x0160(0x000C) (ExportObject, ZeroConstructor)
TArray<class UTimelineTemplate*> Timelines; // 0x016C(0x000C) (ZeroConstructor)
class USimpleConstructionScript* SimpleConstructionScript; // 0x0178(0x0004) (ZeroConstructor, IsPlainOldData)
class UInheritableComponentHandler* InheritableComponentHandler; // 0x017C(0x0004) (ZeroConstructor, IsPlainOldData)
class UStructProperty* UberGraphFramePointerProperty; // 0x0180(0x0004) (ZeroConstructor, IsPlainOldData)
class UFunction* UberGraphFunction; // 0x0184(0x0004) (ZeroConstructor, IsPlainOldData)
TMap<struct FName, struct FBlueprintCookedComponentInstancingData> CookedComponentInstancingData; // 0x0188(0x0050) (ZeroConstructor)
unsigned char UnknownData01[0x14]; // 0x01C4(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintGeneratedClass");
return pStaticClass;
}
};
// Class Engine.CameraActor
// 0x04F8 (0x07B0 - 0x02B8)
class ACameraActor : public AActor
{
public:
TEnumAsByte<EAutoReceiveInput> AutoActivateForPlayer; // 0x02B8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02B9(0x0003) MISSED OFFSET
class UCameraComponent* CameraComponent; // 0x02BC(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class USceneComponent* SceneComponent; // 0x02C0(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x02C4(0x0008) MISSED OFFSET
unsigned char bConstrainAspectRatio : 1; // 0x02CC(0x0001) (Deprecated)
unsigned char UnknownData02[0x3]; // 0x02CD(0x0003) MISSED OFFSET
float AspectRatio; // 0x02D0(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float FOVAngle; // 0x02D4(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float PostProcessBlendWeight; // 0x02D8(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x02DC(0x0004) MISSED OFFSET
struct FPostProcessSettings PostProcessSettings; // 0x02E0(0x04D0) (Deprecated)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraActor");
return pStaticClass;
}
int GetAutoActivatePlayerIndex();
};
// Class Engine.UserDefinedStruct
// 0x0010 (0x0078 - 0x0068)
class UUserDefinedStruct : public UScriptStruct
{
public:
unsigned char UnknownData00[0x10]; // 0x0068(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.UserDefinedStruct");
return pStaticClass;
}
};
// Class Engine.AISystemBase
// 0x002C (0x0048 - 0x001C)
class UAISystemBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FSoftClassPath AISystemClassName; // 0x0020(0x0018) (Config, GlobalConfig, NoClear)
struct FName AISystemModuleName; // 0x0038(0x0008) (ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData)
bool bInstantiateAISystemOnClient; // 0x0040(0x0001) (ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData)
unsigned char UnknownData01[0x7]; // 0x0041(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AISystemBase");
return pStaticClass;
}
};
// Class Engine.CrowdManagerBase
// 0x0004 (0x0020 - 0x001C)
class UCrowdManagerBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CrowdManagerBase");
return pStaticClass;
}
};
// Class Engine.NavigationQueryFilter
// 0x001C (0x0038 - 0x001C)
class UNavigationQueryFilter : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FNavigationFilterFlags IncludeFlags; // 0x0028(0x0004) (Edit, IsPlainOldData)
struct FNavigationFilterFlags ExcludeFlags; // 0x002C(0x0004) (Edit, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x0030(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationQueryFilter");
return pStaticClass;
}
};
// Class Engine.Model
// 0x0434 (0x0450 - 0x001C)
class UModel : public UObject
{
public:
unsigned char UnknownData00[0x434]; // 0x001C(0x0434) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Model");
return pStaticClass;
}
};
// Class Engine.AbstractNavData
// 0x0000 (0x03F0 - 0x03F0)
class AAbstractNavData : public ANavigationData
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AbstractNavData");
return pStaticClass;
}
};
// Class Engine.Channel
// 0x0034 (0x0050 - 0x001C)
class UChannel : public UObject
{
public:
unsigned char UnknownData00[0x34]; // 0x001C(0x0034) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Channel");
return pStaticClass;
}
};
// Class Engine.ActorChannel
// 0x01A0 (0x01F0 - 0x0050)
class UActorChannel : public UChannel
{
public:
unsigned char UnknownData00[0x1A0]; // 0x0050(0x01A0) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ActorChannel");
return pStaticClass;
}
};
// Class Engine.AnimationAsset
// 0x0044 (0x0060 - 0x001C)
class UAnimationAsset : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class USkeleton* Skeleton; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData01[0x20]; // 0x0024(0x0020) MISSED OFFSET
TArray<class UAnimMetaData*> MetaData; // 0x0044(0x000C) (Edit, ExportObject, ZeroConstructor)
TArray<class UAssetUserData*> AssetUserData; // 0x0050(0x000C) (Edit, ExportObject, ZeroConstructor)
unsigned char UnknownData02[0x4]; // 0x005C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimationAsset");
return pStaticClass;
}
};
// Class Engine.BlendSpaceBase
// 0x0098 (0x00F8 - 0x0060)
class UBlendSpaceBase : public UAnimationAsset
{
public:
bool bRotationBlendInMeshSpace; // 0x0060(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
float AnimLength; // 0x0064(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
struct FInterpolationParameter InterpolationParam[0x3]; // 0x0068(0x0008) (Edit)
float TargetWeightInterpolationSpeedPerSec; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ENotifyTriggerMode> NotifyTriggerMode; // 0x0084(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0085(0x0003) MISSED OFFSET
TArray<struct FPerBoneInterpolation> PerBoneBlend; // 0x0088(0x000C) (Edit, ZeroConstructor)
int SampleIndexWithMarkers; // 0x0094(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FBlendSample> SampleData; // 0x0098(0x000C) (Edit, ZeroConstructor)
TArray<struct FEditorElement> GridSamples; // 0x00A4(0x000C) (ZeroConstructor)
struct FBlendParameter BlendParameters[0x3]; // 0x00B0(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlendSpaceBase");
return pStaticClass;
}
};
// Class Engine.BlendSpace
// 0x0008 (0x0100 - 0x00F8)
class UBlendSpace : public UBlendSpaceBase
{
public:
TEnumAsByte<EBlendSpaceAxis> AxisToScaleAnimation; // 0x00F8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x00F9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlendSpace");
return pStaticClass;
}
};
// Class Engine.AimOffsetBlendSpace
// 0x0000 (0x0100 - 0x0100)
class UAimOffsetBlendSpace : public UBlendSpace
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AimOffsetBlendSpace");
return pStaticClass;
}
};
// Class Engine.BlendSpace1D
// 0x0008 (0x0100 - 0x00F8)
class UBlendSpace1D : public UBlendSpaceBase
{
public:
bool bScaleAnimation; // 0x00F8(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x00F9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlendSpace1D");
return pStaticClass;
}
};
// Class Engine.AimOffsetBlendSpace1D
// 0x0000 (0x0100 - 0x0100)
class UAimOffsetBlendSpace1D : public UBlendSpace1D
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AimOffsetBlendSpace1D");
return pStaticClass;
}
};
// Class Engine.AmbientSound
// 0x0008 (0x02C0 - 0x02B8)
class AAmbientSound : public AActor
{
public:
class UAudioComponent* AudioComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AmbientSound");
return pStaticClass;
}
void Stop();
void Play(float StartTime);
void FadeOut(float FadeOutDuration, float FadeVolumeLevel);
void FadeIn(float FadeInDuration, float FadeVolumeLevel);
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel);
};
// Class Engine.DeveloperSettings
// 0x0014 (0x0030 - 0x001C)
class UDeveloperSettings : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DeveloperSettings");
return pStaticClass;
}
};
// Class Engine.AnimationSettings
// 0x0030 (0x0060 - 0x0030)
class UAnimationSettings : public UDeveloperSettings
{
public:
int CompressCommandletVersion; // 0x0030(0x0004) (Edit, ZeroConstructor, Config, EditConst, IsPlainOldData)
TArray<struct FString> KeyEndEffectorsMatchNameArray; // 0x0034(0x000C) (Edit, ZeroConstructor, Config)
class UClass* DefaultCompressionAlgorithm; // 0x0040(0x0004) (Edit, ZeroConstructor, Config, NoClear, IsPlainOldData)
TEnumAsByte<EAnimationCompressionFormat> RotationCompressionFormat; // 0x0044(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<EAnimationCompressionFormat> TranslationCompressionFormat; // 0x0045(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0046(0x0002) MISSED OFFSET
float MaxCurveError; // 0x0048(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AlternativeCompressionThreshold; // 0x004C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool ForceRecompression; // 0x0050(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bOnlyCheckForMissingSkeletalMeshes; // 0x0051(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bForceBelowThreshold; // 0x0052(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bFirstRecompressUsingCurrentOrDefault; // 0x0053(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bRaiseMaxErrorToExisting; // 0x0054(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bTryFixedBitwiseCompression; // 0x0055(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bTryPerTrackBitwiseCompression; // 0x0056(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bTryLinearKeyRemovalCompression; // 0x0057(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bTryIntervalKeyRemoval; // 0x0058(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnablePerformanceLog; // 0x0059(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bStripAnimationDataOnDedicatedServer; // 0x005A(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x5]; // 0x005B(0x0005) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimationSettings");
return pStaticClass;
}
};
// Class Engine.BlueprintCore
// 0x001C (0x0038 - 0x001C)
class UBlueprintCore : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UClass* GeneratedClass; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
bool bLegacyNeedToPurgeSkelRefs; // 0x0024(0x0001) (ZeroConstructor, IsPlainOldData)
bool bLegacyGeneratedClassIsAuthoritative; // 0x0025(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0026(0x0002) MISSED OFFSET
struct FGuid BlueprintGuid; // 0x0028(0x0010) (IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintCore");
return pStaticClass;
}
};
// Class Engine.Blueprint
// 0x0128 (0x0160 - 0x0038)
class UBlueprint : public UBlueprintCore
{
public:
unsigned char bRecompileOnLoad : 1; // 0x0038(0x0001) (Config)
unsigned char UnknownData00[0x3]; // 0x0039(0x0003) MISSED OFFSET
class UClass* ParentClass; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
class UObject* PRIVATE_InnermostPreviousCDO; // 0x0040(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bHasBeenRegenerated : 1; // 0x0044(0x0001) (Transient)
unsigned char bIsRegeneratingOnLoad : 1; // 0x0044(0x0001) (Transient)
unsigned char UnknownData01[0x3]; // 0x0045(0x0003) MISSED OFFSET
class USimpleConstructionScript* SimpleConstructionScript; // 0x0048(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UActorComponent*> ComponentTemplates; // 0x004C(0x000C) (ExportObject, ZeroConstructor)
TArray<class UTimelineTemplate*> Timelines; // 0x0058(0x000C) (ZeroConstructor)
class UInheritableComponentHandler* InheritableComponentHandler; // 0x0064(0x0004) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EBlueprintType> BlueprintType; // 0x0068(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0069(0x0003) MISSED OFFSET
int BlueprintSystemVersion; // 0x006C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0xE0]; // 0x0070(0x00E0) MISSED OFFSET
bool bNativize; // 0x0150(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData04[0xF]; // 0x0151(0x000F) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Blueprint");
return pStaticClass;
}
};
// Class Engine.AnimBlueprint
// 0x0010 (0x0170 - 0x0160)
class UAnimBlueprint : public UBlueprint
{
public:
unsigned char UnknownData00[0x4]; // 0x0160(0x0004) MISSED OFFSET
bool bUseMultiThreadedAnimationUpdate; // 0x0164(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bWarnAboutBlueprintUsage; // 0x0165(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xA]; // 0x0166(0x000A) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimBlueprint");
return pStaticClass;
}
};
// Class Engine.AnimBlueprintGeneratedClass
// 0x0048 (0x0220 - 0x01D8)
class UAnimBlueprintGeneratedClass : public UBlueprintGeneratedClass
{
public:
TArray<struct FBakedAnimationStateMachine> BakedStateMachines; // 0x01D8(0x000C) (ZeroConstructor)
class USkeleton* TargetSkeleton; // 0x01E4(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FAnimNotifyEvent> AnimNotifies; // 0x01E8(0x000C) (ZeroConstructor)
int RootAnimNodeIndex; // 0x01F4(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<int> OrderedSavedPoseIndices; // 0x01F8(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x10]; // 0x0204(0x0010) MISSED OFFSET
TArray<struct FName> SyncGroupNames; // 0x0214(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimBlueprintGeneratedClass");
return pStaticClass;
}
};
// Class Engine.AnimClassData
// 0x004C (0x0068 - 0x001C)
class UAnimClassData : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<struct FBakedAnimationStateMachine> BakedStateMachines; // 0x0020(0x000C) (ZeroConstructor)
class USkeleton* TargetSkeleton; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FAnimNotifyEvent> AnimNotifies; // 0x0030(0x000C) (ZeroConstructor)
int RootAnimNodeIndex; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<int> OrderedSavedPoseIndices; // 0x0040(0x000C) (ZeroConstructor)
class UStructProperty* RootAnimNodeProperty; // 0x004C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UStructProperty*> AnimNodeProperties; // 0x0050(0x000C) (ZeroConstructor)
TArray<struct FName> SyncGroupNames; // 0x005C(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimClassData");
return pStaticClass;
}
};
// Class Engine.AnimClassInterface
// 0x0000 (0x0020 - 0x0020)
class UAnimClassInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimClassInterface");
return pStaticClass;
}
};
// Class Engine.AnimSequenceBase
// 0x0020 (0x0080 - 0x0060)
class UAnimSequenceBase : public UAnimationAsset
{
public:
unsigned char UnknownData00[0x8]; // 0x0060(0x0008) MISSED OFFSET
float SequenceLength; // 0x0068(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
float RateScale; // 0x006C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawCurveTracks RawCurveData; // 0x0070(0x000C)
unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimSequenceBase");
return pStaticClass;
}
float GetPlayLength();
};
// Class Engine.AnimCompositeBase
// 0x0000 (0x0080 - 0x0080)
class UAnimCompositeBase : public UAnimSequenceBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompositeBase");
return pStaticClass;
}
};
// Class Engine.AnimComposite
// 0x0008 (0x0088 - 0x0080)
class UAnimComposite : public UAnimCompositeBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0080(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimComposite");
return pStaticClass;
}
};
// Class Engine.AnimCompress
// 0x0014 (0x0030 - 0x001C)
class UAnimCompress : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
unsigned char bNeedsSkeleton : 1; // 0x0028(0x0001)
TEnumAsByte<EAnimationCompressionFormat> TranslationCompressionFormat; // 0x0029(0x0001) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EAnimationCompressionFormat> RotationCompressionFormat; // 0x002A(0x0001) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EAnimationCompressionFormat> ScaleCompressionFormat; // 0x002B(0x0001) (ZeroConstructor, IsPlainOldData)
float MaxCurveError; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress");
return pStaticClass;
}
};
// Class Engine.AnimCompress_Automatic
// 0x0008 (0x0038 - 0x0030)
class UAnimCompress_Automatic : public UAnimCompress
{
public:
float MaxEndEffectorError; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bTryFixedBitwiseCompression : 1; // 0x0034(0x0001) (Edit)
unsigned char bTryPerTrackBitwiseCompression : 1; // 0x0034(0x0001) (Edit)
unsigned char bTryLinearKeyRemovalCompression : 1; // 0x0034(0x0001) (Edit)
unsigned char bTryIntervalKeyRemoval : 1; // 0x0034(0x0001) (Edit)
unsigned char bRunCurrentDefaultCompressor : 1; // 0x0034(0x0001) (Edit)
unsigned char bAutoReplaceIfExistingErrorTooGreat : 1; // 0x0034(0x0001) (Edit)
unsigned char bRaiseMaxErrorToExisting : 1; // 0x0034(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0035(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_Automatic");
return pStaticClass;
}
};
// Class Engine.AnimCompress_BitwiseCompressOnly
// 0x0000 (0x0030 - 0x0030)
class UAnimCompress_BitwiseCompressOnly : public UAnimCompress
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_BitwiseCompressOnly");
return pStaticClass;
}
};
// Class Engine.AnimCompress_LeastDestructive
// 0x0000 (0x0030 - 0x0030)
class UAnimCompress_LeastDestructive : public UAnimCompress
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_LeastDestructive");
return pStaticClass;
}
};
// Class Engine.AnimCompress_RemoveLinearKeys
// 0x0020 (0x0050 - 0x0030)
class UAnimCompress_RemoveLinearKeys : public UAnimCompress
{
public:
float MaxPosDiff; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxAngleDiff; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxScaleDiff; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxEffectorDiff; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MinEffectorDiff; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float EffectorDiffSocket; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ParentKeyScale; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bRetarget : 1; // 0x004C(0x0001) (Edit)
unsigned char bActuallyFilterLinearKeys : 1; // 0x004C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x004D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_RemoveLinearKeys");
return pStaticClass;
}
};
// Class Engine.AnimCompress_PerTrackCompression
// 0x0070 (0x00C0 - 0x0050)
class UAnimCompress_PerTrackCompression : public UAnimCompress_RemoveLinearKeys
{
public:
float MaxZeroingThreshold; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxPosDiffBitwise; // 0x0054(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxAngleDiffBitwise; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxScaleDiffBitwise; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<TEnumAsByte<EAnimationCompressionFormat>> AllowedRotationFormats; // 0x0060(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<EAnimationCompressionFormat>> AllowedTranslationFormats; // 0x006C(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<EAnimationCompressionFormat>> AllowedScaleFormats; // 0x0078(0x000C) (Edit, ZeroConstructor)
unsigned char bResampleAnimation : 1; // 0x0084(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
float ResampledFramerate; // 0x0088(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int MinKeysForResampling; // 0x008C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseAdaptiveError : 1; // 0x0090(0x0001) (Edit)
unsigned char bUseOverrideForEndEffectors : 1; // 0x0090(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0091(0x0003) MISSED OFFSET
int TrackHeightBias; // 0x0094(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ParentingDivisor; // 0x0098(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ParentingDivisorExponent; // 0x009C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseAdaptiveError2 : 1; // 0x00A0(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00A1(0x0003) MISSED OFFSET
float RotationErrorSourceRatio; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TranslationErrorSourceRatio; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ScaleErrorSourceRatio; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxErrorPerTrackRatio; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float PerturbationProbeSize; // 0x00B4(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x8]; // 0x00B8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_PerTrackCompression");
return pStaticClass;
}
};
// Class Engine.AnimCompress_RemoveEverySecondKey
// 0x0008 (0x0038 - 0x0030)
class UAnimCompress_RemoveEverySecondKey : public UAnimCompress
{
public:
int MinKeys; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bStartAtSecondKey : 1; // 0x0034(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0035(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_RemoveEverySecondKey");
return pStaticClass;
}
};
// Class Engine.AnimCompress_RemoveTrivialKeys
// 0x0010 (0x0040 - 0x0030)
class UAnimCompress_RemoveTrivialKeys : public UAnimCompress
{
public:
float MaxPosDiff; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxAngleDiff; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxScaleDiff; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x003C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimCompress_RemoveTrivialKeys");
return pStaticClass;
}
};
// Class Engine.AnimMetaData
// 0x0004 (0x0020 - 0x001C)
class UAnimMetaData : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimMetaData");
return pStaticClass;
}
};
// Class Engine.AnimMontage
// 0x00F0 (0x0170 - 0x0080)
class UAnimMontage : public UAnimCompositeBase
{
public:
unsigned char UnknownData00[0x28]; // 0x0080(0x0028) MISSED OFFSET
float BlendInTime; // 0x00A8(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
struct FAlphaBlend BlendOut; // 0x00AC(0x002C) (Edit)
float BlendOutTime; // 0x00D8(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float BlendOutTriggerTime; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FName SyncGroup; // 0x00E0(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
int SyncSlotIndex; // 0x00E8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FMarkerSyncData MarkerData; // 0x00EC(0x0018)
TArray<struct FCompositeSection> CompositeSections; // 0x0104(0x000C) (ZeroConstructor)
TArray<struct FSlotAnimationTrack> SlotAnimTracks; // 0x0110(0x000C) (ZeroConstructor)
TArray<struct FBranchingPoint> BranchingPoints; // 0x011C(0x000C) (ZeroConstructor, Deprecated)
bool bEnableRootMotionTranslation; // 0x0128(0x0001) (ZeroConstructor, IsPlainOldData)
bool bEnableRootMotionRotation; // 0x0129(0x0001) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<ERootMotionRootLock> RootMotionRootLock; // 0x012A(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1]; // 0x012B(0x0001) MISSED OFFSET
TArray<struct FBranchingPointMarker> BranchingPointMarkers; // 0x012C(0x000C) (ZeroConstructor)
TArray<int> BranchingPointStateNotifyIndices; // 0x0138(0x000C) (ZeroConstructor)
struct FTimeStretchCurve TimeStretchCurve; // 0x0144(0x0020) (Edit)
unsigned char UnknownData02[0x4]; // 0x0164(0x0004) MISSED OFFSET
struct FName TimeStretchCurveName; // 0x0168(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimMontage");
return pStaticClass;
}
};
// Class Engine.AnimNotify_PlayParticleEffect
// 0x0058 (0x0080 - 0x0028)
class UAnimNotify_PlayParticleEffect : public UAnimNotify
{
public:
TWeakObjectPtr<class UParticleSystemComponent> PSCInstace; // 0x0028(0x0008) (ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FVector LocationOffset; // 0x0030(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FRotator RotationOffset; // 0x003C(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FVector Scale; // 0x0048(0x000C) (Edit, BlueprintReadOnly, IsPlainOldData)
unsigned char UnknownData00[0x1C]; // 0x0054(0x001C) MISSED OFFSET
unsigned char Attached : 1; // 0x0070(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x7]; // 0x0071(0x0007) MISSED OFFSET
struct FName SocketName; // 0x0078(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotify_PlayParticleEffect");
return pStaticClass;
}
};
// Class Engine.AnimNotify_PlaySound
// 0x0018 (0x0040 - 0x0028)
class UAnimNotify_PlaySound : public UAnimNotify
{
public:
float VolumeMultiplier; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float PitchMultiplier; // 0x002C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bFollow : 1; // 0x0030(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x7]; // 0x0031(0x0007) MISSED OFFSET
struct FName AttachName; // 0x0038(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotify_PlaySound");
return pStaticClass;
}
};
// Class Engine.AnimNotify_ResetClothingSimulation
// 0x0000 (0x0028 - 0x0028)
class UAnimNotify_ResetClothingSimulation : public UAnimNotify
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotify_ResetClothingSimulation");
return pStaticClass;
}
};
// Class Engine.AnimNotifyState_DisableRootMotion
// 0x0000 (0x0020 - 0x0020)
class UAnimNotifyState_DisableRootMotion : public UAnimNotifyState
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotifyState_DisableRootMotion");
return pStaticClass;
}
};
// Class Engine.AnimNotifyState_TimedParticleEffect
// 0x0030 (0x0050 - 0x0020)
class UAnimNotifyState_TimedParticleEffect : public UAnimNotifyState
{
public:
class UParticleSystem* PSTemplate; // 0x0020(0x0004) (Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FName SocketName; // 0x0028(0x0008) (Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector LocationOffset; // 0x0030(0x000C) (Edit, BlueprintReadOnly, IsPlainOldData)
struct FRotator RotationOffset; // 0x003C(0x000C) (Edit, BlueprintReadOnly, IsPlainOldData)
bool bDestroyAtEnd; // 0x0048(0x0001) (Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotifyState_TimedParticleEffect");
return pStaticClass;
}
};
// Class Engine.AnimNotifyState_Trail
// 0x0030 (0x0050 - 0x0020)
class UAnimNotifyState_Trail : public UAnimNotifyState
{
public:
class UParticleSystem* PSTemplate; // 0x0020(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FName FirstSocketName; // 0x0028(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FName SecondSocketName; // 0x0030(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETrailWidthMode> WidthScaleMode; // 0x0038(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x7]; // 0x0039(0x0007) MISSED OFFSET
struct FName WidthScaleCurve; // 0x0040(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bRecycleSpawnedSystems : 1; // 0x0048(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimNotifyState_Trail");
return pStaticClass;
}
class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation);
};
// Class Engine.AnimSequence
// 0x00B0 (0x0130 - 0x0080)
class UAnimSequence : public UAnimSequenceBase
{
public:
TArray<struct FTrackToSkeletonMap> TrackToSkeletonMapTable; // 0x0080(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x64]; // 0x008C(0x0064) MISSED OFFSET
TEnumAsByte<EAdditiveAnimationType> AdditiveAnimType; // 0x00F0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EAdditiveBasePoseType> RefPoseType; // 0x00F1(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x00F2(0x0002) MISSED OFFSET
class UAnimSequence* RefPoseSeq; // 0x00F4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int RefFrameIndex; // 0x00F8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int EncodingPkgVersion; // 0x00FC(0x0004) (ZeroConstructor, IsPlainOldData)
struct FName RetargetSource; // 0x0100(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
EAnimInterpolationType Interpolation; // 0x0108(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bEnableRootMotion; // 0x0109(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ERootMotionRootLock> RootMotionRootLock; // 0x010A(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bForceRootLock; // 0x010B(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bRootMotionSettingsCopiedFromMontage; // 0x010C(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x010D(0x0003) MISSED OFFSET
TArray<struct FAnimSyncMarker> AuthoredSyncMarkers; // 0x0110(0x000C) (ZeroConstructor)
unsigned char UnknownData03[0x14]; // 0x011C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimSequence");
return pStaticClass;
}
};
// Class Engine.AnimSet
// 0x009C (0x00B8 - 0x001C)
class UAnimSet : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<struct FName> TrackBoneNames; // 0x0020(0x000C) (ZeroConstructor)
TArray<struct FAnimSetMeshLinkup> LinkupCache; // 0x002C(0x000C) (ZeroConstructor, Transient)
TArray<unsigned char> BoneUseAnimTranslation; // 0x0038(0x000C) (ZeroConstructor, Transient)
TArray<unsigned char> ForceUseMeshTranslation; // 0x0044(0x000C) (ZeroConstructor, Transient)
TArray<struct FName> UseTranslationBoneNames; // 0x0050(0x000C) (Edit, ZeroConstructor)
TArray<struct FName> ForceMeshTranslationBoneNames; // 0x005C(0x000C) (Edit, ZeroConstructor)
struct FName PreviewSkelMeshName; // 0x0068(0x0008) (ZeroConstructor, IsPlainOldData)
struct FName BestRatioSkelMeshName; // 0x0070(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x40]; // 0x0078(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimSet");
return pStaticClass;
}
};
// Class Engine.AnimSingleNodeInstance
// 0x0010 (0x0300 - 0x02F0)
class UAnimSingleNodeInstance : public UAnimInstance
{
public:
struct FScriptDelegate PostEvaluateAnimEvent; // 0x02F0(0x0010) (ZeroConstructor, Transient, InstancedReference)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimSingleNodeInstance");
return pStaticClass;
}
void StopAnim();
void SetReverse(bool bInReverse);
void SetPreviewCurveOverride(const struct FName& PoseName, float Value, bool bRemoveIfZero);
void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies);
void SetPosition(float InPosition, bool bFireNotifies);
void SetPlayRate(float InPlayRate);
void SetPlaying(bool bIsPlaying);
void SetLooping(bool bIsLooping);
void SetBlendSpaceInput(const struct FVector& InBlendInput);
void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate);
void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition);
float GetLength();
class UAnimationAsset* GetAnimationAsset();
};
// Class Engine.AnimStateMachineTypes
// 0x0004 (0x0020 - 0x001C)
class UAnimStateMachineTypes : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AnimStateMachineTypes");
return pStaticClass;
}
};
// Class Engine.ApplicationLifecycleComponent
// 0x0038 (0x00F8 - 0x00C0)
class UApplicationLifecycleComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x00C0(0x0008) MISSED OFFSET
struct FScriptMulticastDelegate ApplicationHasReactivatedDelegate; // 0x00C8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationWillEnterBackgroundDelegate; // 0x00D4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationHasEnteredForegroundDelegate; // 0x00E0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationWillTerminateDelegate; // 0x00EC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ApplicationLifecycleComponent");
return pStaticClass;
}
};
// Class Engine.ArrowComponent
// 0x0020 (0x0610 - 0x05F0)
class UArrowComponent : public UPrimitiveComponent
{
public:
struct FColor ArrowColor; // 0x05F0(0x0004) (Edit, BlueprintVisible, IsPlainOldData)
float ArrowSize; // 0x05F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bIsScreenSizeScaled; // 0x05F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x05F9(0x0003) MISSED OFFSET
float ScreenSize; // 0x05FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bTreatAsASprite : 1; // 0x0600(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0xF]; // 0x0601(0x000F) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ArrowComponent");
return pStaticClass;
}
void SetArrowColor(const struct FLinearColor& NewColor);
};
// Class Engine.AssetImportData
// 0x0004 (0x0020 - 0x001C)
class UAssetImportData : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AssetImportData");
return pStaticClass;
}
};
// Class Engine.AssetManager
// 0x02C4 (0x02E0 - 0x001C)
class UAssetManager : public UObject
{
public:
unsigned char UnknownData00[0x1A0]; // 0x001C(0x01A0) MISSED OFFSET
TArray<class UObject*> ObjectReferenceList; // 0x01BC(0x000C) (ZeroConstructor)
bool bIsGlobalAsyncScanEnvironment; // 0x01C8(0x0001) (ZeroConstructor, IsPlainOldData)
bool bShouldGuessTypeAndName; // 0x01C9(0x0001) (ZeroConstructor, IsPlainOldData)
bool bShouldUseSynchronousLoad; // 0x01CA(0x0001) (ZeroConstructor, IsPlainOldData)
bool bIsLoadingFromPakFiles; // 0x01CB(0x0001) (ZeroConstructor, IsPlainOldData)
bool bShouldAcquireMissingChunksOnLoad; // 0x01CC(0x0001) (ZeroConstructor, IsPlainOldData)
bool bOnlyCookProductionAssets; // 0x01CD(0x0001) (ZeroConstructor, IsPlainOldData)
bool bIsBulkScanning; // 0x01CE(0x0001) (ZeroConstructor, IsPlainOldData)
bool bIsManagementDatabaseCurrent; // 0x01CF(0x0001) (ZeroConstructor, IsPlainOldData)
bool bUpdateManagementDatabaseAfterScan; // 0x01D0(0x0001) (ZeroConstructor, IsPlainOldData)
bool bIncludeOnlyOnDiskAssets; // 0x01D1(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x01D2(0x0002) MISSED OFFSET
int NumberOfSpawnedNotifications; // 0x01D4(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x108]; // 0x01D8(0x0108) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AssetManager");
return pStaticClass;
}
};
// Class Engine.AssetManagerSettings
// 0x0050 (0x0080 - 0x0030)
class UAssetManagerSettings : public UDeveloperSettings
{
public:
TArray<struct FPrimaryAssetTypeInfo> PrimaryAssetTypesToScan; // 0x0030(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FDirectoryPath> DirectoriesToExclude; // 0x003C(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FPrimaryAssetRulesOverride> PrimaryAssetRules; // 0x0048(0x000C) (Edit, ZeroConstructor, Config)
bool bOnlyCookProductionAssets; // 0x0054(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bShouldGuessTypeAndNameInEditor; // 0x0055(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bShouldAcquireMissingChunksOnLoad; // 0x0056(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData00[0x1]; // 0x0057(0x0001) MISSED OFFSET
TArray<struct FAssetManagerRedirect> PrimaryAssetIdRedirects; // 0x0058(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FAssetManagerRedirect> PrimaryAssetTypeRedirects; // 0x0064(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FAssetManagerRedirect> AssetPathRedirects; // 0x0070(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AssetManagerSettings");
return pStaticClass;
}
};
// Class Engine.AssetMappingTable
// 0x000C (0x0028 - 0x001C)
class UAssetMappingTable : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AssetMappingTable");
return pStaticClass;
}
};
// Class Engine.AssetUserData
// 0x0004 (0x0020 - 0x001C)
class UAssetUserData : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AssetUserData");
return pStaticClass;
}
};
// Class Engine.AsyncActionLoadPrimaryAssetBase
// 0x0030 (0x0050 - 0x0020)
class UAsyncActionLoadPrimaryAssetBase : public UBlueprintAsyncActionBase
{
public:
unsigned char UnknownData00[0x30]; // 0x0020(0x0030) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionLoadPrimaryAssetBase");
return pStaticClass;
}
};
// Class Engine.AsyncActionLoadPrimaryAsset
// 0x0008 (0x0058 - 0x0050)
class UAsyncActionLoadPrimaryAsset : public UAsyncActionLoadPrimaryAssetBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionLoadPrimaryAsset");
return pStaticClass;
}
static class UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAsset, TArray<struct FName> LoadBundles);
};
// Class Engine.AsyncActionLoadPrimaryAssetClass
// 0x0008 (0x0058 - 0x0050)
class UAsyncActionLoadPrimaryAssetClass : public UAsyncActionLoadPrimaryAssetBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionLoadPrimaryAssetClass");
return pStaticClass;
}
static class UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(const struct FPrimaryAssetId& PrimaryAsset, TArray<struct FName> LoadBundles);
};
// Class Engine.AsyncActionLoadPrimaryAssetList
// 0x0008 (0x0058 - 0x0050)
class UAsyncActionLoadPrimaryAssetList : public UAsyncActionLoadPrimaryAssetBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionLoadPrimaryAssetList");
return pStaticClass;
}
static class UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(TArray<struct FPrimaryAssetId> PrimaryAssetList, TArray<struct FName> LoadBundles);
};
// Class Engine.AsyncActionLoadPrimaryAssetClassList
// 0x0008 (0x0058 - 0x0050)
class UAsyncActionLoadPrimaryAssetClassList : public UAsyncActionLoadPrimaryAssetBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionLoadPrimaryAssetClassList");
return pStaticClass;
}
static class UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(TArray<struct FPrimaryAssetId> PrimaryAssetList, TArray<struct FName> LoadBundles);
};
// Class Engine.AsyncActionChangePrimaryAssetBundles
// 0x0008 (0x0058 - 0x0050)
class UAsyncActionChangePrimaryAssetBundles : public UAsyncActionLoadPrimaryAssetBase
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AsyncActionChangePrimaryAssetBundles");
return pStaticClass;
}
static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(TArray<struct FPrimaryAssetId> PrimaryAssetList, TArray<struct FName> AddBundles, TArray<struct FName> RemoveBundles);
static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(TArray<struct FName> NewBundles, TArray<struct FName> OldBundles);
};
// Class Engine.AtmosphericFog
// 0x0008 (0x02C0 - 0x02B8)
class AAtmosphericFog : public AInfo
{
public:
class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AtmosphericFog");
return pStaticClass;
}
};
// Class Engine.AtmosphericFogComponent
// 0x0170 (0x0430 - 0x02C0)
class UAtmosphericFogComponent : public USceneComponent
{
public:
float SunMultiplier; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FogMultiplier; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DensityMultiplier; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DensityOffset; // 0x02CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DistanceScale; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float AltitudeScale; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DistanceOffset; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float GroundOffset; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float StartDistance; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SunDiscScale; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DefaultBrightness; // 0x02E8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FColor DefaultLightColor; // 0x02EC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char bDisableSunDisk : 1; // 0x02F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bDisableGroundScattering : 1; // 0x02F0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x02F1(0x0003) MISSED OFFSET
struct FAtmospherePrecomputeParameters PrecomputeParams; // 0x02F4(0x002C) (Edit, BlueprintVisible, BlueprintReadOnly)
class UTexture2D* TransmittanceTexture; // 0x0320(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
class UTexture2D* IrradianceTexture; // 0x0324(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData01[0x108]; // 0x0328(0x0108) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AtmosphericFogComponent");
return pStaticClass;
}
void StartPrecompute();
void SetSunMultiplier(float NewSunMultiplier);
void SetStartDistance(float NewStartDistance);
void SetPrecomputeParams(float DensityHeight, int MaxScatteringOrder, int InscatterAltitudeSampleNum);
void SetFogMultiplier(float NewFogMultiplier);
void SetDistanceScale(float NewDistanceScale);
void SetDistanceOffset(float NewDistanceOffset);
void SetDensityOffset(float NewDensityOffset);
void SetDensityMultiplier(float NewDensityMultiplier);
void SetDefaultLightColor(const struct FLinearColor& NewLightColor);
void SetDefaultBrightness(float NewBrightness);
void SetAltitudeScale(float NewAltitudeScale);
void DisableSunDisk(bool NewSunDisk);
void DisableGroundScattering(bool NewGroundScattering);
};
// Class Engine.AudioComponent
// 0x0390 (0x0650 - 0x02C0)
class UAudioComponent : public USceneComponent
{
public:
class USoundBase* Sound; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FAudioComponentParam> InstanceParameters; // 0x02C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USoundClass* SoundClassOverride; // 0x02D0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bAutoDestroy : 1; // 0x02D4(0x0001)
unsigned char bStopWhenOwnerDestroyed : 1; // 0x02D4(0x0001)
unsigned char bShouldRemainActiveIfDropped : 1; // 0x02D4(0x0001)
unsigned char bAllowSpatialization : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bOverrideAttenuation : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bOverrideSubtitlePriority : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bIsUISound : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bEnableLowPassFilter : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bOverridePriority : 1; // 0x02D5(0x0001) (Edit, BlueprintVisible)
unsigned char bSuppressSubtitles : 1; // 0x02D5(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0xA]; // 0x02D6(0x000A) MISSED OFFSET
struct FName AudioComponentUserID; // 0x02E0(0x0008) (ZeroConstructor, IsPlainOldData)
float PitchModulationMin; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PitchModulationMax; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VolumeModulationMin; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VolumeModulationMax; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VolumeMultiplier; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Priority; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SubtitlePriority; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VolumeWeightedPriorityScale; // 0x0304(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float PitchMultiplier; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float HighFrequencyGainMultiplier; // 0x030C(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float LowPassFilterFrequency; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USoundAttenuation* AttenuationSettings; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x0318(0x0214) (Edit, BlueprintVisible)
class USoundConcurrency* ConcurrencySettings; // 0x052C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0530(0x0004) MISSED OFFSET
struct FScriptMulticastDelegate OnAudioFinished; // 0x0534(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData02[0x70]; // 0x0540(0x0070) MISSED OFFSET
struct FScriptMulticastDelegate OnAudioPlaybackPercent; // 0x05B0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData03[0x74]; // 0x05BC(0x0074) MISSED OFFSET
struct FScriptDelegate OnQueueSubtitles; // 0x0630(0x0010) (ZeroConstructor, InstancedReference)
unsigned char UnknownData04[0x10]; // 0x0640(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AudioComponent");
return pStaticClass;
}
void Stop();
void SetWaveParameter(const struct FName& InName, class USoundWave* InWave);
void SetVolumeMultiplier(float NewVolumeMultiplier);
void SetUISound(bool bInUISound);
void SetSubmixSend(class USoundSubmix* Submix, float SendLevel);
void SetSound(class USoundBase* NewSound);
void SetPitchMultiplier(float NewPitchMultiplier);
void SetPaused(bool bPause);
void SetLowPassFilterFrequency(float InLowPassFilterFrequency);
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled);
void SetIntParameter(const struct FName& InName, int inInt);
void SetFloatParameter(const struct FName& InName, float InFloat);
void SetBoolParameter(const struct FName& InName, bool InBool);
void Play(float StartTime);
bool IsPlaying();
void FadeOut(float FadeOutDuration, float FadeVolumeLevel);
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime);
bool BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings);
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel);
void AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings);
};
// Class Engine.AudioSettings
// 0x0090 (0x00C0 - 0x0030)
class UAudioSettings : public UDeveloperSettings
{
public:
struct FSoftObjectPath DefaultSoundClassName; // 0x0030(0x0018) (Edit, Config)
struct FSoftObjectPath DefaultSoundConcurrencyName; // 0x0048(0x0018) (Edit, Config)
struct FSoftObjectPath DefaultBaseSoundMix; // 0x0060(0x0018) (Edit, Config)
struct FSoftObjectPath VoiPSoundClass; // 0x0078(0x0018) (Edit, Config)
float DefaultReverbSendLevel; // 0x0090(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float LowPassFilterResonance; // 0x0094(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaximumConcurrentStreams; // 0x0098(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TArray<struct FAudioQualitySettings> QualityLevels; // 0x009C(0x000C) (Edit, ZeroConstructor, Config)
unsigned char bAllowVirtualizedSounds : 1; // 0x00A8(0x0001) (Edit, Config)
unsigned char bDisableMasterEQ : 1; // 0x00A8(0x0001) (Edit, Config)
unsigned char bDisableMasterReverb : 1; // 0x00A8(0x0001) (Edit, Config)
unsigned char bAllowCenterChannel3DPanning : 1; // 0x00A8(0x0001) (Edit, Config)
unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
struct FString DialogueFilenameFormat; // 0x00AC(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData01[0x8]; // 0x00B8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AudioSettings");
return pStaticClass;
}
};
// Class Engine.AudioVolume
// 0x0040 (0x0320 - 0x02E0)
class AAudioVolume : public AVolume
{
public:
float Priority; // 0x02E0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bEnabled : 1; // 0x02E4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net)
unsigned char UnknownData00[0x3]; // 0x02E5(0x0003) MISSED OFFSET
struct FReverbSettings Settings; // 0x02E8(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly)
struct FInteriorSettings AmbientZoneSettings; // 0x02F8(0x0024) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x4]; // 0x031C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AudioVolume");
return pStaticClass;
}
void SetReverbSettings(const struct FReverbSettings& NewReverbSettings);
void SetPriority(float NewPriority);
void SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings);
void SetEnabled(bool bNewEnabled);
void OnRep_bEnabled();
};
// Class Engine.AutomationTestSettings
// 0x024C (0x0268 - 0x001C)
class UAutomationTestSettings : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<struct FString> EditorTestModules; // 0x0028(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
struct FSoftObjectPath AutomationTestmap; // 0x0038(0x0018) (Edit, Config)
TArray<struct FEditorMapPerformanceTestDefinition> EditorPerformanceTestMaps; // 0x0050(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FSoftObjectPath> AssetsToOpen; // 0x005C(0x000C) (Edit, ZeroConstructor, Config)
struct FBuildPromotionTestSettings BuildPromotionTest; // 0x0068(0x0174) (Edit, Config)
struct FMaterialEditorPromotionSettings MaterialEditorPromotionTest; // 0x01DC(0x0024) (Edit, Config)
struct FParticleEditorPromotionSettings ParticleEditorPromotionTest; // 0x0200(0x000C) (Edit, Config)
struct FBlueprintEditorPromotionSettings BlueprintEditorPromotionTest; // 0x020C(0x0024) (Edit, Config)
TArray<struct FString> TestLevelFolders; // 0x0230(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FExternalToolDefinition> ExternalTools; // 0x023C(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FEditorImportExportTestDefinition> ImportExportTestDefinitions; // 0x0248(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FLaunchOnTestSettings> LaunchOnSettings; // 0x0254(0x000C) (Edit, ZeroConstructor, Config)
struct FIntPoint DefaultScreenshotResolution; // 0x0260(0x0008) (Edit, Config, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AutomationTestSettings");
return pStaticClass;
}
};
// Class Engine.AvoidanceManager
// 0x0094 (0x00B0 - 0x001C)
class UAvoidanceManager : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float DefaultTimeToLive; // 0x0020(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float LockTimeAfterAvoid; // 0x0024(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float LockTimeAfterClean; // 0x0028(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float DeltaTimeToPredict; // 0x002C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float ArtificialRadiusExpansion; // 0x0030(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float TestHeightDifference; // 0x0034(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float HeightCheckMargin; // 0x0038(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x74]; // 0x003C(0x0074) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.AvoidanceManager");
return pStaticClass;
}
bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight);
int GetObjectCount();
int GetNewAvoidanceUID();
struct FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp);
};
// Class Engine.BillboardComponent
// 0x0020 (0x0610 - 0x05F0)
class UBillboardComponent : public UPrimitiveComponent
{
public:
class UTexture2D* Sprite; // 0x05F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bIsScreenSizeScaled : 1; // 0x05F4(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x05F5(0x0003) MISSED OFFSET
float ScreenSize; // 0x05F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float U; // 0x05FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float UL; // 0x0600(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float V; // 0x0604(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VL; // 0x0608(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x060C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BillboardComponent");
return pStaticClass;
}
void SetUV(int NewU, int NewUL, int NewV, int NewVL);
void SetSpriteAndUV(class UTexture2D* NewSprite, int NewU, int NewUL, int NewV, int NewVL);
void SetSprite(class UTexture2D* NewSprite);
};
// Class Engine.BlendableInterface
// 0x0000 (0x0020 - 0x0020)
class UBlendableInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlendableInterface");
return pStaticClass;
}
};
// Class Engine.Skeleton
// 0x02C4 (0x02E0 - 0x001C)
class USkeleton : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<struct FBoneNode> BoneTree; // 0x0020(0x000C) (Edit, ZeroConstructor, EditConst)
TArray<struct FTransform> RefLocalPoses; // 0x002C(0x000C) (ZeroConstructor, Deprecated)
unsigned char UnknownData01[0xD0]; // 0x0038(0x00D0) MISSED OFFSET
struct FGuid VirtualBoneGuid; // 0x0108(0x0010) (IsPlainOldData)
TArray<struct FVirtualBone> VirtualBones; // 0x0118(0x000C) (ZeroConstructor)
TArray<class USkeletalMeshSocket*> Sockets; // 0x0124(0x000C) (ZeroConstructor)
unsigned char UnknownData02[0x3C]; // 0x0130(0x003C) MISSED OFFSET
struct FSmartNameContainer SmartNames; // 0x016C(0x003C)
unsigned char UnknownData03[0x10]; // 0x01A8(0x0010) MISSED OFFSET
TArray<class UBlendProfile*> BlendProfiles; // 0x01B8(0x000C) (ExportObject, ZeroConstructor)
TArray<struct FAnimSlotGroup> SlotGroups; // 0x01C4(0x000C) (ZeroConstructor)
unsigned char UnknownData04[0xF8]; // 0x01D0(0x00F8) MISSED OFFSET
TArray<class UAssetUserData*> AssetUserData; // 0x02C8(0x000C) (Edit, ExportObject, ZeroConstructor)
unsigned char UnknownData05[0xC]; // 0x02D4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Skeleton");
return pStaticClass;
}
};
// Class Engine.BlendProfile
// 0x0014 (0x0030 - 0x001C)
class UBlendProfile : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class USkeleton* OwningSkeleton; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FBlendProfileBoneEntry> ProfileEntries; // 0x0024(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlendProfile");
return pStaticClass;
}
};
// Class Engine.BlockingVolume
// 0x0000 (0x02E0 - 0x02E0)
class ABlockingVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlockingVolume");
return pStaticClass;
}
};
// Class Engine.BlueprintMapLibrary
// 0x0000 (0x0020 - 0x0020)
class UBlueprintMapLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintMapLibrary");
return pStaticClass;
}
static void SetMapPropertyByName(class UObject* Object, const struct FName& PropertyName, TMap<int, int> Value);
static void Map_Values(TMap<int, int> TargetMap, TArray<int>* Values);
static bool Map_Remove(TMap<int, int> TargetMap, int Key);
static int Map_Length(TMap<int, int> TargetMap);
static void Map_Keys(TMap<int, int> TargetMap, TArray<int>* Keys);
static bool Map_Find(TMap<int, int> TargetMap, int Key, int* Value);
static bool Map_Contains(TMap<int, int> TargetMap, int Key);
static void Map_Clear(TMap<int, int> TargetMap);
static void Map_Add(TMap<int, int> TargetMap, int Key, int Value);
};
// Class Engine.PlatformGameInstance
// 0x0090 (0x02F0 - 0x0260)
class UPlatformGameInstance : public UGameInstance
{
public:
struct FScriptMulticastDelegate ApplicationWillDeactivateDelegate; // 0x0260(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationHasReactivatedDelegate; // 0x026C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationWillEnterBackgroundDelegate; // 0x0278(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationHasEnteredForegroundDelegate; // 0x0284(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationWillTerminateDelegate; // 0x0290(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationRegisteredForRemoteNotificationsDelegate; // 0x029C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationRegisteredForUserNotificationsDelegate; // 0x02A8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationFailedToRegisterForRemoteNotificationsDelegate;// 0x02B4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationReceivedRemoteNotificationDelegate; // 0x02C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationReceivedLocalNotificationDelegate; // 0x02CC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate ApplicationReceivedScreenOrientationChangedNotificationDelegate;// 0x02D8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData00[0xC]; // 0x02E4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlatformGameInstance");
return pStaticClass;
}
};
// Class Engine.BlueprintPlatformLibrary
// 0x0000 (0x0020 - 0x0020)
class UBlueprintPlatformLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintPlatformLibrary");
return pStaticClass;
}
static void ScheduleLocalNotificationFromNow(int inSecondsFromNow, const struct FText& Title, const struct FText& Body, const struct FText& Action, const struct FString& ActivationEvent);
static void ScheduleLocalNotificationBadgeFromNow(int inSecondsFromNow, const struct FString& ActivationEvent);
static void ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const struct FString& ActivationEvent);
static void ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const struct FText& Title, const struct FText& Body, const struct FText& Action, const struct FString& ActivationEvent);
static void GetLaunchNotification(bool* NotificationLaunchedApp, struct FString* ActivationEvent, int* FireDate);
static void ClearAllLocalNotifications();
static void CancelLocalNotification(const struct FString& ActivationEvent);
};
// Class Engine.BlueprintSetLibrary
// 0x0000 (0x0020 - 0x0020)
class UBlueprintSetLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BlueprintSetLibrary");
return pStaticClass;
}
static void SetSetPropertyByName(class UObject* Object, const struct FName& PropertyName);
static void Set_Union();
static void Set_ToArray(TArray<int>* Result);
static void Set_RemoveItems(TArray<int> items);
static bool Set_Remove(int Item);
static int Set_Length();
static void Set_Intersection();
static void Set_Difference();
static bool Set_Contains(int ItemToFind);
static void Set_Clear();
static void Set_AddItems(TArray<int> NewItems);
static void Set_Add(int NewItem);
};
// Class Engine.BodySetup
// 0x0314 (0x0330 - 0x001C)
class UBodySetup : public UObject
{
public:
unsigned char UnknownData00[0x34]; // 0x001C(0x0034) MISSED OFFSET
struct FName BoneName; // 0x0050(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TEnumAsByte<EPhysicsType> PhysicsType; // 0x0058(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bAlwaysFullAnimWeight : 1; // 0x0059(0x0001) (Deprecated)
unsigned char bConsiderForBounds : 1; // 0x0059(0x0001) (Edit)
unsigned char bMeshCollideAll : 1; // 0x0059(0x0001) (Transient)
unsigned char bDoubleSidedGeometry : 1; // 0x0059(0x0001) (Edit)
unsigned char bGenerateNonMirroredCollision : 1; // 0x0059(0x0001)
unsigned char bSharedCookedData : 1; // 0x0059(0x0001)
unsigned char bGenerateMirroredCollision : 1; // 0x0059(0x0001)
unsigned char UnknownData01[0x2]; // 0x005A(0x0002) MISSED OFFSET
class UPhysicalMaterial* PhysMaterial; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<class UStaticMesh*> PhysSimpleStaticMeshList; // 0x0060(0x000C) (Edit, ZeroConstructor)
TEnumAsByte<EBodyCollisionResponse> CollisionReponse; // 0x006C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bCollisionPerShape : 1; // 0x006D(0x0001) (Edit)
unsigned char UnknownData02[0x2]; // 0x006E(0x0002) MISSED OFFSET
TArray<TEnumAsByte<ECollisionEnabled>> SphereCollisionEnabledList; // 0x0070(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<ECollisionEnabled>> CapsuleCollisionEnabledList; // 0x007C(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<ECollisionEnabled>> BoxCollisionEnabledList; // 0x0088(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<ECollisionEnabled>> ConvexCollisionEnabledList; // 0x0094(0x000C) (Edit, ZeroConstructor)
TArray<TEnumAsByte<ECollisionEnabled>> TriMeshesCollisionEnabledList; // 0x00A0(0x000C) (Edit, ZeroConstructor)
TEnumAsByte<ECollisionTraceFlag> CollisionTraceFlag; // 0x00AC(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x00AD(0x0003) MISSED OFFSET
struct FBodyInstance DefaultInstance; // 0x00B0(0x01D0) (Edit)
struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x0280(0x0010) (Edit, IsPlainOldData)
float BuildScale; // 0x0290(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
struct FVector BuildScale3D; // 0x0294(0x000C) (IsPlainOldData)
unsigned char UnknownData04[0x90]; // 0x02A0(0x0090) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BodySetup");
return pStaticClass;
}
};
// Class Engine.BoneMaskFilter
// 0x000C (0x0028 - 0x001C)
class UBoneMaskFilter : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BoneMaskFilter");
return pStaticClass;
}
};
// Class Engine.BookMark
// 0x0024 (0x0040 - 0x001C)
class UBookMark : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FRotator Rotation; // 0x0028(0x000C) (Edit, IsPlainOldData)
TArray<struct FString> HiddenLevels; // 0x0034(0x000C) (Edit, ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BookMark");
return pStaticClass;
}
};
// Class Engine.BookMark2D
// 0x000C (0x0028 - 0x001C)
class UBookMark2D : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FIntPoint Location; // 0x0020(0x0008) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BookMark2D");
return pStaticClass;
}
};
// Class Engine.ReflectionCapture
// 0x0008 (0x02C0 - 0x02B8)
class AReflectionCapture : public AActor
{
public:
class UReflectionCaptureComponent* CaptureComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReflectionCapture");
return pStaticClass;
}
};
// Class Engine.BoxReflectionCapture
// 0x0000 (0x02C0 - 0x02C0)
class ABoxReflectionCapture : public AReflectionCapture
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BoxReflectionCapture");
return pStaticClass;
}
};
// Class Engine.ReflectionCaptureComponent
// 0x0060 (0x0320 - 0x02C0)
class UReflectionCaptureComponent : public USceneComponent
{
public:
class UBillboardComponent* CaptureOffsetComponent; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
EReflectionSourceType ReflectionSourceType; // 0x02C4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02C5(0x0003) MISSED OFFSET
class UTextureCube* Cubemap; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SourceCubemapAngle; // 0x02CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float Brightness; // 0x02D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector CaptureOffset; // 0x02D4(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char UnknownData01[0x14]; // 0x02E0(0x0014) MISSED OFFSET
struct FGuid stateID; // 0x02F4(0x0010) (IsPlainOldData)
unsigned char UnknownData02[0x1C]; // 0x0304(0x001C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReflectionCaptureComponent");
return pStaticClass;
}
};
// Class Engine.BoxReflectionCaptureComponent
// 0x0010 (0x0330 - 0x0320)
class UBoxReflectionCaptureComponent : public UReflectionCaptureComponent
{
public:
class UBoxComponent* PreviewInfluenceBox; // 0x0320(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBoxComponent* PreviewCaptureBox; // 0x0324(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0328(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BoxReflectionCaptureComponent");
return pStaticClass;
}
};
// Class Engine.Breakpoint
// 0x000C (0x0028 - 0x001C)
class UBreakpoint : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UEdGraphNode* Node; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bStepOnce : 1; // 0x0024(0x0001)
unsigned char bStepOnce_WasPreviouslyDisabled : 1; // 0x0024(0x0001)
unsigned char bStepOnce_RemoveAfterHit : 1; // 0x0024(0x0001)
unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Breakpoint");
return pStaticClass;
}
};
// Class Engine.BrushBuilder
// 0x0044 (0x0060 - 0x001C)
class UBrushBuilder : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FString ToolTip; // 0x0028(0x000C) (ZeroConstructor)
unsigned char NotifyBadParams : 1; // 0x0034(0x0001) (Transient)
unsigned char UnknownData01[0x3]; // 0x0035(0x0003) MISSED OFFSET
TArray<struct FVector> Vertices; // 0x0038(0x000C) (ZeroConstructor)
TArray<struct FBuilderPoly> Polys; // 0x0044(0x000C) (ZeroConstructor)
struct FName Layer; // 0x0050(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char MergeCoplanars : 1; // 0x0058(0x0001)
unsigned char UnknownData02[0x7]; // 0x0059(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BrushBuilder");
return pStaticClass;
}
};
// Class Engine.BrushComponent
// 0x0020 (0x0610 - 0x05F0)
class UBrushComponent : public UPrimitiveComponent
{
public:
class UModel* Brush; // 0x05F0(0x0004) (ZeroConstructor, IsPlainOldData)
class UBodySetup* BrushBodySetup; // 0x05F4(0x0004) (ZeroConstructor, IsPlainOldData)
struct FVector PrePivot; // 0x05F8(0x000C) (Deprecated, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x0604(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BrushComponent");
return pStaticClass;
}
};
// Class Engine.BrushShape
// 0x0000 (0x02E0 - 0x02E0)
class ABrushShape : public ABrush
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.BrushShape");
return pStaticClass;
}
};
// Class Engine.ButtonStyleAsset
// 0x01FC (0x0218 - 0x001C)
class UButtonStyleAsset : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FButtonStyle ButtonStyle; // 0x0020(0x01F8) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ButtonStyleAsset");
return pStaticClass;
}
};
// Class Engine.CameraAnim
// 0x0514 (0x0530 - 0x001C)
class UCameraAnim : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float AnimLength; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
struct FBox BoundingBox; // 0x0024(0x001C) (IsPlainOldData)
unsigned char bRelativeToInitialTransform : 1; // 0x0040(0x0001) (Edit, DisableEditOnInstance)
unsigned char bRelativeToInitialFOV : 1; // 0x0040(0x0001) (Edit, DisableEditOnInstance)
unsigned char UnknownData01[0x3]; // 0x0041(0x0003) MISSED OFFSET
float BaseFOV; // 0x0044(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData02[0x8]; // 0x0048(0x0008) MISSED OFFSET
struct FPostProcessSettings BasePostProcessSettings; // 0x0050(0x04D0)
float BasePostProcessBlendWeight; // 0x0520(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0xC]; // 0x0524(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraAnim");
return pStaticClass;
}
};
// Class Engine.CameraAnimInst
// 0x00D4 (0x00F0 - 0x001C)
class UCameraAnimInst : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UInterpGroupInst* InterpGroupInst; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData01[0x18]; // 0x0024(0x0018) MISSED OFFSET
float PlayRate; // 0x003C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x10]; // 0x0040(0x0010) MISSED OFFSET
class UInterpTrackMove* MoveTrack; // 0x0050(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UInterpTrackInstMove* MoveInst; // 0x0054(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TEnumAsByte<ECameraAnimPlaySpace> PlaySpace; // 0x0058(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x97]; // 0x0059(0x0097) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraAnimInst");
return pStaticClass;
}
void Stop(bool bImmediate);
void SetScale(float NewDuration);
void SetDuration(float NewDuration);
};
// Class Engine.CameraBlockingVolume
// 0x0000 (0x02E0 - 0x02E0)
class ACameraBlockingVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraBlockingVolume");
return pStaticClass;
}
};
// Class Engine.CameraModifier
// 0x0014 (0x0030 - 0x001C)
class UCameraModifier : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class APlayerCameraManager* CameraOwner; // 0x0020(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
float AlphaInTime; // 0x0024(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float AlphaOutTime; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float alpha; // 0x002C(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraModifier");
return pStaticClass;
}
bool IsDisabled();
class AActor* GetViewTarget();
void EnableModifier();
void DisableModifier(bool bImmediate);
void BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings);
void BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV);
};
// Class Engine.CameraModifier_CameraShake
// 0x0010 (0x0040 - 0x0030)
class UCameraModifier_CameraShake : public UCameraModifier
{
public:
TArray<struct FCameraShakeData> ActiveShakesList; // 0x0030(0x000C) (ZeroConstructor)
float SplitScreenShakeScale; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CameraModifier_CameraShake");
return pStaticClass;
}
};
// Class Engine.Canvas
// 0x0234 (0x0250 - 0x001C)
class UCanvas : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float OrgY; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
float ClipX; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
float ClipY; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
struct FColor DrawColor; // 0x002C(0x0004) (IsPlainOldData)
unsigned char bCenterX : 1; // 0x0030(0x0001)
unsigned char bCenterY : 1; // 0x0030(0x0001)
unsigned char bNoSmooth : 1; // 0x0030(0x0001)
unsigned char UnknownData01[0x3]; // 0x0031(0x0003) MISSED OFFSET
int SizeX; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
int SizeY; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x003C(0x0004) MISSED OFFSET
struct FPlane ColorModulate; // 0x0040(0x0010) (IsPlainOldData)
class UTexture2D* DefaultTexture; // 0x0050(0x0004) (ZeroConstructor, IsPlainOldData)
class UTexture2D* GradientTexture0; // 0x0054(0x0004) (ZeroConstructor, IsPlainOldData)
class UReporterGraph* ReporterGraph; // 0x0058(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x1F4]; // 0x005C(0x01F4) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Canvas");
return pStaticClass;
}
struct FVector2D K2_TextSize(class UFont* RenderFont, const struct FString& RenderText, const struct FVector2D& Scale);
struct FVector2D K2_StrLen(class UFont* RenderFont, const struct FString& RenderText);
struct FVector K2_Project(const struct FVector& WorldLocation);
void K2_DrawTriangle(class UTexture* RenderTexture, TArray<struct FCanvasUVTri> Triangles);
void K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, TEnumAsByte<EBlendMode> BlendMode, float Rotation, const struct FVector2D& PivotPoint);
void K2_DrawText(class UFont* RenderFont, const struct FString& RenderText, const struct FVector2D& ScreenPosition, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor);
void K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int NumberOfSides, const struct FLinearColor& RenderColor);
void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, TArray<struct FCanvasUVTri> Triangles);
void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint);
void K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor);
void K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness);
void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize);
void K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection);
};
// Class Engine.Texture
// 0x0074 (0x0090 - 0x001C)
class UTexture : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FGuid LightingGuid; // 0x0020(0x0010) (IsPlainOldData)
int LODBias; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int NumCinematicMipLevels; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char SRGB : 1; // 0x0038(0x0001) (Edit, BlueprintVisible)
unsigned char bNotUsedInHighQuality : 1; // 0x0038(0x0001) (Edit, BlueprintVisible)
unsigned char bNotUsedInMediumQuality : 1; // 0x0038(0x0001) (Edit, BlueprintVisible)
unsigned char bNotUsedInLowQuality : 1; // 0x0038(0x0001) (Edit, BlueprintVisible)
unsigned char NeverStream : 1; // 0x0038(0x0001) (Edit, BlueprintVisible)
unsigned char bNoTiling : 1; // 0x0038(0x0001)
unsigned char bUseCinematicMipLevels : 1; // 0x0038(0x0001) (Transient)
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
TArray<class UAssetUserData*> AssetUserData; // 0x003C(0x000C) (Edit, ExportObject, ZeroConstructor)
int CachedCombinedLODBias; // 0x0048(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bAsyncResourceReleaseHasBeenStarted : 1; // 0x004C(0x0001) (Transient)
TEnumAsByte<ETextureCompressionSettings> CompressionSettings; // 0x004D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETextureFilter> Filter; // 0x004E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETextureGroup> LODGroup; // 0x004F(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x40]; // 0x0050(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Texture");
return pStaticClass;
}
};
// Class Engine.TextureRenderTarget
// 0x0008 (0x0098 - 0x0090)
class UTextureRenderTarget : public UTexture
{
public:
unsigned char UnknownData00[0x8]; // 0x0090(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureRenderTarget");
return pStaticClass;
}
};
// Class Engine.TextureRenderTarget2D
// 0x0020 (0x00B8 - 0x0098)
class UTextureRenderTarget2D : public UTextureRenderTarget
{
public:
int SizeY; // 0x0098(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLinearColor ClearColor; // 0x009C(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
TEnumAsByte<ETextureAddress> AddressX; // 0x00AC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETextureAddress> AddressY; // 0x00AD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bForceLinearGamma : 1; // 0x00AE(0x0001)
unsigned char bHDR : 1; // 0x00AE(0x0001) (Deprecated)
TEnumAsByte<ETextureRenderTargetFormat> RenderTargetFormat; // 0x00AF(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bGPUSharedFlag : 1; // 0x00B0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAutoGenerateMips : 1; // 0x00B0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
TEnumAsByte<EPixelFormat> OverrideFormat; // 0x00B1(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x00B2(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureRenderTarget2D");
return pStaticClass;
}
};
// Class Engine.CanvasRenderTarget2D
// 0x0018 (0x00D0 - 0x00B8)
class UCanvasRenderTarget2D : public UTextureRenderTarget2D
{
public:
struct FScriptMulticastDelegate OnCanvasRenderTargetUpdate; // 0x00B8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
TWeakObjectPtr<class UWorld> World; // 0x00C4(0x0008) (ZeroConstructor, IsPlainOldData)
bool bShouldClearRenderTargetOnReceiveUpdate; // 0x00CC(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x00CD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CanvasRenderTarget2D");
return pStaticClass;
}
void UpdateResource();
void ReceiveUpdate(class UCanvas* Canvas, int Width, int Height);
void GetSize(int* Width, int* Height);
static class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, class UClass* CanvasRenderTarget2DClass, int Width, int Height);
};
// Class Engine.CapsuleComponent
// 0x0010 (0x0610 - 0x0600)
class UCapsuleComponent : public UShapeComponent
{
public:
float CapsuleHalfHeight; // 0x0600(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CapsuleRadius; // 0x0604(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CapsuleHeight; // 0x0608(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x060C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CapsuleComponent");
return pStaticClass;
}
void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps);
void SetCapsuleRadius(float Radius, bool bUpdateOverlaps);
void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps);
void GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere);
void GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight);
float GetUnscaledCapsuleRadius();
float GetUnscaledCapsuleHalfHeight_WithoutHemisphere();
float GetUnscaledCapsuleHalfHeight();
float GetShapeScale();
void GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere);
void GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight);
float GetScaledCapsuleRadius();
float GetScaledCapsuleHalfHeight_WithoutHemisphere();
float GetScaledCapsuleHalfHeight();
};
// Class Engine.CheckBoxStyleAsset
// 0x0444 (0x0460 - 0x001C)
class UCheckBoxStyleAsset : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FCheckBoxStyle CheckBoxStyle; // 0x0020(0x0440) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CheckBoxStyleAsset");
return pStaticClass;
}
};
// Class Engine.ChildActorComponent
// 0x0020 (0x02E0 - 0x02C0)
class UChildActorComponent : public USceneComponent
{
public:
class UClass* ChildActorClass; // 0x02C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class AActor* ChildActor; // 0x02C4(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData)
class AActor* ChildActorTemplate; // 0x02C8(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, EditConst, DuplicateTransient, IsPlainOldData)
unsigned char UnknownData00[0x14]; // 0x02CC(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ChildActorComponent");
return pStaticClass;
}
void SetChildActorClass(class UClass* InClass);
};
// Class Engine.ChildConnection
// 0x0000 (0x294F8 - 0x294F8)
class UChildConnection : public UNetConnection
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ChildConnection");
return pStaticClass;
}
};
// Class Engine.PlatformInterfaceBase
// 0x000C (0x0028 - 0x001C)
class UPlatformInterfaceBase : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlatformInterfaceBase");
return pStaticClass;
}
};
// Class Engine.CloudStorageBase
// 0x0010 (0x0038 - 0x0028)
class UCloudStorageBase : public UPlatformInterfaceBase
{
public:
TArray<struct FString> LocalCloudFiles; // 0x0028(0x000C) (ZeroConstructor)
unsigned char bSuppressDelegateCalls : 1; // 0x0034(0x0001)
unsigned char UnknownData00[0x3]; // 0x0035(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CloudStorageBase");
return pStaticClass;
}
};
// Class Engine.CollisionProfile
// 0x00D8 (0x0108 - 0x0030)
class UCollisionProfile : public UDeveloperSettings
{
public:
TArray<struct FCollisionResponseTemplate> Profiles; // 0x0030(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FCustomChannelSetup> DefaultChannelResponses; // 0x003C(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FCustomProfile> EditProfiles; // 0x0048(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FRedirector> ProfileRedirects; // 0x0054(0x000C) (ZeroConstructor, Config, GlobalConfig)
TArray<struct FRedirector> CollisionChannelRedirects; // 0x0060(0x000C) (ZeroConstructor, Config, GlobalConfig)
unsigned char UnknownData00[0x9C]; // 0x006C(0x009C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CollisionProfile");
return pStaticClass;
}
};
// Class Engine.Commandlet
// 0x0044 (0x0060 - 0x001C)
class UCommandlet : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FString HelpUsage; // 0x0028(0x000C) (ZeroConstructor)
struct FString HelpWebLink; // 0x0034(0x000C) (ZeroConstructor)
TArray<struct FString> HelpParamNames; // 0x0040(0x000C) (ZeroConstructor)
TArray<struct FString> HelpParamDescriptions; // 0x004C(0x000C) (ZeroConstructor)
unsigned char IsServer : 1; // 0x0058(0x0001)
unsigned char IsClient : 1; // 0x0058(0x0001)
unsigned char IsEditor : 1; // 0x0058(0x0001)
unsigned char LogToConsole : 1; // 0x0058(0x0001)
unsigned char ShowErrorCount : 1; // 0x0058(0x0001)
unsigned char UnknownData01[0x7]; // 0x0059(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Commandlet");
return pStaticClass;
}
};
// Class Engine.DynamicBlueprintBinding
// 0x0004 (0x0020 - 0x001C)
class UDynamicBlueprintBinding : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DynamicBlueprintBinding");
return pStaticClass;
}
};
// Class Engine.ComponentDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UComponentDelegateBinding : public UDynamicBlueprintBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ComponentDelegateBinding");
return pStaticClass;
}
};
// Class Engine.ScriptViewportClient
// 0x0004 (0x0020 - 0x001C)
class UScriptViewportClient : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ScriptViewportClient");
return pStaticClass;
}
};
// Class Engine.GameViewportClient
// 0x0560 (0x0580 - 0x0020)
class UGameViewportClient : public UScriptViewportClient
{
public:
unsigned char UnknownData00[0x4]; // 0x0020(0x0004) MISSED OFFSET
class UConsole* ViewportConsole; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FDebugDisplayProperty> DebugProperties; // 0x0028(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x24]; // 0x0034(0x0024) MISSED OFFSET
class UWorld* World; // 0x0058(0x0004) (ZeroConstructor, IsPlainOldData)
class UGameInstance* GameInstance; // 0x005C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x520]; // 0x0060(0x0520) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameViewportClient");
return pStaticClass;
}
void SSSwapControllers();
void ShowTitleSafeArea();
void SetConsoleTarget(int PlayerIndex);
};
// Class Engine.Console
// 0x00BC (0x00D8 - 0x001C)
class UConsole : public UObject
{
public:
unsigned char UnknownData00[0x8]; // 0x001C(0x0008) MISSED OFFSET
class ULocalPlayer* ConsoleTargetPlayer; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
class UTexture2D* DefaultTexture_Black; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
class UTexture2D* DefaultTexture_White; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x14]; // 0x0030(0x0014) MISSED OFFSET
TArray<struct FString> HistoryBuffer; // 0x0044(0x000C) (ZeroConstructor, Config)
unsigned char UnknownData02[0x88]; // 0x0050(0x0088) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Console");
return pStaticClass;
}
};
// Class Engine.ControlChannel
// 0x0010 (0x0060 - 0x0050)
class UControlChannel : public UChannel
{
public:
unsigned char UnknownData00[0x10]; // 0x0050(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ControlChannel");
return pStaticClass;
}
};
// Class Engine.ControlRigInterface
// 0x0000 (0x0020 - 0x0020)
class UControlRigInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ControlRigInterface");
return pStaticClass;
}
};
// Class Engine.StreamingSettings
// 0x0030 (0x0060 - 0x0030)
class UStreamingSettings : public UDeveloperSettings
{
public:
unsigned char AsyncLoadingThreadEnabled : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char WarnIfTimeLimitExceeded : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
float TimeLimitExceededMultiplier; // 0x0034(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float TimeLimitExceededMinTime; // 0x0038(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MinBulkDataSizeForAsyncLoading; // 0x003C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UseBackgroundLevelStreaming : 1; // 0x0040(0x0001) (Edit, Config)
unsigned char AsyncLoadingUseFullTimeLimit : 1; // 0x0040(0x0001) (Edit, Config)
unsigned char UnknownData01[0x3]; // 0x0041(0x0003) MISSED OFFSET
float AsyncLoadingTimeLimit; // 0x0044(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float PriorityAsyncLoadingExtraTime; // 0x0048(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float LevelStreamingActorsUpdateTimeLimit; // 0x004C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int LevelStreamingComponentsRegistrationGranularity; // 0x0050(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float LevelStreamingUnregisterComponentsTimeLimit; // 0x0054(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int LevelStreamingComponentsUnregistrationGranularity; // 0x0058(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char EventDrivenLoaderEnabled : 1; // 0x005C(0x0001) (Edit, Config)
unsigned char UnknownData02[0x3]; // 0x005D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StreamingSettings");
return pStaticClass;
}
};
// Class Engine.GarbageCollectionSettings
// 0x0020 (0x0050 - 0x0030)
class UGarbageCollectionSettings : public UDeveloperSettings
{
public:
float TimeBetweenPurgingPendingKillObjects; // 0x0030(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char FlushStreamingOnGC : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char AllowParallelGC : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char CreateGCClusters : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char MergeGCClusters : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char ActorClusteringEnabled : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char BlueprintClusteringEnabled : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char UseDisregardForGCOnDedicatedServers : 1; // 0x0034(0x0001) (Edit, Config)
unsigned char UnknownData00[0x3]; // 0x0035(0x0003) MISSED OFFSET
int NumRetriesBeforeForcingGC; // 0x0038(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MinActorNumForCluster; // 0x003C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxObjectsNotConsideredByGC; // 0x0040(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int SizeOfPermanentObjectPool; // 0x0044(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxObjectsInGame; // 0x0048(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxObjectsInEditor; // 0x004C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GarbageCollectionSettings");
return pStaticClass;
}
};
// Class Engine.CullDistanceVolume
// 0x0020 (0x0300 - 0x02E0)
class ACullDistanceVolume : public AVolume
{
public:
TArray<struct FCullDistanceSizePair> CullDistances; // 0x02E0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
unsigned char bEnabled : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bEnabledDeviceScale : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET
float VeryLowScale; // 0x02F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float LowScale; // 0x02F4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MidScale; // 0x02F8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float HighScale; // 0x02FC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CullDistanceVolume");
return pStaticClass;
}
};
// Class Engine.CurveBase
// 0x0004 (0x0020 - 0x001C)
class UCurveBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveBase");
return pStaticClass;
}
void GetValueRange(float* MinValue, float* MaxValue);
void GetTimeRange(float* MinTime, float* MaxTime);
};
// Class Engine.CurveEdPresetCurve
// 0x0004 (0x0020 - 0x001C)
class UCurveEdPresetCurve : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveEdPresetCurve");
return pStaticClass;
}
};
// Class Engine.CurveFloat
// 0x0058 (0x0078 - 0x0020)
class UCurveFloat : public UCurveBase
{
public:
struct FRichCurve FloatCurve; // 0x0020(0x0054)
bool bIsEventCurve; // 0x0074(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveFloat");
return pStaticClass;
}
float GetFloatValue(float InTime);
};
// Class Engine.CurveLinearColor
// 0x0150 (0x0170 - 0x0020)
class UCurveLinearColor : public UCurveBase
{
public:
struct FRichCurve FloatCurves[0x4]; // 0x0020(0x0054)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveLinearColor");
return pStaticClass;
}
struct FLinearColor GetLinearColorValue(float InTime);
};
// Class Engine.CurveSourceInterface
// 0x0000 (0x0020 - 0x0020)
class UCurveSourceInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveSourceInterface");
return pStaticClass;
}
float GetCurveValue(const struct FName& CurveName);
void GetCurves(TArray<struct FNamedCurveValue>* OutValues);
struct FName GetBindingName();
};
// Class Engine.CurveTable
// 0x0044 (0x0060 - 0x001C)
class UCurveTable : public UObject
{
public:
unsigned char UnknownData00[0x44]; // 0x001C(0x0044) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveTable");
return pStaticClass;
}
};
// Class Engine.CurveVector
// 0x0100 (0x0120 - 0x0020)
class UCurveVector : public UCurveBase
{
public:
struct FRichCurve FloatCurves[0x3]; // 0x0020(0x0054)
unsigned char UnknownData00[0x4]; // 0x011C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.CurveVector");
return pStaticClass;
}
struct FVector GetVectorValue(float InTime);
};
// Class Engine.PrimaryDataAsset
// 0x0000 (0x0020 - 0x0020)
class UPrimaryDataAsset : public UDataAsset
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PrimaryDataAsset");
return pStaticClass;
}
};
// Class Engine.DataTable
// 0x0044 (0x0060 - 0x001C)
class UDataTable : public UObject
{
public:
unsigned char UnknownData00[0x44]; // 0x001C(0x0044) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DataTable");
return pStaticClass;
}
};
// Class Engine.DataTableFunctionLibrary
// 0x0000 (0x0020 - 0x0020)
class UDataTableFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DataTableFunctionLibrary");
return pStaticClass;
}
static void GetDataTableRowNames(class UDataTable* Table, TArray<struct FName>* OutRowNames);
static bool GetDataTableRowFromName(class UDataTable* Table, const struct FName& RowName, struct FTableRowBase* OutRow);
static void EvaluateCurveTableRow(class UCurveTable* CurveTable, const struct FName& RowName, float InXY, const struct FString& ContextString, TEnumAsByte<EEvaluateCurveTableResult>* OutResult, float* OutXY);
};
// Class Engine.DebugCameraController
// 0x0030 (0x0580 - 0x0550)
class ADebugCameraController : public APlayerController
{
public:
class UDrawFrustumComponent* DrawFrustum; // 0x0550(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x10]; // 0x0554(0x0010) MISSED OFFSET
float SpeedScale; // 0x0564(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float InitialMaxSpeed; // 0x0568(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float InitialAccel; // 0x056C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float InitialDecel; // 0x0570(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0xC]; // 0x0574(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DebugCameraController");
return pStaticClass;
}
void ToggleDisplay();
void ShowDebugSelectedInfo();
void SetPawnMovementSpeedScale(float NewSpeedScale);
void ReceiveOnDeactivate(class APlayerController* RestoredPC);
void ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit);
void ReceiveOnActivate(class APlayerController* OriginalPC);
class AActor* GetSelectedActor();
};
// Class Engine.DebugCameraHUD
// 0x0000 (0x0360 - 0x0360)
class ADebugCameraHUD : public AHUD
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DebugCameraHUD");
return pStaticClass;
}
};
// Class Engine.DebugDrawService
// 0x0000 (0x0020 - 0x0020)
class UDebugDrawService : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DebugDrawService");
return pStaticClass;
}
};
// Class Engine.DecalActor
// 0x0008 (0x02C0 - 0x02B8)
class ADecalActor : public AActor
{
public:
class UDecalComponent* Decal; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DecalActor");
return pStaticClass;
}
void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial);
class UMaterialInterface* GetDecalMaterial();
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance();
};
// Class Engine.DecalComponent
// 0x0030 (0x02F0 - 0x02C0)
class UDecalComponent : public USceneComponent
{
public:
class UMaterialInterface* DecalMaterial; // 0x02C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int SortOrder; // 0x02C4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FadeScreenSize; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FadeStartDelay; // 0x02CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FadeDuration; // 0x02D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bDestroyOwnerAfterFade : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
struct FVector DecalSize; // 0x02D8(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char UnknownData01[0xC]; // 0x02E4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DecalComponent");
return pStaticClass;
}
void SetSortOrder(int Value);
void SetFadeScreenSize(float NewFadeScreenSize);
void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade);
void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial);
float GetFadeStartDelay();
float GetFadeDuration();
class UMaterialInterface* GetDecalMaterial();
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance();
};
// Class Engine.PhysicsVolume
// 0x0010 (0x02F0 - 0x02E0)
class APhysicsVolume : public AVolume
{
public:
float TerminalVelocity; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Priority; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FluidFriction; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bWaterVolume : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible)
unsigned char bPhysicsOnContact : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsVolume");
return pStaticClass;
}
};
// Class Engine.DefaultPhysicsVolume
// 0x0000 (0x02F0 - 0x02F0)
class ADefaultPhysicsVolume : public APhysicsVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DefaultPhysicsVolume");
return pStaticClass;
}
};
// Class Engine.DemoNetConnection
// 0x0018 (0x29510 - 0x294F8)
class UDemoNetConnection : public UNetConnection
{
public:
unsigned char UnknownData00[0x18]; // 0x294F8(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DemoNetConnection");
return pStaticClass;
}
};
// Class Engine.DemoNetDriver
// 0x03F0 (0x0750 - 0x0360)
class UDemoNetDriver : public UNetDriver
{
public:
unsigned char UnknownData00[0x8C]; // 0x0360(0x008C) MISSED OFFSET
TMap<struct FString, struct FRollbackNetStartupActorInfo> RollbackNetStartupActors; // 0x03EC(0x0050) (ZeroConstructor, Transient)
unsigned char UnknownData01[0x2E0]; // 0x0428(0x02E0) MISSED OFFSET
float CheckpointSaveMaxMSPerFrame; // 0x0708(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x24]; // 0x070C(0x0024) MISSED OFFSET
bool bIsLocalReplay; // 0x0730(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x13]; // 0x0731(0x0013) MISSED OFFSET
class UGameInstance* GameInstance; // 0x0744(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData04[0x8]; // 0x0748(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DemoNetDriver");
return pStaticClass;
}
};
// Class Engine.PendingNetGame
// 0x006C (0x0088 - 0x001C)
class UPendingNetGame : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UNetDriver* NetDriver; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
class UDemoNetDriver* DemoNetDriver; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x60]; // 0x0028(0x0060) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PendingNetGame");
return pStaticClass;
}
};
// Class Engine.DemoPendingNetGame
// 0x0000 (0x0088 - 0x0088)
class UDemoPendingNetGame : public UPendingNetGame
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DemoPendingNetGame");
return pStaticClass;
}
};
// Class Engine.DestructibleInterface
// 0x0000 (0x0020 - 0x0020)
class UDestructibleInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DestructibleInterface");
return pStaticClass;
}
};
// Class Engine.TextureLODSettings
// 0x000C (0x0028 - 0x001C)
class UTextureLODSettings : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureLODSettings");
return pStaticClass;
}
};
// Class Engine.DeviceProfile
// 0x0078 (0x00A0 - 0x0028)
class UDeviceProfile : public UTextureLODSettings
{
public:
struct FString DeviceType; // 0x0028(0x000C) (Edit, ZeroConstructor, Config, EditConst)
struct FString BaseProfileName; // 0x0034(0x000C) (Edit, ZeroConstructor, Config)
class UObject* Parent; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x10]; // 0x0044(0x0010) MISSED OFFSET
TArray<struct FString> CVars; // 0x0054(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData01[0x40]; // 0x0060(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DeviceProfile");
return pStaticClass;
}
};
// Class Engine.DeviceProfileManager
// 0x00D4 (0x00F0 - 0x001C)
class UDeviceProfileManager : public UObject
{
public:
unsigned char UnknownData00[0xD4]; // 0x001C(0x00D4) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DeviceProfileManager");
return pStaticClass;
}
};
// Class Engine.SoundBase
// 0x0054 (0x0070 - 0x001C)
class USoundBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
unsigned char bDebug : 1; // 0x0020(0x0001) (Edit)
unsigned char bOverrideConcurrency : 1; // 0x0020(0x0001) (Edit, BlueprintVisible)
unsigned char bOutputToBusOnly : 1; // 0x0020(0x0001) (Edit, BlueprintVisible)
unsigned char bIgnoreFocus : 1; // 0x0020(0x0001) (Deprecated)
unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET
class USoundConcurrency* SoundConcurrencySettings; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FSoundConcurrencySettings ConcurrencyOverrides; // 0x0028(0x000C) (Edit, BlueprintVisible)
TEnumAsByte<EMaxConcurrentResolutionRule> MaxConcurrentResolutionRule; // 0x0034(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0035(0x0003) MISSED OFFSET
int MaxConcurrentPlayCount; // 0x0038(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float Duration; // 0x003C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
class USoundAttenuation* AttenuationSettings; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Priority; // 0x0044(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USoundSubmix* SoundSubmixObject; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x004C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0058(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FSoundSourceBusSendInfo> BusSends; // 0x005C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char UnknownData03[0x8]; // 0x0068(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundBase");
return pStaticClass;
}
};
// Class Engine.DialogueSoundWaveProxy
// 0x0010 (0x0080 - 0x0070)
class UDialogueSoundWaveProxy : public USoundBase
{
public:
unsigned char UnknownData00[0x10]; // 0x0070(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DialogueSoundWaveProxy");
return pStaticClass;
}
};
// Class Engine.DialogueVoice
// 0x0014 (0x0030 - 0x001C)
class UDialogueVoice : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FGuid LocalizationGUID; // 0x0020(0x0010) (IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DialogueVoice");
return pStaticClass;
}
};
// Class Engine.DialogueWave
// 0x003C (0x0058 - 0x001C)
class UDialogueWave : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FString SpokenText; // 0x0020(0x000C) (Edit, ZeroConstructor)
struct FString SubtitleOverride; // 0x002C(0x000C) (Edit, ZeroConstructor)
TArray<struct FDialogueContextMapping> ContextMappings; // 0x0038(0x000C) (Edit, ZeroConstructor)
struct FGuid LocalizationGUID; // 0x0044(0x0010) (IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0054(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DialogueWave");
return pStaticClass;
}
};
// Class Engine.Light
// 0x0008 (0x02C0 - 0x02B8)
class ALight : public AActor
{
public:
class ULightComponent* LightComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bEnabled : 1; // 0x02BC(0x0001) (Net)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Light");
return pStaticClass;
}
void ToggleEnabled();
void SetLightFunctionScale(const struct FVector& NewLightFunctionScale);
void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial);
void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance);
void SetLightColor(const struct FLinearColor& NewLightColor);
void SetEnabled(bool bSetEnabled);
void SetCastShadows(bool bNewValue);
void SetBrightness(float NewBrightness);
void SetAffectTranslucentLighting(bool bNewValue);
void OnRep_bEnabled();
bool IsEnabled();
struct FLinearColor GetLightColor();
float GetBrightness();
};
// Class Engine.DirectionalLight
// 0x0000 (0x02C0 - 0x02C0)
class ADirectionalLight : public ALight
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DirectionalLight");
return pStaticClass;
}
};
// Class Engine.LightComponentBase
// 0x0030 (0x02F0 - 0x02C0)
class ULightComponentBase : public USceneComponent
{
public:
struct FGuid LightGuid; // 0x02C0(0x0010) (IsPlainOldData)
float Brightness; // 0x02D0(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float Intensity; // 0x02D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FColor LightColor; // 0x02D8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
unsigned char bAffectsWorld : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char CastShadows : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char CastStaticShadows : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char CastDynamicShadows : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAffectTranslucentLighting : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastVolumetricShadow : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
float IndirectLightingIntensity; // 0x02E0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float VolumetricScatteringIntensity; // 0x02E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x8]; // 0x02E8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightComponentBase");
return pStaticClass;
}
void SetCastVolumetricShadow(bool bNewValue);
void SetCastShadows(bool bNewValue);
struct FLinearColor GetLightColor();
};
// Class Engine.LightComponent
// 0x00C0 (0x03B0 - 0x02F0)
class ULightComponent : public ULightComponentBase
{
public:
float MaxDistanceFadeRange; // 0x02F0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseTemperature : 1; // 0x02F4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x02F5(0x0003) MISSED OFFSET
int ShadowMapChannel; // 0x02F8(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x02FC(0x0004) MISSED OFFSET
float MinRoughness; // 0x0300(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float ShadowResolutionScale; // 0x0304(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float ShadowBias; // 0x0308(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float ShadowSharpen; // 0x030C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float ContactShadowLength; // 0x0310(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char InverseSquaredFalloff : 1; // 0x0314(0x0001) (Deprecated)
unsigned char CastTranslucentShadows : 1; // 0x0314(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bCastShadowsFromCinematicObjectsOnly : 1; // 0x0314(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bAffectDynamicIndirectLighting : 1; // 0x0314(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
struct FLightingChannels LightingChannels; // 0x0315(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02[0x2]; // 0x0316(0x0002) MISSED OFFSET
class UMaterialInterface* LightFunctionMaterial; // 0x0318(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector LightFunctionScale; // 0x031C(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
class UTextureLightProfile* IESTexture; // 0x0328(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bUseIESBrightness : 1; // 0x032C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData03[0x3]; // 0x032D(0x0003) MISSED OFFSET
float IESBrightnessScale; // 0x0330(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float LightFunctionFadeDistance; // 0x0334(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DisabledBrightness; // 0x0338(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bEnableLightShaftBloom : 1; // 0x033C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData04[0x3]; // 0x033D(0x0003) MISSED OFFSET
float BloomScale; // 0x0340(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float BloomThreshold; // 0x0344(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FColor BloomTint; // 0x0348(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
bool bUseRayTracedDistanceFieldShadows; // 0x034C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x034D(0x0003) MISSED OFFSET
float RayStartOffsetDepthScale; // 0x0350(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x5C]; // 0x0354(0x005C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightComponent");
return pStaticClass;
}
void SetVolumetricScatteringIntensity(float NewIntensity);
void SetTemperature(float NewTemperature);
void SetShadowBias(float NewValue);
void SetLightFunctionScale(const struct FVector& NewLightFunctionScale);
void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial);
void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance);
void SetLightFunctionDisabledBrightness(float NewValue);
void SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB);
void SetIntensity(float NewIntensity);
void SetIndirectLightingIntensity(float NewIntensity);
void SetIESTexture(class UTextureLightProfile* NewValue);
void SetEnableLightShaftBloom(bool bNewValue);
void SetBloomTint(const struct FColor& NewValue);
void SetBloomThreshold(float NewValue);
void SetBloomScale(float NewValue);
void SetAffectTranslucentLighting(bool bNewValue);
void SetAffectDynamicIndirectLighting(bool bNewValue);
};
// Class Engine.DirectionalLightComponent
// 0x0070 (0x0420 - 0x03B0)
class UDirectionalLightComponent : public ULightComponent
{
public:
float OcclusionMaskDarkness; // 0x03B0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float OcclusionDepthRange; // 0x03B4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector LightShaftOverrideDirection; // 0x03B8(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float WholeSceneDynamicShadowRadius; // 0x03C4(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float DynamicShadowDistanceMovableLight; // 0x03C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DynamicShadowDistanceStationaryLight; // 0x03CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int DynamicShadowCascades; // 0x03D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CascadeDistributionExponent; // 0x03D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CascadeTransitionFraction; // 0x03D8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float ShadowDistanceFadeoutFraction; // 0x03DC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bUseInsetShadowsForMovableObjects : 1; // 0x03E0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x03E1(0x0003) MISSED OFFSET
int FarShadowCascadeCount; // 0x03E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FarShadowDistance; // 0x03E8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DistanceFieldShadowDistance; // 0x03EC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float LightSourceAngle; // 0x03F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float TraceDistance; // 0x03F4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLightmassDirectionalLightSettings LightmassSettings; // 0x03F8(0x0010) (Edit)
unsigned char bCastModulatedShadows : 1; // 0x0408(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x3]; // 0x0409(0x0003) MISSED OFFSET
struct FColor ModulatedShadowColor; // 0x040C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
TArray<struct FACESParameter> ACESParameters; // 0x0410(0x000C) (Edit, ZeroConstructor)
unsigned char bUsedAsAtmosphereSunLight : 1; // 0x041C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02[0x3]; // 0x041D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DirectionalLightComponent");
return pStaticClass;
}
void SetShadowDistanceFadeoutFraction(float NewValue);
void SetOcclusionMaskDarkness(float NewValue);
void SetLightShaftOverrideDirection(const struct FVector& NewValue);
void SetEnableLightShaftOcclusion(bool bNewValue);
void SetDynamicShadowDistanceStationaryLight(float NewValue);
void SetDynamicShadowDistanceMovableLight(float NewValue);
void SetDynamicShadowCascades(int NewValue);
void SetCascadeTransitionFraction(float NewValue);
void SetCascadeDistributionExponent(float NewValue);
};
// Class Engine.Distribution
// 0x0004 (0x0020 - 0x001C)
class UDistribution : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Distribution");
return pStaticClass;
}
};
// Class Engine.DistributionFloat
// 0x0008 (0x0028 - 0x0020)
class UDistributionFloat : public UDistribution
{
public:
unsigned char bCanBeBaked : 1; // 0x0020(0x0001) (Edit)
unsigned char UnknownData00 : 1; // 0x0020(0x0001)
unsigned char bBakedDataSuccesfully : 1; // 0x0020(0x0001)
unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloat");
return pStaticClass;
}
};
// Class Engine.DistributionFloatConstant
// 0x0000 (0x0028 - 0x0028)
class UDistributionFloatConstant : public UDistributionFloat
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatConstant");
return pStaticClass;
}
};
// Class Engine.DistributionFloatConstantCurve
// 0x0010 (0x0038 - 0x0028)
class UDistributionFloatConstantCurve : public UDistributionFloat
{
public:
unsigned char UnknownData00[0x10]; // 0x0028(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatConstantCurve");
return pStaticClass;
}
};
// Class Engine.DistributionFloatParameterBase
// 0x0020 (0x0048 - 0x0028)
class UDistributionFloatParameterBase : public UDistributionFloatConstant
{
public:
struct FName ParameterName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
float MinInput; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxInput; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MinOutput; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxOutput; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDistributionParamMode> ParamMode; // 0x0040(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x0041(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatParameterBase");
return pStaticClass;
}
};
// Class Engine.DistributionFloatParticleParameter
// 0x0000 (0x0048 - 0x0048)
class UDistributionFloatParticleParameter : public UDistributionFloatParameterBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatParticleParameter");
return pStaticClass;
}
};
// Class Engine.DistributionFloatUniform
// 0x0008 (0x0030 - 0x0028)
class UDistributionFloatUniform : public UDistributionFloat
{
public:
float Max; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatUniform");
return pStaticClass;
}
};
// Class Engine.DistributionFloatUniformCurve
// 0x0010 (0x0038 - 0x0028)
class UDistributionFloatUniformCurve : public UDistributionFloat
{
public:
unsigned char UnknownData00[0x10]; // 0x0028(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionFloatUniformCurve");
return pStaticClass;
}
};
// Class Engine.DistributionVector
// 0x0008 (0x0028 - 0x0020)
class UDistributionVector : public UDistribution
{
public:
unsigned char bCanBeBaked : 1; // 0x0020(0x0001) (Edit)
unsigned char bIsDirty : 1; // 0x0020(0x0001)
unsigned char bBakedDataSuccesfully : 1; // 0x0020(0x0001)
unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVector");
return pStaticClass;
}
};
// Class Engine.DistributionVectorConstant
// 0x0010 (0x0038 - 0x0028)
class UDistributionVectorConstant : public UDistributionVector
{
public:
unsigned char UnknownData00[0x8]; // 0x0028(0x0008) MISSED OFFSET
unsigned char bLockAxes : 1; // 0x0030(0x0001)
TEnumAsByte<EDistributionVectorLockFlags> LockedAxes; // 0x0031(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x6]; // 0x0032(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorConstant");
return pStaticClass;
}
};
// Class Engine.DistributionVectorConstantCurve
// 0x0018 (0x0040 - 0x0028)
class UDistributionVectorConstantCurve : public UDistributionVector
{
public:
unsigned char UnknownData00[0x10]; // 0x0028(0x0010) MISSED OFFSET
unsigned char bLockAxes : 1; // 0x0038(0x0001)
TEnumAsByte<EDistributionVectorLockFlags> LockedAxes; // 0x0039(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x6]; // 0x003A(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorConstantCurve");
return pStaticClass;
}
};
// Class Engine.DistributionVectorParameterBase
// 0x0040 (0x0078 - 0x0038)
class UDistributionVectorParameterBase : public UDistributionVectorConstant
{
public:
struct FName ParameterName; // 0x0038(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector MinInput; // 0x0040(0x000C) (Edit, IsPlainOldData)
struct FVector MaxInput; // 0x004C(0x000C) (Edit, IsPlainOldData)
struct FVector MinOutput; // 0x0058(0x000C) (Edit, IsPlainOldData)
struct FVector MaxOutput; // 0x0064(0x000C) (Edit, IsPlainOldData)
TEnumAsByte<EDistributionParamMode> ParamModes[0x3]; // 0x0070(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x5]; // 0x0073(0x0005) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorParameterBase");
return pStaticClass;
}
};
// Class Engine.DistributionVectorParticleParameter
// 0x0000 (0x0078 - 0x0078)
class UDistributionVectorParticleParameter : public UDistributionVectorParameterBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorParticleParameter");
return pStaticClass;
}
};
// Class Engine.DistributionVectorUniform
// 0x0020 (0x0048 - 0x0028)
class UDistributionVectorUniform : public UDistributionVector
{
public:
unsigned char UnknownData00[0x8]; // 0x0028(0x0008) MISSED OFFSET
struct FVector Min; // 0x0030(0x000C) (Edit, IsPlainOldData)
unsigned char bLockAxes : 1; // 0x003C(0x0001)
TEnumAsByte<EDistributionVectorLockFlags> LockedAxes; // 0x003D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDistributionVectorMirrorFlags> MirrorFlags[0x3]; // 0x003E(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseExtremes : 1; // 0x0041(0x0001) (Edit)
unsigned char UnknownData01[0x6]; // 0x0042(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorUniform");
return pStaticClass;
}
};
// Class Engine.DistributionVectorUniformCurve
// 0x0018 (0x0040 - 0x0028)
class UDistributionVectorUniformCurve : public UDistributionVector
{
public:
unsigned char UnknownData00[0x10]; // 0x0028(0x0010) MISSED OFFSET
unsigned char bLockAxes1 : 1; // 0x0038(0x0001)
unsigned char bLockAxes2 : 1; // 0x0038(0x0001)
TEnumAsByte<EDistributionVectorLockFlags> LockedAxes[0x2]; // 0x0039(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDistributionVectorMirrorFlags> MirrorFlags[0x3]; // 0x003B(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseExtremes : 1; // 0x003E(0x0001) (Edit)
unsigned char UnknownData01[0x1]; // 0x003F(0x0001) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DistributionVectorUniformCurve");
return pStaticClass;
}
};
// Class Engine.DocumentationActor
// 0x0008 (0x02C0 - 0x02B8)
class ADocumentationActor : public AActor
{
public:
unsigned char UnknownData00[0x8]; // 0x02B8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DocumentationActor");
return pStaticClass;
}
};
// Class Engine.DPICustomScalingRule
// 0x0004 (0x0020 - 0x001C)
class UDPICustomScalingRule : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DPICustomScalingRule");
return pStaticClass;
}
};
// Class Engine.DrawFrustumComponent
// 0x0020 (0x0610 - 0x05F0)
class UDrawFrustumComponent : public UPrimitiveComponent
{
public:
struct FColor FrustumColor; // 0x05F0(0x0004) (Edit, BlueprintVisible, IsPlainOldData)
float FrustumAngle; // 0x05F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FrustumAspectRatio; // 0x05F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FrustumStartDist; // 0x05FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float FrustumEndDist; // 0x0600(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UTexture* Texture; // 0x0604(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0608(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DrawFrustumComponent");
return pStaticClass;
}
};
// Class Engine.DrawSphereComponent
// 0x0000 (0x0610 - 0x0610)
class UDrawSphereComponent : public USphereComponent
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.DrawSphereComponent");
return pStaticClass;
}
};
// Class Engine.MaterialUniformExpressionParameters
// 0x004C (0x0068 - 0x001C)
class UMaterialUniformExpressionParameters : public UObject
{
public:
unsigned char UnknownData00[0x4C]; // 0x001C(0x004C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialUniformExpressionParameters");
return pStaticClass;
}
};
// Class Engine.EdGraph
// 0x0084 (0x00A0 - 0x001C)
class UEdGraph : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<class UEdGraphNode*> Nodes; // 0x0020(0x000C) (ZeroConstructor)
unsigned char bEditable : 1; // 0x002C(0x0001)
unsigned char bAllowDeletion : 1; // 0x002C(0x0001)
unsigned char bAllowRenaming : 1; // 0x002C(0x0001)
unsigned char UnknownData01[0x73]; // 0x002D(0x0073) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EdGraph");
return pStaticClass;
}
};
// Class Engine.EdGraphNode
// 0x005C (0x0078 - 0x001C)
class UEdGraphNode : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<class UEdGraphPin_Deprecated*> DeprecatedPins; // 0x0028(0x000C) (ZeroConstructor)
int NodePosX; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
int NodePosY; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
int NodeWidth; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
int NodeHeight; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<ENodeAdvancedPins> AdvancedPinDisplay; // 0x0044(0x0001) (ZeroConstructor, IsPlainOldData)
ENodeEnabledState EnabledState; // 0x0045(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1]; // 0x0046(0x0001) MISSED OFFSET
unsigned char bUserSetEnabledState : 1; // 0x0047(0x0001)
unsigned char UnknownData02 : 1; // 0x0047(0x0001)
unsigned char bIsNodeEnabled : 1; // 0x0047(0x0001) (Deprecated)
unsigned char UnknownData03 : 1; // 0x0047(0x0001)
unsigned char bHasCompilerMessage : 1; // 0x0047(0x0001)
unsigned char bCommentBubblePinned : 1; // 0x0047(0x0001)
unsigned char bCommentBubbleVisible : 1; // 0x0047(0x0001)
unsigned char bCommentBubbleMakeVisible : 1; // 0x0047(0x0001) (Transient)
struct FString NodeComment; // 0x0048(0x000C) (ZeroConstructor)
int ErrorType; // 0x0054(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString ErrorMsg; // 0x0058(0x000C) (ZeroConstructor)
struct FGuid NodeGuid; // 0x0064(0x0010) (IsPlainOldData)
unsigned char UnknownData04[0x4]; // 0x0074(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EdGraphNode");
return pStaticClass;
}
};
// Class Engine.EdGraphNode_Documentation
// 0x0018 (0x0090 - 0x0078)
class UEdGraphNode_Documentation : public UEdGraphNode
{
public:
unsigned char UnknownData00[0x8]; // 0x0078(0x0008) MISSED OFFSET
struct FString Excerpt; // 0x0080(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x008C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EdGraphNode_Documentation");
return pStaticClass;
}
};
// Class Engine.EdGraphPin_Deprecated
// 0x00CC (0x00E8 - 0x001C)
class UEdGraphPin_Deprecated : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FString PinToolTip; // 0x0028(0x000C) (ZeroConstructor)
TEnumAsByte<EEdGraphPinDirection> Direction; // 0x0034(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0035(0x0003) MISSED OFFSET
struct FEdGraphPinType PinType; // 0x0038(0x0068)
struct FString DefaultValue; // 0x00A0(0x000C) (ZeroConstructor)
struct FString AutogeneratedDefaultValue; // 0x00AC(0x000C) (ZeroConstructor)
class UObject* DefaultObject; // 0x00B8(0x0004) (ZeroConstructor, IsPlainOldData)
struct FText DefaultTextValue; // 0x00BC(0x000C)
TArray<class UEdGraphPin_Deprecated*> LinkedTo; // 0x00C8(0x000C) (ZeroConstructor)
TArray<class UEdGraphPin_Deprecated*> SubPins; // 0x00D4(0x000C) (ZeroConstructor)
class UEdGraphPin_Deprecated* ParentPin; // 0x00E0(0x0004) (ZeroConstructor, IsPlainOldData)
class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x00E4(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EdGraphPin_Deprecated");
return pStaticClass;
}
};
// Class Engine.EdGraphSchema
// 0x0004 (0x0020 - 0x001C)
class UEdGraphSchema : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EdGraphSchema");
return pStaticClass;
}
};
// Class Engine.Emitter
// 0x0038 (0x02F0 - 0x02B8)
class AEmitter : public AActor
{
public:
class UParticleSystemComponent* ParticleSystemComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bDestroyOnSystemFinish : 1; // 0x02BC(0x0001)
unsigned char bPostUpdateTickGroup : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bCurrentlyActive : 1; // 0x02BC(0x0001) (Net)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnParticleSpawn; // 0x02C0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleBurst; // 0x02CC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleDeath; // 0x02D8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnParticleCollide; // 0x02E4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Emitter");
return pStaticClass;
}
void ToggleActive();
void SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param);
void SetTemplate(class UParticleSystem* NewTemplate);
void SetMaterialParameter(const struct FName& ParameterName, class UMaterialInterface* Param);
void SetFloatParameter(const struct FName& ParameterName, float Param);
void SetColorParameter(const struct FName& ParameterName, const struct FLinearColor& Param);
void SetActorParameter(const struct FName& ParameterName, class AActor* Param);
void OnRep_bCurrentlyActive();
void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
bool IsActive();
void Deactivate();
void Activate();
};
// Class Engine.EmitterCameraLensEffectBase
// 0x0060 (0x0350 - 0x02F0)
class AEmitterCameraLensEffectBase : public AEmitter
{
public:
class UParticleSystem* PS_CameraEffect; // 0x02F0(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
class UParticleSystem* PS_CameraEffectNonExtremeContent; // 0x02F4(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
class APlayerCameraManager* BaseCamera; // 0x02F8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02FC(0x0004) MISSED OFFSET
struct FTransform RelativeTransform; // 0x0300(0x0030) (Edit, DisableEditOnInstance, IsPlainOldData)
float BaseFOV; // 0x0330(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char bAllowMultipleInstances : 1; // 0x0334(0x0001) (Edit)
unsigned char bResetWhenRetriggered : 1; // 0x0334(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0335(0x0003) MISSED OFFSET
TArray<class UClass*> EmittersToTreatAsSame; // 0x0338(0x000C) (Edit, ZeroConstructor, DisableEditOnInstance)
float DistFromCamera; // 0x0344(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData02[0x8]; // 0x0348(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EmitterCameraLensEffectBase");
return pStaticClass;
}
};
// Class Engine.EndUserSettings
// 0x000C (0x0028 - 0x001C)
class UEndUserSettings : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
bool bSendAnonymousUsageDataToEpic; // 0x0020(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bSendMeanTimeBetweenFailureDataToEpic; // 0x0021(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bAllowUserIdInUsageData; // 0x0022(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x5]; // 0x0023(0x0005) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EndUserSettings");
return pStaticClass;
}
};
// Class Engine.EngineBaseTypes
// 0x0004 (0x0020 - 0x001C)
class UEngineBaseTypes : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EngineBaseTypes");
return pStaticClass;
}
};
// Class Engine.EngineHandlerComponentFactory
// 0x0000 (0x0020 - 0x0020)
class UEngineHandlerComponentFactory : public UHandlerComponentFactory
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EngineHandlerComponentFactory");
return pStaticClass;
}
};
// Class Engine.LocalMessage
// 0x0004 (0x0020 - 0x001C)
class ULocalMessage : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LocalMessage");
return pStaticClass;
}
};
// Class Engine.EngineMessage
// 0x0060 (0x0080 - 0x0020)
class UEngineMessage : public ULocalMessage
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
struct FString MaxedOutMessage; // 0x0028(0x000C) (ZeroConstructor)
struct FString EnteredMessage; // 0x0034(0x000C) (ZeroConstructor)
struct FString LeftMessage; // 0x0040(0x000C) (ZeroConstructor)
struct FString GlobalNameChange; // 0x004C(0x000C) (ZeroConstructor)
struct FString SpecEnteredMessage; // 0x0058(0x000C) (ZeroConstructor)
struct FString NewPlayerMessage; // 0x0064(0x000C) (ZeroConstructor)
struct FString NewSpecMessage; // 0x0070(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EngineMessage");
return pStaticClass;
}
};
// Class Engine.EngineTypes
// 0x0004 (0x0020 - 0x001C)
class UEngineTypes : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.EngineTypes");
return pStaticClass;
}
};
// Class Engine.ExponentialHeightFog
// 0x0008 (0x02C0 - 0x02B8)
class AExponentialHeightFog : public AInfo
{
public:
class UExponentialHeightFogComponent* Component; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bEnabled : 1; // 0x02BC(0x0001) (Net)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ExponentialHeightFog");
return pStaticClass;
}
void OnRep_bEnabled();
};
// Class Engine.ExponentialHeightFogComponent
// 0x00D0 (0x0390 - 0x02C0)
class UExponentialHeightFogComponent : public USceneComponent
{
public:
float FogDensity; // 0x02C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<struct FCustomHeightFog> CustomHightFogDensity; // 0x02C4(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
bool bUseCustomFog; // 0x02D0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D1(0x0003) MISSED OFFSET
float CustomFogLow_Height; // 0x02D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CustomFogLow_DensityCoefficient; // 0x02D8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLinearColor CustomFogLow_Color; // 0x02DC(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float CustomFogHigh_Height; // 0x02EC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CustomFogHigh_DensityCoefficient; // 0x02F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLinearColor CustomFogHigh_Color; // 0x02F4(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FLinearColor FogInscatteringColor; // 0x0304(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
class UTextureCube* InscatteringColorCubemap; // 0x0314(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float InscatteringColorCubemapAngle; // 0x0318(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLinearColor InscatteringTextureTint; // 0x031C(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float FullyDirectionalInscatteringColorDistance; // 0x032C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float NonDirectionalInscatteringColorDistance; // 0x0330(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DirectionalInscatteringExponent; // 0x0334(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DirectionalInscatteringStartDistance; // 0x0338(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLinearColor DirectionalInscatteringColor; // 0x033C(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float FogHeightFalloff; // 0x034C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FogMaxOpacity; // 0x0350(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float StartDistance; // 0x0354(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float FogCutoffDistance; // 0x0358(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bEnableVolumetricFog; // 0x035C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x035D(0x0003) MISSED OFFSET
float VolumetricFogScatteringDistribution; // 0x0360(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FColor VolumetricFogAlbedo; // 0x0364(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FLinearColor VolumetricFogEmissive; // 0x0368(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float VolumetricFogExtinctionScale; // 0x0378(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float VolumetricFogDistance; // 0x037C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float VolumetricFogStaticLightingScatteringIntensity; // 0x0380(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bOverrideLightColorsWithFogInscatteringColors; // 0x0384(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0xB]; // 0x0385(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ExponentialHeightFogComponent");
return pStaticClass;
}
void SetVolumetricFogScatteringDistribution(float NewValue);
void SetVolumetricFogExtinctionScale(float NewValue);
void SetVolumetricFogEmissive(const struct FLinearColor& NewValue);
void SetVolumetricFogDistance(float NewValue);
void SetVolumetricFogAlbedo(const struct FColor& NewValue);
void SetVolumetricFog(bool bNewValue);
void SetStartDistance(float Value);
void SetNonDirectionalInscatteringColorDistance(float Value);
void SetInscatteringTextureTint(const struct FLinearColor& Value);
void SetInscatteringColorCubemapAngle(float Value);
void SetInscatteringColorCubemap(class UTextureCube* Value);
void SetFullyDirectionalInscatteringColorDistance(float Value);
void SetFogMaxOpacity(float Value);
void SetFogInscatteringColor(const struct FLinearColor& Value);
void SetFogHeightFalloff(float Value);
void SetFogDensity(float Value);
void SetFogCutoffDistance(float Value);
void SetDirectionalInscatteringStartDistance(float Value);
void SetDirectionalInscatteringExponent(float Value);
void SetDirectionalInscatteringColor(const struct FLinearColor& Value);
void SetCustomFogInscatteringColor(const struct FLinearColor& Value, int Index);
void SetCustomFogDensityCoefficient(float Value, int Index);
};
// Class Engine.Exporter
// 0x002C (0x0048 - 0x001C)
class UExporter : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UObject* ExportRootScope; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<struct FString> FormatExtension; // 0x0024(0x000C) (ZeroConstructor)
TArray<struct FString> FormatDescription; // 0x0030(0x000C) (ZeroConstructor)
int PreferredFormatIndex; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
int TextIndent; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bText : 1; // 0x0044(0x0001)
unsigned char bSelectedOnly : 1; // 0x0044(0x0001)
unsigned char bForceFileOperations : 1; // 0x0044(0x0001)
unsigned char UnknownData01[0x3]; // 0x0045(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Exporter");
return pStaticClass;
}
};
// Class Engine.FloatingPawnMovement
// 0x0010 (0x0138 - 0x0128)
class UFloatingPawnMovement : public UPawnMovementComponent
{
public:
float Acceleration; // 0x0128(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Deceleration; // 0x012C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float TurningBoost; // 0x0130(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bPositionCorrected : 1; // 0x0134(0x0001) (Transient)
unsigned char UnknownData00[0x3]; // 0x0135(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.FloatingPawnMovement");
return pStaticClass;
}
};
// Class Engine.Font
// 0x0144 (0x0160 - 0x001C)
class UFont : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
EFontCacheType FontCacheType; // 0x0020(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET
TArray<struct FFontCharacter> Characters; // 0x0024(0x000C) (Edit, ZeroConstructor)
TArray<class UTexture2D*> Textures; // 0x0030(0x000C) (ZeroConstructor)
int IsRemapped; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData)
float EmScale; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Ascent; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Descent; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Leading; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int Kerning; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FFontImportOptionsData ImportOptions; // 0x0054(0x0090) (Edit)
int NumCharacters; // 0x00E4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<int> MaxCharHeight; // 0x00E8(0x000C) (ZeroConstructor, Transient)
float ScalingFactor; // 0x00F4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int LegacyFontSize; // 0x00F8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x00FC(0x0004) MISSED OFFSET
struct FName LegacyFontName; // 0x0100(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FCompositeFont CompositeFont; // 0x0108(0x0018)
unsigned char UnknownData03[0x40]; // 0x0120(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Font");
return pStaticClass;
}
};
// Class Engine.FontFace
// 0x001C (0x0038 - 0x001C)
class UFontFace : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FString SourceFilename; // 0x0020(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
EFontHinting Hinting; // 0x002C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EFontLoadingPolicy LoadingPolicy; // 0x002D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
EFontLayoutMethod LayoutMethod; // 0x002E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x9]; // 0x002F(0x0009) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.FontFace");
return pStaticClass;
}
};
// Class Engine.FontImportOptions
// 0x0094 (0x00B0 - 0x001C)
class UFontImportOptions : public UObject
{
public:
unsigned char UnknownData00[0x94]; // 0x001C(0x0094) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.FontImportOptions");
return pStaticClass;
}
};
// Class Engine.ForceFeedbackAttenuation
// 0x007C (0x0098 - 0x001C)
class UForceFeedbackAttenuation : public UObject
{
public:
unsigned char UnknownData00[0x7C]; // 0x001C(0x007C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ForceFeedbackAttenuation");
return pStaticClass;
}
};
// Class Engine.ForceFeedbackComponent
// 0x00A0 (0x0360 - 0x02C0)
class UForceFeedbackComponent : public USceneComponent
{
public:
class UForceFeedbackEffect* ForceFeedbackEffect; // 0x02C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bAutoDestroy : 1; // 0x02C4(0x0001)
unsigned char bStopWhenOwnerDestroyed : 1; // 0x02C4(0x0001)
unsigned char bLooping : 1; // 0x02C4(0x0001) (Edit, BlueprintVisible)
unsigned char bIgnoreTimeDilation : 1; // 0x02C4(0x0001) (Edit, BlueprintVisible)
unsigned char bOverrideAttenuation : 1; // 0x02C4(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x02C5(0x0003) MISSED OFFSET
float IntensityMultiplier; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UForceFeedbackAttenuation* AttenuationSettings; // 0x02CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FForceFeedbackAttenuationSettings AttenuationOverrides; // 0x02D0(0x007C) (Edit, BlueprintVisible)
struct FScriptMulticastDelegate OnForceFeedbackFinished; // 0x034C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData01[0x8]; // 0x0358(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ForceFeedbackComponent");
return pStaticClass;
}
void Stop();
void SetIntensityMultiplier(float NewIntensityMultiplier);
void SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect);
void Play(float StartTime);
bool BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings);
void AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings);
};
// Class Engine.ForceFeedbackEffect
// 0x0014 (0x0030 - 0x001C)
class UForceFeedbackEffect : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
float Duration; // 0x0028(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ForceFeedbackEffect");
return pStaticClass;
}
};
// Class Engine.GameNetworkManager
// 0x0088 (0x0340 - 0x02B8)
class AGameNetworkManager : public AInfo
{
public:
int AdjustedNetSpeed; // 0x02B8(0x0004) (ZeroConstructor, IsPlainOldData)
float LastNetSpeedUpdateTime; // 0x02BC(0x0004) (ZeroConstructor, IsPlainOldData)
int TotalNetBandwidth; // 0x02C0(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int MinDynamicBandwidth; // 0x02C4(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int MaxDynamicBandwidth; // 0x02C8(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char bIsStandbyCheckingEnabled : 1; // 0x02CC(0x0001) (Config)
unsigned char bHasStandbyCheatTriggered : 1; // 0x02CC(0x0001)
unsigned char UnknownData00[0x3]; // 0x02CD(0x0003) MISSED OFFSET
float StandbyRxCheatTime; // 0x02D0(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float StandbyTxCheatTime; // 0x02D4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int BadPingThreshold; // 0x02D8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float PercentMissingForRxStandby; // 0x02DC(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float PercentMissingForTxStandby; // 0x02E0(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float PercentForBadPing; // 0x02E4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float JoinInProgressStandbyWaitTime; // 0x02E8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float MoveRepSize; // 0x02EC(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MAXPOSITIONERRORSQUARED; // 0x02F0(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MAXNEARZEROVELOCITYSQUARED; // 0x02F4(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float CLIENTADJUSTUPDATECOST; // 0x02F8(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MAXCLIENTUPDATEINTERVAL; // 0x02FC(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MaxMoveDeltaTime; // 0x0300(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float ClientNetSendMoveDeltaTime; // 0x0304(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float ClientNetSendMoveDeltaTimeThrottled; // 0x0308(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float ClientNetSendMoveDeltaTimeStationary; // 0x030C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int ClientNetSendMoveThrottleAtNetSpeed; // 0x0310(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
int ClientNetSendMoveThrottleOverPlayerCount; // 0x0314(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool ClientAuthorativePosition; // 0x0318(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0319(0x0003) MISSED OFFSET
float ClientErrorUpdateRateLimit; // 0x031C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool bMovementTimeDiscrepancyDetection; // 0x0320(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool bMovementTimeDiscrepancyResolution; // 0x0321(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x0322(0x0002) MISSED OFFSET
float MovementTimeDiscrepancyMaxTimeMargin; // 0x0324(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MovementTimeDiscrepancyMinTimeMargin; // 0x0328(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MovementTimeDiscrepancyResolutionRate; // 0x032C(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
float MovementTimeDiscrepancyDriftAllowance; // 0x0330(0x0004) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool bMovementTimeDiscrepancyForceCorrectionsDuringResolution; // 0x0334(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
bool bUseDistanceBasedRelevancy; // 0x0335(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData03[0xA]; // 0x0336(0x000A) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameNetworkManager");
return pStaticClass;
}
};
// Class Engine.GameUserSettings
// 0x00C4 (0x00E0 - 0x001C)
class UGameUserSettings : public UObject
{
public:
unsigned char UnknownData00[0x44]; // 0x001C(0x0044) MISSED OFFSET
uint32_t ResolutionSizeX; // 0x0060(0x0004) (ZeroConstructor, Config, IsPlainOldData)
uint32_t ResolutionSizeY; // 0x0064(0x0004) (ZeroConstructor, Config, IsPlainOldData)
uint32_t LastUserConfirmedResolutionSizeX; // 0x0068(0x0004) (ZeroConstructor, Config, IsPlainOldData)
uint32_t LastUserConfirmedResolutionSizeY; // 0x006C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int WindowPosX; // 0x0070(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int WindowPosY; // 0x0074(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int FullscreenMode; // 0x0078(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int LastConfirmedFullscreenMode; // 0x007C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int PreferredFullscreenMode; // 0x0080(0x0004) (ZeroConstructor, Config, IsPlainOldData)
uint32_t version; // 0x0084(0x0004) (ZeroConstructor, Config, IsPlainOldData)
int AudioQualityLevel; // 0x0088(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float FrameRateLimit; // 0x008C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0090(0x0004) MISSED OFFSET
int DesiredScreenWidth; // 0x0094(0x0004) (ZeroConstructor, Config, IsPlainOldData)
bool bUseDesiredScreenHeight; // 0x0098(0x0001) (ZeroConstructor, Config, GlobalConfig, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0099(0x0003) MISSED OFFSET
int DesiredScreenHeight; // 0x009C(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float LastRecommendedScreenWidth; // 0x00A0(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float LastRecommendedScreenHeight; // 0x00A4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float LastCPUBenchmarkResult; // 0x00A8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
float LastGPUBenchmarkResult; // 0x00AC(0x0004) (ZeroConstructor, Config, IsPlainOldData)
TArray<float> LastCPUBenchmarkSteps; // 0x00B0(0x000C) (ZeroConstructor, Config)
TArray<float> LastGPUBenchmarkSteps; // 0x00BC(0x000C) (ZeroConstructor, Config)
float LastGPUBenchmarkMultiplier; // 0x00C8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
bool bUseHDRDisplayOutput; // 0x00CC(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x00CD(0x0003) MISSED OFFSET
int HDRDisplayOutputNits; // 0x00D0(0x0004) (ZeroConstructor, Config, IsPlainOldData)
struct FScriptMulticastDelegate OnGameUserSettingsUINeedsUpdate; // 0x00D4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GameUserSettings");
return pStaticClass;
}
void ValidateSettings();
bool SupportsHDRDisplayOutput();
void SetVSyncEnabled(bool bEnable);
void SetVisualEffectQuality(int Value);
void SetViewDistanceQuality(int Value);
void SetToDefaults();
void SetTextureQuality(int Value);
void SetShadowQuality(int Value);
void SetScreenResolution(const struct FIntPoint& Resolution);
void SetResolutionScaleValueEx(float NewScaleValue);
void SetResolutionScaleValue(int NewScaleValue);
void SetResolutionScaleNormalized(float NewScaleNormalized);
void SetPostProcessingQuality(int Value);
void SetOverallScalabilityLevel(int Value);
void SetFullscreenMode(TEnumAsByte<EWindowMode> InFullscreenMode);
void SetFrameRateLimit(float NewLimit);
void SetFoliageQuality(int Value);
void SetBenchmarkFallbackValues();
void SetAudioQualityLevel(int QualityLevel);
void SetAntiAliasingQuality(int Value);
void SaveSettings();
void RunHardwareBenchmark(int WorkScale, float CPUMultiplier, float GPUMultiplier);
void RevertVideoMode();
void ResetToCurrentSettings();
void LoadSettings(bool bForceReload);
bool IsVSyncEnabled();
bool IsVSyncDirty();
bool IsScreenResolutionDirty();
bool IsHDREnabled();
bool IsFullscreenModeDirty();
bool IsDirty();
int GetVisualEffectQuality();
int GetViewDistanceQuality();
int GetTextureQuality();
int GetShadowQuality();
struct FIntPoint GetScreenResolution();
void GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue);
void GetResolutionScaleInformation(float* CurrentScaleNormalized, int* CurrentScaleValue, int* MinScaleValue, int* MaxScaleValue);
float GetRecommendedResolutionScale();
TEnumAsByte<EWindowMode> GetPreferredFullscreenMode();
int GetPostProcessingQuality();
int GetOverallScalabilityLevel();
struct FIntPoint GetLastConfirmedScreenResolution();
TEnumAsByte<EWindowMode> GetLastConfirmedFullscreenMode();
static class UGameUserSettings* GetGameUserSettings();
TEnumAsByte<EWindowMode> GetFullscreenMode();
float GetFrameRateLimit();
int GetFoliageQuality();
struct FIntPoint GetDesktopResolution();
static struct FIntPoint GetDefaultWindowPosition();
static TEnumAsByte<EWindowMode> GetDefaultWindowMode();
float GetDefaultResolutionScale();
static struct FIntPoint GetDefaultResolution();
int GetCurrentHDRDisplayNits();
int GetAudioQualityLevel();
int GetAntiAliasingQuality();
void EnableHDRDisplayOutput(bool bEnable, int DisplayNits);
void ConfirmVideoMode();
void ApplySettings(bool bCheckForCommandLineOverrides);
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
void ApplyNonResolutionSettings();
void ApplyHardwareBenchmarkResults();
};
// Class Engine.SpotLight
// 0x0008 (0x02C8 - 0x02C0)
class ASpotLight : public ALight
{
public:
class USpotLightComponent* SpotLightComponent; // 0x02C0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpotLight");
return pStaticClass;
}
void SetOuterConeAngle(float NewOuterConeAngle);
void SetInnerConeAngle(float NewInnerConeAngle);
};
// Class Engine.GeneratedMeshAreaLight
// 0x0000 (0x02C8 - 0x02C8)
class AGeneratedMeshAreaLight : public ASpotLight
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.GeneratedMeshAreaLight");
return pStaticClass;
}
};
// Class Engine.HapticFeedbackEffect_Base
// 0x0004 (0x0020 - 0x001C)
class UHapticFeedbackEffect_Base : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HapticFeedbackEffect_Base");
return pStaticClass;
}
};
// Class Engine.HapticFeedbackEffect_Buffer
// 0x0030 (0x0050 - 0x0020)
class UHapticFeedbackEffect_Buffer : public UHapticFeedbackEffect_Base
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
int SampleRate; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x24]; // 0x002C(0x0024) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HapticFeedbackEffect_Buffer");
return pStaticClass;
}
};
// Class Engine.HapticFeedbackEffect_Curve
// 0x00B0 (0x00D0 - 0x0020)
class UHapticFeedbackEffect_Curve : public UHapticFeedbackEffect_Base
{
public:
unsigned char UnknownData00[0xB0]; // 0x0020(0x00B0) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HapticFeedbackEffect_Curve");
return pStaticClass;
}
};
// Class Engine.HapticFeedbackEffect_SoundWave
// 0x0028 (0x0048 - 0x0020)
class UHapticFeedbackEffect_SoundWave : public UHapticFeedbackEffect_Base
{
public:
unsigned char UnknownData00[0x28]; // 0x0020(0x0028) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.HapticFeedbackEffect_SoundWave");
return pStaticClass;
}
};
// Class Engine.SpatializationPluginSourceSettingsBase
// 0x0004 (0x0020 - 0x001C)
class USpatializationPluginSourceSettingsBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpatializationPluginSourceSettingsBase");
return pStaticClass;
}
};
// Class Engine.OcclusionPluginSourceSettingsBase
// 0x0004 (0x0020 - 0x001C)
class UOcclusionPluginSourceSettingsBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.OcclusionPluginSourceSettingsBase");
return pStaticClass;
}
};
// Class Engine.ReverbPluginSourceSettingsBase
// 0x0004 (0x0020 - 0x001C)
class UReverbPluginSourceSettingsBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReverbPluginSourceSettingsBase");
return pStaticClass;
}
};
// Class Engine.ImportanceSamplingLibrary
// 0x0000 (0x0020 - 0x0020)
class UImportanceSamplingLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ImportanceSamplingLibrary");
return pStaticClass;
}
static float RandomSobolFloat(int Index, int Dimension, float Seed);
static struct FVector RandomSobolCell3D(int Index, int NumCells, const struct FVector& Cell, const struct FVector& Seed);
static struct FVector2D RandomSobolCell2D(int Index, int NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed);
static float NextSobolFloat(int Index, int Dimension, float PreviousValue);
static struct FVector NextSobolCell3D(int Index, int NumCells, const struct FVector& PreviousValue);
static struct FVector2D NextSobolCell2D(int Index, int NumCells, const struct FVector2D& PreviousValue);
static struct FImportanceTexture MakeImportanceTexture(class UTexture2D* Texture, TEnumAsByte<EImportanceWeight> WeightingFunc);
static void ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize);
static void BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, TEnumAsByte<EImportanceWeight>* WeightingFunc);
};
// Class Engine.ImportantToggleSettingInterface
// 0x0000 (0x0020 - 0x0020)
class UImportantToggleSettingInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ImportantToggleSettingInterface");
return pStaticClass;
}
};
// Class Engine.InGameAdManager
// 0x0020 (0x0048 - 0x0028)
class UInGameAdManager : public UPlatformInterfaceBase
{
public:
unsigned char bShouldPauseWhileAdOpen : 1; // 0x0028(0x0001)
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
TArray<struct FScriptDelegate> ClickedBannerDelegates; // 0x002C(0x000C) (ZeroConstructor)
TArray<struct FScriptDelegate> ClosedAdDelegates; // 0x0038(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x0044(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InGameAdManager");
return pStaticClass;
}
};
// Class Engine.InheritableComponentHandler
// 0x001C (0x0038 - 0x001C)
class UInheritableComponentHandler : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<class UActorComponent*> UnnecessaryComponents; // 0x0028(0x000C) (ExportObject, ZeroConstructor, Transient)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InheritableComponentHandler");
return pStaticClass;
}
};
// Class Engine.InputDelegateBinding
// 0x0000 (0x0020 - 0x0020)
class UInputDelegateBinding : public UDynamicBlueprintBinding
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputActionDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UInputActionDelegateBinding : public UInputDelegateBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputActionDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputAxisDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UInputAxisDelegateBinding : public UInputDelegateBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputAxisDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputAxisKeyDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UInputAxisKeyDelegateBinding : public UInputDelegateBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputAxisKeyDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputComponent
// 0x0058 (0x0118 - 0x00C0)
class UInputComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x58]; // 0x00C0(0x0058) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputComponent");
return pStaticClass;
}
bool WasControllerKeyJustReleased(const struct FKey& Key);
bool WasControllerKeyJustPressed(const struct FKey& Key);
bool IsControllerKeyDown(const struct FKey& Key);
void GetTouchState(int FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed);
struct FVector GetControllerVectorKeyState(const struct FKey& Key);
void GetControllerMouseDelta(float* DeltaX, float* DeltaY);
float GetControllerKeyTimeDown(const struct FKey& Key);
void GetControllerAnalogStickState(TEnumAsByte<EControllerAnalogStick> WhichStick, float* StickX, float* StickY);
float GetControllerAnalogKeyState(const struct FKey& Key);
};
// Class Engine.InputKeyDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UInputKeyDelegateBinding : public UInputDelegateBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputKeyDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputSettings
// 0x0074 (0x0090 - 0x001C)
class UInputSettings : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
unsigned char bAltEnterTogglesFullscreen : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bF11TogglesFullscreen : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bUseMouseForTouch : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bEnableMouseSmoothing : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bEnableFOVScaling : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char UnknownData01[0x3]; // 0x0029(0x0003) MISSED OFFSET
float FOVScale; // 0x002C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float DoubleClickTime; // 0x0030(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bCaptureMouseOnLaunch; // 0x0034(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
EMouseCaptureMode DefaultViewportMouseCaptureMode; // 0x0035(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bDefaultViewportMouseLock; // 0x0036(0x0001) (ZeroConstructor, Config, Deprecated, IsPlainOldData)
EMouseLockMode DefaultViewportMouseLockMode; // 0x0037(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TArray<struct FInputActionKeyMapping> ActionMappings; // 0x0038(0x000C) (Edit, ZeroConstructor, Config)
TArray<struct FInputAxisKeyMapping> AxisMappings; // 0x0044(0x000C) (Edit, ZeroConstructor, Config)
bool bAlwaysShowTouchInterface; // 0x0050(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bShowConsoleOnFourFingerTap; // 0x0051(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x6]; // 0x0052(0x0006) MISSED OFFSET
struct FSoftObjectPath DefaultTouchInterface; // 0x0058(0x0018) (Edit, Config)
struct FKey ConsoleKey; // 0x0070(0x0010) (Config, Deprecated)
TArray<struct FKey> ConsoleKeys; // 0x0080(0x000C) (Edit, ZeroConstructor, Config)
unsigned char UnknownData03[0x4]; // 0x008C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputSettings");
return pStaticClass;
}
void SaveKeyMappings();
void RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
static class UInputSettings* GetInputSettings();
void GetAxisNames(TArray<struct FName>* AxisNames);
void GetAxisMappingByName(const struct FName& InAxisName, TArray<struct FInputAxisKeyMapping>* OutMappings);
void GetActionNames(TArray<struct FName>* ActionNames);
void GetActionMappingByName(const struct FName& InActionName, TArray<struct FInputActionKeyMapping>* OutMappings);
void ForceRebuildKeymaps();
void AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
};
// Class Engine.InputTouchDelegateBinding
// 0x0008 (0x0028 - 0x0020)
class UInputTouchDelegateBinding : public UInputDelegateBinding
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputTouchDelegateBinding");
return pStaticClass;
}
};
// Class Engine.InputVectorAxisDelegateBinding
// 0x0000 (0x0028 - 0x0028)
class UInputVectorAxisDelegateBinding : public UInputAxisKeyDelegateBinding
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InputVectorAxisDelegateBinding");
return pStaticClass;
}
};
// Class Engine.Interface_AssetUserData
// 0x0000 (0x0020 - 0x0020)
class UInterface_AssetUserData : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Interface_AssetUserData");
return pStaticClass;
}
};
// Class Engine.Interface_CollisionDataProvider
// 0x0000 (0x0020 - 0x0020)
class UInterface_CollisionDataProvider : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Interface_CollisionDataProvider");
return pStaticClass;
}
};
// Class Engine.Interface_PostProcessVolume
// 0x0000 (0x0020 - 0x0020)
class UInterface_PostProcessVolume : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Interface_PostProcessVolume");
return pStaticClass;
}
};
// Class Engine.InterpCurveEdSetup
// 0x0014 (0x0030 - 0x001C)
class UInterpCurveEdSetup : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
int ActiveTab; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpCurveEdSetup");
return pStaticClass;
}
};
// Class Engine.InterpData
// 0x0034 (0x0050 - 0x001C)
class UInterpData : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float PathBuildTime; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UInterpGroup*> InterpGroups; // 0x0024(0x000C) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor)
class UInterpCurveEdSetup* CurveEdSetup; // 0x0030(0x0004) (ExportObject, ZeroConstructor, IsPlainOldData)
float EdSectionStart; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
float EdSectionEnd; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bShouldBakeAndPrune : 1; // 0x003C(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x003D(0x0003) MISSED OFFSET
class UInterpGroupDirector* CachedDirectorGroup; // 0x0040(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<struct FName> AllEventNames; // 0x0044(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpData");
return pStaticClass;
}
};
// Class Engine.InterpFilter
// 0x000C (0x0028 - 0x001C)
class UInterpFilter : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpFilter");
return pStaticClass;
}
};
// Class Engine.InterpFilter_Classes
// 0x0000 (0x0028 - 0x0028)
class UInterpFilter_Classes : public UInterpFilter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpFilter_Classes");
return pStaticClass;
}
};
// Class Engine.InterpFilter_Custom
// 0x0000 (0x0028 - 0x0028)
class UInterpFilter_Custom : public UInterpFilter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpFilter_Custom");
return pStaticClass;
}
};
// Class Engine.InterpGroup
// 0x0024 (0x0040 - 0x001C)
class UInterpGroup : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<class UInterpTrack*> InterpTracks; // 0x0020(0x000C) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
struct FName GroupName; // 0x0030(0x0008) (ZeroConstructor, IsPlainOldData)
struct FColor GroupColor; // 0x0038(0x0004) (Edit, IsPlainOldData)
unsigned char bCollapsed : 1; // 0x003C(0x0001)
unsigned char bVisible : 1; // 0x003C(0x0001) (Transient)
unsigned char bIsFolder : 1; // 0x003C(0x0001)
unsigned char bIsParented : 1; // 0x003C(0x0001)
unsigned char bIsSelected : 1; // 0x003C(0x0001) (Transient)
unsigned char UnknownData02[0x3]; // 0x003D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroup");
return pStaticClass;
}
};
// Class Engine.InterpGroupCamera
// 0x0008 (0x0048 - 0x0040)
class UInterpGroupCamera : public UInterpGroup
{
public:
class UCameraAnim* CameraAnimInst; // 0x0040(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float CompressTolerance; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroupCamera");
return pStaticClass;
}
};
// Class Engine.InterpGroupDirector
// 0x0000 (0x0040 - 0x0040)
class UInterpGroupDirector : public UInterpGroup
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroupDirector");
return pStaticClass;
}
};
// Class Engine.InterpGroupInst
// 0x0014 (0x0030 - 0x001C)
class UInterpGroupInst : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class AActor* GroupActor; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UInterpTrackInst*> TrackInst; // 0x0024(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroupInst");
return pStaticClass;
}
};
// Class Engine.InterpGroupInstCamera
// 0x0000 (0x0030 - 0x0030)
class UInterpGroupInstCamera : public UInterpGroupInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroupInstCamera");
return pStaticClass;
}
};
// Class Engine.InterpGroupInstDirector
// 0x0000 (0x0030 - 0x0030)
class UInterpGroupInstDirector : public UInterpGroupInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpGroupInstDirector");
return pStaticClass;
}
};
// Class Engine.InterpToMovementComponent
// 0x0078 (0x0170 - 0x00F8)
class UInterpToMovementComponent : public UMovementComponent
{
public:
unsigned char bPauseOnImpact : 1; // 0x00F8(0x0001) (Edit, BlueprintVisible)
EInterpToBehaviourType BehaviourType; // 0x00F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bForceSubStepping : 1; // 0x00FA(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x1]; // 0x00FB(0x0001) MISSED OFFSET
struct FScriptMulticastDelegate OnInterpToReverse; // 0x00FC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnInterpToStop; // 0x0108(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnWaitBeginDelegate; // 0x0114(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnWaitEndDelegate; // 0x0120(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnResetDelegate; // 0x012C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
float MaxSimulationTimeStep; // 0x0138(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int MaxSimulationIterations; // 0x013C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FInterpControlPoint> ControlPoints; // 0x0140(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char UnknownData01[0x24]; // 0x014C(0x0024) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpToMovementComponent");
return pStaticClass;
}
void StopSimulating(const struct FHitResult& HitResult);
void RestartMovement(float InitialDirection);
void OnInterpToWaitEndDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time);
void OnInterpToWaitBeginDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time);
void OnInterpToStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time);
void OnInterpToReverseDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time);
void OnInterpToResetDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time);
void FinaliseControlPoints();
};
// Class Engine.InterpTrack
// 0x002C (0x0048 - 0x001C)
class UInterpTrack : public UObject
{
public:
unsigned char UnknownData00[0x8]; // 0x001C(0x0008) MISSED OFFSET
TArray<class UInterpTrack*> SubTracks; // 0x0024(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
class UClass* TrackInstClass; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETrackActiveCondition> ActiveCondition; // 0x0034(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0035(0x0003) MISSED OFFSET
struct FString TrackTitle; // 0x0038(0x000C) (ZeroConstructor)
unsigned char bOnePerGroup : 1; // 0x0044(0x0001)
unsigned char bDirGroupOnly : 1; // 0x0044(0x0001)
unsigned char bDisableTrack : 1; // 0x0044(0x0001)
unsigned char bIsSelected : 1; // 0x0044(0x0001) (Transient)
unsigned char bIsAnimControlTrack : 1; // 0x0044(0x0001)
unsigned char bSubTrackOnly : 1; // 0x0044(0x0001)
unsigned char bVisible : 1; // 0x0044(0x0001) (Transient)
unsigned char bIsRecording : 1; // 0x0044(0x0001) (Transient)
unsigned char UnknownData02[0x3]; // 0x0045(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrack");
return pStaticClass;
}
};
// Class Engine.InterpTrackFloatBase
// 0x0018 (0x0060 - 0x0048)
class UInterpTrackFloatBase : public UInterpTrack
{
public:
struct FInterpCurveFloat FloatTrack; // 0x0048(0x0014)
float CurveTension; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFloatBase");
return pStaticClass;
}
};
// Class Engine.InterpTrackAnimControl
// 0x0018 (0x0078 - 0x0060)
class UInterpTrackAnimControl : public UInterpTrackFloatBase
{
public:
struct FName SlotName; // 0x0060(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FAnimControlTrackKey> AnimSeqs; // 0x0068(0x000C) (ZeroConstructor)
unsigned char bSkipAnimNotifiers : 1; // 0x0074(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackAnimControl");
return pStaticClass;
}
};
// Class Engine.InterpTrackVectorBase
// 0x0018 (0x0060 - 0x0048)
class UInterpTrackVectorBase : public UInterpTrack
{
public:
struct FInterpCurveVector VectorTrack; // 0x0048(0x0014)
float CurveTension; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackVectorBase");
return pStaticClass;
}
};
// Class Engine.InterpTrackAudioMaster
// 0x0000 (0x0060 - 0x0060)
class UInterpTrackAudioMaster : public UInterpTrackVectorBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackAudioMaster");
return pStaticClass;
}
};
// Class Engine.InterpTrackBoolProp
// 0x0018 (0x0060 - 0x0048)
class UInterpTrackBoolProp : public UInterpTrack
{
public:
TArray<struct FBoolTrackKey> BoolTrack; // 0x0048(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0054(0x0004) MISSED OFFSET
struct FName PropertyName; // 0x0058(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackBoolProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackColorProp
// 0x0008 (0x0068 - 0x0060)
class UInterpTrackColorProp : public UInterpTrackVectorBase
{
public:
struct FName PropertyName; // 0x0060(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackColorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackColorScale
// 0x0000 (0x0060 - 0x0060)
class UInterpTrackColorScale : public UInterpTrackVectorBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackColorScale");
return pStaticClass;
}
};
// Class Engine.InterpTrackDirector
// 0x0010 (0x0058 - 0x0048)
class UInterpTrackDirector : public UInterpTrack
{
public:
TArray<struct FDirectorTrackCut> CutTrack; // 0x0048(0x000C) (ZeroConstructor)
unsigned char bSimulateCameraCutsOnClients : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackDirector");
return pStaticClass;
}
};
// Class Engine.InterpTrackEvent
// 0x0010 (0x0058 - 0x0048)
class UInterpTrackEvent : public UInterpTrack
{
public:
TArray<struct FEventTrackKey> EventTrack; // 0x0048(0x000C) (ZeroConstructor)
unsigned char bFireEventsWhenForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenBackwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenJumpingForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bUseCustomEventName : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackEvent");
return pStaticClass;
}
};
// Class Engine.InterpTrackFade
// 0x0018 (0x0078 - 0x0060)
class UInterpTrackFade : public UInterpTrackFloatBase
{
public:
unsigned char bPersistFade : 1; // 0x0060(0x0001) (Edit)
unsigned char bFadeAudio : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
struct FLinearColor FadeColor; // 0x0064(0x0010) (Edit, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0074(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFade");
return pStaticClass;
}
};
// Class Engine.InterpTrackFloatAnimBPParam
// 0x0018 (0x0078 - 0x0060)
class UInterpTrackFloatAnimBPParam : public UInterpTrackFloatBase
{
public:
class UAnimBlueprintGeneratedClass* AnimBlueprintClass; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* AnimClass; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FName ParamName; // 0x0068(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0070(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFloatAnimBPParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackFloatMaterialParam
// 0x0018 (0x0078 - 0x0060)
class UInterpTrackFloatMaterialParam : public UInterpTrackFloatBase
{
public:
TArray<class UMaterialInterface*> TargetMaterials; // 0x0060(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x006C(0x0004) MISSED OFFSET
struct FName ParamName; // 0x0070(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFloatMaterialParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackFloatParticleParam
// 0x0008 (0x0068 - 0x0060)
class UInterpTrackFloatParticleParam : public UInterpTrackFloatBase
{
public:
struct FName ParamName; // 0x0060(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFloatParticleParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackFloatProp
// 0x0008 (0x0068 - 0x0060)
class UInterpTrackFloatProp : public UInterpTrackFloatBase
{
public:
struct FName PropertyName; // 0x0060(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackFloatProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInst
// 0x0004 (0x0020 - 0x001C)
class UInterpTrackInst : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInst");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstAnimControl
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstAnimControl : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstAnimControl");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstAudioMaster
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstAudioMaster : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstAudioMaster");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstProperty
// 0x0008 (0x0028 - 0x0020)
class UInterpTrackInstProperty : public UInterpTrackInst
{
public:
class UObject* PropertyOuterObjectInst; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstProperty");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstBoolProp
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstBoolProp : public UInterpTrackInstProperty
{
public:
class UBoolProperty* BoolProperty; // 0x0028(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
bool ResetBool; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x002D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstBoolProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstColorProp
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstColorProp : public UInterpTrackInstProperty
{
public:
struct FColor ResetColor; // 0x0028(0x0004) (IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstColorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstColorScale
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstColorScale : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstColorScale");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstDirector
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstDirector : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstDirector");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstEvent
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstEvent : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstEvent");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstFade
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstFade : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstFade");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstFloatAnimBPParam
// 0x0008 (0x0028 - 0x0020)
class UInterpTrackInstFloatAnimBPParam : public UInterpTrackInst
{
public:
float ResetFloat; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstFloatAnimBPParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstFloatMaterialParam
// 0x0028 (0x0048 - 0x0020)
class UInterpTrackInstFloatMaterialParam : public UInterpTrackInst
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
TArray<float> ResetFloats; // 0x0028(0x000C) (ZeroConstructor)
TArray<struct FPrimitiveMaterialRef> PrimitiveMaterialRefs; // 0x0034(0x000C) (ZeroConstructor)
class UInterpTrackFloatMaterialParam* InstancedTrack; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0044(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstFloatMaterialParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstFloatParticleParam
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstFloatParticleParam : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstFloatParticleParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstFloatProp
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstFloatProp : public UInterpTrackInstProperty
{
public:
float ResetFloat; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstFloatProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstLinearColorProp
// 0x0010 (0x0038 - 0x0028)
class UInterpTrackInstLinearColorProp : public UInterpTrackInstProperty
{
public:
struct FLinearColor ResetColor; // 0x0028(0x0010) (IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstLinearColorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstMove
// 0x0018 (0x0038 - 0x0020)
class UInterpTrackInstMove : public UInterpTrackInst
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
struct FRotator ResetRotation; // 0x0028(0x000C) (IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstMove");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstParticleReplay
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstParticleReplay : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstParticleReplay");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstSlomo
// 0x0000 (0x0020 - 0x0020)
class UInterpTrackInstSlomo : public UInterpTrackInst
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstSlomo");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstSound
// 0x0008 (0x0028 - 0x0020)
class UInterpTrackInstSound : public UInterpTrackInst
{
public:
class UAudioComponent* PlayAudioComp; // 0x0020(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstSound");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstToggle
// 0x0008 (0x0028 - 0x0020)
class UInterpTrackInstToggle : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bSavedActiveState : 1; // 0x0024(0x0001)
unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstToggle");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstVectorMaterialParam
// 0x0028 (0x0048 - 0x0020)
class UInterpTrackInstVectorMaterialParam : public UInterpTrackInst
{
public:
unsigned char UnknownData00[0x8]; // 0x0020(0x0008) MISSED OFFSET
TArray<struct FVector> ResetVectors; // 0x0028(0x000C) (ZeroConstructor)
TArray<struct FPrimitiveMaterialRef> PrimitiveMaterialRefs; // 0x0034(0x000C) (ZeroConstructor)
class UInterpTrackVectorMaterialParam* InstancedTrack; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0044(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstVectorMaterialParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstVectorProp
// 0x0010 (0x0038 - 0x0028)
class UInterpTrackInstVectorProp : public UInterpTrackInstProperty
{
public:
struct FVector ResetVector; // 0x0028(0x000C) (IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstVectorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackInstVisibility
// 0x0008 (0x0028 - 0x0020)
class UInterpTrackInstVisibility : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackInstVisibility");
return pStaticClass;
}
};
// Class Engine.InterpTrackLinearColorBase
// 0x0018 (0x0060 - 0x0048)
class UInterpTrackLinearColorBase : public UInterpTrack
{
public:
struct FInterpCurveLinearColor LinearColorTrack; // 0x0048(0x0014)
float CurveTension; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackLinearColorBase");
return pStaticClass;
}
};
// Class Engine.InterpTrackLinearColorProp
// 0x0008 (0x0068 - 0x0060)
class UInterpTrackLinearColorProp : public UInterpTrackLinearColorBase
{
public:
struct FName PropertyName; // 0x0060(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackLinearColorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackMove
// 0x0050 (0x0098 - 0x0048)
class UInterpTrackMove : public UInterpTrack
{
public:
struct FInterpCurveVector PosTrack; // 0x0048(0x0014) (BlueprintVisible, BlueprintReadOnly)
struct FInterpCurveVector EulerTrack; // 0x005C(0x0014)
struct FInterpLookupTrack LookupTrack; // 0x0070(0x000C)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
struct FName LookAtGroupName; // 0x0080(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
float LinCurveTension; // 0x0088(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AngCurveTension; // 0x008C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseQuatInterpolation : 1; // 0x0090(0x0001) (Edit)
unsigned char bShowArrowAtKeys : 1; // 0x0090(0x0001) (Edit)
unsigned char bDisableMovement : 1; // 0x0090(0x0001) (Edit)
unsigned char bShowTranslationOnCurveEd : 1; // 0x0090(0x0001) (Edit)
unsigned char bShowRotationOnCurveEd : 1; // 0x0090(0x0001) (Edit)
unsigned char bHide3DTrack : 1; // 0x0090(0x0001) (Edit)
TEnumAsByte<EInterpTrackMoveRotMode> RotMode; // 0x0091(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x6]; // 0x0092(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackMove");
return pStaticClass;
}
};
// Class Engine.InterpTrackMoveAxis
// 0x0010 (0x0070 - 0x0060)
class UInterpTrackMoveAxis : public UInterpTrackFloatBase
{
public:
TEnumAsByte<EInterpMoveAxis> MoveAxis; // 0x0060(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
struct FInterpLookupTrack LookupTrack; // 0x0064(0x000C)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackMoveAxis");
return pStaticClass;
}
};
// Class Engine.InterpTrackParticleReplay
// 0x0010 (0x0058 - 0x0048)
class UInterpTrackParticleReplay : public UInterpTrack
{
public:
TArray<struct FParticleReplayTrackKey> TrackKeys; // 0x0048(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0054(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackParticleReplay");
return pStaticClass;
}
};
// Class Engine.InterpTrackSlomo
// 0x0000 (0x0060 - 0x0060)
class UInterpTrackSlomo : public UInterpTrackFloatBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackSlomo");
return pStaticClass;
}
};
// Class Engine.InterpTrackSound
// 0x0010 (0x0070 - 0x0060)
class UInterpTrackSound : public UInterpTrackVectorBase
{
public:
TArray<struct FSoundTrackKey> Sounds; // 0x0060(0x000C) (ZeroConstructor)
unsigned char bPlayOnReverse : 1; // 0x006C(0x0001) (Edit)
unsigned char bContinueSoundOnMatineeEnd : 1; // 0x006C(0x0001) (Edit)
unsigned char bSuppressSubtitles : 1; // 0x006C(0x0001) (Edit)
unsigned char bTreatAsDialogue : 1; // 0x006C(0x0001) (Edit)
unsigned char bAttach : 1; // 0x006C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x006D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackSound");
return pStaticClass;
}
};
// Class Engine.InterpTrackToggle
// 0x0010 (0x0058 - 0x0048)
class UInterpTrackToggle : public UInterpTrack
{
public:
TArray<struct FToggleTrackKey> ToggleTrack; // 0x0048(0x000C) (ZeroConstructor)
unsigned char bActivateSystemEachUpdate : 1; // 0x0054(0x0001) (Edit)
unsigned char bActivateWithJustAttachedFlag : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenBackwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenJumpingForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackToggle");
return pStaticClass;
}
};
// Class Engine.InterpTrackVectorMaterialParam
// 0x0018 (0x0078 - 0x0060)
class UInterpTrackVectorMaterialParam : public UInterpTrackVectorBase
{
public:
TArray<class UMaterialInterface*> TargetMaterials; // 0x0060(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x006C(0x0004) MISSED OFFSET
struct FName ParamName; // 0x0070(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackVectorMaterialParam");
return pStaticClass;
}
};
// Class Engine.InterpTrackVectorProp
// 0x0008 (0x0068 - 0x0060)
class UInterpTrackVectorProp : public UInterpTrackVectorBase
{
public:
struct FName PropertyName; // 0x0060(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackVectorProp");
return pStaticClass;
}
};
// Class Engine.InterpTrackVisibility
// 0x0010 (0x0058 - 0x0048)
class UInterpTrackVisibility : public UInterpTrack
{
public:
TArray<struct FVisibilityTrackKey> VisibilityTrack; // 0x0048(0x000C) (ZeroConstructor)
unsigned char bFireEventsWhenForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenBackwards : 1; // 0x0054(0x0001) (Edit)
unsigned char bFireEventsWhenJumpingForwards : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.InterpTrackVisibility");
return pStaticClass;
}
};
// Class Engine.IntSerialization
// 0x002C (0x0048 - 0x001C)
class UIntSerialization : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
uint32_t UnsignedInt32Variable; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
uint64_t UnsignedInt64Variable; // 0x0028(0x0008) (ZeroConstructor, IsPlainOldData)
int8_t SignedInt8Variable; // 0x0030(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1]; // 0x0031(0x0001) MISSED OFFSET
int16_t SignedInt16Variable; // 0x0032(0x0002) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x0034(0x0004) MISSED OFFSET
int64_t SignedInt64Variable; // 0x0038(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnsignedInt8Variable; // 0x0040(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x0041(0x0003) MISSED OFFSET
int SignedInt32Variable; // 0x0044(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.IntSerialization");
return pStaticClass;
}
};
// Class Engine.KillZVolume
// 0x0000 (0x02F0 - 0x02F0)
class AKillZVolume : public APhysicsVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KillZVolume");
return pStaticClass;
}
};
// Class Engine.KismetArrayLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetArrayLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetArrayLibrary");
return pStaticClass;
}
static void SetArrayPropertyByName(class UObject* Object, const struct FName& PropertyName, TArray<int> Value);
static void FilterArray(TArray<class AActor*> TargetArray, class UClass* FilterClass, TArray<class AActor*>* FilteredArray);
static void Array_Swap(TArray<int> TargetArray, int FirstIndex, int SecondIndex);
static void Array_Shuffle(TArray<int> TargetArray);
static void Array_Set(TArray<int> TargetArray, int Index, int Item, bool bSizeToFit);
static void Array_Resize(TArray<int> TargetArray, int Size);
static bool Array_RemoveItem(TArray<int> TargetArray, int Item);
static void Array_Remove(TArray<int> TargetArray, int IndexToRemove);
static int Array_Length(TArray<int> TargetArray);
static int Array_LastIndex(TArray<int> TargetArray);
static bool Array_IsValidIndex(TArray<int> TargetArray, int IndexToTest);
static void Array_Insert(TArray<int> TargetArray, int NewItem, int Index);
static void Array_Get(TArray<int> TargetArray, int Index, int* Item);
static int Array_Find(TArray<int> TargetArray, int ItemToFind);
static bool Array_Contains(TArray<int> TargetArray, int ItemToFind);
static void Array_Clear(TArray<int> TargetArray);
static void Array_Append(TArray<int> TargetArray, TArray<int> SourceArray);
static int Array_AddUnique(TArray<int> TargetArray, int NewItem);
static int Array_Add(TArray<int> TargetArray, int NewItem);
};
// Class Engine.KismetGuidLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetGuidLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetGuidLibrary");
return pStaticClass;
}
static void Parse_StringToGuid(const struct FString& GuidString, struct FGuid* OutGuid, bool* Success);
static bool NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B);
static struct FGuid NewGuid();
static bool IsValid_Guid(const struct FGuid& InGuid);
static void Invalidate_Guid(struct FGuid* InGuid);
static bool EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B);
static struct FString Conv_GuidToString(const struct FGuid& InGuid);
};
// Class Engine.KismetInputLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetInputLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetInputLibrary");
return pStaticClass;
}
static float PointerEvent_TouchForce(const struct FPointerEvent& Input);
static bool PointerEvent_IsTouchEvent(const struct FPointerEvent& Input);
static bool PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton);
static float PointerEvent_GetWheelDelta(const struct FPointerEvent& Input);
static int PointerEvent_GetUserIndex(const struct FPointerEvent& Input);
static int PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input);
static int PointerEvent_GetPointerIndex(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input);
static ESlateGesture PointerEvent_GetGestureType(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetGestureDelta(const struct FPointerEvent& Input);
static struct FKey PointerEvent_GetEffectingButton(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetCursorDelta(const struct FPointerEvent& Input);
static bool Key_IsVectorAxis(const struct FKey& Key);
static bool Key_IsMouseButton(const struct FKey& Key);
static bool Key_IsModifierKey(const struct FKey& Key);
static bool Key_IsKeyboardKey(const struct FKey& Key);
static bool Key_IsGamepadKey(const struct FKey& Key);
static bool Key_IsFloatAxis(const struct FKey& Key);
static struct FText Key_GetDisplayName(const struct FKey& Key);
static bool InputEvent_IsShiftDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightShiftDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightAltDown(const struct FInputEvent& Input);
static bool InputEvent_IsRepeat(const struct FInputEvent& Input);
static bool InputEvent_IsLeftShiftDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftAltDown(const struct FInputEvent& Input);
static bool InputEvent_IsControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsAltDown(const struct FInputEvent& Input);
static int GetUserIndex(const struct FKeyEvent& Input);
static struct FKey GetKey(const struct FKeyEvent& Input);
static float GetAnalogValue(const struct FAnalogInputEvent& Input);
static bool EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B);
static bool EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B);
static void CalibrateTilt();
};
// Class Engine.KismetInternationalizationLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetInternationalizationLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetInternationalizationLibrary");
return pStaticClass;
}
static bool SetCurrentLocale(const struct FString& Culture, bool SaveToConfig);
static bool SetCurrentLanguageAndLocale(const struct FString& Culture, bool SaveToConfig);
static bool SetCurrentLanguage(const struct FString& Culture, bool SaveToConfig);
static bool SetCurrentCulture(const struct FString& Culture, bool SaveToConfig);
static bool SetCurrentAssetGroupCulture(const struct FName& AssetGroup, const struct FString& Culture, bool SaveToConfig);
static struct FString GetCurrentLocale();
static struct FString GetCurrentLanguage();
static struct FString GetCurrentCulture();
static struct FString GetCurrentAssetGroupCulture(const struct FName& AssetGroup);
static void ClearCurrentAssetGroupCulture(const struct FName& AssetGroup, bool SaveToConfig);
};
// Class Engine.KismetMaterialLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetMaterialLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetMaterialLibrary");
return pStaticClass;
}
static void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName, const struct FLinearColor& ParameterValue);
static void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName, float ParameterValue);
static struct FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName);
static float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName);
static class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent);
};
// Class Engine.KismetMathLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetMathLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetMathLibrary");
return pStaticClass;
}
static int Xor_IntInt(int A, int B);
static float VSizeSquared(const struct FVector& A);
static float VSize2DSquared(const struct FVector2D& A);
static float VSize2D(const struct FVector2D& A);
static float VSize(const struct FVector& A);
static struct FVector VLerp(const struct FVector& A, const struct FVector& B, float alpha);
static struct FVector VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed);
static struct FVector VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed);
static struct FVector VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, float Mass, float Stiffness, float CriticalDampingFactor, float DeltaTime, struct FVectorSpringState* SpringState);
static struct FVector2D Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed);
static struct FVector2D Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed);
static struct FVector VEase(const struct FVector& A, const struct FVector& B, float alpha, TEnumAsByte<EEasingFunc> EasingFunc, float BlendExp, int Steps);
static struct FDateTime UtcNow();
static struct FRotator TransformRotation(const struct FTransform& T, const struct FRotator& Rotation);
static struct FVector TransformLocation(const struct FTransform& T, const struct FVector& Location);
static struct FVector TransformDirection(const struct FTransform& T, const struct FVector& Direction);
static struct FDateTime Today();
static struct FTransform TLerp(const struct FTransform& A, const struct FTransform& B, float alpha, TEnumAsByte<ELerpInterpolationMode> InterpMode);
static struct FTransform TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed);
static struct FTimespan TimespanZeroValue();
static float TimespanRatio(const struct FTimespan& A, const struct FTimespan& B);
static struct FTimespan TimespanMinValue();
static struct FTimespan TimespanMaxValue();
static bool TimespanFromString(const struct FString& TimespanString, struct FTimespan* Result);
static struct FTransform TEase(const struct FTransform& A, const struct FTransform& B, float alpha, TEnumAsByte<EEasingFunc> EasingFunc, float BlendExp, int Steps);
static float Tan(float A);
static struct FVector Subtract_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector Subtract_VectorInt(const struct FVector& A, int B);
static struct FVector Subtract_VectorFloat(const struct FVector& A, float B);
static struct FVector2D Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector2D Subtract_Vector2DFloat(const struct FVector2D& A, float B);
static struct FTimespan Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static int Subtract_IntInt(int A, int B);
static float Subtract_FloatFloat(float A, float B);
static struct FDateTime Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B);
static struct FTimespan Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static unsigned char Subtract_ByteByte(unsigned char A, unsigned char B);
static float Square(float A);
static float Sqrt(float A);
static float Sin(float A);
static int SignOfInteger(int A);
static float SignOfFloat(float A);
static void SetRandomStreamSeed(int NewSeed, struct FRandomStream* Stream);
static struct FVector SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA);
static struct FTransform SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA);
static struct FString SelectString(const struct FString& A, const struct FString& B, bool bPickA);
static struct FRotator SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA);
static class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA);
static int SelectInt(int A, int B, bool bPickA);
static float SelectFloat(float A, float B, bool bPickA);
static struct FLinearColor SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA);
static class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA);
static void SeedRandomStream(struct FRandomStream* Stream);
static int Round(float A);
static struct FRotator RotatorFromAxisAndAngle(const struct FVector& Axis, float angle);
static struct FVector RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis);
static struct FRotator RLerp(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath);
static struct FRotator RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed);
static struct FRotator RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed);
static void RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV);
static void RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A);
static void ResetVectorSpringState(struct FVectorSpringState* SpringState);
static void ResetRandomStream(const struct FRandomStream& Stream);
static void ResetFloatSpringState(struct FFloatSpringState* SpringState);
static struct FRotator REase(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath, TEnumAsByte<EEasingFunc> EasingFunc, float BlendExp, int Steps);
static struct FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians);
static struct FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees);
static struct FVector RandomUnitVectorInConeInRadiansFromStream(const struct FVector& ConeDir, float ConeHalfAngleInRadians, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians);
static struct FVector RandomUnitVectorInConeInDegreesFromStream(const struct FVector& ConeDir, float ConeHalfAngleInDegrees, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees);
static struct FVector RandomUnitVectorFromStream(const struct FRandomStream& Stream);
static struct FVector RandomUnitVector();
static struct FRotator RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream);
static struct FRotator RandomRotator(bool bRoll);
static struct FVector RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent);
static int RandomIntegerInRangeFromStream(int Min, int Max, const struct FRandomStream& Stream);
static int RandomIntegerInRange(int Min, int Max);
static int RandomIntegerFromStream(int Max, const struct FRandomStream& Stream);
static int RandomInteger(int Max);
static float RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream);
static float RandomFloatInRange(float Min, float Max);
static float RandomFloatFromStream(const struct FRandomStream& Stream);
static float RandomFloat();
static bool RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream);
static bool RandomBoolWithWeight(float Weight);
static bool RandomBoolFromStream(const struct FRandomStream& Stream);
static bool RandomBool();
static float RadiansToDegrees(float A);
static struct FVector ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target);
static struct FVector ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal);
static struct FVector ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal);
static bool PointsAreCoplanar(TArray<struct FVector> Points, float Tolerance);
static int Percent_IntInt(int A, int B);
static float Percent_FloatFloat(float A, float B);
static unsigned char Percent_ByteByte(unsigned char A, unsigned char B);
static int Or_IntInt(int A, int B);
static struct FDateTime Now();
static bool NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance);
static bool NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance);
static bool NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance);
static bool NotEqual_ObjectObject(class UObject* A, class UObject* B);
static bool NotEqual_NameName(const struct FName& A, const struct FName& B);
static bool NotEqual_IntInt(int A, int B);
static bool NotEqual_FloatFloat(float A, float B);
static bool NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool NotEqual_ClassClass(class UClass* A, class UClass* B);
static bool NotEqual_ByteByte(unsigned char A, unsigned char B);
static bool NotEqual_BoolBool(bool A, bool B);
static bool Not_PreBool(bool A);
static int Not_Int(int A);
static float NormalizeToRange(float Value, float RangeMin, float RangeMax);
static struct FRotator NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B);
static float NormalizeAxis(float angle);
static struct FVector2D Normal2D(const struct FVector2D& A);
static struct FVector Normal(const struct FVector& A);
static struct FVector NegateVector(const struct FVector& A);
static struct FRotator NegateRotator(const struct FRotator& A);
static bool NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance);
static bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance);
static float MultiplyMultiply_FloatFloat(float Base, float Exp);
static float MultiplyByPi(float Value);
static struct FVector Multiply_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector Multiply_VectorInt(const struct FVector& A, int B);
static struct FVector Multiply_VectorFloat(const struct FVector& A, float B);
static struct FVector2D Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector2D Multiply_Vector2DFloat(const struct FVector2D& A, float B);
static struct FTimespan Multiply_TimespanFloat(const struct FTimespan& A, float Scalar);
static struct FRotator Multiply_RotatorInt(const struct FRotator& A, int B);
static struct FRotator Multiply_RotatorFloat(const struct FRotator& A, float B);
static struct FLinearColor Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static struct FLinearColor Multiply_LinearColorFloat(const struct FLinearColor& A, float B);
static int Multiply_IntInt(int A, int B);
static float Multiply_IntFloat(int A, float B);
static float Multiply_FloatFloat(float A, float B);
static unsigned char Multiply_ByteByte(unsigned char A, unsigned char B);
static struct FVector MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal);
static void MinOfIntArray(TArray<int> IntArray, int* IndexOfMinValue, int* MinValue);
static void MinOfFloatArray(TArray<float> FloatArray, int* IndexOfMinValue, float* MinValue);
static void MinOfByteArray(TArray<unsigned char> ByteArray, int* IndexOfMinValue, unsigned char* MinValue);
static void MinimumAreaRectangle(class UObject* WorldContextObject, TArray<struct FVector> InVerts, const struct FVector& SampleSurfaceNormal, bool bDebugDraw, struct FVector* OutRectCenter, float* OutSideLengthX, float* OutSideLengthY, struct FRotator* OutRectRotation);
static int Min(int A, int B);
static void MaxOfIntArray(TArray<int> IntArray, int* IndexOfMaxValue, int* MaxValue);
static void MaxOfFloatArray(TArray<float> FloatArray, int* IndexOfMaxValue, float* MaxValue);
static void MaxOfByteArray(TArray<unsigned char> ByteArray, int* IndexOfMaxValue, unsigned char* MaxValue);
static int Max(int A, int B);
static float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB);
static float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB);
static struct FVector2D MakeVector2D(float X, float Y);
static struct FVector MakeVector(float X, float Y, float Z);
static struct FTransform MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale);
static struct FTimespan MakeTimespan2(int Days, int Hours, int Minutes, int Seconds, int FractionNano);
static struct FTimespan MakeTimespan(int Days, int Hours, int Minutes, int Seconds, int Milliseconds);
static struct FRotator MakeRotFromZY(const struct FVector& Z, const struct FVector& Y);
static struct FRotator MakeRotFromZX(const struct FVector& Z, const struct FVector& X);
static struct FRotator MakeRotFromZ(const struct FVector& Z);
static struct FRotator MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z);
static struct FRotator MakeRotFromYX(const struct FVector& Y, const struct FVector& X);
static struct FRotator MakeRotFromY(const struct FVector& Y);
static struct FRotator MakeRotFromXZ(const struct FVector& X, const struct FVector& Z);
static struct FRotator MakeRotFromXY(const struct FVector& X, const struct FVector& Y);
static struct FRotator MakeRotFromX(const struct FVector& X);
static struct FRotator MakeRotator(float Roll, float Pitch, float Yaw);
static struct FRotator MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up);
static struct FRandomStream MakeRandomStream(int InitialSeed);
static float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase);
static struct FPlane MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal);
static struct FDateTime MakeDateTime(int Year, int Month, int Day, int Hour, int Minute, int Second, int Millisecond);
static struct FLinearColor MakeColor(float R, float G, float B, float A);
static struct FBox2D MakeBox2D(const struct FVector2D& Min, const struct FVector2D& Max);
static struct FBox MakeBox(const struct FVector& Min, const struct FVector& Max);
static float Loge(float A);
static float Log(float A, float Base);
static bool LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection);
static bool LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection);
static struct FLinearColor LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float alpha);
static struct FLinearColor LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float alpha);
static struct FVector LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B);
static bool LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool LessEqual_IntInt(int A, int B);
static bool LessEqual_FloatFloat(float A, float B);
static bool LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool LessEqual_ByteByte(unsigned char A, unsigned char B);
static bool Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool Less_IntInt(int A, int B);
static bool Less_FloatFloat(float A, float B);
static bool Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool Less_ByteByte(unsigned char A, unsigned char B);
static float Lerp(float A, float B, float alpha);
static bool IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent);
static bool IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent);
static bool IsMorning(const struct FDateTime& A);
static bool IsLeapYear(int Year);
static bool IsAfternoon(const struct FDateTime& A);
static struct FTransform InvertTransform(const struct FTransform& T);
static struct FRotator InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation);
static struct FVector InverseTransformLocation(const struct FTransform& T, const struct FVector& Location);
static struct FVector InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction);
static float InverseLerp(float A, float B, float Value);
static bool InRange_IntInt(int Value, int Min, int Max, bool InclusiveMin, bool InclusiveMax);
static bool InRange_FloatFloat(float Value, float Min, float Max, bool InclusiveMin, bool InclusiveMax);
static float Hypotenuse(float Width, float Height);
static void HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB);
static struct FLinearColor HSVToRGB(float H, float S, float V, float A);
static float GridSnap_Float(float Location, float GridSize);
static struct FVector GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B);
static bool GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool GreaterEqual_IntInt(int A, int B);
static bool GreaterEqual_FloatFloat(float A, float B);
static bool GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool GreaterEqual_ByteByte(unsigned char A, unsigned char B);
static bool Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool Greater_IntInt(int A, int B);
static bool Greater_FloatFloat(float A, float B);
static bool Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool Greater_ByteByte(unsigned char A, unsigned char B);
static int GetYear(const struct FDateTime& A);
static void GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch);
static struct FVector GetVectorArrayAverage(TArray<struct FVector> Vectors);
static struct FVector GetUpVector(const struct FRotator& InRot);
static float GetTotalSeconds(const struct FTimespan& A);
static float GetTotalMinutes(const struct FTimespan& A);
static float GetTotalMilliseconds(const struct FTimespan& A);
static float GetTotalHours(const struct FTimespan& A);
static float GetTotalDays(const struct FTimespan& A);
static struct FTimespan GetTimeOfDay(const struct FDateTime& A);
static float GetTAU();
static int GetSeconds(const struct FTimespan& A);
static int GetSecond(const struct FDateTime& A);
static struct FVector GetRightVector(const struct FRotator& InRot);
static struct FVector GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal);
static float GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd);
static float GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection);
static float GetPI();
static int GetMonth(const struct FDateTime& A);
static int GetMinutes(const struct FTimespan& A);
static int GetMinute(const struct FDateTime& A);
static float GetMinElement(const struct FVector& A);
static int GetMilliseconds(const struct FTimespan& A);
static int GetMillisecond(const struct FDateTime& A);
static float GetMaxElement(const struct FVector& A);
static int GetHours(const struct FTimespan& A);
static int GetHour12(const struct FDateTime& A);
static int GetHour(const struct FDateTime& A);
static struct FVector GetForwardVector(const struct FRotator& InRot);
static struct FTimespan GetDuration(const struct FTimespan& A);
static struct FVector GetDirectionUnitVector(const struct FVector& From, const struct FVector& To);
static int GetDays(const struct FTimespan& A);
static int GetDayOfYear(const struct FDateTime& A);
static int GetDay(const struct FDateTime& A);
static struct FDateTime GetDate(const struct FDateTime& A);
static void GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation);
static void GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z);
static struct FIntVector FTruncVector(const struct FVector& InVector);
static int FTrunc(float A);
static struct FTimespan FromSeconds(float Seconds);
static struct FTimespan FromMinutes(float Minutes);
static struct FTimespan FromMilliseconds(float Milliseconds);
static struct FTimespan FromHours(float Hours);
static struct FTimespan FromDays(float Days);
static float Fraction(float A);
static int FMod(float Dividend, float Divisor, float* Remainder);
static float FMin(float A, float B);
static float FMax(float A, float B);
static float FloatSpringInterp(float Current, float Target, float Mass, float Stiffness, float CriticalDampingFactor, float DeltaTime, struct FFloatSpringState* SpringState);
static float FixedTurn(float InCurrent, float InDesired, float InDeltaRate);
static float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed);
static float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed);
static float FInterpEaseInOut(float A, float B, float alpha, float Exponent);
static void FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point);
static struct FRotator FindLookAtRotation(const struct FVector& Start, const struct FVector& Target);
static struct FVector FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd);
static struct FVector FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection);
static int FFloor(float A);
static float FClamp(float Value, float Min, float Max);
static int FCeil(float A);
static float Exp(float A);
static bool EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance);
static bool EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance);
static bool EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B);
static bool EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance);
static bool EqualEqual_ObjectObject(class UObject* A, class UObject* B);
static bool EqualEqual_NameName(const struct FName& A, const struct FName& B);
static bool EqualEqual_IntInt(int A, int B);
static bool EqualEqual_FloatFloat(float A, float B);
static bool EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool EqualEqual_ClassClass(class UClass* A, class UClass* B);
static bool EqualEqual_ByteByte(unsigned char A, unsigned char B);
static bool EqualEqual_BoolBool(bool A, bool B);
static float Ease(float A, float B, float alpha, TEnumAsByte<EEasingFunc> EasingFunc, float BlendExp, int Steps);
static float DotProduct2D(const struct FVector2D& A, const struct FVector2D& B);
static float Dot_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector Divide_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector Divide_VectorInt(const struct FVector& A, int B);
static struct FVector Divide_VectorFloat(const struct FVector& A, float B);
static struct FVector2D Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector2D Divide_Vector2DFloat(const struct FVector2D& A, float B);
static struct FTimespan Divide_TimespanFloat(const struct FTimespan& A, float Scalar);
static int Divide_IntInt(int A, int B);
static float Divide_FloatFloat(float A, float B);
static unsigned char Divide_ByteByte(unsigned char A, unsigned char B);
static float DegTan(float A);
static float DegSin(float A);
static float DegreesToRadians(float A);
static float DegCos(float A);
static float DegAtan2(float A, float B);
static float DegAtan(float A);
static float DegAsin(float A);
static float DegAcos(float A);
static int DaysInYear(int Year);
static int DaysInMonth(int Year, int Month);
static struct FDateTime DateTimeMinValue();
static struct FDateTime DateTimeMaxValue();
static bool DateTimeFromString(const struct FString& DateTimeString, struct FDateTime* Result);
static bool DateTimeFromIsoString(const struct FString& IsoString, struct FDateTime* Result);
static float CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector Cross_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length);
static float Cos(float A);
static struct FTransform ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform);
static struct FVector2D Conv_VectorToVector2D(const struct FVector& InVector);
static struct FTransform Conv_VectorToTransform(const struct FVector& InLocation);
static struct FRotator Conv_VectorToRotator(const struct FVector& InVec);
static struct FLinearColor Conv_VectorToLinearColor(const struct FVector& InVec);
static struct FVector Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z);
static struct FVector Conv_RotatorToVector(const struct FRotator& InRot);
static struct FVector Conv_LinearColorToVector(const struct FLinearColor& InLinearColor);
static struct FColor Conv_LinearColorToColor(const struct FLinearColor& InLinearColor);
static struct FVector Conv_IntVectorToVector(const struct FIntVector& InIntVector);
static struct FIntVector Conv_IntToIntVector(int inInt);
static float Conv_IntToFloat(int inInt);
static unsigned char Conv_IntToByte(int inInt);
static bool Conv_IntToBool(int inInt);
static struct FVector Conv_FloatToVector(float InFloat);
static struct FLinearColor Conv_FloatToLinearColor(float InFloat);
static struct FLinearColor Conv_ColorToLinearColor(const struct FColor& InColor);
static int Conv_ByteToInt(unsigned char InByte);
static float Conv_ByteToFloat(unsigned char InByte);
static int Conv_BoolToInt(bool InBool);
static float Conv_BoolToFloat(bool InBool);
static unsigned char Conv_BoolToByte(bool InBool);
static struct FTransform ComposeTransforms(const struct FTransform& A, const struct FTransform& B);
static struct FRotator ComposeRotators(const struct FRotator& A, const struct FRotator& B);
static bool ClassIsChildOf(class UClass* TestClass, class UClass* ParentClass);
static struct FVector ClampVectorSize(const struct FVector& A, float Min, float Max);
static float ClampAxis(float angle);
static float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees);
static int Clamp(int Value, int Min, int Max);
static struct FLinearColor CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed);
static void BreakVector2D(const struct FVector2D& InVec, float* X, float* Y);
static void BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z);
static void BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale);
static void BreakTimespan2(const struct FTimespan& InTimespan, int* Days, int* Hours, int* Minutes, int* Seconds, int* FractionNano);
static void BreakTimespan(const struct FTimespan& InTimespan, int* Days, int* Hours, int* Minutes, int* Seconds, int* Milliseconds);
static void BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z);
static void BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw);
static void BreakRandomStream(const struct FRandomStream& InRandomStream, int* InitialSeed);
static void BreakDateTime(const struct FDateTime& InDateTime, int* Year, int* Month, int* Day, int* Hour, int* Minute, int* Second, int* Millisecond);
static void BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A);
static bool BooleanXOR(bool A, bool B);
static bool BooleanOR(bool A, bool B);
static bool BooleanNOR(bool A, bool B);
static bool BooleanNAND(bool A, bool B);
static bool BooleanAND(bool A, bool B);
static unsigned char BMin(unsigned char A, unsigned char B);
static unsigned char BMax(unsigned char A, unsigned char B);
static float Atan2(float A, float B);
static float Atan(float A);
static float Asin(float A);
static int And_IntInt(int A, int B);
static struct FVector Add_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FVector Add_VectorInt(const struct FVector& A, int B);
static struct FVector Add_VectorFloat(const struct FVector& A, float B);
static struct FVector2D Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector2D Add_Vector2DFloat(const struct FVector2D& A, float B);
static struct FTimespan Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static int Add_IntInt(int A, int B);
static float Add_FloatFloat(float A, float B);
static struct FDateTime Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B);
static unsigned char Add_ByteByte(unsigned char A, unsigned char B);
static float Acos(float A);
static int Abs_Int(int A);
static float Abs(float A);
};
// Class Engine.KismetNodeHelperLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetNodeHelperLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetNodeHelperLibrary");
return pStaticClass;
}
static void MarkBit(int Index, int* Data);
static bool HasUnmarkedBit(int Data, int NumBits);
static bool HasMarkedBit(int Data, int NumBits);
static unsigned char GetValidValue(class UEnum* Enum, unsigned char EnumeratorValue);
static int GetUnmarkedBit(int Data, int StartIdx, int NumBits, bool bRandom);
static int GetRandomUnmarkedBit(int Data, int StartIdx, int NumBits);
static int GetFirstUnmarkedBit(int Data, int StartIdx, int NumBits);
static unsigned char GetEnumeratorValueFromIndex(class UEnum* Enum, unsigned char EnumeratorIndex);
static struct FString GetEnumeratorUserFriendlyName(class UEnum* Enum, unsigned char EnumeratorValue);
static struct FName GetEnumeratorName(class UEnum* Enum, unsigned char EnumeratorValue);
static void ClearBit(int Index, int* Data);
static void ClearAllBits(int* Data);
static bool BitIsMarked(int Data, int Index);
};
// Class Engine.KismetRenderingLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetRenderingLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetRenderingLibrary");
return pStaticClass;
}
static class UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const struct FString& Name, TEnumAsByte<ETextureCompressionSettings> CompressionSettings, TEnumAsByte<ETextureMipGenSettings> MipSettings);
static void ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget);
static struct FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int Bone0, unsigned char Weight0, int Bone1, unsigned char Weight1, int Bone2, unsigned char Weight2, int Bone3, unsigned char Weight3);
static void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const struct FString& FilePath, const struct FString& Filename);
static void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FString& FilePath, const struct FString& Filename);
static void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context);
static void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material);
static class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int Width, int Height, TEnumAsByte<ETextureRenderTargetFormat> Format);
static void ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture);
static void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor);
static void BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int* Bone0, unsigned char* Weight0, int* Bone1, unsigned char* Weight1, int* Bone2, unsigned char* Weight2, int* Bone3, unsigned char* Weight3);
static void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context);
};
// Class Engine.KismetStringLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetStringLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetStringLibrary");
return pStaticClass;
}
static struct FString TrimTrailing(const struct FString& SourceString);
static struct FString Trim(const struct FString& SourceString);
static struct FString ToUpper(const struct FString& SourceString);
static struct FString ToLower(const struct FString& SourceString);
static struct FString TimeSecondsToString(float InSeconds);
static bool StartsWith(const struct FString& SourceString, const struct FString& InPrefix, TEnumAsByte<ESearchCase> SearchCase);
static bool Split(const struct FString& SourceString, const struct FString& InStr, TEnumAsByte<ESearchCase> SearchCase, TEnumAsByte<ESearchDir> SearchDir, struct FString* LeftS, struct FString* RightS);
static struct FString RightPad(const struct FString& SourceString, int ChCount);
static struct FString RightChop(const struct FString& SourceString, int Count);
static struct FString Right(const struct FString& SourceString, int Count);
static struct FString Reverse(const struct FString& SourceString);
static int ReplaceInline(const struct FString& SearchText, const struct FString& ReplacementText, TEnumAsByte<ESearchCase> SearchCase, struct FString* SourceString);
static struct FString Replace(const struct FString& SourceString, const struct FString& From, const struct FString& To, TEnumAsByte<ESearchCase> SearchCase);
static TArray<struct FString> ParseIntoArray(const struct FString& SourceString, const struct FString& Delimiter, bool CullEmptyStrings);
static bool NotEqual_StrStr(const struct FString& A, const struct FString& B);
static bool NotEqual_StriStri(const struct FString& A, const struct FString& B);
static struct FString Mid(const struct FString& SourceString, int Start, int Count);
static bool MatchesWildcard(const struct FString& SourceString, const struct FString& Wildcard, TEnumAsByte<ESearchCase> SearchCase);
static int Len(const struct FString& S);
static struct FString LeftPad(const struct FString& SourceString, int ChCount);
static struct FString LeftChop(const struct FString& SourceString, int Count);
static struct FString Left(const struct FString& SourceString, int Count);
static struct FString JoinStringArray(TArray<struct FString> SourceArray, const struct FString& Separator);
static bool IsNumeric(const struct FString& SourceString);
static struct FString GetSubstring(const struct FString& SourceString, int StartIndex, int Length);
static int GetCharacterAsNumber(const struct FString& SourceString, int Index);
static TArray<struct FString> GetCharacterArrayFromString(const struct FString& SourceString);
static int FindSubstring(const struct FString& SearchIn, const struct FString& Substring, bool bUseCase, bool bSearchFromEnd, int StartPosition);
static bool EqualEqual_StrStr(const struct FString& A, const struct FString& B);
static bool EqualEqual_StriStri(const struct FString& A, const struct FString& B);
static bool EndsWith(const struct FString& SourceString, const struct FString& InSuffix, TEnumAsByte<ESearchCase> SearchCase);
static int CullArray(const struct FString& SourceString, TArray<struct FString>* inArray);
static struct FString Conv_VectorToString(const struct FVector& InVec);
static struct FString Conv_Vector2dToString(const struct FVector2D& InVec);
static struct FString Conv_TransformToString(const struct FTransform& InTrans);
static void Conv_StringToVector2D(const struct FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid);
static void Conv_StringToVector(const struct FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid);
static void Conv_StringToRotator(const struct FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid);
static struct FName Conv_StringToName(const struct FString& inString);
static int Conv_StringToInt(const struct FString& inString);
static float Conv_StringToFloat(const struct FString& inString);
static void Conv_StringToColor(const struct FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid);
static struct FString Conv_RotatorToString(const struct FRotator& InRot);
static struct FString Conv_ObjectToString(class UObject* InObj);
static struct FString Conv_NameToString(const struct FName& InName);
static struct FString Conv_IntVectorToString(const struct FIntVector& InIntVec);
static struct FString Conv_IntToString(int inInt);
static struct FString Conv_FloatToString(float InFloat);
static struct FString Conv_ColorToString(const struct FLinearColor& InColor);
static struct FString Conv_ByteToString(unsigned char InByte);
static struct FString Conv_BoolToString(bool InBool);
static bool Contains(const struct FString& SearchIn, const struct FString& Substring, bool bUseCase, bool bSearchFromEnd);
static struct FString Concat_StrStr(const struct FString& A, const struct FString& B);
static struct FString BuildString_Vector2d(const struct FString& AppendTo, const struct FString& Prefix, const struct FVector2D& InVector2D, const struct FString& Suffix);
static struct FString BuildString_Vector(const struct FString& AppendTo, const struct FString& Prefix, const struct FVector& InVector, const struct FString& Suffix);
static struct FString BuildString_Rotator(const struct FString& AppendTo, const struct FString& Prefix, const struct FRotator& InRot, const struct FString& Suffix);
static struct FString BuildString_Object(const struct FString& AppendTo, const struct FString& Prefix, class UObject* InObj, const struct FString& Suffix);
static struct FString BuildString_Name(const struct FString& AppendTo, const struct FString& Prefix, const struct FName& InName, const struct FString& Suffix);
static struct FString BuildString_IntVector(const struct FString& AppendTo, const struct FString& Prefix, const struct FIntVector& InIntVector, const struct FString& Suffix);
static struct FString BuildString_Int(const struct FString& AppendTo, const struct FString& Prefix, int inInt, const struct FString& Suffix);
static struct FString BuildString_Float(const struct FString& AppendTo, const struct FString& Prefix, float InFloat, const struct FString& Suffix);
static struct FString BuildString_Color(const struct FString& AppendTo, const struct FString& Prefix, const struct FLinearColor& InColor, const struct FString& Suffix);
static struct FString BuildString_Bool(const struct FString& AppendTo, const struct FString& Prefix, bool InBool, const struct FString& Suffix);
};
// Class Engine.KismetStringTableLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetStringTableLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetStringTableLibrary");
return pStaticClass;
}
static bool IsRegisteredTableId(const struct FName& TableId);
static bool IsRegisteredTableEntry(const struct FName& TableId, const struct FString& Key);
static struct FString GetTableNamespace(const struct FName& TableId);
static struct FString GetTableEntrySourceString(const struct FName& TableId, const struct FString& Key);
static struct FString GetTableEntryMetaData(const struct FName& TableId, const struct FString& Key, const struct FName& MetaDataId);
static TArray<struct FName> GetRegisteredStringTables();
static TArray<struct FName> GetMetaDataIdsFromStringTableEntry(const struct FName& TableId, const struct FString& Key);
static TArray<struct FString> GetKeysFromStringTable(const struct FName& TableId);
};
// Class Engine.KismetSystemLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetSystemLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetSystemLibrary");
return pStaticClass;
}
static void UnregisterForRemoteNotifications();
static void UnloadPrimaryAssetList(TArray<struct FPrimaryAssetId> PrimaryAssetIdList);
static void UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId);
static void StackTrace();
static bool SphereTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool SphereTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool SphereTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool SphereTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool SphereTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool SphereTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool SphereOverlapComponents(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ComponentClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool SphereOverlapActors(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ActorClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class AActor*>* OutActors);
static void ShowPlatformSpecificLeaderboardScreen(const struct FString& CategoryName);
static void ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer);
static void ShowInterstitialAd();
static void ShowAdBanner(int AdIdIndex, bool bShowOnBottomOfScreen);
static void SetWindowTitle(const struct FText& Title);
static void SetVolumeButtonsHandledBySystem(bool bEnabled);
static void SetVectorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FVector& Value);
static void SetUserActivity(const struct FUserActivity& UserActivity);
static void SetTransformPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FTransform& Value);
static void SetTextPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FText& Value);
static void SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState);
static void SetStructurePropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FGenericStruct& Value);
static void SetStringPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FString& Value);
static void SetSoftObjectPropertyByName(class UObject* Object, const struct FName& PropertyName);
static void SetSoftClassPropertyByName(class UObject* Object, const struct FName& PropertyName);
static void SetRotatorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FRotator& Value);
static void SetObjectPropertyByName(class UObject* Object, const struct FName& PropertyName, class UObject* Value);
static void SetNamePropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FName& Value);
static void SetLinearColorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FLinearColor& Value);
static void SetIntPropertyByName(class UObject* Object, const struct FName& PropertyName, int Value);
static void SetInterfacePropertyByName(class UObject* Object, const struct FName& PropertyName, const TScriptInterface<class UInterface>& Value);
static void SetFloatPropertyByName(class UObject* Object, const struct FName& PropertyName, float Value);
static void SetCollisionProfileNameProperty(class UObject* Object, const struct FName& PropertyName, const struct FCollisionProfileName& Value);
static void SetClassPropertyByName(class UObject* Object, const struct FName& PropertyName, class UClass* Value);
static void SetBytePropertyByName(class UObject* Object, const struct FName& PropertyName, unsigned char Value);
static void SetBoolPropertyByName(class UObject* Object, const struct FName& PropertyName, bool Value);
static void RetriggerableDelay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo);
static void ResetGamepadAssignmentToController(int ControllerId);
static void ResetGamepadAssignments();
static void RegisterForRemoteNotifications();
static void QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, TEnumAsByte<EQuitPreference> QuitPreference);
static void PrintWarning(const struct FString& inString);
static void PrintText(class UObject* WorldContextObject, const struct FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration);
static void PrintString(class UObject* WorldContextObject, const struct FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration);
void OnAssetLoaded__DelegateSignature(class UObject* Loaded);
void OnAssetClassLoaded__DelegateSignature(class UClass* Loaded);
static bool NotEqual_SoftObjectReference();
static bool NotEqual_SoftClassReference();
static bool NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B);
static bool NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B);
static void MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, TEnumAsByte<EMoveComponentAction> MoveAction, const struct FLatentActionInfo& LatentInfo);
static struct FSoftObjectPath MakeSoftObjectPath(const struct FString& PathString);
static struct FText MakeLiteralText(const struct FText& Value);
static struct FString MakeLiteralString(const struct FString& Value);
static struct FName MakeLiteralName(const struct FName& Value);
static int MakeLiteralInt(int Value);
static float MakeLiteralFloat(float Value);
static unsigned char MakeLiteralByte(unsigned char Value);
static bool MakeLiteralBool(bool Value);
static void LoadInterstitialAd(int AdIdIndex);
static void LoadAssetClass(class UObject* WorldContextObject, const struct FScriptDelegate& OnLoaded, const struct FLatentActionInfo& LatentInfo);
static void LoadAsset(class UObject* WorldContextObject, const struct FScriptDelegate& OnLoaded, const struct FLatentActionInfo& LatentInfo);
static bool LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool LineTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool LineTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool LineTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool LineTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool LineTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static void LaunchURL(const struct FString& URL);
static void K2_UnPauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static void K2_UnPauseTimerDelegate(const struct FScriptDelegate& Delegate);
static void K2_UnPauseTimer(class UObject* Object, const struct FString& FunctionName);
static bool K2_TimerExistsHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static bool K2_TimerExistsDelegate(const struct FScriptDelegate& Delegate);
static bool K2_TimerExists(class UObject* Object, const struct FString& FunctionName);
static struct FTimerHandle K2_SetTimerDelegate(const struct FScriptDelegate& Delegate, float Time, bool bLooping);
static struct FTimerHandle K2_SetTimer(class UObject* Object, const struct FString& FunctionName, float Time, bool bLooping);
static void K2_PauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static void K2_PauseTimerDelegate(const struct FScriptDelegate& Delegate);
static void K2_PauseTimer(class UObject* Object, const struct FString& FunctionName);
static bool K2_IsValidTimerHandle(const struct FTimerHandle& Handle);
static bool K2_IsTimerPausedHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static bool K2_IsTimerPausedDelegate(const struct FScriptDelegate& Delegate);
static bool K2_IsTimerPaused(class UObject* Object, const struct FString& FunctionName);
static bool K2_IsTimerActiveHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static bool K2_IsTimerActiveDelegate(const struct FScriptDelegate& Delegate);
static bool K2_IsTimerActive(class UObject* Object, const struct FString& FunctionName);
static struct FTimerHandle K2_InvalidateTimerHandle(struct FTimerHandle* Handle);
static float K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static float K2_GetTimerRemainingTimeDelegate(const struct FScriptDelegate& Delegate);
static float K2_GetTimerRemainingTime(class UObject* Object, const struct FString& FunctionName);
static float K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static float K2_GetTimerElapsedTimeDelegate(const struct FScriptDelegate& Delegate);
static float K2_GetTimerElapsedTime(class UObject* Object, const struct FString& FunctionName);
static void K2_ClearTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static void K2_ClearTimerDelegate(const struct FScriptDelegate& Delegate);
static void K2_ClearTimer(class UObject* Object, const struct FString& FunctionName);
static void K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, struct FTimerHandle* Handle);
static bool IsValidSoftObjectReference();
static bool IsValidSoftClassReference();
static bool IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType);
static bool IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static bool IsValidClass(class UClass* Class);
static bool IsValid(class UObject* Object);
static bool IsStandalone(class UObject* WorldContextObject);
static bool IsServer(class UObject* WorldContextObject);
static bool IsPackagedForDistribution();
static bool IsLoggedIn(class APlayerController* SpecificPlayer);
static bool IsInterstitialAdRequested();
static bool IsInterstitialAdAvailable();
static bool IsDedicatedServer(class UObject* WorldContextObject);
static bool IsControllerAssignedToGamepad(int ControllerId);
static void HideAdBanner();
static bool GetVolumeButtonsHandledBySystem();
static struct FString GetUniqueDeviceId();
static bool GetSupportedFullscreenResolutions(TArray<struct FIntPoint>* Resolutions);
static void GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static void GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static int GetRenderingMaterialQualityLevel();
static int GetRenderingDetailMode();
static void GetPrimaryAssetsWithBundleState(TArray<struct FName> RequiredBundles, TArray<struct FName> ExcludedBundles, TArray<struct FPrimaryAssetType> ValidTypes, bool bForceCurrentState, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList);
static void GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList);
static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference();
static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference();
static struct FPrimaryAssetId GetPrimaryAssetIdFromObject(class UObject* Object);
static struct FPrimaryAssetId GetPrimaryAssetIdFromClass(class UClass* Class);
static TArray<struct FString> GetPreferredLanguages();
static struct FString GetPlatformUserName();
static struct FString GetPathName(class UObject* Object);
static struct FString GetObjectName(class UObject* Object);
static class UObject* GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static int GetMinYResolutionForUI();
static int GetMinYResolutionFor3DView();
static struct FString GetLocalCurrencySymbol();
static struct FString GetLocalCurrencyCode();
static float GetGameTimeInSeconds(class UObject* WorldContextObject);
static struct FString GetGameName();
static struct FString GetGameBundleId();
static struct FString GetEngineVersion();
static struct FString GetDisplayName(class UObject* Object);
static struct FString GetDeviceId();
static struct FString GetDefaultLocale();
static struct FString GetDefaultLanguage();
static bool GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray<struct FName>* OutBundles);
static bool GetConvenientWindowedResolutions(TArray<struct FIntPoint>* Resolutions);
static void GetComponentBounds(class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius);
static struct FString GetCommandLine();
static class UClass* GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static struct FString GetClassDisplayName(class UClass* Class);
static int GetAdIDCount();
static void GetActorListFromComponentList(TArray<class UPrimitiveComponent*> ComponentList, class UClass* ActorClassFilter, TArray<class AActor*>* OutActorList);
static void GetActorBounds(class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent);
static void ForceCloseAdBanner();
static void FlushPersistentDebugLines(class UObject* WorldContextObject);
static void FlushDebugStrings(class UObject* WorldContextObject);
static void ExecuteConsoleCommand(class UObject* WorldContextObject, const struct FString& Command, class APlayerController* SpecificPlayer);
static bool EqualEqual_SoftObjectReference();
static bool EqualEqual_SoftClassReference();
static bool EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B);
static bool EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B);
static void DrawDebugString(class UObject* WorldContextObject, const struct FVector& TextLocation, const struct FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration);
static void DrawDebugSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int Segments, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugPoint(class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration);
static void DrawDebugPlane(class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration);
static void DrawDebugLine(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugFrustum(class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness);
static void DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration);
static void DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration);
static void DrawDebugCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int Segments, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCoordinateSystem(class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness);
static void DrawDebugConeInDegrees(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCircle(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis);
static void DrawDebugCapsule(class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCamera(class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration);
static void DrawDebugBox(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness);
static void DrawDebugArrow(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness);
static bool DoesImplementInterface(class UObject* TestObject, class UClass* Interface);
static void Delay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo);
static void CreateCopyForUndoBuffer(class UObject* ObjectToModify);
static struct FString Conv_SoftObjectReferenceToString();
static class UObject* Conv_SoftObjectReferenceToObject();
static struct FString Conv_SoftClassReferenceToString();
static class UClass* Conv_SoftClassReferenceToClass();
static struct FString Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType);
static struct FString Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId);
static void Conv_ObjectToSoftObjectReference(class UObject* Object);
static class UObject* Conv_InterfaceToObject(const TScriptInterface<class UInterface>& Interface);
static void Conv_ClassToSoftClassReference(class UClass* Class);
static void ControlScreensaver(bool bAllowScreenSaver);
static bool ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ComponentClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ActorClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class AActor*>* OutActors);
static void CollectGarbage();
static bool CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool CapsuleOverlapComponents(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ComponentClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool CapsuleOverlapActors(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ActorClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class AActor*>* OutActors);
static bool CanLaunchURL(const struct FString& URL);
static void BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, struct FString* PathString);
static bool BoxTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool BoxTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool BoxTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit);
static bool BoxTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool BoxTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const struct FName& ProfileName, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool BoxTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TEnumAsByte<ETraceTypeQuery> TraceChannel, bool bTraceComplex, TArray<class AActor*> ActorsToIgnore, TEnumAsByte<EDrawDebugTrace> DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray<struct FHitResult>* OutHits);
static bool BoxOverlapComponents(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ComponentClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool BoxOverlapActors(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes, class UClass* ActorClassFilter, TArray<class AActor*> ActorsToIgnore, TArray<class AActor*>* OutActors);
static struct FDebugFloatHistory AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory);
};
// Class Engine.KismetTextLibrary
// 0x0000 (0x0020 - 0x0020)
class UKismetTextLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.KismetTextLibrary");
return pStaticClass;
}
static struct FText TextTrimTrailing(const struct FText& InText);
static struct FText TextTrimPrecedingAndTrailing(const struct FText& InText);
static struct FText TextTrimPreceding(const struct FText& InText);
static struct FText TextToUpper(const struct FText& InText);
static struct FText TextToLower(const struct FText& InText);
static bool TextIsTransient(const struct FText& InText);
static bool TextIsFromStringTable(const struct FText& Text);
static bool TextIsEmpty(const struct FText& InText);
static bool TextIsCultureInvariant(const struct FText& InText);
static struct FText TextFromStringTable(const struct FName& TableId, const struct FString& Key);
static bool StringTableIdAndKeyFromText(const struct FText& Text, struct FName* OutTableId, struct FString* OutKey);
static bool NotEqual_TextText(const struct FText& A, const struct FText& B);
static bool NotEqual_IgnoreCase_TextText(const struct FText& A, const struct FText& B);
static struct FText GetEmptyText();
static struct FText Format(const struct FText& InPattern, TArray<struct FFormatArgumentData> InArgs);
static bool FindTextInLocalizationTable(const struct FString& Namespace, const struct FString& Key, struct FText* OutText);
static bool EqualEqual_TextText(const struct FText& A, const struct FText& B);
static bool EqualEqual_IgnoreCase_TextText(const struct FText& A, const struct FText& B);
static struct FText Conv_VectorToText(const struct FVector& InVec);
static struct FText Conv_Vector2dToText(const struct FVector2D& InVec);
static struct FText Conv_TransformToText(const struct FTransform& InTrans);
static struct FString Conv_TextToString(const struct FText& InText);
static struct FText Conv_StringToText(const struct FString& inString);
static struct FText Conv_RotatorToText(const struct FRotator& InRot);
static struct FText Conv_ObjectToText(class UObject* InObj);
static struct FText Conv_NameToText(const struct FName& InName);
static struct FText Conv_IntToText(int Value, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits);
static struct FText Conv_FloatToText(float Value, TEnumAsByte<ERoundingMode> RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits);
static struct FText Conv_ColorToText(const struct FLinearColor& InColor);
static struct FText Conv_ByteToText(unsigned char Value);
static struct FText Conv_BoolToText(bool InBool);
static struct FText AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone);
static struct FText AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone);
static struct FText AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone);
static struct FText AsTimespan_Timespan(const struct FTimespan& InTimespan);
static struct FText AsTime_DateTime(const struct FDateTime& In);
static struct FText AsPercent_Float(float Value, TEnumAsByte<ERoundingMode> RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits);
static struct FText AsDateTime_DateTime(const struct FDateTime& In);
static struct FText AsDate_DateTime(const struct FDateTime& InDateTime);
static struct FText AsCurrencyBase(int BaseValue, const struct FString& CurrencyCode);
static struct FText AsCurrency_Integer(int Value, TEnumAsByte<ERoundingMode> RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits, const struct FString& CurrencyCode);
static struct FText AsCurrency_Float(float Value, TEnumAsByte<ERoundingMode> RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits, const struct FString& CurrencyCode);
};
// Class Engine.Layer
// 0x001C (0x0038 - 0x001C)
class ULayer : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName LayerName; // 0x0020(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char bIsVisible : 1; // 0x0028(0x0001)
unsigned char UnknownData01[0x3]; // 0x0029(0x0003) MISSED OFFSET
TArray<struct FLayerActorStats> ActorStats; // 0x002C(0x000C) (ZeroConstructor, Transient)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Layer");
return pStaticClass;
}
};
// Class Engine.Level
// 0x0284 (0x02A0 - 0x001C)
class ULevel : public UObject
{
public:
unsigned char UnknownData00[0x6C]; // 0x001C(0x006C) MISSED OFFSET
class UWorld* OwningWorld; // 0x0088(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UModel* Model; // 0x008C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UModelComponent*> ModelComponents; // 0x0090(0x000C) (ExportObject, ZeroConstructor)
class ULevelActorContainer* ActorCluster; // 0x009C(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData)
int NumTextureStreamingUnbuiltComponents; // 0x00A0(0x0004) (ZeroConstructor, IsPlainOldData)
int NumTextureStreamingDirtyResources; // 0x00A4(0x0004) (ZeroConstructor, IsPlainOldData)
class ALevelScriptActor* LevelScriptActor; // 0x00A8(0x0004) (ZeroConstructor, IsPlainOldData)
class ANavigationObjectBase* NavListStart; // 0x00AC(0x0004) (ZeroConstructor, IsPlainOldData)
class ANavigationObjectBase* NavListEnd; // 0x00B0(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UNavigationDataChunk*> NavDataChunks; // 0x00B4(0x000C) (ZeroConstructor)
float LightmapTotalSize; // 0x00C0(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
float ShadowmapTotalSize; // 0x00C4(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TArray<struct FVector> StaticNavigableGeometry; // 0x00C8(0x000C) (ZeroConstructor)
TArray<struct FGuid> StreamingTextureGuids; // 0x00D4(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x70]; // 0x00E0(0x0070) MISSED OFFSET
bool bIsLightingScenario; // 0x0150(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0151(0x0003) MISSED OFFSET
struct FGuid LevelBuildDataId; // 0x0154(0x0010) (IsPlainOldData)
class UMapBuildDataRegistry* MapBuildData; // 0x0164(0x0004) (ZeroConstructor, IsPlainOldData)
struct FIntVector LightBuildLevelOffset; // 0x0168(0x000C) (IsPlainOldData)
unsigned char UnknownData03 : 2; // 0x0174(0x0001)
unsigned char bTextureStreamingRotationChanged : 1; // 0x0174(0x0001)
unsigned char bIsVisible : 1; // 0x0174(0x0001) (Transient)
unsigned char bLocked : 1; // 0x0174(0x0001)
unsigned char UnknownData04[0xFB]; // 0x0175(0x00FB) MISSED OFFSET
class AWorldSettings* WorldSettings; // 0x0270(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x4]; // 0x0274(0x0004) MISSED OFFSET
TArray<class UAssetUserData*> AssetUserData; // 0x0278(0x000C) (ExportObject, ZeroConstructor)
unsigned char UnknownData06[0x1C]; // 0x0284(0x001C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Level");
return pStaticClass;
}
};
// Class Engine.LevelActorContainer
// 0x000C (0x0028 - 0x001C)
class ULevelActorContainer : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelActorContainer");
return pStaticClass;
}
};
// Class Engine.LevelBounds
// 0x0008 (0x02C0 - 0x02B8)
class ALevelBounds : public AActor
{
public:
bool bAutoUpdateBounds; // 0x02B8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x02B9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelBounds");
return pStaticClass;
}
};
// Class Engine.LevelScriptActor
// 0x0008 (0x02C0 - 0x02B8)
class ALevelScriptActor : public AActor
{
public:
unsigned char bInputEnabled : 1; // 0x02B8(0x0001)
unsigned char UnknownData00[0x7]; // 0x02B9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelScriptActor");
return pStaticClass;
}
void WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation);
void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning);
bool RemoteEvent(const struct FName& EventName);
void LevelReset();
};
// Class Engine.LevelScriptBlueprint
// 0x0000 (0x0160 - 0x0160)
class ULevelScriptBlueprint : public UBlueprint
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelScriptBlueprint");
return pStaticClass;
}
};
// Class Engine.World
// 0x0AD4 (0x0AF0 - 0x001C)
class UWorld : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class ULevel* PersistentLevel; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UNetDriver* NetDriver; // 0x0024(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class ULineBatchComponent* LineBatcher; // 0x0028(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class ULineBatchComponent* PersistentLineBatcher; // 0x002C(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class ULineBatchComponent* ForegroundLineBatcher; // 0x0030(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class AGameNetworkManager* NetworkManager; // 0x0034(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0038(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class UObject*> ExtraReferencedObjects; // 0x003C(0x000C) (ZeroConstructor, Transient)
TArray<class UObject*> PerModuleDataObjects; // 0x0048(0x000C) (ZeroConstructor, Transient)
TArray<class ULevelStreaming*> StreamingLevels; // 0x0054(0x000C) (ZeroConstructor, Transient)
struct FString StreamingLevelsPrefix; // 0x0060(0x000C) (ZeroConstructor)
class ULevel* CurrentLevelPendingVisibility; // 0x006C(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class ULevel* CurrentLevelPendingInvisibility; // 0x0070(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UDemoNetDriver* DemoNetDriver; // 0x0074(0x0004) (ZeroConstructor, IsPlainOldData)
class AParticleEventManager* MyParticleEventManager; // 0x0078(0x0004) (ZeroConstructor, IsPlainOldData)
struct FObjectPoolManager ObjectPoolManager; // 0x007C(0x0040) (Transient)
unsigned char UnknownData01[0x4]; // 0x00BC(0x0004) MISSED OFFSET
struct FWorldRegionManager RegionManager; // 0x00C0(0x01B0) (Transient)
class APhysicsVolume* DefaultPhysicsVolume; // 0x0270(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1C]; // 0x0274(0x001C) MISSED OFFSET
class UNavigationSystem* NavigationSystem; // 0x0290(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class AGameModeBase* AuthorityGameMode; // 0x0294(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class AGameStateBase* GameState; // 0x0298(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UAISystemBase* AISystem; // 0x029C(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UAvoidanceManager* AvoidanceManager; // 0x02A0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class ULevel*> Levels; // 0x02A4(0x000C) (ZeroConstructor, Transient)
TArray<struct FLevelCollection> LevelCollections; // 0x02B0(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData03[0x4]; // 0x02BC(0x0004) MISSED OFFSET
class ULevel* CurrentLevel; // 0x02C0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UGameInstance* OwningGameInstance; // 0x02C4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TArray<class UMaterialParameterCollectionInstance*> ParameterCollectionInstances; // 0x02C8(0x000C) (ZeroConstructor, Transient)
class UCanvas* CanvasForRenderingToTarget; // 0x02D4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x02D8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData04[0x7C0]; // 0x02DC(0x07C0) MISSED OFFSET
class UWorldComposition* WorldComposition; // 0x0A9C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x42]; // 0x0AA0(0x0042) MISSED OFFSET
unsigned char bAreConstraintsDirty : 1; // 0x0AE2(0x0001) (Transient)
unsigned char UnknownData06[0xD]; // 0x0AE3(0x000D) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.World");
return pStaticClass;
}
};
// Class Engine.LevelStreaming
// 0x0114 (0x0130 - 0x001C)
class ULevelStreaming : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName PackageName; // 0x0020(0x0008) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData01[0x28]; // 0x0028(0x0028) UNKNOWN PROPERTY: SoftObjectProperty Engine.LevelStreaming.WorldAsset
struct FName PackageNameToLoad; // 0x0050(0x0008) (ZeroConstructor, IsPlainOldData)
TArray<struct FName> LODPackageNames; // 0x0058(0x000C) (ZeroConstructor)
unsigned char UnknownData02[0xC]; // 0x0064(0x000C) MISSED OFFSET
struct FTransform LevelTransform; // 0x0070(0x0030) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char UnknownData03 : 3; // 0x00A0(0x0001)
unsigned char bShouldBeVisibleInEditor : 1; // 0x00A0(0x0001)
unsigned char bLocked : 1; // 0x00A0(0x0001)
unsigned char bShouldBeLoaded : 1; // 0x00A0(0x0001) (BlueprintVisible)
unsigned char bShouldBeVisible : 1; // 0x00A0(0x0001) (BlueprintVisible)
unsigned char bIsStatic : 1; // 0x00A0(0x0001) (Edit, DisableEditOnInstance)
unsigned char bShouldBlockOnLoad : 1; // 0x00A1(0x0001) (BlueprintVisible)
unsigned char UnknownData04[0x2]; // 0x00A2(0x0002) MISSED OFFSET
int LevelLODIndex; // 0x00A4(0x0004) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData)
unsigned char bDisableDistanceStreaming : 1; // 0x00A8(0x0001) (BlueprintVisible, Transient)
unsigned char UnknownData05 : 1; // 0x00A8(0x0001)
unsigned char bDrawOnLevelStatusMap : 1; // 0x00A8(0x0001) (Edit)
unsigned char UnknownData06[0x3]; // 0x00A9(0x0003) MISSED OFFSET
struct FColor DrawColor; // 0x00AC(0x0004) (Deprecated, IsPlainOldData)
struct FLinearColor LevelColor; // 0x00B0(0x0010) (Edit, IsPlainOldData)
TArray<class ALevelStreamingVolume*> EditorStreamingVolumes; // 0x00C0(0x000C) (Edit, ZeroConstructor)
float MinTimeBetweenVolumeUnloadRequests; // 0x00CC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x4]; // 0x00D0(0x0004) MISSED OFFSET
TArray<struct FString> Keywords; // 0x00D4(0x000C) (ZeroConstructor)
struct FScriptMulticastDelegate OnLevelLoaded; // 0x00E0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnLevelUnloaded; // 0x00EC(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnLevelShown; // 0x00F8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnLevelHidden; // 0x0104(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
class ULevel* LoadedLevel; // 0x0110(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class ULevel* PendingUnloadLevel; // 0x0114(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData08[0x18]; // 0x0118(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelStreaming");
return pStaticClass;
}
bool IsStreamingStatePending();
bool IsLevelVisible();
bool IsLevelLoaded();
struct FName GetWorldAssetPackageFName();
class ALevelScriptActor* GetLevelScriptActor();
class ULevelStreaming* CreateInstance(const struct FString& UniqueInstanceName);
};
// Class Engine.LevelStreamingAlwaysLoaded
// 0x0000 (0x0130 - 0x0130)
class ULevelStreamingAlwaysLoaded : public ULevelStreaming
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelStreamingAlwaysLoaded");
return pStaticClass;
}
};
// Class Engine.LevelStreamingKismet
// 0x0000 (0x0130 - 0x0130)
class ULevelStreamingKismet : public ULevelStreaming
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelStreamingKismet");
return pStaticClass;
}
static class ULevelStreamingKismet* LoadLevelInstance(class UObject* WorldContextObject, const struct FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess);
};
// Class Engine.LevelStreamingPersistent
// 0x0000 (0x0130 - 0x0130)
class ULevelStreamingPersistent : public ULevelStreaming
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelStreamingPersistent");
return pStaticClass;
}
};
// Class Engine.LevelStreamingVolume
// 0x0010 (0x02F0 - 0x02E0)
class ALevelStreamingVolume : public AVolume
{
public:
TArray<struct FName> StreamingLevelNames; // 0x02E0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
unsigned char bEditorPreVisOnly : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible)
unsigned char bDisabled : 1; // 0x02EC(0x0001) (Edit, BlueprintVisible)
TEnumAsByte<EStreamingVolumeUsage> StreamingUsage; // 0x02ED(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02EE(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LevelStreamingVolume");
return pStaticClass;
}
};
// Class Engine.LightmappedSurfaceCollection
// 0x0014 (0x0030 - 0x001C)
class ULightmappedSurfaceCollection : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TArray<int> Surfaces; // 0x0020(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmappedSurfaceCollection");
return pStaticClass;
}
};
// Class Engine.Texture2D
// 0x0030 (0x00C0 - 0x0090)
class UTexture2D : public UTexture
{
public:
int LevelIndex; // 0x0090(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
int FirstResourceMemMip; // 0x0094(0x0004) (ZeroConstructor, IsPlainOldData)
struct FIntPoint ImportedSize; // 0x0098(0x0008) (IsPlainOldData)
double ForceMipLevelsToBeResidentTimestamp; // 0x00A0(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
bool bTemporarilyDisableStreaming; // 0x00A8(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
bool bIsStreamable; // 0x00A9(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char bHasStreamingUpdatePending : 1; // 0x00AA(0x0001) (Transient)
unsigned char bForceMiplevelsToBeResident : 1; // 0x00AA(0x0001) (Transient)
unsigned char bIgnoreStreamingMipBias : 1; // 0x00AA(0x0001) (Transient)
unsigned char bGlobalForceMipLevelsToBeResident : 1; // 0x00AA(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
TEnumAsByte<ETextureAddress> AddressX; // 0x00AB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETextureAddress> AddressY; // 0x00AC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x13]; // 0x00AD(0x0013) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Texture2D");
return pStaticClass;
}
int Blueprint_GetSizeY();
int Blueprint_GetSizeX();
};
// Class Engine.LightMapTexture2D
// 0x0008 (0x00C8 - 0x00C0)
class ULightMapTexture2D : public UTexture2D
{
public:
unsigned char UnknownData00[0x8]; // 0x00C0(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightMapTexture2D");
return pStaticClass;
}
};
// Class Engine.LightmassCharacterIndirectDetailVolume
// 0x0000 (0x02E0 - 0x02E0)
class ALightmassCharacterIndirectDetailVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmassCharacterIndirectDetailVolume");
return pStaticClass;
}
};
// Class Engine.LightmassImportanceVolume
// 0x0000 (0x02E0 - 0x02E0)
class ALightmassImportanceVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmassImportanceVolume");
return pStaticClass;
}
};
// Class Engine.LightmassPortal
// 0x0008 (0x02C0 - 0x02B8)
class ALightmassPortal : public AActor
{
public:
class ULightmassPortalComponent* PortalComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmassPortal");
return pStaticClass;
}
};
// Class Engine.LightmassPortalComponent
// 0x0010 (0x02D0 - 0x02C0)
class ULightmassPortalComponent : public USceneComponent
{
public:
class UBoxComponent* PreviewBox; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x02C4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmassPortalComponent");
return pStaticClass;
}
};
// Class Engine.LightmassPrimitiveSettingsObject
// 0x001C (0x0038 - 0x001C)
class ULightmassPrimitiveSettingsObject : public UObject
{
public:
unsigned char UnknownData00[0x1C]; // 0x001C(0x001C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LightmassPrimitiveSettingsObject");
return pStaticClass;
}
};
// Class Engine.LineBatchComponent
// 0x0030 (0x0620 - 0x05F0)
class ULineBatchComponent : public UPrimitiveComponent
{
public:
unsigned char UnknownData00[0x30]; // 0x05F0(0x0030) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LineBatchComponent");
return pStaticClass;
}
};
// Class Engine.LocalPlayer
// 0x00E0 (0x0110 - 0x0030)
class ULocalPlayer : public UPlayer
{
public:
unsigned char UnknownData00[0x8]; // 0x0030(0x0008) MISSED OFFSET
class UGameViewportClient* ViewportClient; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1C]; // 0x003C(0x001C) MISSED OFFSET
TEnumAsByte<EAspectRatioAxisConstraint> AspectRatioAxisConstraint; // 0x0058(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0059(0x0003) MISSED OFFSET
class UClass* PendingLevelPlayerControllerClass; // 0x005C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bSentSplitJoin : 1; // 0x0060(0x0001) (Edit, Transient, EditConst)
unsigned char UnknownData03[0x3F]; // 0x0061(0x003F) MISSED OFFSET
int ControllerId; // 0x00A0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x6C]; // 0x00A4(0x006C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LocalPlayer");
return pStaticClass;
}
};
// Class Engine.LODActor
// 0x0028 (0x02E0 - 0x02B8)
class ALODActor : public AActor
{
public:
class UStaticMeshComponent* StaticMeshComponent; // 0x02B8(0x0004) (Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
TArray<class AActor*> SubActors; // 0x02BC(0x000C) (Edit, ZeroConstructor, EditConst)
float LODDrawDistance; // 0x02C8(0x0004) (ZeroConstructor, IsPlainOldData)
int LODLevel; // 0x02CC(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TArray<class UObject*> SubObjects; // 0x02D0(0x000C) (Edit, ZeroConstructor, EditConst)
unsigned char UnknownData00[0x4]; // 0x02DC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.LODActor");
return pStaticClass;
}
};
// Class Engine.MapBuildDataRegistry
// 0x00FC (0x0118 - 0x001C)
class UMapBuildDataRegistry : public UObject
{
public:
unsigned char UnknownData00[0xFC]; // 0x001C(0x00FC) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MapBuildDataRegistry");
return pStaticClass;
}
};
// Class Engine.Material
// 0x07C8 (0x0818 - 0x0050)
class UMaterial : public UMaterialInterface
{
public:
struct FColorMaterialInput DiffuseColor; // 0x0050(0x0038) (Deprecated)
struct FColorMaterialInput SpecularColor; // 0x0088(0x0038) (Deprecated)
struct FColorMaterialInput BaseColor; // 0x00C0(0x0038)
struct FScalarMaterialInput Metallic; // 0x00F8(0x0038)
struct FScalarMaterialInput Specular; // 0x0130(0x0038)
struct FScalarMaterialInput Roughness; // 0x0168(0x0038)
struct FVectorMaterialInput Normal; // 0x01A0(0x0040)
struct FColorMaterialInput EmissiveColor; // 0x01E0(0x0038)
struct FScalarMaterialInput Opacity; // 0x0218(0x0038)
struct FScalarMaterialInput OpacityMask; // 0x0250(0x0038)
TEnumAsByte<EMaterialDomain> MaterialDomain; // 0x0288(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EBlendMode> BlendMode; // 0x0289(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDecalBlendMode> DecalBlendMode; // 0x028A(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMaterialDecalResponse> MaterialDecalResponse; // 0x028B(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMaterialShadingModel> ShadingModel; // 0x028C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x028D(0x0003) MISSED OFFSET
float OpacityMaskClipValue; // 0x0290(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bCastDynamicShadowAsMasked : 1; // 0x0294(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0295(0x0003) MISSED OFFSET
struct FVectorMaterialInput WorldPositionOffset; // 0x0298(0x0040)
struct FVectorMaterialInput WorldDisplacement; // 0x02D8(0x0040)
struct FScalarMaterialInput TessellationMultiplier; // 0x0318(0x0038)
struct FColorMaterialInput SubsurfaceColor; // 0x0350(0x0038)
struct FScalarMaterialInput ClearCoat; // 0x0388(0x0038)
struct FScalarMaterialInput ClearCoatRoughness; // 0x03C0(0x0038)
struct FScalarMaterialInput AmbientOcclusion; // 0x03F8(0x0038)
struct FScalarMaterialInput Refraction; // 0x0430(0x0038)
struct FVector2MaterialInput CustomizedUVs[0x8]; // 0x0468(0x0040)
struct FMaterialAttributesInput MaterialAttributes; // 0x0668(0x0038)
struct FScalarMaterialInput PixelDepthOffset; // 0x06A0(0x0038)
unsigned char bEnableSeparateTranslucency : 1; // 0x06D8(0x0001) (Edit)
unsigned char bEnableMobileSeparateTranslucency : 1; // 0x06D8(0x0001) (Edit)
unsigned char bEnableResponsiveAA : 1; // 0x06D8(0x0001) (Edit)
unsigned char bScreenSpaceReflections : 1; // 0x06D8(0x0001) (Edit)
unsigned char TwoSided : 1; // 0x06D8(0x0001) (Edit)
unsigned char DitheredLODTransition : 1; // 0x06D8(0x0001) (Edit)
unsigned char DitherOpacityMask : 1; // 0x06D8(0x0001) (Edit)
unsigned char bAllowNegativeEmissiveColor : 1; // 0x06D8(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x06D9(0x0003) MISSED OFFSET
int NumCustomizedUVs; // 0x06DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETranslucencyLightingMode> TranslucencyLightingMode; // 0x06E0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x06E1(0x0003) MISSED OFFSET
float TranslucencyDirectionalLightingIntensity; // 0x06E4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char AllowTranslucentCustomDepthWrites : 1; // 0x06E8(0x0001) (Edit)
unsigned char UnknownData04[0x3]; // 0x06E9(0x0003) MISSED OFFSET
float TranslucentShadowDensityScale; // 0x06EC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TranslucentSelfShadowDensityScale; // 0x06F0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TranslucentSelfShadowSecondDensityScale; // 0x06F4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TranslucentSelfShadowSecondOpacity; // 0x06F8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TranslucentBackscatteringExponent; // 0x06FC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FLinearColor TranslucentMultipleScatteringExtinction; // 0x0700(0x0010) (Edit, IsPlainOldData)
float TranslucentShadowStartOffset; // 0x0710(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bDisableDepthTest : 1; // 0x0714(0x0001) (Edit)
unsigned char bGenerateSphericalParticleNormals : 1; // 0x0714(0x0001) (Edit)
unsigned char bTangentSpaceNormal : 1; // 0x0714(0x0001) (Edit)
unsigned char bUseEmissiveForDynamicAreaLighting : 1; // 0x0714(0x0001) (Edit, BlueprintVisible)
unsigned char bBlockGI : 1; // 0x0714(0x0001) (Edit, BlueprintVisible)
unsigned char bUsedAsSpecialEngineMaterial : 1; // 0x0714(0x0001) (DuplicateTransient)
unsigned char bUsedWithSkeletalMesh : 1; // 0x0714(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithEditorCompositing : 1; // 0x0714(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithParticleSprites : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithBeamTrails : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithMeshParticles : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithNiagaraSprites : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithNiagaraRibbons : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithNiagaraMeshParticles : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithStaticLighting : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithMorphTargets : 1; // 0x0715(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithSplineMeshes : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithInstancedStaticMeshes : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsesDistortion : 1; // 0x0716(0x0001)
unsigned char bUsedWithClothing : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithUI : 1; // 0x0716(0x0001) (Deprecated)
unsigned char bAutomaticallySetUsageInEditor : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bFullyRough : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseFullPrecision : 1; // 0x0716(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseLightmapDirectionality : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsedWithDynamicInstancing : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bBatchSimilarMaterialInstances : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseSimplestShader : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bBypassSystemMaterialQuality : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bBypassMobilePointLight : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseAsEarlyZ : 1; // 0x0717(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
TEnumAsByte<EMaterialShadowOverride> ShadowOverride; // 0x0718(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESimpleVertexNormalSituation> SimpleVertexNormalSituation; // 0x0719(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bZForceFar : 1; // 0x071A(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bWettable : 1; // 0x071A(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseHQForwardReflections : 1; // 0x071A(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUsePlanarForwardReflections : 1; // 0x071A(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bNormalCurvatureToRoughness : 1; // 0x071A(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
TEnumAsByte<EMaterialTessellationMode> D3D11TessellationMode; // 0x071B(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bEnableCrackFreeDisplacement : 1; // 0x071C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bEnableAdaptiveTessellation : 1; // 0x071C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData05[0x3]; // 0x071D(0x0003) MISSED OFFSET
float MaxDisplacement; // 0x0720(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char Wireframe : 1; // 0x0724(0x0001) (Edit)
unsigned char bOutputVelocityOnBasePass : 1; // 0x0724(0x0001) (Edit)
unsigned char UnknownData06[0x3]; // 0x0725(0x0003) MISSED OFFSET
int EditorX; // 0x0728(0x0004) (ZeroConstructor, IsPlainOldData)
int EditorY; // 0x072C(0x0004) (ZeroConstructor, IsPlainOldData)
int EditorPitch; // 0x0730(0x0004) (ZeroConstructor, IsPlainOldData)
int EditorYaw; // 0x0734(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UMaterialExpression*> Expressions; // 0x0738(0x000C) (ZeroConstructor)
TArray<struct FMaterialFunctionInfo> MaterialFunctionInfos; // 0x0744(0x000C) (ZeroConstructor)
TArray<struct FMaterialParameterCollectionInfo> MaterialParameterCollectionInfos; // 0x0750(0x000C) (ZeroConstructor)
unsigned char bCanMaskedBeAssumedOpaque : 1; // 0x075C(0x0001)
unsigned char bIsMasked : 1; // 0x075C(0x0001) (Deprecated)
unsigned char bIsPreviewMaterial : 1; // 0x075C(0x0001) (Transient, DuplicateTransient)
unsigned char bUseMaterialAttributes : 1; // 0x075C(0x0001) (Edit)
unsigned char bUseTranslucencyVertexFog : 1; // 0x075C(0x0001) (Edit)
unsigned char bComputeFogPerPixel : 1; // 0x075C(0x0001) (Edit)
unsigned char bAllowDevelopmentShaderCompile : 1; // 0x075C(0x0001) (Transient, DuplicateTransient)
unsigned char bIsMaterialEditorStatsMaterial : 1; // 0x075C(0x0001) (Transient, DuplicateTransient)
unsigned char UnknownData07[0x3]; // 0x075D(0x0003) MISSED OFFSET
uint32_t UsageFlagWarnings; // 0x0760(0x0004) (ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData)
TEnumAsByte<EBlendableLocation> BlendableLocation; // 0x0764(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x0765(0x0003) MISSED OFFSET
int BlendablePriority; // 0x0768(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BlendableOutputAlpha; // 0x076C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ERefractionMode> RefractionMode; // 0x076D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x2]; // 0x076E(0x0002) MISSED OFFSET
float RefractionDepthBias; // 0x0770(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FGuid stateID; // 0x0774(0x0010) (IsPlainOldData)
unsigned char UnknownData10[0x88]; // 0x0784(0x0088) MISSED OFFSET
TArray<class UTexture*> ExpressionTextureReferences; // 0x080C(0x000C) (ZeroConstructor, Transient)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Material");
return pStaticClass;
}
};
// Class Engine.MaterialBillboardComponent
// 0x0010 (0x0600 - 0x05F0)
class UMaterialBillboardComponent : public UPrimitiveComponent
{
public:
TArray<struct FMaterialSpriteElement> Elements; // 0x05F0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x05FC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialBillboardComponent");
return pStaticClass;
}
void SetElements(TArray<struct FMaterialSpriteElement> NewElements);
void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve);
};
// Class Engine.MaterialExpressionAbs
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionAbs : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAbs");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionActorPositionWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionActorPositionWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionActorPositionWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAdd
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionAdd : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAdd");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureBase
// 0x0008 (0x0050 - 0x0048)
class UMaterialExpressionTextureBase : public UMaterialExpression
{
public:
TEnumAsByte<EMaterialSamplerType> SamplerType; // 0x0048(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char IsDefaultMeshpaintTexture : 1; // 0x0049(0x0001) (Edit)
unsigned char UnknownData00[0x6]; // 0x004A(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureBase");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureSample
// 0x0100 (0x0150 - 0x0050)
class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase
{
public:
struct FExpressionInput Coordinates; // 0x0050(0x0030)
struct FExpressionInput TextureObject; // 0x0080(0x0030)
struct FExpressionInput MipValue; // 0x00B0(0x0030)
struct FExpressionInput CoordinatesDX; // 0x00E0(0x0030)
struct FExpressionInput CoordinatesDY; // 0x0110(0x0030)
TEnumAsByte<ETextureMipValueMode> MipValueMode; // 0x0140(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESamplerSourceMode> SamplerSource; // 0x0141(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0142(0x0002) MISSED OFFSET
uint32_t ConstCoordinate; // 0x0144(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int ConstMipValue; // 0x0148(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x014C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureSample");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureSampleParameter
// 0x0020 (0x0170 - 0x0150)
class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample
{
public:
struct FName ParameterName; // 0x0150(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FGuid ExpressionGUID; // 0x0158(0x0010) (IsPlainOldData)
struct FName Group; // 0x0168(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureSampleParameter2D
// 0x0000 (0x0170 - 0x0170)
class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameter2D");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAntialiasedTextureMask
// 0x0008 (0x0178 - 0x0170)
class UMaterialExpressionAntialiasedTextureMask : public UMaterialExpressionTextureSampleParameter2D
{
public:
float Threshold; // 0x0170(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ETextureColorChannel> Channel; // 0x0174(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0175(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAntialiasedTextureMask");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAppendVector
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionAppendVector : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAppendVector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArccosine
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArccosine : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArccosine");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArccosineFast
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArccosineFast : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArccosineFast");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArcsine
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArcsine : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArcsine");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArcsineFast
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArcsineFast : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArcsineFast");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArctangent
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArctangent : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArctangent");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArctangent2
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionArctangent2 : public UMaterialExpression
{
public:
struct FExpressionInput Y; // 0x0048(0x0030)
struct FExpressionInput X; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArctangent2");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArctangent2Fast
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionArctangent2Fast : public UMaterialExpression
{
public:
struct FExpressionInput Y; // 0x0048(0x0030)
struct FExpressionInput X; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArctangent2Fast");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionArctangentFast
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionArctangentFast : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionArctangentFast");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAtmosphericFogColor
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionAtmosphericFogColor : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAtmosphericFogColor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAtmosphericLightColor
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionAtmosphericLightColor : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAtmosphericLightColor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionAtmosphericLightVector
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionAtmosphericLightVector : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionAtmosphericLightVector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionBentNormalCustomOutput
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionBentNormalCustomOutput : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionBentNormalCustomOutput");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionBlackBody
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionBlackBody : public UMaterialExpression
{
public:
struct FExpressionInput Temp; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionBlackBody");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionBlendMaterialAttributes
// 0x00A8 (0x00F0 - 0x0048)
class UMaterialExpressionBlendMaterialAttributes : public UMaterialExpression
{
public:
struct FMaterialAttributesInput A; // 0x0048(0x0038)
struct FMaterialAttributesInput B; // 0x0080(0x0038)
struct FExpressionInput alpha; // 0x00B8(0x0030)
TEnumAsByte<EMaterialAttributeBlend> PixelAttributeBlendType; // 0x00E8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMaterialAttributeBlend> VertexAttributeBlendType; // 0x00E9(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x00EA(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionBlendMaterialAttributes");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionBreakMaterialAttributes
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionBreakMaterialAttributes : public UMaterialExpression
{
public:
struct FMaterialAttributesInput MaterialAttributes; // 0x0048(0x0038)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionBreakMaterialAttributes");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionBumpOffset
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionBumpOffset : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0048(0x0030)
struct FExpressionInput Height; // 0x0078(0x0030)
struct FExpressionInput HeightRatioInput; // 0x00A8(0x0030)
float HeightRatio; // 0x00D8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ReferencePlane; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
uint32_t ConstCoordinate; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionBumpOffset");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCameraPositionWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionCameraPositionWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCameraPositionWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCameraVectorWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionCameraVectorWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCameraVectorWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCeil
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionCeil : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCeil");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionClamp
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionClamp : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
struct FExpressionInput Min; // 0x0078(0x0030)
struct FExpressionInput Max; // 0x00A8(0x0030)
TEnumAsByte<EClampMode> ClampMode; // 0x00D8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x00D9(0x0003) MISSED OFFSET
float MinDefault; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxDefault; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x00E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionClamp");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionClearCoatNormalCustomOutput
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionClearCoatNormalCustomOutput : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionClearCoatNormalCustomOutput");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCollectionParameter
// 0x0018 (0x0060 - 0x0048)
class UMaterialExpressionCollectionParameter : public UMaterialExpression
{
public:
struct FName ParameterName; // 0x0048(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FGuid ParameterId; // 0x0050(0x0010) (IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCollectionParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionComment
// 0x0028 (0x0070 - 0x0048)
class UMaterialExpressionComment : public UMaterialExpression
{
public:
int SizeY; // 0x0048(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString Text; // 0x004C(0x000C) (Edit, ZeroConstructor)
struct FLinearColor CommentColor; // 0x0058(0x0010) (Edit, IsPlainOldData)
int FontSize; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x006C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionComment");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionComponentMask
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionComponentMask : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
unsigned char R : 1; // 0x0078(0x0001) (Edit)
unsigned char G : 1; // 0x0078(0x0001) (Edit)
unsigned char B : 1; // 0x0078(0x0001) (Edit)
unsigned char A : 1; // 0x0078(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0079(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionComponentMask");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionConstant
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionConstant : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionConstant");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionConstant2Vector
// 0x0008 (0x0050 - 0x0048)
class UMaterialExpressionConstant2Vector : public UMaterialExpression
{
public:
float G; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionConstant2Vector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionConstant3Vector
// 0x0010 (0x0058 - 0x0048)
class UMaterialExpressionConstant3Vector : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x10]; // 0x0048(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionConstant3Vector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionConstant4Vector
// 0x0010 (0x0058 - 0x0048)
class UMaterialExpressionConstant4Vector : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x10]; // 0x0048(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionConstant4Vector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionConstantBiasScale
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionConstantBiasScale : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
float Bias; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Scale; // 0x007C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionConstantBiasScale");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCosine
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionCosine : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
float Period; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCosine");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCrossProduct
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionCrossProduct : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCrossProduct");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionCustom
// 0x0028 (0x0070 - 0x0048)
class UMaterialExpressionCustom : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x8]; // 0x0048(0x0008) MISSED OFFSET
TEnumAsByte<ECustomMaterialOutputType> OutputType; // 0x0050(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0051(0x0003) MISSED OFFSET
struct FString Description; // 0x0054(0x000C) (Edit, ZeroConstructor)
TArray<struct FCustomInput> Inputs; // 0x0060(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData02[0x4]; // 0x006C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionCustom");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDDX
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDDX : public UMaterialExpression
{
public:
struct FExpressionInput Value; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDDX");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDDY
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDDY : public UMaterialExpression
{
public:
struct FExpressionInput Value; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDDY");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDecalDerivative
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionDecalDerivative : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDecalDerivative");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDecalLifetimeOpacity
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionDecalLifetimeOpacity : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDecalLifetimeOpacity");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDecalMipmapLevel
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionDecalMipmapLevel : public UMaterialExpression
{
public:
struct FExpressionInput TextureSize; // 0x0048(0x0030)
float ConstWidth; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstHeight; // 0x007C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDecalMipmapLevel");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDepthFade
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionDepthFade : public UMaterialExpression
{
public:
struct FExpressionInput InOpacity; // 0x0048(0x0030)
struct FExpressionInput FadeDistance; // 0x0078(0x0030)
float OpacityDefault; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FadeDistanceDefault; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDepthFade");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDepthOfFieldFunction
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDepthOfFieldFunction : public UMaterialExpression
{
public:
struct FExpressionInput Depth; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDepthOfFieldFunction");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDeriveNormalZ
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDeriveNormalZ : public UMaterialExpression
{
public:
struct FExpressionInput InXY; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDeriveNormalZ");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDesaturation
// 0x0070 (0x00B8 - 0x0048)
class UMaterialExpressionDesaturation : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
struct FExpressionInput Fraction; // 0x0078(0x0030)
struct FLinearColor LuminanceFactors; // 0x00A8(0x0010) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDesaturation");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDistance
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionDistance : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDistance");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDistanceCullFade
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionDistanceCullFade : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDistanceCullFade");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDistanceFieldGradient
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDistanceFieldGradient : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDistanceFieldGradient");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDistanceToNearestSurface
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionDistanceToNearestSurface : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDistanceToNearestSurface");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDivide
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionDivide : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDivide");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDotProduct
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionDotProduct : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDotProduct");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionDynamicParameter
// 0x0018 (0x0060 - 0x0048)
class UMaterialExpressionDynamicParameter : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x8]; // 0x0048(0x0008) MISSED OFFSET
struct FLinearColor DefaultValue; // 0x0050(0x0010) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionDynamicParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionEyeAdaptation
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionEyeAdaptation : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionEyeAdaptation");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFeatureLevelSwitch
// 0x00F0 (0x0138 - 0x0048)
class UMaterialExpressionFeatureLevelSwitch : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0048(0x0030)
struct FExpressionInput Inputs[0x4]; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFeatureLevelSwitch");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFloor
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionFloor : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFloor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFmod
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionFmod : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFmod");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFontSample
// 0x0008 (0x0050 - 0x0048)
class UMaterialExpressionFontSample : public UMaterialExpression
{
public:
int FontTexturePage; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFontSample");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFontSampleParameter
// 0x0020 (0x0070 - 0x0050)
class UMaterialExpressionFontSampleParameter : public UMaterialExpressionFontSample
{
public:
struct FName ParameterName; // 0x0050(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FGuid ExpressionGUID; // 0x0058(0x0010) (IsPlainOldData)
struct FName Group; // 0x0068(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFontSampleParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFrac
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionFrac : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFrac");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFresnel
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionFresnel : public UMaterialExpression
{
public:
struct FExpressionInput ExponentIn; // 0x0048(0x0030)
float Exponent; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
struct FExpressionInput BaseReflectFractionIn; // 0x0080(0x0030)
float BaseReflectFraction; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x00B4(0x0004) MISSED OFFSET
struct FExpressionInput Normal; // 0x00B8(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFresnel");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFunctionInput
// 0x00B8 (0x0100 - 0x0048)
class UMaterialExpressionFunctionInput : public UMaterialExpression
{
public:
struct FExpressionInput Preview; // 0x0048(0x0030)
struct FString InputName; // 0x0078(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString Description; // 0x0084(0x000C) (Edit, ZeroConstructor)
struct FGuid ID; // 0x0090(0x0010) (IsPlainOldData)
TEnumAsByte<EFunctionInputType> InputType; // 0x00A0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xF]; // 0x00A1(0x000F) MISSED OFFSET
struct FVector4 PreviewValue; // 0x00B0(0x0010) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bUsePreviewValueAsDefault : 1; // 0x00C0(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x00C1(0x0003) MISSED OFFSET
int SortPriority; // 0x00C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bCompilingFunctionPreview : 1; // 0x00C8(0x0001) (Transient)
unsigned char UnknownData02[0x37]; // 0x00C9(0x0037) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFunctionInput");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionFunctionOutput
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionFunctionOutput : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x8]; // 0x0048(0x0008) MISSED OFFSET
struct FString Description; // 0x0050(0x000C) (Edit, ZeroConstructor)
int SortPriority; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FExpressionInput A; // 0x0060(0x0030)
unsigned char bLastPreviewed : 1; // 0x0090(0x0001)
unsigned char UnknownData01[0x3]; // 0x0091(0x0003) MISSED OFFSET
struct FGuid ID; // 0x0094(0x0010) (IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x00A4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionFunctionOutput");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionGetMaterialAttributes
// 0x0048 (0x0090 - 0x0048)
class UMaterialExpressionGetMaterialAttributes : public UMaterialExpression
{
public:
struct FMaterialAttributesInput MaterialAttributes; // 0x0048(0x0038)
TArray<struct FGuid> AttributeGetTypes; // 0x0080(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x008C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionGetMaterialAttributes");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionGIReplace
// 0x0090 (0x00D8 - 0x0048)
class UMaterialExpressionGIReplace : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0048(0x0030)
struct FExpressionInput StaticIndirect; // 0x0078(0x0030)
struct FExpressionInput DynamicIndirect; // 0x00A8(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionGIReplace");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionIf
// 0x0100 (0x0148 - 0x0048)
class UMaterialExpressionIf : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
struct FExpressionInput AGreaterThanB; // 0x00A8(0x0030)
struct FExpressionInput AEqualsB; // 0x00D8(0x0030)
struct FExpressionInput ALessThanB; // 0x0108(0x0030)
float EqualsThreshold; // 0x0138(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x013C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstAEqualsB; // 0x0140(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0144(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionIf");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLightmapUVs
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionLightmapUVs : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLightmapUVs");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLightmassReplace
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionLightmassReplace : public UMaterialExpression
{
public:
struct FExpressionInput Realtime; // 0x0048(0x0030)
struct FExpressionInput Lightmass; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLightmassReplace");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLightVector
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionLightVector : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLightVector");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLinearInterpolate
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionLinearInterpolate : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
struct FExpressionInput alpha; // 0x00A8(0x0030)
float ConstA; // 0x00D8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstAlpha; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLinearInterpolate");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLogarithm10
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionLogarithm10 : public UMaterialExpression
{
public:
struct FExpressionInput X; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLogarithm10");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionLogarithm2
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionLogarithm2 : public UMaterialExpression
{
public:
struct FExpressionInput X; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionLogarithm2");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMakeMaterialAttributes
// 0x04B0 (0x04F8 - 0x0048)
class UMaterialExpressionMakeMaterialAttributes : public UMaterialExpression
{
public:
struct FExpressionInput BaseColor; // 0x0048(0x0030)
struct FExpressionInput Metallic; // 0x0078(0x0030)
struct FExpressionInput Specular; // 0x00A8(0x0030)
struct FExpressionInput Roughness; // 0x00D8(0x0030)
struct FExpressionInput EmissiveColor; // 0x0108(0x0030)
struct FExpressionInput Opacity; // 0x0138(0x0030)
struct FExpressionInput OpacityMask; // 0x0168(0x0030)
struct FExpressionInput Normal; // 0x0198(0x0030)
struct FExpressionInput WorldPositionOffset; // 0x01C8(0x0030)
struct FExpressionInput WorldDisplacement; // 0x01F8(0x0030)
struct FExpressionInput TessellationMultiplier; // 0x0228(0x0030)
struct FExpressionInput SubsurfaceColor; // 0x0258(0x0030)
struct FExpressionInput ClearCoat; // 0x0288(0x0030)
struct FExpressionInput ClearCoatRoughness; // 0x02B8(0x0030)
struct FExpressionInput AmbientOcclusion; // 0x02E8(0x0030)
struct FExpressionInput Refraction; // 0x0318(0x0030)
struct FExpressionInput CustomizedUVs[0x8]; // 0x0348(0x0030)
struct FExpressionInput PixelDepthOffset; // 0x04C8(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMakeMaterialAttributes");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMaterialFunctionCall
// 0x0018 (0x0060 - 0x0048)
class UMaterialExpressionMaterialFunctionCall : public UMaterialExpression
{
public:
TArray<struct FFunctionExpressionInput> FunctionInputs; // 0x0048(0x000C) (ZeroConstructor)
TArray<struct FFunctionExpressionOutput> FunctionOutputs; // 0x0054(0x000C) (ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMaterialFunctionCall");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMaterialProxyReplace
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionMaterialProxyReplace : public UMaterialExpression
{
public:
struct FExpressionInput Realtime; // 0x0048(0x0030)
struct FExpressionInput MaterialProxy; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMaterialProxyReplace");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMax
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionMax : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMax");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMin
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionMin : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMin");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionMultiply
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionMultiply : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionMultiply");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionNoise
// 0x0088 (0x00D0 - 0x0048)
class UMaterialExpressionNoise : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0048(0x0030)
struct FExpressionInput FilterWidth; // 0x0078(0x0030)
float Scale; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int quality; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ENoiseFunction> NoiseFunction; // 0x00B0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bTurbulence : 1; // 0x00B1(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x00B2(0x0002) MISSED OFFSET
int Levels; // 0x00B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OutputMin; // 0x00B8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OutputMax; // 0x00BC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float LevelScale; // 0x00C0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bTiling : 1; // 0x00C4(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x00C5(0x0003) MISSED OFFSET
uint32_t RepeatSize; // 0x00C8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x00CC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionNoise");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionNormalize
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionNormalize : public UMaterialExpression
{
public:
struct FExpressionInput VectorInput; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionNormalize");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionObjectBounds
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionObjectBounds : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionObjectBounds");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionObjectOrientation
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionObjectOrientation : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionObjectOrientation");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionObjectPositionWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionObjectPositionWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionObjectPositionWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionObjectRadius
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionObjectRadius : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionObjectRadius");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionOneMinus
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionOneMinus : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionOneMinus");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPanner
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionPanner : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0048(0x0030)
struct FExpressionInput Time; // 0x0078(0x0030)
struct FExpressionInput Speed; // 0x00A8(0x0030)
float SpeedX; // 0x00D8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SpeedY; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
uint32_t ConstCoordinate; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bFractionalPart; // 0x00E4(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x00E5(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPanner");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParameter
// 0x0020 (0x0068 - 0x0048)
class UMaterialExpressionParameter : public UMaterialExpression
{
public:
struct FName ParameterName; // 0x0048(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FGuid ExpressionGUID; // 0x0050(0x0010) (IsPlainOldData)
struct FName Group; // 0x0060(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleColor
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleColor : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleColor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleDirection
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleDirection : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleDirection");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleMacroUV
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleMacroUV : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleMacroUV");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleMotionBlurFade
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleMotionBlurFade : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleMotionBlurFade");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticlePositionWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticlePositionWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticlePositionWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleRadius
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleRadius : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleRadius");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleRandom
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleRandom : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleRandom");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleRelativeTime
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleRelativeTime : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleRelativeTime");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleSize
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleSize : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleSize");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleSpeed
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionParticleSpeed : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleSpeed");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionParticleSubUV
// 0x0000 (0x0150 - 0x0150)
class UMaterialExpressionParticleSubUV : public UMaterialExpressionTextureSample
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionParticleSubUV");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPerInstanceFadeAmount
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPerInstanceFadeAmount : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPerInstanceFadeAmount");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPerInstanceRandom
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPerInstanceRandom : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPerInstanceRandom");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPixelDepth
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPixelDepth : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPixelDepth");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPixelNormalWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPixelNormalWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPixelNormalWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPower
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionPower : public UMaterialExpression
{
public:
struct FExpressionInput Base; // 0x0048(0x0030)
struct FExpressionInput Exponent; // 0x0078(0x0030)
float ConstExponent; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00AC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPower");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPrecomputedAOMask
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPrecomputedAOMask : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPrecomputedAOMask");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPreSkinnedNormal
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPreSkinnedNormal : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPreSkinnedNormal");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPreSkinnedPosition
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionPreSkinnedPosition : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPreSkinnedPosition");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionPreviousFrameSwitch
// 0x0060 (0x00A8 - 0x0048)
class UMaterialExpressionPreviousFrameSwitch : public UMaterialExpression
{
public:
struct FExpressionInput CurrentFrame; // 0x0048(0x0030)
struct FExpressionInput PreviousFrame; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionPreviousFrameSwitch");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionQualitySwitch
// 0x00C0 (0x0108 - 0x0048)
class UMaterialExpressionQualitySwitch : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0048(0x0030)
struct FExpressionInput Inputs[0x3]; // 0x0078(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionQualitySwitch");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionReflectionVectorWS
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionReflectionVectorWS : public UMaterialExpression
{
public:
struct FExpressionInput CustomWorldNormal; // 0x0048(0x0030)
unsigned char bNormalizeCustomWorldNormal : 1; // 0x0078(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0079(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionReflectionVectorWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionReroute
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionReroute : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionReroute");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionRotateAboutAxis
// 0x00C8 (0x0110 - 0x0048)
class UMaterialExpressionRotateAboutAxis : public UMaterialExpression
{
public:
struct FExpressionInput NormalizedRotationAxis; // 0x0048(0x0030)
struct FExpressionInput RotationAngle; // 0x0078(0x0030)
struct FExpressionInput PivotPoint; // 0x00A8(0x0030)
struct FExpressionInput Position; // 0x00D8(0x0030)
float Period; // 0x0108(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x010C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionRotateAboutAxis");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionRotator
// 0x0070 (0x00B8 - 0x0048)
class UMaterialExpressionRotator : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0048(0x0030)
struct FExpressionInput Time; // 0x0078(0x0030)
float CenterX; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CenterY; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Speed; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
uint32_t ConstCoordinate; // 0x00B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionRotator");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionRound
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionRound : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionRound");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSaturate
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionSaturate : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSaturate");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionScalarParameter
// 0x0010 (0x0078 - 0x0068)
class UMaterialExpressionScalarParameter : public UMaterialExpressionParameter
{
public:
float DefaultValue; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SliderMin; // 0x006C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SliderMax; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0074(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionScalarParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSceneColor
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionSceneColor : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
struct FExpressionInput OffsetFraction; // 0x0078(0x0030) (Deprecated)
struct FVector2D ConstInput; // 0x00A8(0x0008) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSceneColor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSceneDepth
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionSceneDepth : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
struct FExpressionInput Coordinates; // 0x0078(0x0030) (Deprecated)
struct FVector2D ConstInput; // 0x00A8(0x0008) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSceneDepth");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSceneTexelSize
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionSceneTexelSize : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSceneTexelSize");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSceneTexture
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionSceneTexture : public UMaterialExpression
{
public:
struct FExpressionInput Coordinates; // 0x0048(0x0030)
TEnumAsByte<ESceneTextureId> SceneTextureId; // 0x0078(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bClampUVs; // 0x0079(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bFiltered; // 0x007A(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x5]; // 0x007B(0x0005) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSceneTexture");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionScreenPosition
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionScreenPosition : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionScreenPosition");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSetMaterialAttributes
// 0x0018 (0x0060 - 0x0048)
class UMaterialExpressionSetMaterialAttributes : public UMaterialExpression
{
public:
unsigned char UnknownData00[0x8]; // 0x0048(0x0008) MISSED OFFSET
TArray<struct FGuid> AttributeSetTypes; // 0x0050(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x005C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSetMaterialAttributes");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSign
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionSign : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSign");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSine
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionSine : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
float Period; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSine");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSobol
// 0x00A0 (0x00E8 - 0x0048)
class UMaterialExpressionSobol : public UMaterialExpression
{
public:
struct FExpressionInput Cell; // 0x0048(0x0030)
struct FExpressionInput Index; // 0x0078(0x0030)
struct FExpressionInput Seed; // 0x00A8(0x0030)
uint32_t ConstIndex; // 0x00D8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector2D ConstSeed; // 0x00DC(0x0008) (Edit, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSobol");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSpeedTree
// 0x0008 (0x0050 - 0x0048)
class UMaterialExpressionSpeedTree : public UMaterialExpression
{
public:
float BillboardThreshold; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bAccurateWindVelocities; // 0x004C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x004D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSpeedTree");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSphereMask
// 0x00C8 (0x0110 - 0x0048)
class UMaterialExpressionSphereMask : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
struct FExpressionInput Radius; // 0x00A8(0x0030)
struct FExpressionInput Hardness; // 0x00D8(0x0030)
float AttenuationRadius; // 0x0108(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float HardnessPercent; // 0x010C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSphereMask");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSphericalParticleOpacity
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionSphericalParticleOpacity : public UMaterialExpression
{
public:
struct FExpressionInput Density; // 0x0048(0x0030)
float ConstantDensity; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSphericalParticleOpacity");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSquareRoot
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionSquareRoot : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSquareRoot");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionStaticBool
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionStaticBool : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionStaticBool");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionStaticBoolParameter
// 0x0008 (0x0070 - 0x0068)
class UMaterialExpressionStaticBoolParameter : public UMaterialExpressionParameter
{
public:
unsigned char DefaultValue : 1; // 0x0068(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0069(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionStaticBoolParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionStaticComponentMaskParameter
// 0x0038 (0x00A0 - 0x0068)
class UMaterialExpressionStaticComponentMaskParameter : public UMaterialExpressionParameter
{
public:
struct FExpressionInput Input; // 0x0068(0x0030)
unsigned char DefaultR : 1; // 0x0098(0x0001) (Edit)
unsigned char DefaultG : 1; // 0x0098(0x0001) (Edit)
unsigned char DefaultB : 1; // 0x0098(0x0001) (Edit)
unsigned char DefaultA : 1; // 0x0098(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0099(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionStaticComponentMaskParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionStaticSwitch
// 0x0090 (0x00D8 - 0x0048)
class UMaterialExpressionStaticSwitch : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
struct FExpressionInput Value; // 0x00A8(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionStaticSwitch");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionStaticSwitchParameter
// 0x0060 (0x00D0 - 0x0070)
class UMaterialExpressionStaticSwitchParameter : public UMaterialExpressionStaticBoolParameter
{
public:
struct FExpressionInput A; // 0x0070(0x0030)
struct FExpressionInput B; // 0x00A0(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionStaticSwitchParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionSubtract
// 0x0068 (0x00B0 - 0x0048)
class UMaterialExpressionSubtract : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0048(0x0030)
struct FExpressionInput B; // 0x0078(0x0030)
float ConstA; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ConstB; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionSubtract");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTangent
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionTangent : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
float Period; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTangent");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTangentOutput
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionTangentOutput : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTangentOutput");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTemporalSobol
// 0x0070 (0x00B8 - 0x0048)
class UMaterialExpressionTemporalSobol : public UMaterialExpression
{
public:
struct FExpressionInput Index; // 0x0048(0x0030)
struct FExpressionInput Seed; // 0x0078(0x0030)
uint32_t ConstIndex; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector2D ConstSeed; // 0x00AC(0x0008) (Edit, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00B4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTemporalSobol");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureCoordinate
// 0x0010 (0x0058 - 0x0048)
class UMaterialExpressionTextureCoordinate : public UMaterialExpression
{
public:
float UTiling; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float VTiling; // 0x004C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnMirrorU : 1; // 0x0050(0x0001) (Edit)
unsigned char UnMirrorV : 1; // 0x0050(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0051(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureCoordinate");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureObject
// 0x0000 (0x0050 - 0x0050)
class UMaterialExpressionTextureObject : public UMaterialExpressionTextureBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureObject");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureObjectParameter
// 0x0000 (0x0170 - 0x0170)
class UMaterialExpressionTextureObjectParameter : public UMaterialExpressionTextureSampleParameter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureObjectParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureProperty
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionTextureProperty : public UMaterialExpression
{
public:
struct FExpressionInput TextureObject; // 0x0048(0x0030)
TEnumAsByte<EMaterialExposedTextureProperty> Property; // 0x0078(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x0079(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureProperty");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureSampleParameterCube
// 0x0000 (0x0170 - 0x0170)
class UMaterialExpressionTextureSampleParameterCube : public UMaterialExpressionTextureSampleParameter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterCube");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTextureSampleParameterSubUV
// 0x0008 (0x0178 - 0x0170)
class UMaterialExpressionTextureSampleParameterSubUV : public UMaterialExpressionTextureSampleParameter2D
{
public:
unsigned char bBlend : 1; // 0x0170(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0171(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterSubUV");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTime
// 0x0008 (0x0050 - 0x0048)
class UMaterialExpressionTime : public UMaterialExpression
{
public:
float Period; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTime");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTransform
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionTransform : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
TEnumAsByte<EMaterialVectorCoordTransformSource> TransformSourceType; // 0x0078(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMaterialVectorCoordTransform> TransformType; // 0x0079(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x007A(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTransform");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTransformPosition
// 0x0038 (0x0080 - 0x0048)
class UMaterialExpressionTransformPosition : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
TEnumAsByte<EMaterialPositionTransformSource> TransformSourceType; // 0x0078(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EMaterialPositionTransformSource> TransformType; // 0x0079(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x007A(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTransformPosition");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTruncate
// 0x0030 (0x0078 - 0x0048)
class UMaterialExpressionTruncate : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTruncate");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionTwoSidedSign
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionTwoSidedSign : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionTwoSidedSign");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionVectorNoise
// 0x0040 (0x0088 - 0x0048)
class UMaterialExpressionVectorNoise : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0048(0x0030)
TEnumAsByte<EVectorNoiseFunction> NoiseFunction; // 0x0078(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0079(0x0003) MISSED OFFSET
int quality; // 0x007C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bTiling : 1; // 0x0080(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0081(0x0003) MISSED OFFSET
uint32_t TileSize; // 0x0084(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionVectorNoise");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionVectorParameter
// 0x0010 (0x0078 - 0x0068)
class UMaterialExpressionVectorParameter : public UMaterialExpressionParameter
{
public:
struct FLinearColor DefaultValue; // 0x0068(0x0010) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionVectorParameter");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionVertexColor
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionVertexColor : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionVertexColor");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionVertexInterpolator
// 0x0040 (0x0088 - 0x0048)
class UMaterialExpressionVertexInterpolator : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0048(0x0030)
unsigned char UnknownData00[0x10]; // 0x0078(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionVertexInterpolator");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionVertexNormalWS
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionVertexNormalWS : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionVertexNormalWS");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionViewProperty
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionViewProperty : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionViewProperty");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionViewSize
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionViewSize : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionViewSize");
return pStaticClass;
}
};
// Class Engine.MaterialExpressionWorldPosition
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionWorldPosition : public UMaterialExpression
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialExpressionWorldPosition");
return pStaticClass;
}
};
// Class Engine.MaterialFunction
// 0x0034 (0x0050 - 0x001C)
class UMaterialFunction : public UObject
{
public:
unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET
struct FString Description; // 0x002C(0x000C) (Edit, ZeroConstructor)
unsigned char bExposeToLibrary : 1; // 0x0038(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
TArray<class UMaterialExpression*> FunctionExpressions; // 0x003C(0x000C) (ZeroConstructor)
unsigned char bReentrantFlag : 1; // 0x0048(0x0001) (Transient)
unsigned char UnknownData02[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialFunction");
return pStaticClass;
}
};
// Class Engine.MaterialInstanceActor
// 0x0010 (0x02C8 - 0x02B8)
class AMaterialInstanceActor : public AActor
{
public:
TArray<class AActor*> TargetActors; // 0x02B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialInstanceActor");
return pStaticClass;
}
};
// Class Engine.MaterialInstanceDynamic
// 0x0038 (0x0150 - 0x0118)
class UMaterialInstanceDynamic : public UMaterialInstance
{
public:
unsigned char UnknownData00[0x38]; // 0x0118(0x0038) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialInstanceDynamic");
return pStaticClass;
}
void SetVectorParameterValue(const struct FName& ParameterName, const struct FLinearColor& Value);
void SetTextureParameterValue(const struct FName& ParameterName, class UTexture* Value);
void SetScalarParameterValue(const struct FName& ParameterName, float Value);
void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float alpha);
struct FLinearColor K2_GetVectorParameterValue(const struct FName& ParameterName);
class UTexture* K2_GetTextureParameterValue(const struct FName& ParameterName);
float K2_GetScalarParameterValue(const struct FName& ParameterName);
void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source);
void CopyParameterOverrides(class UMaterialInstance* MaterialInstance);
void CopyInterpParameters(class UMaterialInstance* Source);
};
// Class Engine.MaterialParameterCollection
// 0x0034 (0x0050 - 0x001C)
class UMaterialParameterCollection : public UObject
{
public:
unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET
TArray<struct FCollectionScalarParameter> ScalarParameters; // 0x002C(0x000C) (Edit, ZeroConstructor)
TArray<struct FCollectionVectorParameter> VectorParameters; // 0x0038(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0xC]; // 0x0044(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialParameterCollection");
return pStaticClass;
}
};
// Class Engine.MaterialParameterCollectionInstance
// 0x008C (0x00A8 - 0x001C)
class UMaterialParameterCollectionInstance : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UMaterialParameterCollection* Collection; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
class UWorld* World; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x80]; // 0x0028(0x0080) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MaterialParameterCollectionInstance");
return pStaticClass;
}
};
// Class Engine.MatineeActor
// 0x0090 (0x0348 - 0x02B8)
class AMatineeActor : public AActor
{
public:
class UInterpData* MatineeData; // 0x02B8(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
struct FName MatineeControllerName; // 0x02C0(0x0008) (ZeroConstructor, IsPlainOldData)
float PlayRate; // 0x02C8(0x0004) (Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData)
unsigned char bPlayOnLevelLoad : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible)
unsigned char bForceStartPos : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x02CD(0x0003) MISSED OFFSET
float ForceStartPosition; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bLooping : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible, Net)
unsigned char bRewindOnPlay : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bNoResetOnRewind : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bRewindIfAlreadyPlaying : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bDisableRadioFilter : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bClientSideOnly : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bSkipUpdateIfNotVisible : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char bIsSkippable : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x3]; // 0x02D5(0x0003) MISSED OFFSET
int PreferredSplitScreenNum; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bDisableMovementInput : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible)
unsigned char bDisableLookAtInput : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible)
unsigned char bHidePlayer : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible)
unsigned char bHideHud : 1; // 0x02DC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData03[0x3]; // 0x02DD(0x0003) MISSED OFFSET
TArray<struct FInterpGroupActorInfo> GroupActorInfos; // 0x02E0(0x000C) (Net, ZeroConstructor)
unsigned char bShouldShowGore : 1; // 0x02EC(0x0001) (Transient)
unsigned char UnknownData04[0x3]; // 0x02ED(0x0003) MISSED OFFSET
TArray<class UInterpGroupInst*> GroupInst; // 0x02F0(0x000C) (ZeroConstructor, Transient)
TArray<struct FCameraCutInfo> CameraCuts; // 0x02FC(0x000C) (ZeroConstructor, Transient)
unsigned char bIsPlaying : 1; // 0x0308(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Net, Transient, EditConst)
unsigned char bReversePlayback : 1; // 0x0308(0x0001) (Net)
unsigned char bPaused : 1; // 0x0308(0x0001) (Net, Transient)
unsigned char bPendingStop : 1; // 0x0308(0x0001) (Net, Transient)
unsigned char UnknownData05[0x3]; // 0x0309(0x0003) MISSED OFFSET
float InterpPosition; // 0x030C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData06[0x4]; // 0x0310(0x0004) MISSED OFFSET
unsigned char ReplicationForceIsPlaying; // 0x0314(0x0001) (Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x0315(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnPlay; // 0x0318(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnStop; // 0x0324(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FScriptMulticastDelegate OnPause; // 0x0330(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData08[0xC]; // 0x033C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MatineeActor");
return pStaticClass;
}
void Stop();
void SetPosition(float NewPosition, bool bJump);
void SetLoopingState(bool bNewLooping);
void Reverse();
void Play();
void Pause();
void EnableGroupByName(const struct FString& GroupName, bool bEnable);
void ChangePlaybackDirection();
};
// Class Engine.MatineeActorCameraAnim
// 0x0008 (0x0350 - 0x0348)
class AMatineeActorCameraAnim : public AMatineeActor
{
public:
class UCameraAnim* CameraAnim; // 0x0348(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x034C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MatineeActorCameraAnim");
return pStaticClass;
}
};
// Class Engine.MatineeAnimInterface
// 0x0000 (0x0020 - 0x0020)
class UMatineeAnimInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MatineeAnimInterface");
return pStaticClass;
}
};
// Class Engine.MatineeInterface
// 0x0000 (0x0020 - 0x0020)
class UMatineeInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MatineeInterface");
return pStaticClass;
}
};
// Class Engine.MeshMergeCullingVolume
// 0x0000 (0x02E0 - 0x02E0)
class AMeshMergeCullingVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MeshMergeCullingVolume");
return pStaticClass;
}
};
// Class Engine.MeshSimplificationSettings
// 0x0008 (0x0038 - 0x0030)
class UMeshSimplificationSettings : public UDeveloperSettings
{
public:
struct FName MeshReductionModuleName; // 0x0030(0x0008) (Edit, ZeroConstructor, Config, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MeshSimplificationSettings");
return pStaticClass;
}
};
// Class Engine.MeshVertexPainterKismetLibrary
// 0x0000 (0x0020 - 0x0020)
class UMeshVertexPainterKismetLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MeshVertexPainterKismetLibrary");
return pStaticClass;
}
static void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent);
static void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB);
static void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB);
};
// Class Engine.MicroTransactionBase
// 0x0028 (0x0050 - 0x0028)
class UMicroTransactionBase : public UPlatformInterfaceBase
{
public:
TArray<struct FPurchaseInfo> AvailableProducts; // 0x0028(0x000C) (ZeroConstructor)
struct FString LastError; // 0x0034(0x000C) (ZeroConstructor)
struct FString LastErrorSolution; // 0x0040(0x000C) (ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MicroTransactionBase");
return pStaticClass;
}
};
// Class Engine.ModelComponent
// 0x0030 (0x0620 - 0x05F0)
class UModelComponent : public UPrimitiveComponent
{
public:
unsigned char UnknownData00[0xC]; // 0x05F0(0x000C) MISSED OFFSET
class UBodySetup* ModelBodySetup; // 0x05FC(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x20]; // 0x0600(0x0020) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ModelComponent");
return pStaticClass;
}
};
// Class Engine.MorphTarget
// 0x0014 (0x0030 - 0x001C)
class UMorphTarget : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.MorphTarget");
return pStaticClass;
}
};
// Class Engine.NavAgentInterface
// 0x0000 (0x0020 - 0x0020)
class UNavAgentInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavAgentInterface");
return pStaticClass;
}
};
// Class Engine.NavArea
// 0x001C (0x0038 - 0x001C)
class UNavArea : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float FixedAreaEnteringCost; // 0x0020(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
struct FColor DrawColor; // 0x0024(0x0004) (Edit, Config, IsPlainOldData)
struct FNavAgentSelector SupportedAgents; // 0x0028(0x0004) (Edit, Config)
unsigned char bSupportsAgent0 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent1 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent2 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent3 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent4 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent5 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent6 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent7 : 1; // 0x002C(0x0001) (Config)
unsigned char bSupportsAgent8 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent9 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent10 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent11 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent12 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent13 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent14 : 1; // 0x002D(0x0001) (Config)
unsigned char bSupportsAgent15 : 1; // 0x002D(0x0001) (Config)
unsigned char UnknownData01[0xA]; // 0x002E(0x000A) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavArea");
return pStaticClass;
}
};
// Class Engine.NavArea_Default
// 0x0000 (0x0038 - 0x0038)
class UNavArea_Default : public UNavArea
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavArea_Default");
return pStaticClass;
}
};
// Class Engine.NavArea_LowHeight
// 0x0000 (0x0038 - 0x0038)
class UNavArea_LowHeight : public UNavArea
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavArea_LowHeight");
return pStaticClass;
}
};
// Class Engine.NavArea_Null
// 0x0000 (0x0038 - 0x0038)
class UNavArea_Null : public UNavArea
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavArea_Null");
return pStaticClass;
}
};
// Class Engine.NavArea_Obstacle
// 0x0000 (0x0038 - 0x0038)
class UNavArea_Obstacle : public UNavArea
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavArea_Obstacle");
return pStaticClass;
}
};
// Class Engine.NavAreaMeta
// 0x0000 (0x0038 - 0x0038)
class UNavAreaMeta : public UNavArea
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavAreaMeta");
return pStaticClass;
}
};
// Class Engine.NavAreaMeta_SwitchByAgent
// 0x0040 (0x0078 - 0x0038)
class UNavAreaMeta_SwitchByAgent : public UNavAreaMeta
{
public:
class UClass* Agent1Area; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent2Area; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent3Area; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent4Area; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent5Area; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent6Area; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent7Area; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent8Area; // 0x0054(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent9Area; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent10Area; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent11Area; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent12Area; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent13Area; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent14Area; // 0x006C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* Agent15Area; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0074(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavAreaMeta_SwitchByAgent");
return pStaticClass;
}
};
// Class Engine.NavCollision
// 0x00AC (0x00C8 - 0x001C)
class UNavCollision : public UObject
{
public:
unsigned char UnknownData00[0x3C]; // 0x001C(0x003C) MISSED OFFSET
TArray<struct FNavCollisionCylinder> CylinderCollision; // 0x0058(0x000C) (Edit, ZeroConstructor)
TArray<struct FNavCollisionBox> BoxCollision; // 0x0064(0x000C) (Edit, ZeroConstructor)
class UClass* AreaClass; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bIsDynamicObstacle : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char bGatherConvexGeometry : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char UnknownData01[0x53]; // 0x0075(0x0053) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavCollision");
return pStaticClass;
}
};
// Class Engine.NavEdgeProviderInterface
// 0x0000 (0x0020 - 0x0020)
class UNavEdgeProviderInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavEdgeProviderInterface");
return pStaticClass;
}
};
// Class Engine.NavigationDataChunk
// 0x000C (0x0028 - 0x001C)
class UNavigationDataChunk : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName NavigationDataName; // 0x0020(0x0008) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationDataChunk");
return pStaticClass;
}
};
// Class Engine.NavigationGraph
// 0x0000 (0x03F0 - 0x03F0)
class ANavigationGraph : public ANavigationData
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationGraph");
return pStaticClass;
}
};
// Class Engine.NavigationGraphNode
// 0x0000 (0x02B8 - 0x02B8)
class ANavigationGraphNode : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationGraphNode");
return pStaticClass;
}
};
// Class Engine.NavigationGraphNodeComponent
// 0x0020 (0x02E0 - 0x02C0)
class UNavigationGraphNodeComponent : public USceneComponent
{
public:
struct FNavGraphNode Node; // 0x02C0(0x0010)
class UNavigationGraphNodeComponent* NextNodeComponent; // 0x02D0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UNavigationGraphNodeComponent* PrevNodeComponent; // 0x02D4(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x02D8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationGraphNodeComponent");
return pStaticClass;
}
};
// Class Engine.NavigationInvokerComponent
// 0x0008 (0x00C8 - 0x00C0)
class UNavigationInvokerComponent : public UActorComponent
{
public:
float TileRemovalRadius; // 0x00C0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x00C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationInvokerComponent");
return pStaticClass;
}
};
// Class Engine.NavigationPath
// 0x0084 (0x00A0 - 0x001C)
class UNavigationPath : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<struct FVector> PathPoints; // 0x0028(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
TEnumAsByte<ENavigationOptionFlag> RecalculateOnInvalidation; // 0x0034(0x0001) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x6B]; // 0x0035(0x006B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationPath");
return pStaticClass;
}
bool IsValid();
bool IsStringPulled();
bool IsPartial();
float GetPathLength();
float GetPathCost();
struct FString GetDebugString();
void EnableRecalculationOnInvalidation(TEnumAsByte<ENavigationOptionFlag> DoRecalculation);
void EnableDebugDrawing(bool bShouldDrawDebugData, const struct FLinearColor& PathColor);
};
// Class Engine.NavigationPathGenerator
// 0x0000 (0x0020 - 0x0020)
class UNavigationPathGenerator : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationPathGenerator");
return pStaticClass;
}
};
// Class Engine.NavigationSystem
// 0x0320 (0x0340 - 0x0020)
class UNavigationSystem : public UBlueprintFunctionLibrary
{
public:
class ANavigationData* AbstractNavData; // 0x0020(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UClass* CrowdManagerClass; // 0x0024(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bAutoCreateNavigationData : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bAllowClientSideNavigation : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char bSupportRebuilding : 1; // 0x0028(0x0001)
unsigned char bInitialBuildingLocked : 1; // 0x0028(0x0001) (Edit, Config)
unsigned char UnknownData00 : 1; // 0x0028(0x0001)
unsigned char bSkipAgentHeightCheckWhenPickingNavData : 1; // 0x0028(0x0001) (Edit, Config)
ENavDataGatheringModeConfig DataGatheringMode; // 0x0029(0x0001) (Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData)
unsigned char bGenerateNavigationOnlyAroundNavigationInvokers : 1; // 0x002A(0x0001) (Edit, Config, DisableEditOnInstance)
unsigned char UnknownData01[0x1]; // 0x002B(0x0001) MISSED OFFSET
float ActiveTilesUpdateInterval; // 0x002C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TArray<struct FNavDataConfig> SupportedAgents; // 0x0030(0x000C) (Edit, ZeroConstructor, Config)
float DirtyAreasUpdateFreq; // 0x003C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TArray<class ANavigationData*> NavDataSet; // 0x0040(0x000C) (ZeroConstructor)
TArray<class ANavigationData*> NavDataRegistrationQueue; // 0x004C(0x000C) (ZeroConstructor, Transient)
unsigned char UnknownData02[0x48]; // 0x0058(0x0048) MISSED OFFSET
struct FScriptMulticastDelegate OnNavDataRegisteredEvent; // 0x00A0(0x000C) (ZeroConstructor, Transient, InstancedReference)
struct FScriptMulticastDelegate OnNavigationGenerationFinishedDelegate; // 0x00AC(0x000C) (ZeroConstructor, Transient, InstancedReference, BlueprintAssignable)
unsigned char UnknownData03[0x100]; // 0x00B8(0x0100) MISSED OFFSET
EFNavigationSystemRunMode OperationMode; // 0x01B8(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x187]; // 0x01B9(0x0187) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationSystem");
return pStaticClass;
}
void UpdateDynamicGenerateTargetNav(bool IsAdd, const struct FDynamicGenerateTargetNavigation& GenerateTargetNav);
void UnregisterNavigationInvoker(class AActor* Invoker);
static void SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal);
static void SimpleMoveToActor(class AController* Controller, class AActor* Goal);
void SetMaxSimultaneousTileGenerationJobsCount(int MaxNumberOfJobs);
void SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode);
void ResetMaxSimultaneousTileGenerationJobsCount();
void RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius);
static struct FVector ProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, class ANavigationData* NavData, class UClass* FilterClass, const struct FVector& QueryExtent);
void OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume);
static bool NavigationRaycast(class UObject* WorldContextObject, const struct FVector& RayStart, const struct FVector& RayEnd, class UClass* FilterClass, class AController* Querier, struct FVector* HitLocation);
static bool K2_ProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, class ANavigationData* NavData, class UClass* FilterClass, const struct FVector& QueryExtent, struct FVector* ProjectedLocation);
static bool K2_GetRandomReachablePointInRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass, struct FVector* RandomLocation);
static bool K2_GetRandomPointInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass, struct FVector* RandomLocation);
static bool IsNavigationBeingBuiltOrLocked(class UObject* WorldContextObject);
static bool IsNavigationBeingBuilt(class UObject* WorldContextObject);
static struct FVector GetRandomReachablePointInRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass);
static struct FVector GetRandomPointInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass);
static TEnumAsByte<ENavigationQueryResult> GetPathLength(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class ANavigationData* NavData, class UClass* FilterClass, float* PathLength);
static TEnumAsByte<ENavigationQueryResult> GetPathCost(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class ANavigationData* NavData, class UClass* FilterClass, float* PathCost);
static class UNavigationSystem* GetNavigationSystem(class UObject* WorldContextObject);
static class UNavigationPath* FindPathToLocationSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class AActor* PathfindingContext, class UClass* FilterClass);
static class UNavigationPath* FindPathToActorSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, class UClass* FilterClass);
};
// Class Engine.NavigationTestingActor
// 0x00C8 (0x0380 - 0x02B8)
class ANavigationTestingActor : public AActor
{
public:
unsigned char UnknownData00[0x8]; // 0x02B8(0x0008) MISSED OFFSET
class UCapsuleComponent* CapsuleComponent; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UNavigationInvokerComponent* InvokerComponent; // 0x02C4(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char bActAsNavigationInvoker : 1; // 0x02C8(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x02C9(0x0003) MISSED OFFSET
struct FNavAgentProperties NavAgentProps; // 0x02CC(0x0018) (Edit)
struct FVector QueryingExtent; // 0x02E4(0x000C) (Edit, IsPlainOldData)
class ANavigationData* MyNavData; // 0x02F0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
struct FVector ProjectedLocation; // 0x02F4(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData)
unsigned char bProjectedLocationValid : 1; // 0x0300(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
unsigned char bSearchStart : 1; // 0x0300(0x0001) (Edit)
unsigned char bUseHierarchicalPathfinding : 1; // 0x0300(0x0001) (Edit)
unsigned char bGatherDetailedInfo : 1; // 0x0300(0x0001) (Edit)
unsigned char bDrawDistanceToWall : 1; // 0x0300(0x0001) (Edit)
unsigned char bShowNodePool : 1; // 0x0300(0x0001) (Edit)
unsigned char bShowBestPath : 1; // 0x0300(0x0001) (Edit)
unsigned char bShowDiffWithPreviousStep : 1; // 0x0300(0x0001) (Edit)
unsigned char bShouldBeVisibleInGame : 1; // 0x0301(0x0001) (Edit)
TEnumAsByte<ENavCostDisplay> CostDisplayMode; // 0x0302(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x1]; // 0x0303(0x0001) MISSED OFFSET
struct FVector2D TextCanvasOffset; // 0x0304(0x0008) (Edit, IsPlainOldData)
unsigned char bPathExist : 1; // 0x030C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst)
unsigned char bPathIsPartial : 1; // 0x030C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst)
unsigned char bPathSearchOutOfNodes : 1; // 0x030C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst)
unsigned char UnknownData03[0x3]; // 0x030D(0x0003) MISSED OFFSET
float PathfindingTime; // 0x0310(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData)
float PathCost; // 0x0314(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData)
int PathfindingSteps; // 0x0318(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData)
class ANavigationTestingActor* OtherActor; // 0x031C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* FilterClass; // 0x0320(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int ShowStepIndex; // 0x0324(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData)
float OffsetFromCornersDistance; // 0x0328(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x54]; // 0x032C(0x0054) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationTestingActor");
return pStaticClass;
}
};
// Class Engine.NavigationTypes
// 0x0004 (0x0020 - 0x001C)
class UNavigationTypes : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavigationTypes");
return pStaticClass;
}
};
// Class Engine.NavLinkComponent
// 0x0010 (0x0600 - 0x05F0)
class UNavLinkComponent : public UPrimitiveComponent
{
public:
unsigned char UnknownData00[0x4]; // 0x05F0(0x0004) MISSED OFFSET
TArray<struct FNavigationLink> Links; // 0x05F4(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkComponent");
return pStaticClass;
}
};
// Class Engine.NavRelevantComponent
// 0x0028 (0x00E8 - 0x00C0)
class UNavRelevantComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x1C]; // 0x00C0(0x001C) MISSED OFFSET
unsigned char bAttachToOwnersRoot : 1; // 0x00DC(0x0001)
unsigned char UnknownData01[0x3]; // 0x00DD(0x0003) MISSED OFFSET
class UObject* CachedNavParent; // 0x00E0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x00E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavRelevantComponent");
return pStaticClass;
}
void SetNavigationRelevancy(bool bRelevant);
};
// Class Engine.NavLinkCustomComponent
// 0x00F8 (0x01E0 - 0x00E8)
class UNavLinkCustomComponent : public UNavRelevantComponent
{
public:
uint32_t NavLinkUserId; // 0x00E8(0x0004) (ZeroConstructor, IsPlainOldData)
class UClass* EnabledAreaClass; // 0x00EC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UClass* DisabledAreaClass; // 0x00F0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector LinkRelativeStart; // 0x00F4(0x000C) (Edit, IsPlainOldData)
struct FVector LinkRelativeEnd; // 0x0100(0x000C) (Edit, IsPlainOldData)
TEnumAsByte<ENavLinkDirection> LinkDirection; // 0x010C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bLinkEnabled : 1; // 0x010D(0x0001) (Edit)
unsigned char bNotifyWhenEnabled : 1; // 0x010D(0x0001) (Edit)
unsigned char bNotifyWhenDisabled : 1; // 0x010D(0x0001) (Edit)
unsigned char bCreateBoxObstacle : 1; // 0x010D(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x010E(0x0002) MISSED OFFSET
struct FVector ObstacleOffset; // 0x0110(0x000C) (Edit, IsPlainOldData)
struct FVector ObstacleExtent; // 0x011C(0x000C) (Edit, IsPlainOldData)
class UClass* ObstacleAreaClass; // 0x0128(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float BroadcastRadius; // 0x012C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float BroadcastInterval; // 0x0130(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ECollisionChannel> BroadcastChannel; // 0x0134(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xAB]; // 0x0135(0x00AB) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkCustomComponent");
return pStaticClass;
}
};
// Class Engine.NavLinkCustomInterface
// 0x0000 (0x0020 - 0x0020)
class UNavLinkCustomInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkCustomInterface");
return pStaticClass;
}
};
// Class Engine.NavLinkDefinition
// 0x001C (0x0038 - 0x001C)
class UNavLinkDefinition : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<struct FNavigationSegmentLink> SegmentLinks; // 0x0028(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkDefinition");
return pStaticClass;
}
};
// Class Engine.NavLinkHostInterface
// 0x0000 (0x0020 - 0x0020)
class UNavLinkHostInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkHostInterface");
return pStaticClass;
}
};
// Class Engine.NavLinkProxy
// 0x0038 (0x02F0 - 0x02B8)
class ANavLinkProxy : public AActor
{
public:
unsigned char UnknownData00[0x8]; // 0x02B8(0x0008) MISSED OFFSET
TArray<struct FNavigationLink> PointLinks; // 0x02C0(0x000C) (Edit, ZeroConstructor)
TArray<struct FNavigationSegmentLink> SegmentLinks; // 0x02CC(0x000C) (ZeroConstructor)
class UNavLinkCustomComponent* SmartLinkComp; // 0x02D8(0x0004) (Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
bool bSmartLinkIsRelevant; // 0x02DC(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02DD(0x0003) MISSED OFFSET
struct FScriptMulticastDelegate OnSmartLinkReached; // 0x02E0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData02[0x4]; // 0x02EC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkProxy");
return pStaticClass;
}
void SetSmartLinkEnabled(bool bEnabled);
void ResumePathFollowing(class AActor* Agent);
void ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination);
bool IsSmartLinkEnabled();
bool HasMovingAgents();
};
// Class Engine.NavLinkRenderingComponent
// 0x0000 (0x05F0 - 0x05F0)
class UNavLinkRenderingComponent : public UPrimitiveComponent
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkRenderingComponent");
return pStaticClass;
}
};
// Class Engine.NavLinkTrivial
// 0x0000 (0x0038 - 0x0038)
class UNavLinkTrivial : public UNavLinkDefinition
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavLinkTrivial");
return pStaticClass;
}
};
// Class Engine.NavMeshBoundsVolume
// 0x0008 (0x02E8 - 0x02E0)
class ANavMeshBoundsVolume : public AVolume
{
public:
struct FNavAgentSelector SupportedAgents; // 0x02E0(0x0004) (Edit)
unsigned char UnknownData00[0x4]; // 0x02E4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavMeshBoundsVolume");
return pStaticClass;
}
};
// Class Engine.NavMeshRenderingComponent
// 0x0010 (0x0600 - 0x05F0)
class UNavMeshRenderingComponent : public UPrimitiveComponent
{
public:
unsigned char UnknownData00[0x10]; // 0x05F0(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavMeshRenderingComponent");
return pStaticClass;
}
};
// Class Engine.NavModifierComponent
// 0x0018 (0x0100 - 0x00E8)
class UNavModifierComponent : public UNavRelevantComponent
{
public:
struct FVector FailsafeExtent; // 0x00E8(0x000C) (Edit, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x00F4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavModifierComponent");
return pStaticClass;
}
void SetAreaClass(class UClass* NewAreaClass);
};
// Class Engine.NavModifierVolume
// 0x0008 (0x02E8 - 0x02E0)
class ANavModifierVolume : public AVolume
{
public:
unsigned char UnknownData00[0x4]; // 0x02E0(0x0004) MISSED OFFSET
class UClass* AreaClass; // 0x02E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavModifierVolume");
return pStaticClass;
}
void SetAreaClass(class UClass* NewAreaClass);
};
// Class Engine.NavNodeInterface
// 0x0000 (0x0020 - 0x0020)
class UNavNodeInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavNodeInterface");
return pStaticClass;
}
};
// Class Engine.NavPathObserverInterface
// 0x0000 (0x0020 - 0x0020)
class UNavPathObserverInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavPathObserverInterface");
return pStaticClass;
}
};
// Class Engine.NavRelevantInterface
// 0x0000 (0x0020 - 0x0020)
class UNavRelevantInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavRelevantInterface");
return pStaticClass;
}
};
// Class Engine.NavTestRenderingComponent
// 0x0000 (0x05F0 - 0x05F0)
class UNavTestRenderingComponent : public UPrimitiveComponent
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NavTestRenderingComponent");
return pStaticClass;
}
};
// Class Engine.NetworkPredictionInterface
// 0x0000 (0x0020 - 0x0020)
class UNetworkPredictionInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NetworkPredictionInterface");
return pStaticClass;
}
};
// Class Engine.NetworkSettings
// 0x0010 (0x0040 - 0x0030)
class UNetworkSettings : public UDeveloperSettings
{
public:
unsigned char bVerifyPeer : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char bEnableMultiplayerWorldOriginRebasing : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
int MaxRepArraySize; // 0x0034(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxRepArrayMemory; // 0x0038(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NetworkSettings");
return pStaticClass;
}
};
// Class Engine.NodeMappingContainer
// 0x0064 (0x0080 - 0x001C)
class UNodeMappingContainer : public UObject
{
public:
unsigned char UnknownData00[0x3C]; // 0x001C(0x003C) MISSED OFFSET
unsigned char UnknownData01[0x28]; // 0x001C(0x0028) UNKNOWN PROPERTY: SoftObjectProperty Engine.NodeMappingContainer.SourceAsset
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NodeMappingContainer");
return pStaticClass;
}
};
// Class Engine.NodeMappingProviderInterface
// 0x0000 (0x0020 - 0x0020)
class UNodeMappingProviderInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.NodeMappingProviderInterface");
return pStaticClass;
}
};
// Class Engine.Note
// 0x0000 (0x02B8 - 0x02B8)
class ANote : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Note");
return pStaticClass;
}
};
// Class Engine.ObjectLibrary
// 0x0114 (0x0130 - 0x001C)
class UObjectLibrary : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
bool bHasBlueprintClasses; // 0x0020(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET
TArray<class UObject*> Objects; // 0x0024(0x000C) (Edit, ZeroConstructor)
TArray<TWeakObjectPtr<class UObject>> WeakObjects; // 0x0030(0x000C) (ZeroConstructor)
bool bUseWeakReferences; // 0x003C(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
bool bIsFullyLoaded; // 0x003D(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData02[0xF2]; // 0x003E(0x00F2) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ObjectLibrary");
return pStaticClass;
}
};
// Class Engine.ObjectPoolInterface
// 0x0000 (0x0020 - 0x0020)
class UObjectPoolInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ObjectPoolInterface");
return pStaticClass;
}
void OnRespawned();
void OnRecycled();
bool GetEnabled();
int GetDefaultPoolSize();
};
// Class Engine.ObjectReferencer
// 0x000C (0x0028 - 0x001C)
class UObjectReferencer : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ObjectReferencer");
return pStaticClass;
}
};
// Class Engine.OnlineBlueprintCallProxyBase
// 0x0004 (0x0020 - 0x001C)
class UOnlineBlueprintCallProxyBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.OnlineBlueprintCallProxyBase");
return pStaticClass;
}
void Activate();
};
// Class Engine.OnlineEngineInterface
// 0x0004 (0x0020 - 0x001C)
class UOnlineEngineInterface : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.OnlineEngineInterface");
return pStaticClass;
}
};
// Class Engine.PackageMapClient
// 0x01E0 (0x0288 - 0x00A8)
class UPackageMapClient : public UPackageMap
{
public:
unsigned char UnknownData00[0x1E0]; // 0x00A8(0x01E0) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PackageMapClient");
return pStaticClass;
}
};
// Class Engine.PainCausingVolume
// 0x0020 (0x0310 - 0x02F0)
class APainCausingVolume : public APhysicsVolume
{
public:
float DamagePerSec; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UClass* DamageType; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float PainInterval; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bEntryPain : 1; // 0x02FC(0x0001) (Edit, BlueprintVisible)
unsigned char BACKUP_bPainCausing : 1; // 0x02FC(0x0001)
unsigned char UnknownData00[0x3]; // 0x02FD(0x0003) MISSED OFFSET
class AController* DamageInstigator; // 0x0300(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xC]; // 0x0304(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PainCausingVolume");
return pStaticClass;
}
};
// Class Engine.ParticleEmitter
// 0x0104 (0x0120 - 0x001C)
class UParticleEmitter : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName EmitterName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
int SubUVDataOffset; // 0x0028(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
TEnumAsByte<EEmitterRenderMode> EmitterRenderMode; // 0x002C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x002D(0x0003) MISSED OFFSET
TArray<class UParticleLODLevel*> LODLevels; // 0x0030(0x000C) (ExportObject, ZeroConstructor)
unsigned char ConvertedModules : 1; // 0x003C(0x0001)
unsigned char UnknownData02[0x3]; // 0x003D(0x0003) MISSED OFFSET
int PeakActiveParticles; // 0x0040(0x0004) (ZeroConstructor, IsPlainOldData)
int InitialAllocationCount; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MediumDetailSpawnRateScale; // 0x0048(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float QualityLevelSpawnRateScale; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EDetailMode> DetailMode; // 0x0050(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bIsSoloing : 1; // 0x0051(0x0001) (Transient)
unsigned char bCookedOut : 1; // 0x0051(0x0001)
unsigned char bDisabledLODsKeepEmitterAlive : 1; // 0x0051(0x0001) (Edit)
unsigned char bDisableWhenInsignficant : 1; // 0x0051(0x0001) (Edit)
EParticleSignificanceLevel SignificanceLevel; // 0x0052(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0xCD]; // 0x0053(0x00CD) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleEmitter");
return pStaticClass;
}
};
// Class Engine.ParticleEventManager
// 0x0000 (0x02B8 - 0x02B8)
class AParticleEventManager : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleEventManager");
return pStaticClass;
}
};
// Class Engine.ParticleLODLevel
// 0x006C (0x0088 - 0x001C)
class UParticleLODLevel : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
unsigned char bEnabled : 1; // 0x0020(0x0001)
unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET
class UParticleModuleRequired* RequiredModule; // 0x0024(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<class UParticleModule*> Modules; // 0x0028(0x000C) (ExportObject, ZeroConstructor)
class UParticleModuleTypeDataBase* TypeDataModule; // 0x0034(0x0004) (ExportObject, ZeroConstructor, IsPlainOldData)
class UParticleModuleSpawn* SpawnModule; // 0x0038(0x0004) (ExportObject, ZeroConstructor, IsPlainOldData)
class UParticleModuleEventGenerator* EventGenerator; // 0x003C(0x0004) (ExportObject, ZeroConstructor, IsPlainOldData)
TArray<class UParticleModuleSpawnBase*> SpawningModules; // 0x0040(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class UParticleModule*> SpawnModules; // 0x004C(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class UParticleModule*> UpdateModules; // 0x0058(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class UParticleModuleOrbit*> OrbitModules; // 0x0064(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
TArray<class UParticleModuleEventReceiverBase*> EventReceiverModules; // 0x0070(0x000C) (ZeroConstructor, Transient, DuplicateTransient)
unsigned char ConvertedModules : 1; // 0x007C(0x0001)
unsigned char UnknownData02[0x3]; // 0x007D(0x0003) MISSED OFFSET
int PeakActiveParticles; // 0x0080(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x0084(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleLODLevel");
return pStaticClass;
}
};
// Class Engine.ParticleModule
// 0x0004 (0x0020 - 0x001C)
class UParticleModule : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModule");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAccelerationBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleAccelerationBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAccelerationBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAcceleration
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleAcceleration : public UParticleModuleAccelerationBase
{
public:
struct FRawDistributionVector Acceleration; // 0x0020(0x0040) (Edit)
unsigned char bApplyOwnerScale : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAcceleration");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAccelerationConstant
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleAccelerationConstant : public UParticleModuleAccelerationBase
{
public:
struct FVector Acceleration; // 0x0020(0x000C) (Edit, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAccelerationConstant");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAccelerationDrag
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleAccelerationDrag : public UParticleModuleAccelerationBase
{
public:
class UDistributionFloat* DragCoefficient; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRawDistributionFloat DragCoefficientRaw; // 0x0024(0x0028) (Edit)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAccelerationDrag");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAccelerationDragScaleOverLife
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleAccelerationDragScaleOverLife : public UParticleModuleAccelerationBase
{
public:
class UDistributionFloat* DragScale; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRawDistributionFloat DragScaleRaw; // 0x0024(0x0028) (Edit)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAccelerationDragScaleOverLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAccelerationOverLifetime
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleAccelerationOverLifetime : public UParticleModuleAccelerationBase
{
public:
struct FRawDistributionVector AccelOverLife; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAccelerationOverLifetime");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAttractorBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleAttractorBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAttractorBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAttractorLine
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleAttractorLine : public UParticleModuleAttractorBase
{
public:
struct FVector EndPoint0; // 0x0020(0x000C) (Edit, IsPlainOldData)
struct FVector EndPoint1; // 0x002C(0x000C) (Edit, IsPlainOldData)
struct FRawDistributionFloat Range; // 0x0038(0x0028) (Edit)
struct FRawDistributionFloat Strength; // 0x0060(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAttractorLine");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAttractorParticle
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleAttractorParticle : public UParticleModuleAttractorBase
{
public:
struct FName EmitterName; // 0x0020(0x0008) (Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData)
struct FRawDistributionFloat Range; // 0x0028(0x0028) (Edit)
unsigned char bStrengthByDistance : 1; // 0x0050(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
struct FRawDistributionFloat Strength; // 0x0054(0x0028) (Edit)
unsigned char bAffectBaseVelocity : 1; // 0x007C(0x0001) (Edit)
TEnumAsByte<EAttractorParticleSelectionMethod> SelectionMethod; // 0x007D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bRenewSource : 1; // 0x007E(0x0001) (Edit)
unsigned char bInheritSourceVel : 1; // 0x007E(0x0001) (Edit)
unsigned char UnknownData01[0x1]; // 0x007F(0x0001) MISSED OFFSET
int LastSelIndex; // 0x0080(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x0084(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAttractorParticle");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAttractorPoint
// 0x0098 (0x00B8 - 0x0020)
class UParticleModuleAttractorPoint : public UParticleModuleAttractorBase
{
public:
struct FRawDistributionVector Position; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat Range; // 0x0060(0x0028) (Edit)
struct FRawDistributionFloat Strength; // 0x0088(0x0028) (Edit)
unsigned char StrengthByDistance : 1; // 0x00B0(0x0001) (Edit)
unsigned char bAffectBaseVelocity : 1; // 0x00B0(0x0001) (Edit)
unsigned char bOverrideVelocity : 1; // 0x00B0(0x0001) (Edit)
unsigned char bUseWorldSpacePosition : 1; // 0x00B0(0x0001) (Edit)
unsigned char Positive_X : 1; // 0x00B0(0x0001) (Edit)
unsigned char Positive_Y : 1; // 0x00B0(0x0001) (Edit)
unsigned char Positive_Z : 1; // 0x00B0(0x0001) (Edit)
unsigned char Negative_X : 1; // 0x00B0(0x0001) (Edit)
unsigned char Negative_Y : 1; // 0x00B1(0x0001) (Edit)
unsigned char Negative_Z : 1; // 0x00B1(0x0001) (Edit)
unsigned char UnknownData00[0x6]; // 0x00B2(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAttractorPoint");
return pStaticClass;
}
};
// Class Engine.ParticleModuleAttractorPointGravity
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleAttractorPointGravity : public UParticleModuleAttractorBase
{
public:
struct FVector Position; // 0x0020(0x000C) (Edit, IsPlainOldData)
float Radius; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UDistributionFloat* Strength; // 0x0030(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRawDistributionFloat StrengthRaw; // 0x0034(0x0028) (Edit, NoClear)
unsigned char UnknownData00[0x4]; // 0x005C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleAttractorPointGravity");
return pStaticClass;
}
};
// Class Engine.ParticleModuleBeamBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleBeamBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleBeamBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleBeamModifier
// 0x00B8 (0x00D8 - 0x0020)
class UParticleModuleBeamModifier : public UParticleModuleBeamBase
{
public:
struct FBeamModifierOptions PositionOptions; // 0x0020(0x0004) (Edit)
struct FRawDistributionVector Position; // 0x0024(0x0040) (Edit)
struct FBeamModifierOptions TangentOptions; // 0x0064(0x0004) (Edit)
struct FRawDistributionVector Tangent; // 0x0068(0x0040) (Edit)
unsigned char bAbsoluteTangent : 1; // 0x00A8(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
struct FBeamModifierOptions StrengthOptions; // 0x00AC(0x0004) (Edit)
struct FRawDistributionFloat Strength; // 0x00B0(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleBeamModifier");
return pStaticClass;
}
};
// Class Engine.ParticleModuleBeamNoise
// 0x0130 (0x0150 - 0x0020)
class UParticleModuleBeamNoise : public UParticleModuleBeamBase
{
public:
int Frequency; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int Frequency_LowRange; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionVector NoiseRange; // 0x0028(0x0040) (Edit)
struct FRawDistributionFloat NoiseRangeScale; // 0x0068(0x0028) (Edit)
unsigned char bNRScaleEmitterTime : 1; // 0x0090(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0091(0x0003) MISSED OFFSET
struct FRawDistributionVector NoiseSpeed; // 0x0094(0x0040) (Edit)
unsigned char bSmooth : 1; // 0x00D4(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x00D5(0x0003) MISSED OFFSET
float NoiseLockRadius; // 0x00D8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bNoiseLock : 1; // 0x00DC(0x0001)
unsigned char bOscillate : 1; // 0x00DC(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00DD(0x0003) MISSED OFFSET
float NoiseLockTime; // 0x00E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float NoiseTension; // 0x00E4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseNoiseTangents : 1; // 0x00E8(0x0001) (Edit)
unsigned char UnknownData03[0x3]; // 0x00E9(0x0003) MISSED OFFSET
struct FRawDistributionFloat NoiseTangentStrength; // 0x00EC(0x0028) (Edit)
int NoiseTessellation; // 0x0114(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bTargetNoise : 1; // 0x0118(0x0001) (Edit)
unsigned char UnknownData04[0x3]; // 0x0119(0x0003) MISSED OFFSET
float FrequencyDistance; // 0x011C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bApplyNoiseScale : 1; // 0x0120(0x0001) (Edit)
unsigned char UnknownData05[0x3]; // 0x0121(0x0003) MISSED OFFSET
struct FRawDistributionFloat NoiseScale; // 0x0124(0x0028) (Edit)
unsigned char UnknownData06[0x4]; // 0x014C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleBeamNoise");
return pStaticClass;
}
};
// Class Engine.ParticleModuleBeamSource
// 0x00C8 (0x00E8 - 0x0020)
class UParticleModuleBeamSource : public UParticleModuleBeamBase
{
public:
struct FName SourceName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bSourceAbsolute : 1; // 0x0028(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
struct FRawDistributionVector Source; // 0x002C(0x0040) (Edit)
unsigned char bLockSource : 1; // 0x006C(0x0001) (Edit)
TEnumAsByte<EBeam2SourceTargetTangentMethod> SourceTangentMethod; // 0x006D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x006E(0x0002) MISSED OFFSET
struct FRawDistributionVector SourceTangent; // 0x0070(0x0040) (Edit)
unsigned char bLockSourceTangent : 1; // 0x00B0(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00B1(0x0003) MISSED OFFSET
struct FRawDistributionFloat SourceStrength; // 0x00B4(0x0028) (Edit)
unsigned char bLockSourceStength : 1; // 0x00DC(0x0001) (Edit)
unsigned char UnknownData03[0xB]; // 0x00DD(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleBeamSource");
return pStaticClass;
}
};
// Class Engine.ParticleModuleBeamTarget
// 0x00C8 (0x00E8 - 0x0020)
class UParticleModuleBeamTarget : public UParticleModuleBeamBase
{
public:
struct FName TargetName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionVector Target; // 0x0028(0x0040) (Edit)
unsigned char bTargetAbsolute : 1; // 0x0068(0x0001) (Edit)
unsigned char bLockTarget : 1; // 0x0068(0x0001) (Edit)
TEnumAsByte<EBeam2SourceTargetTangentMethod> TargetTangentMethod; // 0x0069(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x006A(0x0002) MISSED OFFSET
struct FRawDistributionVector TargetTangent; // 0x006C(0x0040) (Edit)
unsigned char bLockTargetTangent : 1; // 0x00AC(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x00AD(0x0003) MISSED OFFSET
struct FRawDistributionFloat TargetStrength; // 0x00B0(0x0028) (Edit)
unsigned char bLockTargetStength : 1; // 0x00D8(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00D9(0x0003) MISSED OFFSET
float LockRadius; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x8]; // 0x00E0(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleBeamTarget");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCameraBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleCameraBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCameraBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCameraOffset
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleCameraOffset : public UParticleModuleCameraBase
{
public:
struct FRawDistributionFloat CameraOffset; // 0x0020(0x0028) (Edit)
unsigned char bSpawnTimeOnly : 1; // 0x0048(0x0001) (Edit)
TEnumAsByte<EParticleCameraOffsetUpdateMethod> UpdateMethod; // 0x0049(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x004A(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCameraOffset");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCollisionBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleCollisionBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCollisionBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCollision
// 0x0128 (0x0148 - 0x0020)
class UParticleModuleCollision : public UParticleModuleCollisionBase
{
public:
struct FRawDistributionVector DampingFactor; // 0x0020(0x0040) (Edit)
struct FRawDistributionVector DampingFactorRotation; // 0x0060(0x0040) (Edit)
struct FRawDistributionFloat MaxCollisions; // 0x00A0(0x0028) (Edit)
TEnumAsByte<EParticleCollisionComplete> CollisionCompletionOption; // 0x00C8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x00C9(0x0003) MISSED OFFSET
TArray<TEnumAsByte<EObjectTypeQuery>> CollisionTypes; // 0x00CC(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0x8]; // 0x00D8(0x0008) MISSED OFFSET
unsigned char bApplyPhysics : 1; // 0x00E0(0x0001) (Edit)
unsigned char bIgnoreTriggerVolumes : 1; // 0x00E0(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00E1(0x0003) MISSED OFFSET
struct FRawDistributionFloat ParticleMass; // 0x00E4(0x0028) (Edit)
float DirScalar; // 0x010C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bPawnsDoNotDecrementCount : 1; // 0x0110(0x0001) (Edit)
unsigned char bOnlyVerticalNormalsDecrementCount : 1; // 0x0110(0x0001) (Edit)
unsigned char UnknownData03[0x3]; // 0x0111(0x0003) MISSED OFFSET
float VerticalFudgeFactor; // 0x0114(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat DelayAmount; // 0x0118(0x0028) (Edit)
unsigned char bDropDetail : 1; // 0x0140(0x0001) (Edit)
unsigned char bCollideOnlyIfVisible : 1; // 0x0140(0x0001) (Edit)
unsigned char bIgnoreSourceActor : 1; // 0x0140(0x0001) (Edit)
unsigned char UnknownData04[0x3]; // 0x0141(0x0003) MISSED OFFSET
float MaxCollisionDistance; // 0x0144(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCollision");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCollisionGPU
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleCollisionGPU : public UParticleModuleCollisionBase
{
public:
struct FRawDistributionFloat Resilience; // 0x0020(0x0028) (Edit)
struct FRawDistributionFloat ResilienceScaleOverLife; // 0x0048(0x0028) (Edit)
float Friction; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RandomSpread; // 0x0074(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RandomDistribution; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RadiusScale; // 0x007C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RadiusBias; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EParticleCollisionResponse> Response; // 0x0084(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EParticleCollisionMode> CollisionMode; // 0x0085(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0086(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCollisionGPU");
return pStaticClass;
}
};
// Class Engine.ParticleModuleCollisionHeight
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleCollisionHeight : public UParticleModuleCollisionBase
{
public:
TArray<TEnumAsByte<EObjectTypeQuery>> CollisionTypes; // 0x0020(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x8]; // 0x002C(0x0008) MISSED OFFSET
uint32_t CollisionStep; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x28]; // 0x0038(0x0028) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleCollisionHeight");
return pStaticClass;
}
};
// Class Engine.ParticleModuleColorBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleColorBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleColorBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleColor
// 0x0070 (0x0090 - 0x0020)
class UParticleModuleColor : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector StartColor; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat StartAlpha; // 0x0060(0x0028) (Edit)
unsigned char bClampAlpha : 1; // 0x0088(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0089(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleColor");
return pStaticClass;
}
};
// Class Engine.ParticleModuleColor_Seeded
// 0x0018 (0x00A8 - 0x0090)
class UParticleModuleColor_Seeded : public UParticleModuleColor
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0090(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleColor_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleColorOverLife
// 0x0070 (0x0090 - 0x0020)
class UParticleModuleColorOverLife : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector ColorOverLife; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat AlphaOverLife; // 0x0060(0x0028) (Edit)
unsigned char bClampAlpha : 1; // 0x0088(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0089(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleColorOverLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleColorScaleOverLife
// 0x0070 (0x0090 - 0x0020)
class UParticleModuleColorScaleOverLife : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector ColorScaleOverLife; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat AlphaScaleOverLife; // 0x0060(0x0028) (Edit)
unsigned char bEmitterTime : 1; // 0x0088(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0089(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleColorScaleOverLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleEventBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventGenerator
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleEventGenerator : public UParticleModuleEventBase
{
public:
TArray<struct FParticleEvent_GenerateInfo> Events; // 0x0020(0x000C) (Edit, ExportObject, ZeroConstructor, NoClear)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventGenerator");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventReceiverBase
// 0x0008 (0x0028 - 0x0020)
class UParticleModuleEventReceiverBase : public UParticleModuleEventBase
{
public:
struct FName EventName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventReceiverBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventReceiverKillParticles
// 0x0008 (0x0030 - 0x0028)
class UParticleModuleEventReceiverKillParticles : public UParticleModuleEventReceiverBase
{
public:
unsigned char bStopSpawning : 1; // 0x0028(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0029(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventReceiverKillParticles");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventReceiverSpawn
// 0x0080 (0x00A8 - 0x0028)
class UParticleModuleEventReceiverSpawn : public UParticleModuleEventReceiverBase
{
public:
struct FRawDistributionFloat SpawnCount; // 0x0028(0x0028) (Edit)
unsigned char bUseParticleTime : 1; // 0x0050(0x0001) (Edit)
unsigned char bUsePSysLocation : 1; // 0x0050(0x0001) (Edit)
unsigned char bInheritVelocity : 1; // 0x0050(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
struct FRawDistributionVector InheritVelocityScale; // 0x0054(0x0040) (Edit)
TArray<class UPhysicalMaterial*> PhysicalMaterials; // 0x0094(0x000C) (Edit, ZeroConstructor)
unsigned char bBanPhysicalMaterials : 1; // 0x00A0(0x0001) (Edit)
unsigned char UnknownData01[0x7]; // 0x00A1(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventReceiverSpawn");
return pStaticClass;
}
};
// Class Engine.ParticleModuleEventSendToGame
// 0x0004 (0x0020 - 0x001C)
class UParticleModuleEventSendToGame : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleEventSendToGame");
return pStaticClass;
}
};
// Class Engine.ParticleModuleKillBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleKillBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleKillBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleKillBox
// 0x0088 (0x00A8 - 0x0020)
class UParticleModuleKillBox : public UParticleModuleKillBase
{
public:
struct FRawDistributionVector LowerLeftCorner; // 0x0020(0x0040) (Edit)
struct FRawDistributionVector UpperRightCorner; // 0x0060(0x0040) (Edit)
unsigned char bAbsolute : 1; // 0x00A0(0x0001) (Edit)
unsigned char bKillInside : 1; // 0x00A0(0x0001) (Edit)
unsigned char bAxisAlignedAndFixedSize : 1; // 0x00A0(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x00A1(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleKillBox");
return pStaticClass;
}
};
// Class Engine.ParticleModuleKillHeight
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleKillHeight : public UParticleModuleKillBase
{
public:
struct FRawDistributionFloat Height; // 0x0020(0x0028) (Edit)
unsigned char bAbsolute : 1; // 0x0048(0x0001) (Edit)
unsigned char bFloor : 1; // 0x0048(0x0001) (Edit)
unsigned char bApplyPSysScale : 1; // 0x0048(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleKillHeight");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLifetimeBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleLifetimeBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLifetimeBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLifetime
// 0x0028 (0x0048 - 0x0020)
class UParticleModuleLifetime : public UParticleModuleLifetimeBase
{
public:
struct FRawDistributionFloat LifeTime; // 0x0020(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLifetime");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLifetime_Seeded
// 0x0018 (0x0060 - 0x0048)
class UParticleModuleLifetime_Seeded : public UParticleModuleLifetime
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLifetime_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLightBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleLightBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLightBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLight
// 0x00D0 (0x00F0 - 0x0020)
class UParticleModuleLight : public UParticleModuleLightBase
{
public:
bool bAffectsTranslucency; // 0x0020(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bPreviewLightRadius; // 0x0021(0x0001) (Edit, ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0022(0x0002) MISSED OFFSET
float SpawnFraction; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionVector ColorScaleOverLife; // 0x0028(0x0040) (Edit)
struct FRawDistributionFloat BrightnessOverLife; // 0x0068(0x0028) (Edit)
struct FRawDistributionFloat RadiusScale; // 0x0090(0x0028) (Edit)
struct FRawDistributionFloat LightExponent; // 0x00B8(0x0028) (Edit)
struct FLightingChannels LightingChannels; // 0x00E0(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x3]; // 0x00E1(0x0003) MISSED OFFSET
float VolumetricScatteringIntensity; // 0x00E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bHighQualityLights; // 0x00E8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bShadowCastingLights; // 0x00E9(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x6]; // 0x00EA(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLight");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLight_Seeded
// 0x0018 (0x0108 - 0x00F0)
class UParticleModuleLight_Seeded : public UParticleModuleLight
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00F0(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLight_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleLocationBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocation
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleLocation : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector StartLocation; // 0x0020(0x0040) (Edit)
float DistributeOverNPoints; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistributeThreshold; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocation");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocation_Seeded
// 0x0018 (0x0080 - 0x0068)
class UParticleModuleLocation_Seeded : public UParticleModuleLocation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocation_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationBoneSocket
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleLocationBoneSocket : public UParticleModuleLocationBase
{
public:
struct FVector UniversalOffset; // 0x0020(0x000C) (Edit, IsPlainOldData)
TArray<struct FLocationBoneSocketInfo> SourceLocations; // 0x002C(0x000C) (Edit, ZeroConstructor)
TEnumAsByte<ELocationBoneSocketSelectionMethod> SelectionMethod; // 0x0038(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUpdatePositionEachFrame : 1; // 0x0039(0x0001) (Edit)
unsigned char bOrientMeshEmitters : 1; // 0x0039(0x0001) (Edit)
unsigned char bInheritBoneVelocity : 1; // 0x0039(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x003A(0x0002) MISSED OFFSET
float InheritVelocityScale; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FName SkelMeshActorParamName; // 0x0040(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
int NumPreSelectedIndices; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationBoneSocket");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationDirect
// 0x0100 (0x0120 - 0x0020)
class UParticleModuleLocationDirect : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector Location; // 0x0020(0x0040) (Edit)
struct FRawDistributionVector LocationOffset; // 0x0060(0x0040) (Edit)
struct FRawDistributionVector ScaleFactor; // 0x00A0(0x0040) (Edit)
struct FRawDistributionVector Direction; // 0x00E0(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationDirect");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationEmitter
// 0x0018 (0x0038 - 0x0020)
class UParticleModuleLocationEmitter : public UParticleModuleLocationBase
{
public:
struct FName EmitterName; // 0x0020(0x0008) (Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData)
TEnumAsByte<ELocationEmitterSelectionMethod> SelectionMethod; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char InheritSourceVelocity : 1; // 0x0029(0x0001) (Edit)
unsigned char UnknownData00[0x2]; // 0x002A(0x0002) MISSED OFFSET
float InheritSourceVelocityScale; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bInheritSourceRotation : 1; // 0x0030(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0031(0x0003) MISSED OFFSET
float InheritSourceRotationScale; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationEmitter");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationEmitterDirect
// 0x0008 (0x0028 - 0x0020)
class UParticleModuleLocationEmitterDirect : public UParticleModuleLocationBase
{
public:
struct FName EmitterName; // 0x0020(0x0008) (Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationEmitterDirect");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveBase
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase
{
public:
struct FRawDistributionFloat VelocityScale; // 0x0020(0x0028) (Edit)
struct FRawDistributionVector StartLocation; // 0x0048(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveCylinder
// 0x0058 (0x00E0 - 0x0088)
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
{
public:
unsigned char RadialVelocity : 1; // 0x0088(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
struct FRawDistributionFloat StartRadius; // 0x008C(0x0028) (Edit)
struct FRawDistributionFloat StartHeight; // 0x00B4(0x0028) (Edit)
TEnumAsByte<ECylinderHeightAxis> HeightAxis; // 0x00DC(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x00DD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveCylinder");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded
// 0x0018 (0x00F8 - 0x00E0)
class UParticleModuleLocationPrimitiveCylinder_Seeded : public UParticleModuleLocationPrimitiveCylinder
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00E0(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveSphere
// 0x0028 (0x00B0 - 0x0088)
class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase
{
public:
struct FRawDistributionFloat StartRadius; // 0x0088(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveSphere");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded
// 0x0018 (0x00C8 - 0x00B0)
class UParticleModuleLocationPrimitiveSphere_Seeded : public UParticleModuleLocationPrimitiveSphere
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00B0(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationPrimitiveTriangle
// 0x00B8 (0x00D8 - 0x0020)
class UParticleModuleLocationPrimitiveTriangle : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector StartOffset; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat Height; // 0x0060(0x0028) (Edit)
struct FRawDistributionFloat angle; // 0x0088(0x0028) (Edit)
struct FRawDistributionFloat Thickness; // 0x00B0(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveTriangle");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationSkelVertSurface
// 0x0058 (0x0078 - 0x0020)
class UParticleModuleLocationSkelVertSurface : public UParticleModuleLocationBase
{
public:
struct FVector UniversalOffset; // 0x0020(0x000C) (Edit, IsPlainOldData)
unsigned char bUpdatePositionEachFrame : 1; // 0x002C(0x0001) (Edit)
unsigned char bOrientMeshEmitters : 1; // 0x002C(0x0001) (Edit)
unsigned char bInheritBoneVelocity : 1; // 0x002C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x002D(0x0003) MISSED OFFSET
float InheritVelocityScale; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
struct FName SkelMeshActorParamName; // 0x0038(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FName> ValidAssociatedBones; // 0x0040(0x000C) (Edit, ZeroConstructor)
unsigned char bEnforceNormalCheck : 1; // 0x004C(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x004D(0x0003) MISSED OFFSET
struct FVector NormalToCompare; // 0x0050(0x000C) (Edit, IsPlainOldData)
float NormalCheckToleranceDegrees; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float NormalCheckTolerance; // 0x0060(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<int> ValidMaterialIndices; // 0x0064(0x000C) (Edit, ZeroConstructor)
unsigned char bInheritVertexColor : 1; // 0x0070(0x0001) (Edit)
unsigned char bInheritUV : 1; // 0x0070(0x0001) (Edit)
unsigned char UnknownData03[0x3]; // 0x0071(0x0003) MISSED OFFSET
uint32_t InheritUVChannel; // 0x0074(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationSkelVertSurface");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationWorldOffset
// 0x0000 (0x0068 - 0x0068)
class UParticleModuleLocationWorldOffset : public UParticleModuleLocation
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationWorldOffset");
return pStaticClass;
}
};
// Class Engine.ParticleModuleLocationWorldOffset_Seeded
// 0x0018 (0x0080 - 0x0068)
class UParticleModuleLocationWorldOffset_Seeded : public UParticleModuleLocationWorldOffset
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleLocationWorldOffset_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMaterialBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleMaterialBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMaterialBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshMaterial
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleMeshMaterial : public UParticleModuleMaterialBase
{
public:
TArray<class UMaterialInterface*> MeshMaterials; // 0x0020(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshMaterial");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleRotationBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotation
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
{
public:
struct FRawDistributionVector StartRotation; // 0x0020(0x0040) (Edit)
unsigned char bInheritParent : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotation");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotation_Seeded
// 0x0018 (0x0080 - 0x0068)
class UParticleModuleMeshRotation_Seeded : public UParticleModuleMeshRotation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0068(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotation_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationRateBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleRotationRateBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationRateBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotationRate
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleMeshRotationRate : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector StartRotationRate; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRate");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotationRate_Seeded
// 0x0018 (0x0078 - 0x0060)
class UParticleModuleMeshRotationRate_Seeded : public UParticleModuleMeshRotationRate
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRate_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotationRateMultiplyLife
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleMeshRotationRateMultiplyLife : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector LifeMultiplier; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRateMultiplyLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleMeshRotationRateOverLife
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleMeshRotationRateOverLife : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector RotRate; // 0x0020(0x0040) (Edit)
unsigned char bScaleRotRate : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRateOverLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleOrbitBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleOrbitBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleOrbitBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleOrbit
// 0x00D0 (0x00F0 - 0x0020)
class UParticleModuleOrbit : public UParticleModuleOrbitBase
{
public:
TEnumAsByte<EOrbitChainMode> ChainMode; // 0x0020(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0021(0x0003) MISSED OFFSET
struct FRawDistributionVector OffsetAmount; // 0x0024(0x0040) (Edit)
struct FOrbitOptions OffsetOptions; // 0x0064(0x0004) (Edit)
struct FRawDistributionVector RotationAmount; // 0x0068(0x0040) (Edit)
struct FOrbitOptions RotationOptions; // 0x00A8(0x0004) (Edit)
struct FRawDistributionVector RotationRateAmount; // 0x00AC(0x0040) (Edit)
struct FOrbitOptions RotationRateOptions; // 0x00EC(0x0004) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleOrbit");
return pStaticClass;
}
};
// Class Engine.ParticleModuleOrientationBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleOrientationBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleOrientationBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleOrientationAxisLock
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleOrientationAxisLock : public UParticleModuleOrientationBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleOrientationAxisLock");
return pStaticClass;
}
};
// Class Engine.ParticleModuleParameterBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleParameterBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleParameterBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleParameterDynamic
// 0x0018 (0x0038 - 0x0020)
class UParticleModuleParameterDynamic : public UParticleModuleParameterBase
{
public:
TArray<struct FEmitterDynamicParameter> DynamicParams; // 0x0020(0x000C) (Edit, EditFixedSize, ZeroConstructor)
int UpdateFlags; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char bUsesVelocity : 1; // 0x0030(0x0001)
unsigned char UnknownData00[0x7]; // 0x0031(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleParameterDynamic");
return pStaticClass;
}
};
// Class Engine.ParticleModuleParameterDynamic_Seeded
// 0x0018 (0x0050 - 0x0038)
class UParticleModuleParameterDynamic_Seeded : public UParticleModuleParameterDynamic
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0038(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleParameterDynamic_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModulePivotOffset
// 0x0008 (0x0028 - 0x0020)
class UParticleModulePivotOffset : public UParticleModuleLocationBase
{
public:
struct FVector2D PivotOffset; // 0x0020(0x0008) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModulePivotOffset");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRequired
// 0x0100 (0x0120 - 0x0020)
class UParticleModuleRequired : public UParticleModule
{
public:
class UMaterialInterface* Material; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector EmitterOrigin; // 0x0024(0x000C) (Edit, IsPlainOldData)
struct FRotator EmitterRotation; // 0x0030(0x000C) (Edit, IsPlainOldData)
TEnumAsByte<EParticleScreenAlignment> ScreenAlignment; // 0x003C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x003D(0x0003) MISSED OFFSET
float MinFacingCameraBlendDistance; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxFacingCameraBlendDistance; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseLocalSpace : 1; // 0x0048(0x0001) (Edit)
unsigned char bKillOnDeactivate : 1; // 0x0048(0x0001) (Edit)
unsigned char bKillOnCompleted : 1; // 0x0048(0x0001) (Edit)
TEnumAsByte<EParticleSortMode> SortMode; // 0x0049(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseLegacyEmitterTime : 1; // 0x004A(0x0001) (Edit)
unsigned char bRemoveHMDRoll : 1; // 0x004A(0x0001) (Edit)
unsigned char UnknownData01[0x1]; // 0x004B(0x0001) MISSED OFFSET
float EmitterDuration; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float EmitterDurationLow; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bEmitterDurationUseRange : 1; // 0x0054(0x0001) (Edit)
unsigned char bDurationRecalcEachLoop : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x0055(0x0003) MISSED OFFSET
int EmitterLoops; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat SpawnRate; // 0x005C(0x0028)
TEnumAsByte<EParticleBurstMethod> ParticleBurstMethod; // 0x0084(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0085(0x0003) MISSED OFFSET
TArray<struct FParticleBurst> BurstList; // 0x0088(0x000C) (ExportObject, ZeroConstructor, NoClear)
float EmitterDelay; // 0x0094(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float EmitterDelayLow; // 0x0098(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bEmitterDelayUseRange : 1; // 0x009C(0x0001) (Edit)
unsigned char bDelayFirstLoopOnly : 1; // 0x009C(0x0001) (Edit)
TEnumAsByte<EParticleSubUVInterpMethod> InterpolationMethod; // 0x009D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x2]; // 0x009E(0x0002) MISSED OFFSET
int SubImages_Horizontal; // 0x00A0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int SubImages_Vertical; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bScaleUV : 1; // 0x00A8(0x0001) (Edit)
unsigned char UnknownData05[0x3]; // 0x00A9(0x0003) MISSED OFFSET
float RandomImageTime; // 0x00AC(0x0004) (ZeroConstructor, IsPlainOldData)
int RandomImageChanges; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bOverrideSystemMacroUV : 1; // 0x00B4(0x0001) (Edit)
unsigned char UnknownData06[0x3]; // 0x00B5(0x0003) MISSED OFFSET
struct FVector MacroUVPosition; // 0x00B8(0x000C) (Edit, IsPlainOldData)
float MacroUVRadius; // 0x00C4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseMaxDrawCount : 1; // 0x00C8(0x0001) (Edit)
unsigned char UnknownData07[0x3]; // 0x00C9(0x0003) MISSED OFFSET
int MaxDrawCount; // 0x00CC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
EParticleUVFlipMode UVFlippingMode; // 0x00D0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x00D1(0x0003) MISSED OFFSET
class UTexture2D* CutoutTexture; // 0x00D4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESubUVBoundingVertexCount> BoundingMode; // 0x00D8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EOpacitySourceMode> OpacitySourceMode; // 0x00D9(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x2]; // 0x00DA(0x0002) MISSED OFFSET
float AlphaThreshold; // 0x00DC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EEmitterNormalsMode> EmitterNormalsMode; // 0x00E0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x00E1(0x0003) MISSED OFFSET
struct FVector NormalsSphereCenter; // 0x00E4(0x000C) (Edit, IsPlainOldData)
struct FVector NormalsCylinderDirection; // 0x00F0(0x000C) (Edit, IsPlainOldData)
unsigned char bOrbitModuleAffectsVelocityAlignment : 1; // 0x00FC(0x0001) (Edit)
unsigned char UnknownData11[0x3]; // 0x00FD(0x0003) MISSED OFFSET
TArray<struct FName> NamedMaterialOverrides; // 0x0100(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData12[0x14]; // 0x010C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRequired");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotation
// 0x0028 (0x0048 - 0x0020)
class UParticleModuleRotation : public UParticleModuleRotationBase
{
public:
struct FRawDistributionFloat StartRotation; // 0x0020(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotation");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotation_Seeded
// 0x0018 (0x0060 - 0x0048)
class UParticleModuleRotation_Seeded : public UParticleModuleRotation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotation_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationOverLifetime
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleRotationOverLifetime : public UParticleModuleRotationBase
{
public:
struct FRawDistributionFloat RotationOverLife; // 0x0020(0x0028) (Edit)
unsigned char Scale : 1; // 0x0048(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0049(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationOverLifetime");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationRate
// 0x0028 (0x0048 - 0x0020)
class UParticleModuleRotationRate : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionFloat StartRotationRate; // 0x0020(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationRate");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationRate_Seeded
// 0x0018 (0x0060 - 0x0048)
class UParticleModuleRotationRate_Seeded : public UParticleModuleRotationRate
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationRate_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleRotationRateMultiplyLife
// 0x0028 (0x0048 - 0x0020)
class UParticleModuleRotationRateMultiplyLife : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionFloat LifeMultiplier; // 0x0020(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleRotationRateMultiplyLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSizeBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleSizeBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSizeBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSize
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleSize : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector StartSize; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSize");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSize_Seeded
// 0x0018 (0x0078 - 0x0060)
class UParticleModuleSize_Seeded : public UParticleModuleSize
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSize_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSizeMultiplyLife
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleSizeMultiplyLife : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector LifeMultiplier; // 0x0020(0x0040) (Edit)
unsigned char MultiplyX : 1; // 0x0060(0x0001) (Edit)
unsigned char MultiplyY : 1; // 0x0060(0x0001) (Edit)
unsigned char MultiplyZ : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSizeMultiplyLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSizeScale
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleSizeScale : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector SizeScale; // 0x0020(0x0040) (Edit)
unsigned char EnableX : 1; // 0x0060(0x0001) (Edit)
unsigned char EnableY : 1; // 0x0060(0x0001) (Edit)
unsigned char EnableZ : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSizeScale");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSizeScaleBySpeed
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleSizeScaleBySpeed : public UParticleModuleSizeBase
{
public:
struct FVector2D SpeedScale; // 0x0020(0x0008) (Edit, IsPlainOldData)
struct FVector2D MaxScale; // 0x0028(0x0008) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSizeScaleBySpeed");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSourceMovement
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleSourceMovement : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector SourceMovementScale; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSourceMovement");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSpawnBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleSpawnBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSpawnBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSpawn
// 0x0090 (0x00B0 - 0x0020)
class UParticleModuleSpawn : public UParticleModuleSpawnBase
{
public:
struct FRawDistributionFloat Rate; // 0x0020(0x0028) (Edit)
struct FRawDistributionFloat RateScale; // 0x0048(0x0028) (Edit)
TEnumAsByte<EParticleBurstMethod> ParticleBurstMethod; // 0x0070(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0071(0x0003) MISSED OFFSET
TArray<struct FParticleBurst> BurstList; // 0x0074(0x000C) (Edit, ExportObject, ZeroConstructor, NoClear)
struct FRawDistributionFloat BurstScale; // 0x0080(0x0028) (Edit)
unsigned char bApplyGlobalSpawnRateScale : 1; // 0x00A8(0x0001) (Edit)
unsigned char UnknownData01[0x7]; // 0x00A9(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSpawn");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSpawnPerUnit
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleSpawnPerUnit : public UParticleModuleSpawnBase
{
public:
float UnitScalar; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat SpawnPerUnit; // 0x0024(0x0028) (Edit)
unsigned char bIgnoreSpawnRateWhenMoving : 1; // 0x004C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x004D(0x0003) MISSED OFFSET
float MovementTolerance; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxFrameDistance; // 0x0054(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bIgnoreMovementAlongX : 1; // 0x0058(0x0001) (Edit)
unsigned char bIgnoreMovementAlongY : 1; // 0x0058(0x0001) (Edit)
unsigned char bIgnoreMovementAlongZ : 1; // 0x0058(0x0001) (Edit)
unsigned char UnknownData01[0x7]; // 0x0059(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSpawnPerUnit");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSubUVBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleSubUVBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSubUVBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSubUV
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleSubUV : public UParticleModuleSubUVBase
{
public:
class USubUVAnimation* Animation; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat SubImageIndex; // 0x0024(0x0028) (Edit)
unsigned char bUseRealTime : 1; // 0x004C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x004D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSubUV");
return pStaticClass;
}
};
// Class Engine.ParticleModuleSubUVMovie
// 0x0030 (0x0080 - 0x0050)
class UParticleModuleSubUVMovie : public UParticleModuleSubUV
{
public:
struct FRawDistributionFloat FrameRate; // 0x0050(0x0028) (Edit)
int StartingFrame; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleSubUVMovie");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTrailBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleTrailBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTrailBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTrailSource
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleTrailSource : public UParticleModuleTrailBase
{
public:
struct FName SourceName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat SourceStrength; // 0x0028(0x0028) (Edit)
unsigned char bLockSourceStength : 1; // 0x0050(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
int SourceOffsetCount; // 0x0054(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<struct FVector> SourceOffsetDefaults; // 0x0058(0x000C) (Edit, EditFixedSize, ZeroConstructor)
TEnumAsByte<EParticleSourceSelectionMethod> SelectionMethod; // 0x0064(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bInheritRotation : 1; // 0x0065(0x0001) (Edit)
unsigned char UnknownData01[0x2]; // 0x0066(0x0002) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTrailSource");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleTypeDataBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataAnimTrail
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleTypeDataAnimTrail : public UParticleModuleTypeDataBase
{
public:
float TilingDistance; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistanceTessellationStepSize; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TangentTessellationStepSize; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WidthTessellationStepSize; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataAnimTrail");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataBeam2
// 0x00E8 (0x0108 - 0x0020)
class UParticleModuleTypeDataBeam2 : public UParticleModuleTypeDataBase
{
public:
int TextureTile; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TextureTileDistance; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int Sheets; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int MaxBeamCount; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Speed; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int InterpolationPoints; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bAlwaysOn : 1; // 0x0038(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0039(0x0003) MISSED OFFSET
int UpVectorStepSize; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FName BranchParentName; // 0x0040(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
struct FRawDistributionFloat Distance; // 0x0048(0x0028) (Edit)
TEnumAsByte<EBeamTaperMethod> TaperMethod; // 0x0070(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0071(0x0003) MISSED OFFSET
struct FRawDistributionFloat TaperFactor; // 0x0074(0x0028) (Edit)
struct FRawDistributionFloat TaperScale; // 0x009C(0x0028) (Edit)
unsigned char RenderGeometry : 1; // 0x00C4(0x0001) (Edit)
unsigned char RenderDirectLine : 1; // 0x00C4(0x0001) (Edit)
unsigned char RenderLines : 1; // 0x00C4(0x0001) (Edit)
unsigned char RenderTessellation : 1; // 0x00C4(0x0001) (Edit)
unsigned char UnknownData02[0x43]; // 0x00C5(0x0043) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataBeam2");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataGpu
// 0x03A0 (0x03C0 - 0x0020)
class UParticleModuleTypeDataGpu : public UParticleModuleTypeDataBase
{
public:
struct FGPUSpriteEmitterInfo EmitterInfo; // 0x0020(0x0230)
struct FGPUSpriteResourceData ResourceData; // 0x0250(0x0160)
float CameraMotionBlurAmount; // 0x03B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bClearExistingParticlesOnInit : 1; // 0x03B4(0x0001) (Edit)
unsigned char UnknownData00[0xB]; // 0x03B5(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataGpu");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataMesh
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleTypeDataMesh : public UParticleModuleTypeDataBase
{
public:
class UStaticMesh* Mesh; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char CastShadows : 1; // 0x0024(0x0001)
unsigned char DoCollisions : 1; // 0x0024(0x0001)
TEnumAsByte<EMeshScreenAlignment> MeshAlignment; // 0x0025(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bOverrideMaterial : 1; // 0x0026(0x0001) (Edit)
unsigned char bOverrideDefaultMotionBlurSettings : 1; // 0x0026(0x0001) (Edit)
unsigned char bEnableMotionBlur : 1; // 0x0026(0x0001) (Edit)
unsigned char UnknownData00[0x1]; // 0x0027(0x0001) MISSED OFFSET
float Pitch; // 0x0028(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float Roll; // 0x002C(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float Yaw; // 0x0030(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
struct FRawDistributionVector RollPitchYawRange; // 0x0034(0x0040) (Edit)
unsigned char UnknownData01[0x8]; // 0x0074(0x0008) MISSED OFFSET
TEnumAsByte<EParticleAxisLock> AxisLockOption; // 0x007C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bCameraFacing : 1; // 0x007D(0x0001) (Edit)
TEnumAsByte<EMeshCameraFacingUpAxis> CameraFacingUpAxisOption; // 0x007E(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
TEnumAsByte<EMeshCameraFacingOptions> CameraFacingOption; // 0x007F(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bApplyParticleRotationAsSpin : 1; // 0x0080(0x0001) (Edit)
unsigned char bFaceCameraDirectionRatherThanPosition : 1; // 0x0080(0x0001) (Edit)
unsigned char bCollisionsConsiderPartilceSize : 1; // 0x0080(0x0001) (Edit)
unsigned char UnknownData02[0x7]; // 0x0081(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataMesh");
return pStaticClass;
}
};
// Class Engine.ParticleModuleTypeDataRibbon
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleTypeDataRibbon : public UParticleModuleTypeDataBase
{
public:
int MaxTessellationBetweenParticles; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData)
int SheetsPerTrail; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int MaxTrailCount; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int MaxParticleInTrailCount; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bDeadTrailsOnDeactivate : 1; // 0x0030(0x0001) (Edit)
unsigned char bDeadTrailsOnSourceLoss : 1; // 0x0030(0x0001) (Edit)
unsigned char bClipSourceSegement : 1; // 0x0030(0x0001) (Edit)
unsigned char bEnablePreviousTangentRecalculation : 1; // 0x0030(0x0001) (Edit)
unsigned char bTangentRecalculationEveryFrame : 1; // 0x0030(0x0001) (Edit)
unsigned char bSpawnInitialParticle : 1; // 0x0030(0x0001) (Edit)
TEnumAsByte<ETrailsRenderAxisOption> RenderAxis; // 0x0031(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0032(0x0002) MISSED OFFSET
float TangentSpawningScalar; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bRenderGeometry : 1; // 0x0038(0x0001) (Edit)
unsigned char bRenderSpawnPoints : 1; // 0x0038(0x0001) (Edit)
unsigned char bRenderTangents : 1; // 0x0038(0x0001) (Edit)
unsigned char bRenderTessellation : 1; // 0x0038(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
float TilingDistance; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistanceTessellationStepSize; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bEnableTangentDiffInterpScale : 1; // 0x0044(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x0045(0x0003) MISSED OFFSET
float TangentTessellationScalar; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleTypeDataRibbon");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleVectorFieldBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldGlobal
// 0x0008 (0x0028 - 0x0020)
class UParticleModuleVectorFieldGlobal : public UParticleModuleVectorFieldBase
{
public:
float GlobalVectorFieldScale; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float GlobalVectorFieldTightness; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldGlobal");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldLocal
// 0x0038 (0x0058 - 0x0020)
class UParticleModuleVectorFieldLocal : public UParticleModuleVectorFieldBase
{
public:
class UVectorField* VectorField; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector RelativeTranslation; // 0x0024(0x000C) (Edit, IsPlainOldData)
struct FRotator RelativeRotation; // 0x0030(0x000C) (Edit, IsPlainOldData)
struct FVector RelativeScale3D; // 0x003C(0x000C) (Edit, IsPlainOldData)
float Intensity; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Tightness; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bIgnoreComponentTransform : 1; // 0x0050(0x0001) (Edit)
unsigned char bTileX : 1; // 0x0050(0x0001) (Edit)
unsigned char bTileY : 1; // 0x0050(0x0001) (Edit)
unsigned char bTileZ : 1; // 0x0050(0x0001) (Edit)
unsigned char bUseFixDT : 1; // 0x0050(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0051(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldLocal");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldRotation
// 0x0018 (0x0038 - 0x0020)
class UParticleModuleVectorFieldRotation : public UParticleModuleVectorFieldBase
{
public:
struct FVector MinInitialRotation; // 0x0020(0x000C) (Edit, IsPlainOldData)
struct FVector MaxInitialRotation; // 0x002C(0x000C) (Edit, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldRotation");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldRotationRate
// 0x0010 (0x0030 - 0x0020)
class UParticleModuleVectorFieldRotationRate : public UParticleModuleVectorFieldBase
{
public:
struct FVector RotationRate; // 0x0020(0x000C) (Edit, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldRotationRate");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldScale
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleVectorFieldScale : public UParticleModuleVectorFieldBase
{
public:
class UDistributionFloat* VectorFieldScale; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRawDistributionFloat VectorFieldScaleRaw; // 0x0024(0x0028) (Edit)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldScale");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVectorFieldScaleOverLife
// 0x0030 (0x0050 - 0x0020)
class UParticleModuleVectorFieldScaleOverLife : public UParticleModuleVectorFieldBase
{
public:
class UDistributionFloat* VectorFieldScaleOverLife; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRawDistributionFloat VectorFieldScaleOverLifeRaw; // 0x0024(0x0028) (Edit)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVectorFieldScaleOverLife");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocityBase
// 0x0000 (0x0020 - 0x0020)
class UParticleModuleVelocityBase : public UParticleModule
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocityBase");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocity
// 0x0068 (0x0088 - 0x0020)
class UParticleModuleVelocity : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector StartVelocity; // 0x0020(0x0040) (Edit)
struct FRawDistributionFloat StartVelocityRadial; // 0x0060(0x0028) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocity");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocity_Seeded
// 0x0018 (0x00A0 - 0x0088)
class UParticleModuleVelocity_Seeded : public UParticleModuleVelocity
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x0018) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocity_Seeded");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocityCone
// 0x0060 (0x0080 - 0x0020)
class UParticleModuleVelocityCone : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionFloat angle; // 0x0020(0x0028) (Edit)
struct FRawDistributionFloat Velocity; // 0x0048(0x0028) (Edit)
struct FVector Direction; // 0x0070(0x000C) (Edit, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocityCone");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocityInheritParent
// 0x0040 (0x0060 - 0x0020)
class UParticleModuleVelocityInheritParent : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector Scale; // 0x0020(0x0040) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocityInheritParent");
return pStaticClass;
}
};
// Class Engine.ParticleModuleVelocityOverLifetime
// 0x0048 (0x0068 - 0x0020)
class UParticleModuleVelocityOverLifetime : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector VelOverLife; // 0x0020(0x0040) (Edit)
unsigned char Absolute : 1; // 0x0060(0x0001) (Edit, ExportObject)
unsigned char UnknownData00[0x7]; // 0x0061(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleModuleVelocityOverLifetime");
return pStaticClass;
}
};
// Class Engine.ParticleSpriteEmitter
// 0x0000 (0x0120 - 0x0120)
class UParticleSpriteEmitter : public UParticleEmitter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleSpriteEmitter");
return pStaticClass;
}
};
// Class Engine.ParticleSystem
// 0x00E4 (0x0100 - 0x001C)
class UParticleSystem : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float UpdateTime_FPS; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float UpdateTime_Delta; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData)
float WarmupTime; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WarmupTickRate; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<class UParticleEmitter*> Emitters; // 0x0030(0x000C) (ExportObject, ZeroConstructor)
class UParticleSystemComponent* PreviewComponent; // 0x003C(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
class UInterpCurveEdSetup* CurveEdSetup; // 0x0040(0x0004) (ExportObject, ZeroConstructor, IsPlainOldData)
unsigned char bOrientZAxisTowardCamera : 1; // 0x0044(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0045(0x0003) MISSED OFFSET
float LODDistanceCheckTime; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EParticleSystemLODMethod> LODMethod; // 0x004C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x004D(0x0003) MISSED OFFSET
TArray<float> LODDistances; // 0x0050(0x000C) (Edit, EditFixedSize, ZeroConstructor)
unsigned char bRegenerateLODDuplicate : 1; // 0x005C(0x0001)
unsigned char UnknownData03[0x3]; // 0x005D(0x0003) MISSED OFFSET
TArray<struct FParticleSystemLOD> LODSettings; // 0x0060(0x000C) (Edit, ZeroConstructor)
unsigned char bUseFixedRelativeBoundingBox : 1; // 0x006C(0x0001) (Edit)
unsigned char UnknownData04[0x3]; // 0x006D(0x0003) MISSED OFFSET
struct FBox FixedRelativeBoundingBox; // 0x0070(0x001C) (Edit, IsPlainOldData)
float SecondsBeforeInactive; // 0x008C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bShouldResetPeakCounts : 1; // 0x0090(0x0001)
unsigned char bHasPhysics : 1; // 0x0090(0x0001) (Transient)
unsigned char bUseRealtimeThumbnail : 1; // 0x0090(0x0001) (Edit)
unsigned char ThumbnailImageOutOfDate : 1; // 0x0090(0x0001)
unsigned char UnknownData05[0x3]; // 0x0091(0x0003) MISSED OFFSET
float Delay; // 0x0094(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DelayLow; // 0x0098(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bUseDelayRange : 1; // 0x009C(0x0001) (Edit)
bool bAutoDeactivate; // 0x009D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x2]; // 0x009E(0x0002) MISSED OFFSET
uint32_t MinTimeBetweenTicks; // 0x00A0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
EParticleSystemInsignificanceReaction InsignificantReaction; // 0x00A4(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x00A5(0x0003) MISSED OFFSET
float InsignificanceDelay; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
EParticleSignificanceLevel MaxSignificanceLevel; // 0x00AC(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x00AD(0x0003) MISSED OFFSET
struct FVector MacroUVPosition; // 0x00B0(0x000C) (Edit, IsPlainOldData)
float MacroUVRadius; // 0x00BC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EParticleSystemOcclusionBoundsMethod> OcclusionBoundsMethod; // 0x00C0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x3]; // 0x00C1(0x0003) MISSED OFFSET
struct FBox CustomOcclusionBounds; // 0x00C4(0x001C) (Edit, IsPlainOldData)
TArray<struct FLODSoloTrack> SoloTracking; // 0x00E0(0x000C) (ZeroConstructor, Transient)
TArray<struct FNamedEmitterMaterial> NamedMaterialSlots; // 0x00EC(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData10[0x8]; // 0x00F8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleSystem");
return pStaticClass;
}
bool ContainsEmitterType(class UClass* TypeData);
};
// Class Engine.ParticleSystemReplay
// 0x0014 (0x0030 - 0x001C)
class UParticleSystemReplay : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ParticleSystemReplay");
return pStaticClass;
}
};
// Class Engine.PawnNoiseEmitterComponent
// 0x0020 (0x00E0 - 0x00C0)
class UPawnNoiseEmitterComponent : public UActorComponent
{
public:
struct FVector LastRemoteNoisePosition; // 0x00C0(0x000C) (IsPlainOldData)
float NoiseLifetime; // 0x00CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float LastRemoteNoiseVolume; // 0x00D0(0x0004) (ZeroConstructor, IsPlainOldData)
float LastRemoteNoiseTime; // 0x00D4(0x0004) (ZeroConstructor, IsPlainOldData)
float LastLocalNoiseVolume; // 0x00D8(0x0004) (ZeroConstructor, IsPlainOldData)
float LastLocalNoiseTime; // 0x00DC(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PawnNoiseEmitterComponent");
return pStaticClass;
}
void MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation);
};
// Class Engine.PhysicalAnimationComponent
// 0x0030 (0x00F0 - 0x00C0)
class UPhysicalAnimationComponent : public UActorComponent
{
public:
class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x2C]; // 0x00C4(0x002C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicalAnimationComponent");
return pStaticClass;
}
void SetStrengthMultiplyer(float InStrengthMultiplyer);
void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent);
struct FTransform GetBodyTargetTransform(const struct FName& BodyName);
void ApplyPhysicalAnimationSettingsBelow(const struct FName& BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf);
void ApplyPhysicalAnimationSettings(const struct FName& BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData);
void ApplyPhysicalAnimationProfileBelow(const struct FName& BodyName, const struct FName& ProfileName, bool bIncludeSelf, bool bClearNotFound);
};
// Class Engine.PhysicalMaterial
// 0x0044 (0x0060 - 0x001C)
class UPhysicalMaterial : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TEnumAsByte<EFrictionCombineMode> FrictionCombineMode; // 0x0020(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bOverrideFrictionCombineMode; // 0x0021(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0022(0x0002) MISSED OFFSET
float Restitution; // 0x0024(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EFrictionCombineMode> RestitutionCombineMode; // 0x0028(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bOverrideRestitutionCombineMode; // 0x0029(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x002A(0x0002) MISSED OFFSET
float Density; // 0x002C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float RaiseMassToPower; // 0x0030(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float DestructibleDamageThresholdScale; // 0x0034(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
TEnumAsByte<EPhysicalSurface> SurfaceType; // 0x003C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x003D(0x0003) MISSED OFFSET
float TireFrictionScale; // 0x0040(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TArray<struct FTireFrictionScalePair> TireFrictionScales; // 0x0044(0x000C) (Edit, ZeroConstructor, EditConst)
unsigned char UnknownData04[0x10]; // 0x0050(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicalMaterial");
return pStaticClass;
}
};
// Class Engine.PhysicalMaterialPropertyBase
// 0x0004 (0x0020 - 0x001C)
class UPhysicalMaterialPropertyBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicalMaterialPropertyBase");
return pStaticClass;
}
};
// Class Engine.PhysicsAsset
// 0x00B4 (0x00D0 - 0x001C)
class UPhysicsAsset : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<class USkeletalBodySetup*> SkeletalBodySetups; // 0x0028(0x000C) (ExportObject, ZeroConstructor)
TArray<class UPhysicsConstraintTemplate*> ConstraintSetup; // 0x0034(0x000C) (ExportObject, ZeroConstructor)
unsigned char bUseAsyncScene : 1; // 0x0040(0x0001) (Edit)
unsigned char UnknownData01[0x7B]; // 0x0041(0x007B) MISSED OFFSET
class UThumbnailInfo* ThumbnailInfo; // 0x00BC(0x0004) (Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
TArray<class UBodySetup*> BodySetup; // 0x00C0(0x000C) (ExportObject, ZeroConstructor, Deprecated)
unsigned char UnknownData02[0x4]; // 0x00CC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsAsset");
return pStaticClass;
}
};
// Class Engine.SkeletalBodySetup
// 0x0010 (0x0340 - 0x0330)
class USkeletalBodySetup : public UBodySetup
{
public:
unsigned char UnknownData00[0x10]; // 0x0330(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalBodySetup");
return pStaticClass;
}
};
// Class Engine.PhysicsCollisionHandler
// 0x0014 (0x0030 - 0x001C)
class UPhysicsCollisionHandler : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float ImpactReFireDelay; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USoundBase* DefaultImpactSound; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float LastImpactSoundTime; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsCollisionHandler");
return pStaticClass;
}
};
// Class Engine.RigidBodyBase
// 0x0000 (0x02B8 - 0x02B8)
class ARigidBodyBase : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RigidBodyBase");
return pStaticClass;
}
};
// Class Engine.PhysicsConstraintActor
// 0x0010 (0x02C8 - 0x02B8)
class APhysicsConstraintActor : public ARigidBodyBase
{
public:
class UPhysicsConstraintComponent* ConstraintComp; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class AActor* ConstraintActor1; // 0x02BC(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
class AActor* ConstraintActor2; // 0x02C0(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char bDisableCollision : 1; // 0x02C4(0x0001) (Deprecated)
unsigned char UnknownData00[0x3]; // 0x02C5(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsConstraintActor");
return pStaticClass;
}
};
// Class Engine.PhysicsConstraintComponent
// 0x0220 (0x04E0 - 0x02C0)
class UPhysicsConstraintComponent : public USceneComponent
{
public:
class AActor* ConstraintActor1; // 0x02C0(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
struct FConstrainComponentPropName ComponentName1; // 0x02C8(0x0008) (Edit)
class AActor* ConstraintActor2; // 0x02D0(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x02D4(0x0004) MISSED OFFSET
struct FConstrainComponentPropName ComponentName2; // 0x02D8(0x0008) (Edit)
unsigned char UnknownData02[0x10]; // 0x02E0(0x0010) MISSED OFFSET
class UPhysicsConstraintTemplate* ConstraintSetup; // 0x02F0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FScriptMulticastDelegate OnConstraintBroken; // 0x02F4(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
struct FConstraintInstance ConstraintInstance; // 0x0300(0x01E0) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsConstraintComponent");
return pStaticClass;
}
void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive);
void SetOrientationDriveSLERP(bool bEnableSLERP);
void SetLinearZLimit(TEnumAsByte<ELinearConstraintMotion> ConstraintType, float LimitSize);
void SetLinearYLimit(TEnumAsByte<ELinearConstraintMotion> ConstraintType, float LimitSize);
void SetLinearXLimit(TEnumAsByte<ELinearConstraintMotion> ConstraintType, float LimitSize);
void SetLinearVelocityTarget(const struct FVector& InVelTarget);
void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ);
void SetLinearPositionTarget(const struct FVector& InPosTarget);
void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ);
void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit);
void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold);
void SetDisableCollision(bool bDisableCollision);
void SetConstraintReferencePosition(TEnumAsByte<EConstraintFrame> Frame, const struct FVector& RefPosition);
void SetConstraintReferenceOrientation(TEnumAsByte<EConstraintFrame> Frame, const struct FVector& PriAxis, const struct FVector& SecAxis);
void SetConstraintReferenceFrame(TEnumAsByte<EConstraintFrame> Frame, const struct FTransform& RefFrame);
void SetConstrainedComponents(class UPrimitiveComponent* Component1, const struct FName& BoneName1, class UPrimitiveComponent* Component2, const struct FName& BoneName2);
void SetAngularVelocityTarget(const struct FVector& InVelTarget);
void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive);
void SetAngularVelocityDriveSLERP(bool bEnableSLERP);
void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
void SetAngularTwistLimit(TEnumAsByte<EAngularConstraintMotion> ConstraintType, float TwistLimitAngle);
void SetAngularSwing2Limit(TEnumAsByte<EAngularConstraintMotion> MotionType, float Swing2LimitAngle);
void SetAngularSwing1Limit(TEnumAsByte<EAngularConstraintMotion> MotionType, float Swing1LimitAngle);
void SetAngularOrientationTarget(const struct FRotator& InPosTarget);
void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit);
void SetAngularDriveMode(TEnumAsByte<EAngularDriveMode> DriveMode);
void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold);
bool IsBroken();
float GetCurrentTwist();
float GetCurrentSwing2();
float GetCurrentSwing1();
void GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce);
void BreakConstraint();
};
// Class Engine.PhysicsConstraintTemplate
// 0x02F4 (0x0310 - 0x001C)
class UPhysicsConstraintTemplate : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FConstraintInstance DefaultInstance; // 0x0020(0x01E0) (Edit)
TArray<struct FPhysicsConstraintProfileHandle> ProfileHandles; // 0x0200(0x000C) (ZeroConstructor)
struct FConstraintProfileProperties DefaultProfile; // 0x020C(0x0104) (Transient)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsConstraintTemplate");
return pStaticClass;
}
};
// Class Engine.PhysicsHandleComponent
// 0x0090 (0x0150 - 0x00C0)
class UPhysicsHandleComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0xC]; // 0x00C0(0x000C) MISSED OFFSET
unsigned char UnknownData01 : 1; // 0x00CC(0x0001)
unsigned char bSoftAngularConstraint : 1; // 0x00CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bSoftLinearConstraint : 1; // 0x00CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bInterpolateTarget : 1; // 0x00CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData02[0x3]; // 0x00CD(0x0003) MISSED OFFSET
float LinearDamping; // 0x00D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float LinearStiffness; // 0x00D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float AngularDamping; // 0x00D8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float AngularStiffness; // 0x00DC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x60]; // 0x00E0(0x0060) MISSED OFFSET
float InterpolationSpeed; // 0x0140(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0xC]; // 0x0144(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsHandleComponent");
return pStaticClass;
}
void SetTargetRotation(const struct FRotator& NewRotation);
void SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void SetTargetLocation(const struct FVector& NewLocation);
void SetLinearStiffness(float NewLinearStiffness);
void SetLinearDamping(float NewLinearDamping);
void SetInterpolationSpeed(float NewInterpolationSpeed);
void SetAngularStiffness(float NewAngularStiffness);
void SetAngularDamping(float NewAngularDamping);
void ReleaseComponent();
void GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& Location, const struct FRotator& Rotation);
void GrabComponentAtLocation(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& GrabLocation);
void GrabComponent(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation);
void GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation);
class UPrimitiveComponent* GetGrabbedComponent();
};
// Class Engine.PhysicsSerializer
// 0x007C (0x0098 - 0x001C)
class UPhysicsSerializer : public UObject
{
public:
unsigned char UnknownData00[0x7C]; // 0x001C(0x007C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsSerializer");
return pStaticClass;
}
};
// Class Engine.PhysicsSettings
// 0x0078 (0x00A8 - 0x0030)
class UPhysicsSettings : public UDeveloperSettings
{
public:
float DefaultGravityZ; // 0x0030(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float DefaultTerminalVelocity; // 0x0034(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float DefaultFluidFriction; // 0x0038(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int SimulateScratchMemorySize; // 0x003C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int RagdollAggregateThreshold; // 0x0040(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float TriangleMeshTriangleMinAreaThreshold; // 0x0044(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnableAsyncScene; // 0x0048(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnableShapeSharing; // 0x0049(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnablePCM; // 0x004A(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnableStabilization; // 0x004B(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bWarnMissingLocks; // 0x004C(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnable2DPhysics; // 0x004D(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<ESettingsLockedAxis> LockedAxis; // 0x004E(0x0001) (ZeroConstructor, Config, Deprecated, IsPlainOldData)
TEnumAsByte<ESettingsDOF> DefaultDegreesOfFreedom; // 0x004F(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
float BounceThresholdVelocity; // 0x0050(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<EFrictionCombineMode> FrictionCombineMode; // 0x0054(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<EFrictionCombineMode> RestitutionCombineMode; // 0x0055(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0056(0x0002) MISSED OFFSET
float MaxAngularVelocity; // 0x0058(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxDepenetrationVelocity; // 0x005C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float ContactOffsetMultiplier; // 0x0060(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MinContactOffset; // 0x0064(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxContactOffset; // 0x0068(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bSimulateSkeletalMeshOnDedicatedServer; // 0x006C(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<ECollisionTraceFlag> DefaultShapeComplexity; // 0x006D(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bDefaultHasComplexCollision; // 0x006E(0x0001) (ZeroConstructor, Config, Deprecated, IsPlainOldData)
bool bSuppressFaceRemapTable; // 0x006F(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bSupportUVFromHitResults; // 0x0070(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bDisableActiveActors; // 0x0071(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bDisableCCD; // 0x0072(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bEnableEnhancedDeterminism; // 0x0073(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxPhysicsDeltaTime; // 0x0074(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bSubstepping; // 0x0078(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bSubsteppingAsync; // 0x0079(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x007A(0x0002) MISSED OFFSET
float MaxSubstepDeltaTime; // 0x007C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int MaxSubsteps; // 0x0080(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float ServerMaxSubstepDeltaTime; // 0x0084(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int ServerMaxSubsteps; // 0x0088(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float SyncSceneSmoothingFactor; // 0x008C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float AsyncSceneSmoothingFactor; // 0x0090(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float InitialAverageFrameRate; // 0x0094(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
int PhysXTreeRebuildRate; // 0x0098(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TArray<struct FPhysicalSurfaceName> PhysicalSurfaces; // 0x009C(0x000C) (Edit, ZeroConstructor, Config)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsSettings");
return pStaticClass;
}
};
// Class Engine.PhysicsSpringComponent
// 0x0030 (0x02F0 - 0x02C0)
class UPhysicsSpringComponent : public USceneComponent
{
public:
float SpringStiffness; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SpringDamping; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SpringLengthAtRest; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float SpringRadius; // 0x02CC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ECollisionChannel> SpringChannel; // 0x02D0(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bIgnoreSelf; // 0x02D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02D2(0x0002) MISSED OFFSET
float SpringCompression; // 0x02D4(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x18]; // 0x02D8(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsSpringComponent");
return pStaticClass;
}
struct FVector GetSpringRestingPoint();
struct FVector GetSpringDirection();
struct FVector GetSpringCurrentEndPoint();
float GetNormalizedCompressionScalar();
};
// Class Engine.PhysicsThruster
// 0x0008 (0x02C0 - 0x02B8)
class APhysicsThruster : public ARigidBodyBase
{
public:
class UPhysicsThrusterComponent* ThrusterComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsThruster");
return pStaticClass;
}
};
// Class Engine.PhysicsThrusterComponent
// 0x0010 (0x02D0 - 0x02C0)
class UPhysicsThrusterComponent : public USceneComponent
{
public:
float ThrustStrength; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x02C4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PhysicsThrusterComponent");
return pStaticClass;
}
};
// Class Engine.SceneCapture
// 0x0008 (0x02C0 - 0x02B8)
class ASceneCapture : public AActor
{
public:
class UStaticMeshComponent* meshComp; // 0x02B8(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCapture");
return pStaticClass;
}
};
// Class Engine.PlanarReflection
// 0x0008 (0x02C8 - 0x02C0)
class APlanarReflection : public ASceneCapture
{
public:
bool bShowPreviewPlane; // 0x02C0(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x02C1(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlanarReflection");
return pStaticClass;
}
void OnInterpToggle(bool bEnable);
};
// Class Engine.SceneCaptureComponent
// 0x0070 (0x0330 - 0x02C0)
class USceneCaptureComponent : public USceneComponent
{
public:
ESceneCapturePrimitiveRenderMode PrimitiveRenderMode; // 0x02C0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
TArray<TWeakObjectPtr<class UPrimitiveComponent>> HiddenComponents; // 0x02C4(0x000C) (ExportObject, ZeroConstructor)
TArray<class AActor*> HiddenActors; // 0x02D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<TWeakObjectPtr<class UPrimitiveComponent>> ShowOnlyComponents; // 0x02DC(0x000C) (ExportObject, ZeroConstructor)
TArray<class AActor*> ShowOnlyActors; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool bCaptureEveryFrame; // 0x02F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bCaptureOnMovement; // 0x02F5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bAlwaysPersistRenderingState; // 0x02F6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1]; // 0x02F7(0x0001) MISSED OFFSET
float LODDistanceFactor; // 0x02F8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaxViewDistanceOverride; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int CaptureSortPriority; // 0x0300(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<struct FEngineShowFlagsSetting> ShowFlagSettings; // 0x0304(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char UnknownData02[0x20]; // 0x0310(0x0020) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCaptureComponent");
return pStaticClass;
}
void ShowOnlyComponent(class UPrimitiveComponent* InComponent);
void ShowOnlyActorComponents(class AActor* InActor);
void SetCaptureSortPriority(int NewCaptureSortPriority);
void RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent);
void RemoveShowOnlyActorComponents(class AActor* InActor);
void HideComponent(class UPrimitiveComponent* InComponent);
void HideActorComponents(class AActor* InActor);
void ClearShowOnlyComponents(class UPrimitiveComponent* InComponent);
void ClearHiddenComponents();
};
// Class Engine.PlanarReflectionComponent
// 0x00F0 (0x0420 - 0x0330)
class UPlanarReflectionComponent : public USceneCaptureComponent
{
public:
float PrefilterRoughness; // 0x0330(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float PrefilterRoughnessDistance; // 0x0334(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int ScreenPercentage; // 0x0338(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ExtraFOV; // 0x033C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistanceFromPlaneFadeStart; // 0x0340(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float DistanceFromPlaneFadeEnd; // 0x0344(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float DistanceFromPlaneFadeoutStart; // 0x0348(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistanceFromPlaneFadeoutEnd; // 0x034C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AngleFromPlaneFadeStart; // 0x0350(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AngleFromPlaneFadeEnd; // 0x0354(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bRenderSceneTwoSided; // 0x0358(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC7]; // 0x0359(0x00C7) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlanarReflectionComponent");
return pStaticClass;
}
};
// Class Engine.PlaneReflectionCapture
// 0x0000 (0x02C0 - 0x02C0)
class APlaneReflectionCapture : public AReflectionCapture
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlaneReflectionCapture");
return pStaticClass;
}
};
// Class Engine.PlaneReflectionCaptureComponent
// 0x0010 (0x0330 - 0x0320)
class UPlaneReflectionCaptureComponent : public UReflectionCaptureComponent
{
public:
class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0320(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
class UBoxComponent* PreviewCaptureBox; // 0x0324(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0328(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlaneReflectionCaptureComponent");
return pStaticClass;
}
};
// Class Engine.PlatformEventsComponent
// 0x0018 (0x00D8 - 0x00C0)
class UPlatformEventsComponent : public UActorComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x00C0(0x0008) MISSED OFFSET
struct FScriptMulticastDelegate PlatformChangedToTabletModeDelegate; // 0x00C8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
unsigned char UnknownData01[0x4]; // 0x00D4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlatformEventsComponent");
return pStaticClass;
}
bool SupportsConvertibleLaptops();
void PlatformEventDelegate__DelegateSignature();
bool IsInTabletMode();
bool IsInLaptopMode();
};
// Class Engine.PlatformInterfaceWebResponse
// 0x006C (0x0088 - 0x001C)
class UPlatformInterfaceWebResponse : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
int ResponseCode; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
int Tag; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString StringResponse; // 0x0030(0x000C) (ZeroConstructor)
TArray<unsigned char> BinaryResponse; // 0x003C(0x000C) (ZeroConstructor)
unsigned char UnknownData01[0x40]; // 0x0048(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlatformInterfaceWebResponse");
return pStaticClass;
}
int GetNumHeaders();
struct FString GetHeaderValue(const struct FString& HeaderName);
void GetHeader(int HeaderIndex, struct FString* Header, struct FString* Value);
};
// Class Engine.PlayerInput
// 0x033C (0x0358 - 0x001C)
class UPlayerInput : public UObject
{
public:
unsigned char UnknownData00[0x141]; // 0x001C(0x0141) MISSED OFFSET
bool bEnableKeyInput; // 0x015D(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x015E(0x0002) MISSED OFFSET
TArray<struct FKeyBind> DebugExecBindings; // 0x0160(0x000C) (ZeroConstructor, Config)
unsigned char UnknownData02[0x24]; // 0x016C(0x0024) MISSED OFFSET
TArray<struct FName> InvertedAxis; // 0x0190(0x000C) (ZeroConstructor, Config)
unsigned char UnknownData03[0x1BC]; // 0x019C(0x01BC) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerInput");
return pStaticClass;
}
void SetMouseSensitivity(float Sensitivity);
void SetBind(const struct FName& BindName, const struct FString& Command);
void InvertAxisKey(const struct FKey& AxisKey);
void InvertAxis(const struct FName& AxisName);
void ClearSmoothing();
};
// Class Engine.PlayerStartPIE
// 0x0000 (0x02D8 - 0x02D8)
class APlayerStartPIE : public APlayerStart
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PlayerStartPIE");
return pStaticClass;
}
};
// Class Engine.PluginCommandlet
// 0x0018 (0x0078 - 0x0060)
class UPluginCommandlet : public UCommandlet
{
public:
unsigned char UnknownData00[0x18]; // 0x0060(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PluginCommandlet");
return pStaticClass;
}
};
// Class Engine.PointLight
// 0x0008 (0x02C8 - 0x02C0)
class APointLight : public ALight
{
public:
class UPointLightComponent* PointLightComponent; // 0x02C0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PointLight");
return pStaticClass;
}
void SetRadius(float NewRadius);
void SetLightFalloffExponent(float NewLightFalloffExponent);
};
// Class Engine.PointLightComponent
// 0x0030 (0x03E0 - 0x03B0)
class UPointLightComponent : public ULightComponent
{
public:
float Radius; // 0x03B0(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
float AttenuationRadius; // 0x03B4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bUseInverseSquaredFalloff : 1; // 0x03B8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0x3]; // 0x03B9(0x0003) MISSED OFFSET
float LightFalloffExponent; // 0x03BC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SourceRadius; // 0x03C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SoftSourceRadius; // 0x03C4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SourceLength; // 0x03C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FLightmassPointLightSettings LightmassSettings; // 0x03CC(0x000C) (Edit)
unsigned char UnknownData01[0x8]; // 0x03D8(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PointLightComponent");
return pStaticClass;
}
void SetSourceRadius(float bNewValue);
void SetSourceLength(float NewValue);
void SetSoftSourceRadius(float bNewValue);
void SetLightFalloffExponent(float NewLightFalloffExponent);
void SetAttenuationRadius(float NewRadius);
};
// Class Engine.Polys
// 0x000C (0x0028 - 0x001C)
class UPolys : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Polys");
return pStaticClass;
}
};
// Class Engine.PoseableMeshComponent
// 0x00C0 (0x07F0 - 0x0730)
class UPoseableMeshComponent : public USkinnedMeshComponent
{
public:
unsigned char UnknownData00[0xC0]; // 0x0730(0x00C0) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PoseableMeshComponent");
return pStaticClass;
}
void SetBoneTransformByName(const struct FName& BoneName, const struct FTransform& InTransform, TEnumAsByte<EBoneSpaces> BoneSpace);
void SetBoneScaleByName(const struct FName& BoneName, const struct FVector& InScale3D, TEnumAsByte<EBoneSpaces> BoneSpace);
void SetBoneRotationByName(const struct FName& BoneName, const struct FRotator& InRotation, TEnumAsByte<EBoneSpaces> BoneSpace);
void SetBoneLocationByName(const struct FName& BoneName, const struct FVector& InLocation, TEnumAsByte<EBoneSpaces> BoneSpace);
void ResetBoneTransformByName(const struct FName& BoneName);
struct FTransform GetBoneTransformByName(const struct FName& BoneName, TEnumAsByte<EBoneSpaces> BoneSpace);
struct FVector GetBoneScaleByName(const struct FName& BoneName, TEnumAsByte<EBoneSpaces> BoneSpace);
struct FRotator GetBoneRotationByName(const struct FName& BoneName, TEnumAsByte<EBoneSpaces> BoneSpace);
struct FVector GetBoneLocationByName(const struct FName& BoneName, TEnumAsByte<EBoneSpaces> BoneSpace);
void CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy);
};
// Class Engine.PoseAsset
// 0x00F0 (0x0150 - 0x0060)
class UPoseAsset : public UAnimationAsset
{
public:
unsigned char UnknownData00[0x68]; // 0x0060(0x0068) MISSED OFFSET
bool bAdditivePose; // 0x00C8(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x00C9(0x0003) MISSED OFFSET
int BasePoseIndex; // 0x00CC(0x0004) (ZeroConstructor, IsPlainOldData)
struct FName RetargetSource; // 0x00D0(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x78]; // 0x00D8(0x0078) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PoseAsset");
return pStaticClass;
}
};
// Class Engine.PoseWatch
// 0x000C (0x0028 - 0x001C)
class UPoseWatch : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FColor PoseWatchColour; // 0x0020(0x0004) (IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PoseWatch");
return pStaticClass;
}
};
// Class Engine.PostProcessComponent
// 0x04F0 (0x07B0 - 0x02C0)
class UPostProcessComponent : public USceneComponent
{
public:
unsigned char UnknownData00[0x10]; // 0x02C0(0x0010) MISSED OFFSET
struct FPostProcessSettings Settings; // 0x02D0(0x04D0) (Edit, BlueprintVisible)
float Priority; // 0x07A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BlendRadius; // 0x07A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BlendWeight; // 0x07A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bEnabled : 1; // 0x07AC(0x0001) (Edit, BlueprintVisible)
unsigned char bUnbound : 1; // 0x07AC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x07AD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PostProcessComponent");
return pStaticClass;
}
void AddOrUpdateBlendable(const TScriptInterface<class UBlendableInterface>& InBlendableObject, float InWeight);
};
// Class Engine.PostProcessVolume
// 0x04F0 (0x07D0 - 0x02E0)
class APostProcessVolume : public AVolume
{
public:
unsigned char UnknownData00[0x10]; // 0x02E0(0x0010) MISSED OFFSET
struct FPostProcessSettings Settings; // 0x02F0(0x04D0) (Edit, BlueprintVisible)
float Priority; // 0x07C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BlendRadius; // 0x07C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float BlendWeight; // 0x07C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bEnabled : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char bUnbound : 1; // 0x07CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x07CD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PostProcessVolume");
return pStaticClass;
}
void AddOrUpdateBlendable(const TScriptInterface<class UBlendableInterface>& InBlendableObject, float InWeight);
};
// Class Engine.PrecomputedVisibilityOverrideVolume
// 0x0028 (0x0308 - 0x02E0)
class APrecomputedVisibilityOverrideVolume : public AVolume
{
public:
TArray<class AActor*> OverrideVisibleActors; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<class AActor*> OverrideInvisibleActors; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FName> OverrideInvisibleLevels; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0304(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PrecomputedVisibilityOverrideVolume");
return pStaticClass;
}
};
// Class Engine.PrecomputedVisibilityVolume
// 0x0000 (0x02E0 - 0x02E0)
class APrecomputedVisibilityVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PrecomputedVisibilityVolume");
return pStaticClass;
}
};
// Class Engine.PreviewCollectionInterface
// 0x0000 (0x0020 - 0x0020)
class UPreviewCollectionInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PreviewCollectionInterface");
return pStaticClass;
}
};
// Class Engine.PreviewMeshCollection
// 0x0018 (0x0038 - 0x0020)
class UPreviewMeshCollection : public UDataAsset
{
public:
unsigned char UnknownData00[0x4]; // 0x0020(0x0004) MISSED OFFSET
class USkeleton* Skeleton; // 0x0024(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
TArray<struct FPreviewMeshCollectionEntry> SkeletalMeshes; // 0x0028(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PreviewMeshCollection");
return pStaticClass;
}
};
// Class Engine.PrimaryAssetLabel
// 0x0038 (0x0058 - 0x0020)
class UPrimaryAssetLabel : public UPrimaryDataAsset
{
public:
struct FPrimaryAssetRules Rules; // 0x0020(0x0010) (Edit)
unsigned char bLabelAssetsInMyDirectory : 1; // 0x0030(0x0001) (Edit)
unsigned char bIsRuntimeLabel : 1; // 0x0030(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
unsigned char UnknownData01[0xC]; // 0x0031(0x000C) UNKNOWN PROPERTY: ArrayProperty Engine.PrimaryAssetLabel.ExplicitAssets
unsigned char UnknownData02[0xC]; // 0x0040(0x000C) UNKNOWN PROPERTY: ArrayProperty Engine.PrimaryAssetLabel.ExplicitBlueprints
unsigned char UnknownData03[0x4]; // 0x004C(0x0004) MISSED OFFSET
struct FCollectionReference AssetCollection; // 0x0050(0x0008) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.PrimaryAssetLabel");
return pStaticClass;
}
};
// Class Engine.RadialForceActor
// 0x0008 (0x02C0 - 0x02B8)
class ARadialForceActor : public ARigidBodyBase
{
public:
class URadialForceComponent* ForceComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RadialForceActor");
return pStaticClass;
}
void ToggleForce();
void FireImpulse();
void EnableForce();
void DisableForce();
};
// Class Engine.RadialForceComponent
// 0x0030 (0x02F0 - 0x02C0)
class URadialForceComponent : public USceneComponent
{
public:
float Radius; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ERadialImpulseFalloff> Falloff; // 0x02C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02C5(0x0003) MISSED OFFSET
float ImpulseStrength; // 0x02C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bImpulseVelChange : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible)
unsigned char bIgnoreOwningActor : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x02CD(0x0003) MISSED OFFSET
float ForceStrength; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float DestructibleDamage; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypesToAffect; // 0x02D8(0x000C) (Edit, ZeroConstructor)
unsigned char UnknownData02[0xC]; // 0x02E4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RadialForceComponent");
return pStaticClass;
}
void RemoveObjectTypeToAffect(TEnumAsByte<EObjectTypeQuery> ObjectType);
void FireImpulse();
void AddObjectTypeToAffect(TEnumAsByte<EObjectTypeQuery> ObjectType);
};
// Class Engine.RecastFilter_UseDefaultArea
// 0x0000 (0x0038 - 0x0038)
class URecastFilter_UseDefaultArea : public UNavigationQueryFilter
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RecastFilter_UseDefaultArea");
return pStaticClass;
}
};
// Class Engine.RecastNavMeshDataChunk
// 0x0010 (0x0038 - 0x0028)
class URecastNavMeshDataChunk : public UNavigationDataChunk
{
public:
unsigned char UnknownData00[0x10]; // 0x0028(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RecastNavMeshDataChunk");
return pStaticClass;
}
};
// Class Engine.RegionObjectInterface
// 0x0000 (0x0020 - 0x0020)
class URegionObjectInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RegionObjectInterface");
return pStaticClass;
}
};
// Class Engine.RendererSettings
// 0x0088 (0x00B8 - 0x0030)
class URendererSettings : public UDeveloperSettings
{
public:
unsigned char bMobileHDR : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char bMobileDisableVertexFog : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char bMobileVTFLandscape : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
int MaxMobileCascades; // 0x0034(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
TEnumAsByte<EMobileMSAASampleCount> MobileMSAASampleCount; // 0x0038(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
float CharacterDiffuseScale; // 0x003C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float CharacterDiffuseOffset; // 0x0040(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float CharacterDiffusePower; // 0x0044(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float CharacterMinShadowFactor; // 0x0048(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float StaticMeshDiffuseScale; // 0x004C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float StaticMeshDiffuseOffset; // 0x0050(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float StaticMeshDiffusePower; // 0x0054(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float StaticMeshMinShadowFactor; // 0x0058(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bDiscardUnusedQualityLevels : 1; // 0x005C(0x0001) (Edit, Config)
unsigned char UnknownData02[0x3]; // 0x005D(0x0003) MISSED OFFSET
float GlobalStaticMeshCullingScreenSize; // 0x0060(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bOcclusionCulling : 1; // 0x0064(0x0001) (Edit, Config)
unsigned char UnknownData03[0x3]; // 0x0065(0x0003) MISSED OFFSET
float MinScreenRadiusForLights; // 0x0068(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MinScreenRadiusForEarlyZPass; // 0x006C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MinScreenRadiusForCSMdepth; // 0x0070(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bPrecomputedVisibilityWarning : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char bTextureStreaming : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char bUseDXT5NormalMaps : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char bClearCoatEnableSecondNormal : 1; // 0x0074(0x0001) (Edit, Config)
unsigned char UnknownData04[0x3]; // 0x0075(0x0003) MISSED OFFSET
int ReflectionCaptureResolution; // 0x0078(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char ReflectionEnvironmentLightmapMixBasedOnRoughness : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bForwardShading : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bVertexFoggingForOpaque : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bAllowStaticLighting : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bUseNormalMapsForStaticLighting : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bGenerateMeshDistanceFields : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bEightBitMeshDistanceFields : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bGenerateLandscapeGIData : 1; // 0x007C(0x0001) (Edit, Config)
unsigned char bCompressMeshDistanceFields : 1; // 0x007D(0x0001) (Edit, Config)
unsigned char UnknownData05[0x2]; // 0x007E(0x0002) MISSED OFFSET
float TessellationAdaptivePixelsPerTriangle; // 0x0080(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bSeparateTranslucency : 1; // 0x0084(0x0001) (Edit, Config)
TEnumAsByte<ETranslucentSortPolicy> TranslucentSortPolicy; // 0x0085(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData06[0x2]; // 0x0086(0x0002) MISSED OFFSET
struct FVector TranslucentSortAxis; // 0x0088(0x000C) (Edit, Config, IsPlainOldData)
TEnumAsByte<ECustomDepthStencil> CustomDepthStencil; // 0x0094(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bCustomDepthTaaJitter : 1; // 0x0095(0x0001) (Edit, Config)
unsigned char bEnableAlphaChannelInPostProcessing : 1; // 0x0095(0x0001) (Edit, Config)
unsigned char bDefaultFeatureBloom : 1; // 0x0095(0x0001) (Edit, Config)
unsigned char bDefaultFeatureAmbientOcclusion : 1; // 0x0095(0x0001) (Edit, Config)
unsigned char bDefaultFeatureAmbientOcclusionStaticFraction : 1; // 0x0095(0x0001) (Edit, Config)
unsigned char bDefaultFeatureAutoExposure : 1; // 0x0095(0x0001) (Edit, Config)
TEnumAsByte<EAutoExposureMethodUI> DefaultFeatureAutoExposure; // 0x0096(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bDefaultFeatureMotionBlur : 1; // 0x0097(0x0001) (Edit, Config)
unsigned char bDefaultFeatureLensFlare : 1; // 0x0097(0x0001) (Edit, Config)
TEnumAsByte<EAntiAliasingMethod> DefaultFeatureAntiAliasing; // 0x0098(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bRenderUnbuiltPreviewShadowsInGame : 1; // 0x0099(0x0001) (Edit, Config)
unsigned char bStencilForLODDither : 1; // 0x0099(0x0001) (Edit, Config)
TEnumAsByte<EEarlyZPass> EarlyZPass; // 0x009A(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bEarlyZPassMovable : 1; // 0x009B(0x0001) (Edit, Config)
unsigned char bEarlyZPassOnlyMaterialMasking : 1; // 0x009B(0x0001) (Edit, Config)
unsigned char bDBuffer : 1; // 0x009B(0x0001) (Edit, Config)
TEnumAsByte<EClearSceneOptions> ClearSceneMethod; // 0x009C(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bBasePassOutputsVelocity : 1; // 0x009D(0x0001) (Edit, Config)
unsigned char bSelectiveBasePassOutputs : 1; // 0x009D(0x0001) (Edit, Config)
unsigned char bDefaultParticleCutouts : 1; // 0x009D(0x0001) (Edit, Config)
unsigned char bGlobalClipPlane : 1; // 0x009D(0x0001) (Edit, Config)
TEnumAsByte<EGBufferFormat> GBufferFormat; // 0x009E(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bUseGPUMorphTargets : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bNvidiaAftermathEnabled : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bInstancedStereo : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bMultiView : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bMobileMultiView : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bMobileMultiViewDirect : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bMonoscopicFarField : 1; // 0x009F(0x0001) (Edit, Config)
unsigned char bDebugCanvasInLayer : 1; // 0x009F(0x0001) (Edit, Config)
float WireframeCullThreshold; // 0x00A0(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bSupportStationarySkylight : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bSupportLowQualityLightmaps : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bSupportPointLightWholeSceneShadows : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bSupportAtmosphericFog : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bSupportSkinCacheShaders : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bMobileEnableStaticAndCSMShadowReceivers : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bMobileAllowDistanceFieldShadows : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char bMobileAllowMovableDirectionalLights : 1; // 0x00A4(0x0001) (Edit, Config)
unsigned char UnknownData07[0x3]; // 0x00A5(0x0003) MISSED OFFSET
uint32_t MobileNumDynamicPointLights; // 0x00A8(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bMobileDynamicPointLightsUseStaticBranch : 1; // 0x00AC(0x0001) (Edit, Config)
unsigned char UnknownData08[0x3]; // 0x00AD(0x0003) MISSED OFFSET
float SkinCacheSceneMemoryLimitInMB; // 0x00B0(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bGPUSkinLimit2BoneInfluences : 1; // 0x00B4(0x0001) (Edit, Config)
unsigned char bSupportDepthOnlyIndexBuffers : 1; // 0x00B4(0x0001) (Edit, Config)
unsigned char bSupportReversedIndexBuffers : 1; // 0x00B4(0x0001) (Edit, Config)
unsigned char UnknownData09[0x3]; // 0x00B5(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RendererSettings");
return pStaticClass;
}
};
// Class Engine.RendererOverrideSettings
// 0x0008 (0x0038 - 0x0030)
class URendererOverrideSettings : public UDeveloperSettings
{
public:
unsigned char bSupportAllShaderPermutations : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char bForceRecomputeTangents : 1; // 0x0030(0x0001) (Edit, Config)
unsigned char UnknownData00[0x7]; // 0x0031(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RendererOverrideSettings");
return pStaticClass;
}
};
// Class Engine.ReporterBase
// 0x0004 (0x0020 - 0x001C)
class UReporterBase : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReporterBase");
return pStaticClass;
}
};
// Class Engine.ReporterGraph
// 0x0070 (0x0090 - 0x0020)
class UReporterGraph : public UReporterBase
{
public:
unsigned char UnknownData00[0x70]; // 0x0020(0x0070) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReporterGraph");
return pStaticClass;
}
};
// Class Engine.ReverbEffect
// 0x0034 (0x0050 - 0x001C)
class UReverbEffect : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float Diffusion; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Gain; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float GainHF; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DecayTime; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DecayHFRatio; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ReflectionsGain; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ReflectionsDelay; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float LateGain; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float LateDelay; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AirAbsorptionGainHF; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float RoomRolloffFactor; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ReverbEffect");
return pStaticClass;
}
};
// Class Engine.Rig
// 0x001C (0x0038 - 0x001C)
class URig : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<struct FNode> Nodes; // 0x0028(0x000C) (Edit, EditFixedSize, ZeroConstructor)
unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Rig");
return pStaticClass;
}
};
// Class Engine.RotatingMovementComponent
// 0x0018 (0x0110 - 0x00F8)
class URotatingMovementComponent : public UMovementComponent
{
public:
unsigned char UnknownData00[0x8]; // 0x00F8(0x0008) MISSED OFFSET
struct FVector PivotTranslation; // 0x0100(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bRotationInLocalSpace : 1; // 0x010C(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x010D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RotatingMovementComponent");
return pStaticClass;
}
};
// Class Engine.RVOAvoidanceInterface
// 0x0000 (0x0020 - 0x0020)
class URVOAvoidanceInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.RVOAvoidanceInterface");
return pStaticClass;
}
};
// Class Engine.SaveGame
// 0x0004 (0x0020 - 0x001C)
class USaveGame : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SaveGame");
return pStaticClass;
}
};
// Class Engine.Scene
// 0x0004 (0x0020 - 0x001C)
class UScene : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Scene");
return pStaticClass;
}
};
// Class Engine.SceneCapture2D
// 0x0008 (0x02C8 - 0x02C0)
class ASceneCapture2D : public ASceneCapture
{
public:
class UDrawFrustumComponent* DrawFrustum; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCapture2D");
return pStaticClass;
}
void OnInterpToggle(bool bEnable);
};
// Class Engine.SceneCaptureComponent2D
// 0x0550 (0x0880 - 0x0330)
class USceneCaptureComponent2D : public USceneCaptureComponent
{
public:
float OrthoWidth; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class UTextureRenderTarget2D* TextureTarget; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESceneCaptureSource> CaptureSource; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESceneCaptureCompositeMode> CompositeMode; // 0x0339(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x6]; // 0x033A(0x0006) MISSED OFFSET
struct FPostProcessSettings PostProcessSettings; // 0x0340(0x04D0) (Edit, BlueprintVisible)
float PostProcessBlendWeight; // 0x0810(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bUseCustomProjectionMatrix; // 0x0814(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xB]; // 0x0815(0x000B) MISSED OFFSET
struct FMatrix CustomProjectionMatrix; // 0x0820(0x0040) (BlueprintVisible, IsPlainOldData)
bool bEnableClipPlane; // 0x0860(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0861(0x0003) MISSED OFFSET
struct FVector ClipPlaneBase; // 0x0864(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector ClipPlaneNormal; // 0x0870(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char bCameraCutThisFrame : 1; // 0x087C(0x0001) (BlueprintVisible, Transient)
unsigned char UnknownData03[0x3]; // 0x087D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCaptureComponent2D");
return pStaticClass;
}
void CaptureScene();
void AddOrUpdateBlendable(const TScriptInterface<class UBlendableInterface>& InBlendableObject, float InWeight);
};
// Class Engine.SceneCaptureComponentCube
// 0x0000 (0x0330 - 0x0330)
class USceneCaptureComponentCube : public USceneCaptureComponent
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCaptureComponentCube");
return pStaticClass;
}
void CaptureScene();
};
// Class Engine.SceneCaptureCube
// 0x0008 (0x02C8 - 0x02C0)
class ASceneCaptureCube : public ASceneCapture
{
public:
class UDrawFrustumComponent* DrawFrustum; // 0x02C0(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02C4(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SceneCaptureCube");
return pStaticClass;
}
void OnInterpToggle(bool bEnable);
};
// Class Engine.SCS_Node
// 0x00F4 (0x0110 - 0x001C)
class USCS_Node : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
class UActorComponent* ComponentTemplate; // 0x0020(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0028(0x0038)
struct FName VariableName; // 0x0060(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
struct FName AttachToName; // 0x0068(0x0008) (ZeroConstructor, IsPlainOldData)
struct FName ParentComponentOrVariableName; // 0x0070(0x0008) (ZeroConstructor, IsPlainOldData)
struct FName ParentComponentOwnerClassName; // 0x0078(0x0008) (ZeroConstructor, IsPlainOldData)
bool bIsParentComponentNative; // 0x0080(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0081(0x0003) MISSED OFFSET
TArray<class USCS_Node*> ChildNodes; // 0x0084(0x000C) (ZeroConstructor)
TArray<struct FBPVariableMetaDataEntry> MetaDataArray; // 0x0090(0x000C) (Edit, ZeroConstructor)
struct FGuid VariableGuid; // 0x009C(0x0010) (IsPlainOldData)
bool bIsFalseRoot; // 0x00AC(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
bool bIsNative; // 0x00AD(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData03[0x2]; // 0x00AE(0x0002) MISSED OFFSET
struct FName NativeComponentName; // 0x00B0(0x0008) (ZeroConstructor, Deprecated, IsPlainOldData)
bool bVariableNameAutoGenerated; // 0x00B8(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData04[0x7]; // 0x00B9(0x0007) MISSED OFFSET
struct FName InternalVariableName; // 0x00C0(0x0008) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x48]; // 0x00C8(0x0048) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SCS_Node");
return pStaticClass;
}
};
// Class Engine.Selection
// 0x005C (0x0078 - 0x001C)
class USelection : public UObject
{
public:
unsigned char UnknownData00[0x5C]; // 0x001C(0x005C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Selection");
return pStaticClass;
}
};
// Class Engine.ShadowMapTexture2D
// 0x0008 (0x00C8 - 0x00C0)
class UShadowMapTexture2D : public UTexture2D
{
public:
TEnumAsByte<EShadowMapFlags> ShadowmapFlags; // 0x00C0(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x7]; // 0x00C1(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ShadowMapTexture2D");
return pStaticClass;
}
};
// Class Engine.SimpleConstructionScript
// 0x006C (0x0088 - 0x001C)
class USimpleConstructionScript : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
TArray<class USCS_Node*> AllNodes; // 0x0028(0x000C) (ZeroConstructor)
class USCS_Node* DefaultSceneRootNode; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
class USCS_Node* RootNode; // 0x0038(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
TArray<class USCS_Node*> ActorComponentNodes; // 0x003C(0x000C) (ZeroConstructor, Deprecated)
unsigned char UnknownData01[0x40]; // 0x0048(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SimpleConstructionScript");
return pStaticClass;
}
};
// Class Engine.SkeletalMesh
// 0x0204 (0x0220 - 0x001C)
class USkeletalMesh : public UObject
{
public:
unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET
class USkeleton* Skeleton; // 0x002C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
struct FBoxSphereBounds ImportedBounds; // 0x0030(0x001C) (Transient, DuplicateTransient, IsPlainOldData)
struct FBoxSphereBounds ExtendedBounds; // 0x004C(0x001C) (Transient, DuplicateTransient, IsPlainOldData)
struct FVector PositiveBoundsExtension; // 0x0068(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FVector NegativeBoundsExtension; // 0x0074(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
TArray<struct FSkeletalMaterial> Materials; // 0x0080(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient)
TArray<struct FBoneMirrorInfo> SkelMirrorTable; // 0x008C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
TEnumAsByte<EAxis> SkelMirrorAxis; // 0x0098(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EAxis> SkelMirrorFlipAxis; // 0x0099(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x009A(0x0002) MISSED OFFSET
TArray<struct FSkeletalMeshLODInfo> LODInfo; // 0x009C(0x000C) (Edit, EditFixedSize, ZeroConstructor)
unsigned char bUseFullPrecisionUVs : 1; // 0x00A8(0x0001) (Edit)
unsigned char bHasBeenSimplified : 1; // 0x00A8(0x0001)
unsigned char bHasVertexColors : 1; // 0x00A8(0x0001)
unsigned char bEnablePerPolyCollision : 1; // 0x00A8(0x0001) (Edit)
unsigned char bEnableSelfCollision : 1; // 0x00A8(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x00A9(0x0003) MISSED OFFSET
class UBodySetup* BodySetup; // 0x00AC(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UPhysicsAsset* PhysicsAsset; // 0x00B0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UPhysicsAsset* ShadowPhysicsAsset; // 0x00B4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<class UNodeMappingContainer*> NodeMappingData; // 0x00B8(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor)
TArray<class UMorphTarget*> MorphTargets; // 0x00C4(0x000C) (BlueprintVisible, ZeroConstructor)
unsigned char UnknownData03[0x10C]; // 0x00D0(0x010C) MISSED OFFSET
TArray<struct FClothingAssetData_Legacy> ClothingAssets; // 0x01DC(0x000C) (ZeroConstructor, Deprecated)
class UClass* PostProcessAnimBlueprint; // 0x01E8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TArray<class UClothingAssetBase*> MeshClothingAssets; // 0x01EC(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor)
TArray<class UAssetUserData*> AssetUserData; // 0x01F8(0x000C) (Edit, ExportObject, ZeroConstructor)
unsigned char UnknownData04[0x4]; // 0x0204(0x0004) MISSED OFFSET
TArray<class USkeletalMeshSocket*> Sockets; // 0x0208(0x000C) (ZeroConstructor)
unsigned char UnknownData05[0xC]; // 0x0214(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalMesh");
return pStaticClass;
}
int NumSockets();
bool IsSectionUsingCloth(int InSectionIndex, bool bCheckCorrespondingSections);
class USkeletalMeshSocket* GetSocketByIndex(int Index);
class UNodeMappingContainer* GetNodeMappingContainer(class UBlueprint* SourceAsset);
struct FBoxSphereBounds GetImportedBounds();
struct FBoxSphereBounds GetBounds();
class USkeletalMeshSocket* FindSocketAndIndex(const struct FName& InSocketName, int* OutIndex);
class USkeletalMeshSocket* FindSocket(const struct FName& InSocketName);
};
// Class Engine.SkeletalMeshActor
// 0x0058 (0x0310 - 0x02B8)
class ASkeletalMeshActor : public AActor
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
unsigned char bShouldDoAnimNotifies : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible)
unsigned char bWakeOnLevelStart : 1; // 0x02BC(0x0001) (Deprecated)
unsigned char UnknownData01[0x3]; // 0x02BD(0x0003) MISSED OFFSET
class USkeletalMeshComponent* SkeletalMeshComponent; // 0x02C0(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
class USkeletalMesh* ReplicatedMesh; // 0x02C4(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
class UPhysicsAsset* ReplicatedPhysAsset; // 0x02C8(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
class UMaterialInterface* ReplicatedMaterial0; // 0x02CC(0x0004) (Net, ZeroConstructor, IsPlainOldData)
class UMaterialInterface* ReplicatedMaterial1; // 0x02D0(0x0004) (Net, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3C]; // 0x02D4(0x003C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalMeshActor");
return pStaticClass;
}
void OnRep_ReplicatedPhysAsset();
void OnRep_ReplicatedMesh();
void OnRep_ReplicatedMaterial1();
void OnRep_ReplicatedMaterial0();
};
// Class Engine.SkeletalMeshReductionSettings
// 0x0014 (0x0030 - 0x001C)
class USkeletalMeshReductionSettings : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalMeshReductionSettings");
return pStaticClass;
}
};
// Class Engine.SkeletalMeshSocket
// 0x003C (0x0058 - 0x001C)
class USkeletalMeshSocket : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName SocketName; // 0x0020(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
struct FName BoneName; // 0x0028(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
struct FVector RelativeLocation; // 0x0030(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FRotator RelativeRotation; // 0x003C(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FVector RelativeScale; // 0x0048(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
bool bForceAlwaysAnimated; // 0x0054(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkeletalMeshSocket");
return pStaticClass;
}
void InitializeSocketFromLocation(class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal);
struct FVector GetSocketLocation(class USkeletalMeshComponent* SkelComp);
};
// Class Engine.SkyLight
// 0x0008 (0x02C0 - 0x02B8)
class ASkyLight : public AInfo
{
public:
class USkyLightComponent* LightComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char bEnabled : 1; // 0x02BC(0x0001) (Net)
unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkyLight");
return pStaticClass;
}
void OnRep_bEnabled();
};
// Class Engine.SkyLightComponent
// 0x0180 (0x0470 - 0x02F0)
class USkyLightComponent : public ULightComponentBase
{
public:
float SourceCubemapAngle; // 0x02F0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int CubemapResolution; // 0x02F4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float SkyDistanceThreshold; // 0x02F8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bCaptureEmissiveOnly; // 0x02FC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bLowerHemisphereIsBlack; // 0x02FD(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02FE(0x0002) MISSED OFFSET
struct FLinearColor LowerHemisphereColor; // 0x0300(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float OcclusionMaxDistance; // 0x0310(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float Contrast; // 0x0314(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float OcclusionExponent; // 0x0318(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MinOcclusion; // 0x031C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FColor OcclusionTint; // 0x0320(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
TEnumAsByte<EOcclusionCombineMode> OcclusionCombineMode; // 0x0324(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0xA3]; // 0x0325(0x00A3) MISSED OFFSET
class UTextureCube* BlendDestinationCubemap; // 0x03C8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData02[0xA4]; // 0x03CC(0x00A4) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SkyLightComponent");
return pStaticClass;
}
void SetVolumetricScatteringIntensity(float NewIntensity);
void SetOcclusionTint(const struct FColor& InTint);
void SetOcclusionExponent(float InOcclusionExponent);
void SetOcclusionContrast(float InOcclusionContrast);
void SetMinOcclusion(float InMinOcclusion);
void SetLightColor(const struct FLinearColor& NewLightColor);
void SetIntensity(float NewIntensity);
void SetIndirectLightingIntensity(float NewIntensity);
void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction);
void SetCubemap(class UTextureCube* NewCubemap);
void RecaptureSky();
};
// Class Engine.SlateBrushAsset
// 0x006C (0x0088 - 0x001C)
class USlateBrushAsset : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FSlateBrush Brush; // 0x0020(0x0068) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SlateBrushAsset");
return pStaticClass;
}
};
// Class Engine.SlateTextureAtlasInterface
// 0x0000 (0x0020 - 0x0020)
class USlateTextureAtlasInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SlateTextureAtlasInterface");
return pStaticClass;
}
};
// Class Engine.SmokeTestCommandlet
// 0x0000 (0x0060 - 0x0060)
class USmokeTestCommandlet : public UCommandlet
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SmokeTestCommandlet");
return pStaticClass;
}
};
// Class Engine.SoundAttenuation
// 0x0214 (0x0230 - 0x001C)
class USoundAttenuation : public UObject
{
public:
unsigned char UnknownData00[0x214]; // 0x001C(0x0214) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundAttenuation");
return pStaticClass;
}
};
// Class Engine.SoundClass
// 0x0044 (0x0060 - 0x001C)
class USoundClass : public UObject
{
public:
unsigned char UnknownData00[0x28]; // 0x001C(0x0028) MISSED OFFSET
TArray<class USoundClass*> ChildClasses; // 0x0044(0x000C) (Edit, ZeroConstructor)
TArray<struct FPassiveSoundMixModifier> PassiveSoundMixModifiers; // 0x0050(0x000C) (Edit, ZeroConstructor)
class USoundClass* ParentClass; // 0x005C(0x0004) (ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundClass");
return pStaticClass;
}
};
// Class Engine.SoundConcurrency
// 0x000C (0x0028 - 0x001C)
class USoundConcurrency : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundConcurrency");
return pStaticClass;
}
};
// Class Engine.SoundCue
// 0x0230 (0x02A0 - 0x0070)
class USoundCue : public USoundBase
{
public:
class USoundNode* FirstNode; // 0x0070(0x0004) (ZeroConstructor, IsPlainOldData)
float VolumeMultiplier; // 0x0074(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float PitchMultiplier; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x007C(0x0214) (Edit)
float SubtitlePriority; // 0x0290(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x0294(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundCue");
return pStaticClass;
}
};
// Class Engine.SoundEffectPreset
// 0x0014 (0x0030 - 0x001C)
class USoundEffectPreset : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundEffectPreset");
return pStaticClass;
}
};
// Class Engine.SoundEffectSourcePreset
// 0x0000 (0x0030 - 0x0030)
class USoundEffectSourcePreset : public USoundEffectPreset
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundEffectSourcePreset");
return pStaticClass;
}
};
// Class Engine.SoundEffectSourcePresetChain
// 0x0014 (0x0030 - 0x001C)
class USoundEffectSourcePresetChain : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
unsigned char bPlayEffectChainTails : 1; // 0x0028(0x0001) (Edit)
unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundEffectSourcePresetChain");
return pStaticClass;
}
};
// Class Engine.SoundEffectSubmixPreset
// 0x0000 (0x0030 - 0x0030)
class USoundEffectSubmixPreset : public USoundEffectPreset
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundEffectSubmixPreset");
return pStaticClass;
}
};
// Class Engine.SoundGroups
// 0x004C (0x0068 - 0x001C)
class USoundGroups : public UObject
{
public:
unsigned char UnknownData00[0x4C]; // 0x001C(0x004C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundGroups");
return pStaticClass;
}
};
// Class Engine.SoundMix
// 0x0064 (0x0080 - 0x001C)
class USoundMix : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
float EQPriority; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET
struct FAudioEQEffect EQSettings; // 0x0028(0x0038) (Edit)
TArray<struct FSoundClassAdjuster> SoundClassEffects; // 0x0060(0x000C) (Edit, ZeroConstructor)
float InitialDelay; // 0x006C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FadeInTime; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Duration; // 0x0074(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FadeOutTime; // 0x0078(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundMix");
return pStaticClass;
}
};
// Class Engine.SoundNode
// 0x000C (0x0028 - 0x001C)
class USoundNode : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNode");
return pStaticClass;
}
};
// Class Engine.SoundNodeAssetReferencer
// 0x0000 (0x0028 - 0x0028)
class USoundNodeAssetReferencer : public USoundNode
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeAssetReferencer");
return pStaticClass;
}
};
// Class Engine.SoundNodeAttenuation
// 0x0220 (0x0248 - 0x0028)
class USoundNodeAttenuation : public USoundNode
{
public:
class USoundAttenuation* AttenuationSettings; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x002C(0x0214) (Edit)
unsigned char bOverrideAttenuation : 1; // 0x0240(0x0001) (Edit)
unsigned char UnknownData00[0x7]; // 0x0241(0x0007) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeAttenuation");
return pStaticClass;
}
};
// Class Engine.SoundNodeBranch
// 0x0008 (0x0030 - 0x0028)
class USoundNodeBranch : public USoundNode
{
public:
struct FName BoolParameterName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeBranch");
return pStaticClass;
}
};
// Class Engine.SoundNodeConcatenator
// 0x0010 (0x0038 - 0x0028)
class USoundNodeConcatenator : public USoundNode
{
public:
TArray<float> InputVolume; // 0x0028(0x000C) (Edit, EditFixedSize, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeConcatenator");
return pStaticClass;
}
};
// Class Engine.SoundNodeDelay
// 0x0008 (0x0030 - 0x0028)
class USoundNodeDelay : public USoundNode
{
public:
float DelayMin; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DelayMax; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeDelay");
return pStaticClass;
}
};
// Class Engine.SoundNodeDialoguePlayer
// 0x0018 (0x0040 - 0x0028)
class USoundNodeDialoguePlayer : public USoundNode
{
public:
struct FDialogueWaveParameter DialogueWaveParameter; // 0x0028(0x0014) (Edit)
unsigned char bLooping : 1; // 0x003C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x003D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeDialoguePlayer");
return pStaticClass;
}
};
// Class Engine.SoundNodeDistanceCrossFade
// 0x0010 (0x0038 - 0x0028)
class USoundNodeDistanceCrossFade : public USoundNode
{
public:
TArray<struct FDistanceDatum> CrossFadeInput; // 0x0028(0x000C) (Edit, ExportObject, EditFixedSize, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeDistanceCrossFade");
return pStaticClass;
}
};
// Class Engine.SoundNodeDoppler
// 0x0008 (0x0030 - 0x0028)
class USoundNodeDoppler : public USoundNode
{
public:
float DopplerIntensity; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeDoppler");
return pStaticClass;
}
};
// Class Engine.SoundNodeEnveloper
// 0x00E0 (0x0108 - 0x0028)
class USoundNodeEnveloper : public USoundNode
{
public:
float LoopStart; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float LoopEnd; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DurationAfterLoop; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int LoopCount; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bLoopIndefinitely : 1; // 0x0038(0x0001) (Edit)
unsigned char bLoop : 1; // 0x0038(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0039(0x0003) MISSED OFFSET
class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x003C(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0040(0x0004) (ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData)
struct FRuntimeFloatCurve VolumeCurve; // 0x0044(0x0058) (Edit)
struct FRuntimeFloatCurve PitchCurve; // 0x009C(0x0058) (Edit)
float PitchMin; // 0x00F4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float PitchMax; // 0x00F8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float VolumeMin; // 0x00FC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float VolumeMax; // 0x0100(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x0104(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeEnveloper");
return pStaticClass;
}
};
// Class Engine.SoundNodeGroupControl
// 0x0010 (0x0038 - 0x0028)
class USoundNodeGroupControl : public USoundNode
{
public:
TArray<int> GroupSizes; // 0x0028(0x000C) (Edit, EditFixedSize, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeGroupControl");
return pStaticClass;
}
};
// Class Engine.SoundNodeLooping
// 0x0008 (0x0030 - 0x0028)
class USoundNodeLooping : public USoundNode
{
public:
int LoopCount; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bLoopIndefinitely : 1; // 0x002C(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x002D(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeLooping");
return pStaticClass;
}
};
// Class Engine.SoundNodeMature
// 0x0000 (0x0028 - 0x0028)
class USoundNodeMature : public USoundNode
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeMature");
return pStaticClass;
}
};
// Class Engine.SoundNodeMixer
// 0x0010 (0x0038 - 0x0028)
class USoundNodeMixer : public USoundNode
{
public:
TArray<float> InputVolume; // 0x0028(0x000C) (Edit, ExportObject, EditFixedSize, ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeMixer");
return pStaticClass;
}
};
// Class Engine.SoundNodeModulator
// 0x0010 (0x0038 - 0x0028)
class USoundNodeModulator : public USoundNode
{
public:
float PitchMin; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float PitchMax; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float VolumeMin; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float VolumeMax; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeModulator");
return pStaticClass;
}
};
// Class Engine.SoundNodeModulatorContinuous
// 0x0040 (0x0068 - 0x0028)
class USoundNodeModulatorContinuous : public USoundNode
{
public:
struct FModulatorContinuousParams PitchModulationParams; // 0x0028(0x0020) (Edit)
struct FModulatorContinuousParams VolumeModulationParams; // 0x0048(0x0020) (Edit)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeModulatorContinuous");
return pStaticClass;
}
};
// Class Engine.SoundNodeOscillator
// 0x0028 (0x0050 - 0x0028)
class USoundNodeOscillator : public USoundNode
{
public:
unsigned char bModulateVolume : 1; // 0x0028(0x0001) (Edit)
unsigned char bModulatePitch : 1; // 0x0028(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
float AmplitudeMin; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float AmplitudeMax; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FrequencyMin; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FrequencyMax; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OffsetMin; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float OffsetMax; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CenterMin; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CenterMax; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeOscillator");
return pStaticClass;
}
};
// Class Engine.SoundNodeParamCrossFade
// 0x0008 (0x0040 - 0x0038)
class USoundNodeParamCrossFade : public USoundNodeDistanceCrossFade
{
public:
struct FName ParamName; // 0x0038(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeParamCrossFade");
return pStaticClass;
}
};
// Class Engine.SoundNodeQualityLevel
// 0x0000 (0x0028 - 0x0028)
class USoundNodeQualityLevel : public USoundNode
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeQualityLevel");
return pStaticClass;
}
};
// Class Engine.SoundNodeRandom
// 0x0028 (0x0050 - 0x0028)
class USoundNodeRandom : public USoundNode
{
public:
TArray<float> Weights; // 0x0028(0x000C) (Edit, EditFixedSize, ZeroConstructor)
int PreselectAtLevelLoad; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bRandomizeWithoutReplacement : 1; // 0x0038(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0039(0x0003) MISSED OFFSET
TArray<bool> HasBeenUsed; // 0x003C(0x000C) (ZeroConstructor, Transient)
int NumRandomUsed; // 0x0048(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x004C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeRandom");
return pStaticClass;
}
};
// Class Engine.SoundNodeSoundClass
// 0x0008 (0x0030 - 0x0028)
class USoundNodeSoundClass : public USoundNode
{
public:
class USoundClass* SoundClassOverride; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeSoundClass");
return pStaticClass;
}
};
// Class Engine.SoundNodeSwitch
// 0x0008 (0x0030 - 0x0028)
class USoundNodeSwitch : public USoundNode
{
public:
struct FName IntParameterName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeSwitch");
return pStaticClass;
}
};
// Class Engine.SoundNodeWaveParam
// 0x0008 (0x0030 - 0x0028)
class USoundNodeWaveParam : public USoundNode
{
public:
struct FName WaveParameterName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeWaveParam");
return pStaticClass;
}
};
// Class Engine.SoundNodeWavePlayer
// 0x0030 (0x0058 - 0x0028)
class USoundNodeWavePlayer : public USoundNodeAssetReferencer
{
public:
unsigned char UnknownData00[0x28]; // 0x0028(0x0028) UNKNOWN PROPERTY: SoftObjectProperty Engine.SoundNodeWavePlayer.SoundWaveAssetPtr
class USoundWave* SoundWave; // 0x0050(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01 : 1; // 0x0054(0x0001)
unsigned char bLooping : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData02[0x3]; // 0x0055(0x0003) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundNodeWavePlayer");
return pStaticClass;
}
};
// Class Engine.SoundWave
// 0x0160 (0x01D0 - 0x0070)
class USoundWave : public USoundBase
{
public:
unsigned char bLooping : 1; // 0x0070(0x0001) (Edit)
unsigned char bStreaming : 1; // 0x0070(0x0001) (Edit)
unsigned char UnknownData00[0x3]; // 0x0071(0x0003) MISSED OFFSET
int StreamingPriority; // 0x0074(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01 : 4; // 0x0078(0x0001)
unsigned char bMature : 1; // 0x0078(0x0001) (Edit)
unsigned char bManualWordWrap : 1; // 0x0078(0x0001) (Edit)
unsigned char bSingleLine : 1; // 0x0078(0x0001) (Edit)
unsigned char bVirtualizeWhenSilent : 1; // 0x0078(0x0001) (Edit)
unsigned char UnknownData02[0x1]; // 0x0079(0x0001) MISSED OFFSET
TEnumAsByte<ESoundGroup> SoundGroup; // 0x007A(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x1]; // 0x007B(0x0001) MISSED OFFSET
struct FString SpokenText; // 0x007C(0x000C) (Edit, ZeroConstructor)
float SubtitlePriority; // 0x0088(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Volume; // 0x008C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Pitch; // 0x0090(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int NumChannels; // 0x0094(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
int SampleRate; // 0x0098(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
int RawPCMDataSize; // 0x009C(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<struct FSubtitleCue> Subtitles; // 0x00A0(0x000C) (Edit, ZeroConstructor)
TArray<struct FLocalizedSubtitle> LocalizedSubtitles; // 0x00AC(0x000C) (ZeroConstructor)
class UCurveTable* Curves; // 0x00B8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UCurveTable* InternalCurves; // 0x00BC(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x110]; // 0x00C0(0x0110) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundWave");
return pStaticClass;
}
};
// Class Engine.SoundSourceBus
// 0x0010 (0x01E0 - 0x01D0)
class USoundSourceBus : public USoundWave
{
public:
float SourceBusDuration; // 0x01D0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bAutoDeactivateWhenSilent : 1; // 0x01D4(0x0001) (Edit)
unsigned char UnknownData00[0xB]; // 0x01D5(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundSourceBus");
return pStaticClass;
}
};
// Class Engine.SoundSubmix
// 0x001C (0x0038 - 0x001C)
class USoundSubmix : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
class USoundSubmix* ParentSubmix; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class USoundEffectSubmixPreset*> SubmixEffectChain; // 0x002C(0x000C) (Edit, ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundSubmix");
return pStaticClass;
}
};
// Class Engine.SoundWaveProcedural
// 0x0080 (0x0250 - 0x01D0)
class USoundWaveProcedural : public USoundWave
{
public:
unsigned char UnknownData00[0x80]; // 0x01D0(0x0080) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SoundWaveProcedural");
return pStaticClass;
}
};
// Class Engine.SpectatorPawnMovement
// 0x0000 (0x0138 - 0x0138)
class USpectatorPawnMovement : public UFloatingPawnMovement
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpectatorPawnMovement");
return pStaticClass;
}
};
// Class Engine.SphereReflectionCapture
// 0x0000 (0x02C0 - 0x02C0)
class ASphereReflectionCapture : public AReflectionCapture
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SphereReflectionCapture");
return pStaticClass;
}
};
// Class Engine.SphereReflectionCaptureComponent
// 0x0010 (0x0330 - 0x0320)
class USphereReflectionCaptureComponent : public UReflectionCaptureComponent
{
public:
float CaptureDistanceScale; // 0x0320(0x0004) (ZeroConstructor, IsPlainOldData)
class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0324(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0328(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SphereReflectionCaptureComponent");
return pStaticClass;
}
};
// Class Engine.SplineComponent
// 0x00D0 (0x06C0 - 0x05F0)
class USplineComponent : public UPrimitiveComponent
{
public:
struct FSplineCurves SplineCurves; // 0x05F0(0x0050) (Edit)
struct FInterpCurveVector SplineInfo; // 0x0640(0x0014) (Deprecated)
struct FInterpCurveQuat SplineRotInfo; // 0x0654(0x0014) (Deprecated)
struct FInterpCurveVector SplineScaleInfo; // 0x0668(0x0014) (Deprecated)
struct FInterpCurveFloat SplineReparamTable; // 0x067C(0x0014) (Deprecated)
bool bAllowSplineEditingPerInstance; // 0x0690(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0691(0x0003) MISSED OFFSET
int ReparamStepsPerSegment; // 0x0694(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float Duration; // 0x0698(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bStationaryEndpoints; // 0x069C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bSplineHasBeenEdited; // 0x069D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bModifiedByConstructionScript; // 0x069E(0x0001) (ZeroConstructor, IsPlainOldData)
bool bInputSplinePointsToConstructionScript; // 0x069F(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bDrawDebug; // 0x06A0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool bClosedLoop; // 0x06A1(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
bool bLoopPositionOverride; // 0x06A2(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x1]; // 0x06A3(0x0001) MISSED OFFSET
float LoopPosition; // 0x06A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FVector DefaultUpVector; // 0x06A8(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
unsigned char UnknownData02[0xC]; // 0x06B4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SplineComponent");
return pStaticClass;
}
void UpdateSpline();
void SetWorldLocationAtSplinePoint(int PointIndex, const struct FVector& InLocation);
void SetUpVectorAtSplinePoint(int PointIndex, const struct FVector& InUpVector, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor);
void SetTangentsAtSplinePoint(int PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void SetTangentAtSplinePoint(int PointIndex, const struct FVector& InTangent, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void SetSplineWorldPoints(TArray<struct FVector> Points);
void SetSplinePointType(int PointIndex, TEnumAsByte<ESplinePointType> Type, bool bUpdateSpline);
void SetSplinePoints(TArray<struct FVector> Points, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void SetSplineLocalPoints(TArray<struct FVector> Points);
void SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor);
void SetLocationAtSplinePoint(int PointIndex, const struct FVector& InLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void SetDrawDebug(bool bShow);
void SetDefaultUpVector(const struct FVector& UpVector, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline);
void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline);
void RemoveSplinePoint(int Index, bool bUpdateSpline);
bool IsClosedLoop();
struct FVector GetWorldTangentAtDistanceAlongSpline(float Distance);
struct FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity);
struct FRotator GetWorldRotationAtDistanceAlongSpline(float Distance);
struct FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity);
struct FVector GetWorldLocationAtSplinePoint(int PointIndex);
struct FVector GetWorldLocationAtDistanceAlongSpline(float Distance);
struct FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity);
struct FVector GetWorldDirectionAtDistanceAlongSpline(float Distance);
struct FVector GetUpVectorAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FVector GetUpVectorAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetUpVectorAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FTransform GetTransformAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity, bool bUseScale);
struct FTransform GetTransformAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseScale);
struct FTransform GetTransformAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseScale);
struct FVector GetTangentAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FVector GetTangentAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetTangentAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
TEnumAsByte<ESplinePointType> GetSplinePointType(int PointIndex);
float GetSplineLength();
struct FVector GetScaleAtTime(float Time, bool bUseConstantVelocity);
struct FVector GetScaleAtSplinePoint(int PointIndex);
struct FVector GetScaleAtDistanceAlongSpline(float Distance);
struct FRotator GetRotationAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FRotator GetRotationAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FRotator GetRotationAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
float GetRollAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
float GetRollAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
float GetRollAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetRightVectorAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FVector GetRightVectorAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetRightVectorAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
int GetNumberOfSplinePoints();
struct FVector GetLocationAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FVector GetLocationAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetLocationAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
void GetLocationAndTangentAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, struct FVector* Location, struct FVector* Tangent);
void GetLocalLocationAndTangentAtSplinePoint(int PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent);
struct FVector GetLeaveTangentAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
float GetInputKeyAtDistanceAlongSpline(float Distance);
float GetDistanceAlongSplineAtSplinePoint(int PointIndex);
struct FVector GetDirectionAtTime(float Time, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseConstantVelocity);
struct FVector GetDirectionAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetDirectionAtDistanceAlongSpline(float Distance, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetDefaultUpVector(TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector GetArriveTangentAtSplinePoint(int PointIndex, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FTransform FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUseScale);
struct FVector FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector FindScaleClosestToWorldLocation(const struct FVector& WorldLocation);
struct FRotator FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
float FindRollClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
struct FVector FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
float FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation);
struct FVector FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace);
void ClearSplinePoints(bool bUpdateSpline);
void AddSplineWorldPoint(const struct FVector& Position);
void AddSplinePointAtIndex(const struct FVector& Position, int Index, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void AddSplinePoint(const struct FVector& Position, TEnumAsByte<ESplineCoordinateSpace> CoordinateSpace, bool bUpdateSpline);
void AddSplineLocalPoint(const struct FVector& Position);
void AddPoints(TArray<struct FSplinePoint> Points, bool bUpdateSpline);
void AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline);
};
// Class Engine.SplineMeshActor
// 0x0008 (0x02C0 - 0x02B8)
class ASplineMeshActor : public AActor
{
public:
class USplineMeshComponent* SplineMeshComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SplineMeshActor");
return pStaticClass;
}
};
// Class Engine.SplineMeshComponent
// 0x0090 (0x06F0 - 0x0660)
class USplineMeshComponent : public UStaticMeshComponent
{
public:
struct FSplineMeshParams SplineParams; // 0x0660(0x0058) (Edit)
struct FVector SplineUpDir; // 0x06B8(0x000C) (Edit, IsPlainOldData)
unsigned char bAllowSplineEditingPerInstance : 1; // 0x06C4(0x0001) (Edit, DisableEditOnInstance)
unsigned char bSmoothInterpRollScale : 1; // 0x06C4(0x0001) (Edit)
TEnumAsByte<ESplineMeshAxis> ForwardAxis; // 0x06C5(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x06C6(0x0002) MISSED OFFSET
float SplineBoundaryMin; // 0x06C8(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SplineBoundaryMax; // 0x06CC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
class UBodySetup* BodySetup; // 0x06D0(0x0004) (ZeroConstructor, IsPlainOldData)
struct FGuid CachedMeshBodySetupGuid; // 0x06D4(0x0010) (IsPlainOldData)
unsigned char bMeshDirty : 1; // 0x06E4(0x0001) (Transient)
unsigned char UnknownData01[0xB]; // 0x06E5(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SplineMeshComponent");
return pStaticClass;
}
void UpdateMesh();
void SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh);
void SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh);
void SetStartRoll(float StartRoll, bool bUpdateMesh);
void SetStartPosition(const struct FVector& startPos, bool bUpdateMesh);
void SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh);
void SetStartAndEnd(const struct FVector& startPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh);
void SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh);
void SetForwardAxis(TEnumAsByte<ESplineMeshAxis> InForwardAxis, bool bUpdateMesh);
void SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh);
void SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh);
void SetEndRoll(float EndRoll, bool bUpdateMesh);
void SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh);
void SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh);
void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh);
void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh);
struct FVector GetStartTangent();
struct FVector2D GetStartScale();
float GetStartRoll();
struct FVector GetStartPosition();
struct FVector2D GetStartOffset();
struct FVector GetSplineUpDir();
TEnumAsByte<ESplineMeshAxis> GetForwardAxis();
struct FVector GetEndTangent();
struct FVector2D GetEndScale();
float GetEndRoll();
struct FVector GetEndPosition();
struct FVector2D GetEndOffset();
float GetBoundaryMin();
float GetBoundaryMax();
};
// Class Engine.SpotLightComponent
// 0x0010 (0x03F0 - 0x03E0)
class USpotLightComponent : public UPointLightComponent
{
public:
float LightShaftConeAngle; // 0x03E0(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0xC]; // 0x03E4(0x000C) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SpotLightComponent");
return pStaticClass;
}
void SetOuterConeAngle(float NewOuterConeAngle);
void SetInnerConeAngle(float NewInnerConeAngle);
};
// Class Engine.StaticMesh
// 0x011C (0x0138 - 0x001C)
class UStaticMesh : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
int MinLOD; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UMaterialInterface*> Materials; // 0x002C(0x000C) (ZeroConstructor, Deprecated)
TArray<struct FStaticMaterial> StaticMaterials; // 0x0038(0x000C) (ZeroConstructor)
float LightmapUVDensity; // 0x0044(0x0004) (ZeroConstructor, IsPlainOldData)
int LightMapResolution; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int LightMapCoordinateIndex; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DistanceFieldSelfShadowBias; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bGenerateMeshDistanceField : 1; // 0x0054(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0055(0x0003) MISSED OFFSET
class UBodySetup* BodySetup; // 0x0058(0x0004) (Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData)
int LODForCollision; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float CullingScreenSize; // 0x0060(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bUseScreenSizeModifier; // 0x0064(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0065(0x0003) MISSED OFFSET
float ScreenSizeCullingRoughDistance; // 0x0068(0x0004) (Edit, ZeroConstructor, Transient, IsPlainOldData)
bool bIsGrass; // 0x006C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bIsTree; // 0x006D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bStripComplexCollisionForConsole : 1; // 0x006E(0x0001) (Deprecated)
unsigned char bHasNavigationData : 1; // 0x006E(0x0001) (Edit)
bool bIsStreamable; // 0x006F(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x30]; // 0x0070(0x0030) MISSED OFFSET
unsigned char bSupportUniformlyDistributedSampling : 1; // 0x00A0(0x0001) (Edit)
unsigned char UnknownData04[0x3]; // 0x00A1(0x0003) MISSED OFFSET
float LpvBiasMultiplier; // 0x00A4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool bAllowCPUAccess; // 0x00A8(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x27]; // 0x00A9(0x0027) MISSED OFFSET
TArray<class UStaticMeshSocket*> Sockets; // 0x00D0(0x000C) (ZeroConstructor)
unsigned char UnknownData06[0x8]; // 0x00DC(0x0008) MISSED OFFSET
struct FVector PositiveBoundsExtension; // 0x00E4(0x000C) (Edit, DisableEditOnInstance, IsPlainOldData)
struct FVector NegativeBoundsExtension; // 0x00F0(0x000C) (Edit, DisableEditOnInstance, IsPlainOldData)
struct FBoxSphereBounds ExtendedBounds; // 0x00FC(0x001C) (IsPlainOldData)
TArray<struct FVector4> OcclusionCullingVertex; // 0x0118(0x000C) (ZeroConstructor)
int ElementToIgnoreForTexFactor; // 0x0124(0x0004) (ZeroConstructor, IsPlainOldData)
TArray<class UAssetUserData*> AssetUserData; // 0x0128(0x000C) (Edit, ExportObject, ZeroConstructor)
class UNavCollision* NavCollision; // 0x0134(0x0004) (Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StaticMesh");
return pStaticClass;
}
int GetNumSections(int InLOD);
int GetNumLODs();
int GetMaterialIndex(const struct FName& MaterialSlotName);
class UMaterialInterface* GetMaterial(int MaterialIndex);
struct FBoxSphereBounds GetBounds();
struct FBox GetBoundingBox();
};
// Class Engine.StaticMeshSocket
// 0x003C (0x0058 - 0x001C)
class UStaticMeshSocket : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
struct FName SocketName; // 0x0020(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FVector RelativeLocation; // 0x0028(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FRotator RelativeRotation; // 0x0034(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector RelativeScale; // 0x0040(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
struct FString Tag; // 0x004C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StaticMeshSocket");
return pStaticClass;
}
};
// Class Engine.StereoLayerComponent
// 0x0090 (0x0350 - 0x02C0)
class UStereoLayerComponent : public USceneComponent
{
public:
unsigned char bLiveTexture : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
unsigned char bSupportsDepth : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
unsigned char bNoAlphaChannel : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
class UTexture* Texture; // 0x02C4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UTexture* LeftTexture; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bQuadPreserveTextureRatio : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData01[0x3]; // 0x02CD(0x0003) MISSED OFFSET
struct FVector2D QuadSize; // 0x02D0(0x0008) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, IsPlainOldData)
struct FBox2D UVRect; // 0x02D8(0x0014) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly)
float CylinderRadius; // 0x02EC(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float CylinderOverlayArc; // 0x02F0(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int CylinderHeight; // 0x02F4(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EStereoLayerType> StereoLayerType; // 0x02F8(0x0001) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EStereoLayerShape> StereoLayerShape; // 0x02F9(0x0001) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x2]; // 0x02FA(0x0002) MISSED OFFSET
int Priority; // 0x02FC(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x50]; // 0x0300(0x0050) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StereoLayerComponent");
return pStaticClass;
}
void SetUVRect(const struct FBox2D& InUVRect);
void SetTexture(class UTexture* InTexture);
void SetQuadSize(const struct FVector2D& InQuadSize);
void SetPriority(int InPriority);
void MarkTextureForUpdate();
struct FBox2D GetUVRect();
class UTexture* GetTexture();
struct FVector2D GetQuadSize();
int GetPriority();
};
// Class Engine.StereoLayerFunctionLibrary
// 0x0000 (0x0020 - 0x0020)
class UStereoLayerFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StereoLayerFunctionLibrary");
return pStaticClass;
}
static void ShowSplashScreen();
static void SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector2D& Offset, bool bShowLoadingMovie, bool bShowOnSet);
static void HideSplashScreen();
static void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled);
};
// Class Engine.StringTable
// 0x0014 (0x0030 - 0x001C)
class UStringTable : public UObject
{
public:
unsigned char UnknownData00[0x14]; // 0x001C(0x0014) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.StringTable");
return pStaticClass;
}
};
// Class Engine.SubsurfaceProfile
// 0x0024 (0x0040 - 0x001C)
class USubsurfaceProfile : public UObject
{
public:
unsigned char UnknownData00[0x24]; // 0x001C(0x0024) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SubsurfaceProfile");
return pStaticClass;
}
};
// Class Engine.SubUVAnimation
// 0x002C (0x0048 - 0x001C)
class USubUVAnimation : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
int SubImages_Horizontal; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int SubImages_Vertical; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<ESubUVBoundingVertexCount> BoundingMode; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EOpacitySourceMode> OpacitySourceMode; // 0x0029(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x002A(0x0002) MISSED OFFSET
float AlphaThreshold; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x18]; // 0x0030(0x0018) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.SubUVAnimation");
return pStaticClass;
}
};
// Class Engine.TargetPoint
// 0x0000 (0x02B8 - 0x02B8)
class ATargetPoint : public AActor
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TargetPoint");
return pStaticClass;
}
};
// Class Engine.TextPropertyTestObject
// 0x0024 (0x0040 - 0x001C)
class UTextPropertyTestObject : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
struct FText UndefaultedText; // 0x0028(0x000C)
struct FText TransientText; // 0x0034(0x000C)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextPropertyTestObject");
return pStaticClass;
}
};
// Class Engine.TextRenderActor
// 0x0008 (0x02C0 - 0x02B8)
class ATextRenderActor : public AActor
{
public:
class UTextRenderComponent* TextRender; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextRenderActor");
return pStaticClass;
}
};
// Class Engine.TextRenderComponent
// 0x0040 (0x0630 - 0x05F0)
class UTextRenderComponent : public UPrimitiveComponent
{
public:
struct FText Text; // 0x05F0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly)
class UMaterialInterface* TextMaterial; // 0x05FC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UFont* Font; // 0x0600(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EHorizTextAligment> HorizontalAlignment; // 0x0604(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EVerticalTextAligment> VerticalAlignment; // 0x0605(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0606(0x0002) MISSED OFFSET
struct FColor TextRenderColor; // 0x0608(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float XScale; // 0x060C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float YScale; // 0x0610(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float WorldSize; // 0x0614(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float InvDefaultSize; // 0x0618(0x0004) (ZeroConstructor, IsPlainOldData)
float HorizSpacingAdjust; // 0x061C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float VertSpacingAdjust; // 0x0620(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char bAlwaysRenderAsText : 1; // 0x0624(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0xB]; // 0x0625(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextRenderComponent");
return pStaticClass;
}
void SetYScale(float Value);
void SetXScale(float Value);
void SetWorldSize(float Value);
void SetVertSpacingAdjust(float Value);
void SetVerticalAlignment(TEnumAsByte<EVerticalTextAligment> Value);
void SetTextRenderColor(const struct FColor& Value);
void SetTextMaterial(class UMaterialInterface* Material);
void SetText(const struct FString& Value);
void SetHorizSpacingAdjust(float Value);
void SetHorizontalAlignment(TEnumAsByte<EHorizTextAligment> Value);
void SetFont(class UFont* Value);
void K2_SetText(const struct FText& Value);
struct FVector GetTextWorldSize();
struct FVector GetTextLocalSize();
};
// Class Engine.Texture2DDynamic
// 0x0010 (0x00A0 - 0x0090)
class UTexture2DDynamic : public UTexture
{
public:
unsigned char UnknownData00[0x4]; // 0x0090(0x0004) MISSED OFFSET
TEnumAsByte<EPixelFormat> Format; // 0x0094(0x0001) (ZeroConstructor, Transient, IsPlainOldData)
unsigned char UnknownData01[0xB]; // 0x0095(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.Texture2DDynamic");
return pStaticClass;
}
};
// Class Engine.TextureCube
// 0x0040 (0x00D0 - 0x0090)
class UTextureCube : public UTexture
{
public:
unsigned char UnknownData00[0x40]; // 0x0090(0x0040) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureCube");
return pStaticClass;
}
};
// Class Engine.TextureLightProfile
// 0x0008 (0x00C8 - 0x00C0)
class UTextureLightProfile : public UTexture2D
{
public:
float Brightness; // 0x00C0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TextureMultiplier; // 0x00C4(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureLightProfile");
return pStaticClass;
}
};
// Class Engine.TextureRenderTargetCube
// 0x0018 (0x00B0 - 0x0098)
class UTextureRenderTargetCube : public UTextureRenderTarget
{
public:
struct FLinearColor ClearColor; // 0x0098(0x0010) (IsPlainOldData)
TEnumAsByte<EPixelFormat> OverrideFormat; // 0x00A8(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char bHDR : 1; // 0x00A9(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bForceLinearGamma : 1; // 0x00A9(0x0001)
unsigned char UnknownData00[0x6]; // 0x00AA(0x0006) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TextureRenderTargetCube");
return pStaticClass;
}
};
// Class Engine.ThumbnailInfo
// 0x0004 (0x0020 - 0x001C)
class UThumbnailInfo : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.ThumbnailInfo");
return pStaticClass;
}
};
// Class Engine.TimelineComponent
// 0x00E0 (0x01A0 - 0x00C0)
class UTimelineComponent : public UActorComponent
{
public:
struct FTimeline TheTimeline; // 0x00C0(0x00D0) (Net)
unsigned char bIgnoreTimeDilation : 1; // 0x0190(0x0001)
unsigned char UnknownData00[0xF]; // 0x0191(0x000F) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TimelineComponent");
return pStaticClass;
}
void Stop();
void SetVectorCurve(class UCurveVector* NewVectorCurve, const struct FName& VectorTrackName);
void SetTimelineLengthMode(TEnumAsByte<ETimelineLengthMode> NewLengthMode);
void SetTimelineLength(float NewLength);
void SetPlayRate(float NewRate);
void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate);
void SetNewTime(float NewTime);
void SetLooping(bool bNewLooping);
void SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, const struct FName& LinearColorTrackName);
void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation);
void SetFloatCurve(class UCurveFloat* NewFloatCurve, const struct FName& FloatTrackName);
void ReverseFromEnd();
void Reverse();
void PlayFromStart();
void Play();
void OnRep_Timeline();
bool IsReversing();
bool IsPlaying();
bool IsLooping();
float GetTimelineLength();
float GetPlayRate();
float GetPlaybackPosition();
bool GetIgnoreTimeDilation();
};
// Class Engine.TimelineTemplate
// 0x0054 (0x0070 - 0x001C)
class UTimelineTemplate : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
TEnumAsByte<ETimelineLengthMode> LengthMode; // 0x0020(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bAutoPlay : 1; // 0x0021(0x0001) (Edit)
unsigned char bLoop : 1; // 0x0021(0x0001) (Edit)
unsigned char bReplicated : 1; // 0x0021(0x0001) (Edit, BlueprintVisible)
unsigned char bValidatedAsWired : 1; // 0x0021(0x0001)
unsigned char bIgnoreTimeDilation : 1; // 0x0021(0x0001) (Edit)
unsigned char UnknownData01[0x2]; // 0x0022(0x0002) MISSED OFFSET
TArray<struct FTTEventTrack> EventTracks; // 0x0024(0x000C) (ZeroConstructor)
TArray<struct FTTFloatTrack> FloatTracks; // 0x0030(0x000C) (ZeroConstructor)
TArray<struct FTTVectorTrack> VectorTracks; // 0x003C(0x000C) (ZeroConstructor)
TArray<struct FTTLinearColorTrack> LinearColorTracks; // 0x0048(0x000C) (ZeroConstructor)
TArray<struct FBPVariableMetaDataEntry> MetaDataArray; // 0x0054(0x000C) (Edit, ZeroConstructor)
struct FGuid TimelineGuid; // 0x0060(0x0010) (DuplicateTransient, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TimelineTemplate");
return pStaticClass;
}
};
// Class Engine.TireType
// 0x0008 (0x0028 - 0x0020)
class UTireType : public UDataAsset
{
public:
float FrictionScale; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TireType");
return pStaticClass;
}
};
// Class Engine.TouchInterface
// 0x002C (0x0048 - 0x001C)
class UTouchInterface : public UObject
{
public:
unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
float ActiveOpacity; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float InactiveOpacity; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TimeUntilDeactive; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float TimeUntilReset; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float ActivationDelay; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bPreventRecenter; // 0x003C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x003D(0x0003) MISSED OFFSET
float StartupDelay; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x4]; // 0x0044(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TouchInterface");
return pStaticClass;
}
};
// Class Engine.TriggerCapsule
// 0x0000 (0x02C0 - 0x02C0)
class ATriggerCapsule : public ATriggerBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TriggerCapsule");
return pStaticClass;
}
};
// Class Engine.TriggerVolume
// 0x0000 (0x02E0 - 0x02E0)
class ATriggerVolume : public AVolume
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TriggerVolume");
return pStaticClass;
}
};
// Class Engine.TwitterIntegrationBase
// 0x0000 (0x0028 - 0x0028)
class UTwitterIntegrationBase : public UPlatformInterfaceBase
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.TwitterIntegrationBase");
return pStaticClass;
}
bool TwitterRequest(const struct FString& URL, TArray<struct FString> ParamKeysAndValues, TEnumAsByte<ETwitterRequestMethod> RequestMethod, int AccountIndex);
bool ShowTweetUI(const struct FString& InitialMessage, const struct FString& URL, const struct FString& Picture);
void Init();
int GetNumAccounts();
struct FString GetAccountName(int AccountIndex);
bool CanShowTweetUI();
bool AuthorizeAccounts();
};
// Class Engine.UserDefinedEnum
// 0x0040 (0x0080 - 0x0040)
class UUserDefinedEnum : public UEnum
{
public:
TMap<struct FName, struct FText> DisplayNameMap; // 0x0040(0x0050) (ZeroConstructor)
unsigned char UnknownData00[0x4]; // 0x007C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.UserDefinedEnum");
return pStaticClass;
}
};
// Class Engine.UserInterfaceSettings
// 0x01B8 (0x01E8 - 0x0030)
class UUserInterfaceSettings : public UDeveloperSettings
{
public:
ERenderFocusRule RenderFocusRule; // 0x0030(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET
TMap<TEnumAsByte<EMouseCursor>, struct FHardwareCursorReference> HardwareCursors; // 0x0034(0x0050) (Edit, ZeroConstructor, Config)
TMap<TEnumAsByte<EMouseCursor>, struct FSoftClassPath> SoftwareCursors; // 0x0070(0x0050) (Edit, ZeroConstructor, Config)
unsigned char UnknownData01[0x4]; // 0x00AC(0x0004) MISSED OFFSET
struct FSoftClassPath DefaultCursor; // 0x00B0(0x0018) (Config, Deprecated)
struct FSoftClassPath TextEditBeamCursor; // 0x00C8(0x0018) (Config, Deprecated)
struct FSoftClassPath CrosshairsCursor; // 0x00E0(0x0018) (Config, Deprecated)
struct FSoftClassPath HandCursor; // 0x00F8(0x0018) (Config, Deprecated)
struct FSoftClassPath GrabHandCursor; // 0x0110(0x0018) (Config, Deprecated)
struct FSoftClassPath GrabHandClosedCursor; // 0x0128(0x0018) (Config, Deprecated)
struct FSoftClassPath SlashedCircleCursor; // 0x0140(0x0018) (Config, Deprecated)
float ApplicationScale; // 0x0158(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
EUIScalingRule UIScaleRule; // 0x015C(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x015D(0x0003) MISSED OFFSET
struct FSoftClassPath CustomScalingRuleClass; // 0x0160(0x0018) (Edit, Config)
struct FRuntimeFloatCurve UIScaleCurve; // 0x0178(0x0058) (Edit, Config)
bool bScreenAdaption; // 0x01D0(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
bool bLoadWidgetsOnDedicatedServer; // 0x01D1(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData03[0x2]; // 0x01D2(0x0002) MISSED OFFSET
TArray<class UObject*> CursorClasses; // 0x01D4(0x000C) (ZeroConstructor, Transient)
class UClass* CustomScalingRuleClassInstance; // 0x01E0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
class UDPICustomScalingRule* CustomScalingRule; // 0x01E4(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.UserInterfaceSettings");
return pStaticClass;
}
};
// Class Engine.VectorField
// 0x0024 (0x0040 - 0x001C)
class UVectorField : public UObject
{
public:
unsigned char UnknownData00[0x1C]; // 0x001C(0x001C) MISSED OFFSET
float Intensity; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VectorField");
return pStaticClass;
}
};
// Class Engine.VectorFieldAnimated
// 0x0030 (0x0070 - 0x0040)
class UVectorFieldAnimated : public UVectorField
{
public:
TEnumAsByte<EVectorFieldConstructionOp> ConstructionOp; // 0x0040(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0041(0x0003) MISSED OFFSET
int VolumeSizeX; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int VolumeSizeY; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int VolumeSizeZ; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int SubImagesX; // 0x0050(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int SubImagesY; // 0x0054(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int FrameCount; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float FramesPerSecond; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bLoop : 1; // 0x0060(0x0001) (Edit)
unsigned char UnknownData01[0x3]; // 0x0061(0x0003) MISSED OFFSET
class UVectorFieldStatic* NoiseField; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float NoiseScale; // 0x0068(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float NoiseMax; // 0x006C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VectorFieldAnimated");
return pStaticClass;
}
};
// Class Engine.VectorFieldComponent
// 0x0020 (0x0610 - 0x05F0)
class UVectorFieldComponent : public UPrimitiveComponent
{
public:
class UVectorField* VectorField; // 0x05F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Intensity; // 0x05F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Tightness; // 0x05F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bPreviewVectorField : 1; // 0x05FC(0x0001) (Transient)
unsigned char UnknownData00[0x13]; // 0x05FD(0x0013) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VectorFieldComponent");
return pStaticClass;
}
void SetIntensity(float NewIntensity);
};
// Class Engine.VectorFieldStatic
// 0x0060 (0x00A0 - 0x0040)
class UVectorFieldStatic : public UVectorField
{
public:
int SizeY; // 0x0040(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
int SizeZ; // 0x0044(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData00[0x58]; // 0x0048(0x0058) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VectorFieldStatic");
return pStaticClass;
}
};
// Class Engine.VectorFieldVolume
// 0x0008 (0x02C0 - 0x02B8)
class AVectorFieldVolume : public AActor
{
public:
class UVectorFieldComponent* VectorFieldComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VectorFieldVolume");
return pStaticClass;
}
};
// Class Engine.VisualLoggerAutomationTests
// 0x0004 (0x0020 - 0x001C)
class UVisualLoggerAutomationTests : public UObject
{
public:
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VisualLoggerAutomationTests");
return pStaticClass;
}
};
// Class Engine.VisualLoggerDebugSnapshotInterface
// 0x0000 (0x0020 - 0x0020)
class UVisualLoggerDebugSnapshotInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VisualLoggerDebugSnapshotInterface");
return pStaticClass;
}
};
// Class Engine.VisualLoggerKismetLibrary
// 0x0000 (0x0020 - 0x0020)
class UVisualLoggerKismetLibrary : public UBlueprintFunctionLibrary
{
public:
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VisualLoggerKismetLibrary");
return pStaticClass;
}
static void LogText(class UObject* WorldContextObject, const struct FString& Text, const struct FName& LogCategory);
static void LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const struct FString& Text, const struct FLinearColor& ObjectColor, float Radius, const struct FName& LogCategory);
static void LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const struct FString& Text, const struct FLinearColor& ObjectColor, const struct FName& LogCategory);
};
// Class Engine.VoiceChannel
// 0x0008 (0x0058 - 0x0050)
class UVoiceChannel : public UChannel
{
public:
unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.VoiceChannel");
return pStaticClass;
}
};
// Class Engine.WindDirectionalSource
// 0x0008 (0x02C0 - 0x02B8)
class AWindDirectionalSource : public AInfo
{
public:
class UWindDirectionalSourceComponent* Component; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.WindDirectionalSource");
return pStaticClass;
}
};
// Class Engine.WindDirectionalSourceComponent
// 0x0020 (0x02E0 - 0x02C0)
class UWindDirectionalSourceComponent : public USceneComponent
{
public:
float Strength; // 0x02C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float Speed; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float MinGustAmount; // 0x02C8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MaxGustAmount; // 0x02CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float Radius; // 0x02D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char bPointWind : 1; // 0x02D4(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData00[0xB]; // 0x02D5(0x000B) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.WindDirectionalSourceComponent");
return pStaticClass;
}
void SetWindType(EWindSourceType InNewType);
void SetStrength(float InNewStrength);
void SetSpeed(float InNewSpeed);
void SetRadius(float InNewRadius);
void SetMinimumGustAmount(float InNewMinGust);
void SetMaximumGustAmount(float InNewMaxGust);
};
// Class Engine.WorldComposition
// 0x00B4 (0x00D0 - 0x001C)
class UWorldComposition : public UObject
{
public:
unsigned char UnknownData00[0x70]; // 0x001C(0x0070) MISSED OFFSET
TArray<class ULevelStreaming*> TilesStreaming; // 0x008C(0x000C) (ZeroConstructor, Transient)
double TilesStreamingTimeThreshold; // 0x0098(0x0008) (ZeroConstructor, Config, IsPlainOldData)
bool bLoadAllTilesDuringCinematic; // 0x00A0(0x0001) (ZeroConstructor, Config, IsPlainOldData)
bool bRebaseOriginIn3DSpace; // 0x00A1(0x0001) (ZeroConstructor, Config, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x00A2(0x0002) MISSED OFFSET
float RebaseOriginDistance; // 0x00A4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
TArray<struct FString> ServerExludedLevels; // 0x00A8(0x000C) (ZeroConstructor, Config)
TArray<struct FString> ClientExludedLevels; // 0x00B4(0x000C) (ZeroConstructor, Config)
unsigned char UnknownData02[0x10]; // 0x00C0(0x0010) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.WorldComposition");
return pStaticClass;
}
};
// Class Engine.WorldSettings
// 0x0190 (0x0448 - 0x02B8)
class AWorldSettings : public AInfo
{
public:
unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET
unsigned char bEnableFOVDistanceCulling : 1; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData01[0x3]; // 0x02BD(0x0003) MISSED OFFSET
TArray<struct FVector2D> FOVCulling; // 0x02C0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
unsigned char bEnableWorldBoundsChecks : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bEnableNavigationSystem : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Config)
unsigned char bEnableAISystem : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, Config)
unsigned char bEnableWorldComposition : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bUseClientSideLevelStreamingVolumes : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bEnableWorldOriginRebasing : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char bWorldGravitySet : 1; // 0x02CC(0x0001) (Transient)
unsigned char bGlobalGravitySet : 1; // 0x02CC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly)
unsigned char UnknownData02[0x3]; // 0x02CD(0x0003) MISSED OFFSET
float KillZ; // 0x02D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* KillZDamageType; // 0x02D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float WorldGravityZ; // 0x02D8(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
float GlobalGravityZ; // 0x02DC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* DefaultPhysicsVolumeClass; // 0x02E0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData)
class UClass* PhysicsCollisionHandlerClass; // 0x02E4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* DefaultGameMode; // 0x02E8(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UClass* GameNetworkManagerClass; // 0x02EC(0x0004) (ZeroConstructor, IsPlainOldData)
int PackedLightAndShadowMapTextureSize; // 0x02F0(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bMinimizeBSPSections : 1; // 0x02F4(0x0001) (Edit)
unsigned char UnknownData03[0x3]; // 0x02F5(0x0003) MISSED OFFSET
struct FVector DefaultColorScale; // 0x02F8(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
float DefaultMaxDistanceFieldOcclusionDistance; // 0x0304(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float GlobalDistanceFieldViewDistance; // 0x0308(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bEnableWorldComposition2DLoading : 1; // 0x030C(0x0001) (Edit, BlueprintVisible)
unsigned char UnknownData04[0x3]; // 0x030D(0x0003) MISSED OFFSET
float MaxWorldSize; // 0x0310(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int RegionSizeNear; // 0x0314(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
int RegionSizeFar; // 0x0318(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool RegionXAdd; // 0x031C(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
bool RegionYAdd; // 0x031D(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x2]; // 0x031E(0x0002) MISSED OFFSET
int Graduation; // 0x0320(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int CompositionSize; // 0x0324(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DynamicIndirectShadowsSelfShadowingIntensity; // 0x0328(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
unsigned char bPrecomputeVisibility : 1; // 0x032C(0x0001) (Edit)
unsigned char bPlaceCellsOnlyAlongCameraTracks : 1; // 0x032C(0x0001) (Edit)
unsigned char UnknownData06[0x3]; // 0x032D(0x0003) MISSED OFFSET
int VisibilityCellSize; // 0x0330(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TEnumAsByte<EVisibilityAggressiveness> VisibilityAggressiveness; // 0x0334(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char bForceNoPrecomputedLighting : 1; // 0x0335(0x0001) (Edit)
unsigned char UnknownData07[0x2]; // 0x0336(0x0002) MISSED OFFSET
struct FLightmassWorldInfoSettings LightmassSettings; // 0x0338(0x0050) (Edit)
struct FReverbSettings DefaultReverbSettings; // 0x0388(0x0010) (Edit, Config)
struct FInteriorSettings DefaultAmbientZoneSettings; // 0x0398(0x0024) (Edit, Config)
class USoundMix* DefaultBaseSoundMix; // 0x03BC(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float WorldToMeters; // 0x03C0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
float MonoCullingDistance; // 0x03C4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
class UBookMark* BookMarks[0xA]; // 0x03C8(0x0004) (ZeroConstructor, IsPlainOldData)
float TimeDilation; // 0x03F0(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
float MatineeTimeDilation; // 0x03F4(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
float DemoPlayTimeDilation; // 0x03F8(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
float MinGlobalTimeDilation; // 0x03FC(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxGlobalTimeDilation; // 0x0400(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MinUndilatedFrameTime; // 0x0404(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
float MaxUndilatedFrameTime; // 0x0408(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData)
class APlayerState* Pauser; // 0x040C(0x0004) (Net, ZeroConstructor, Transient, IsPlainOldData)
unsigned char bHighPriorityLoading : 1; // 0x0410(0x0001) (Net)
unsigned char bHighPriorityLoadingLocal : 1; // 0x0410(0x0001)
unsigned char UnknownData08[0x3]; // 0x0411(0x0003) MISSED OFFSET
TArray<struct FNetViewer> ReplicationViewers; // 0x0414(0x000C) (ZeroConstructor)
TArray<class UAssetUserData*> AssetUserData; // 0x0420(0x000C) (ExportObject, ZeroConstructor)
TArray<float> LODRelativeDistances; // 0x042C(0x000C) (ZeroConstructor)
bool bEnablestreamingLevelLOD; // 0x0438(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData09[0x3]; // 0x0439(0x0003) MISSED OFFSET
int WorldCompositionNums; // 0x043C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int CompositionBlockLength; // 0x0440(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x4]; // 0x0444(0x0004) MISSED OFFSET
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("Class Engine.WorldSettings");
return pStaticClass;
}
void OnRep_WorldGravityZ();
};
}