Files
pubg/SDK/PUBGM_Fade_UIBP_functions.cpp
2026-05-02 14:30:03 +08:00

76 lines
1.7 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:53 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function Fade_UIBP.Fade_UIBP_C.UIHide
// (Public, BlueprintCallable, BlueprintEvent)
void UFade_UIBP_C::UIHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIHide");
UFade_UIBP_C_UIHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFade_UIBP_C::UIShowFadeOut()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut");
UFade_UIBP_C_UIShowFadeOut_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFade_UIBP_C::UIShowFadeIn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn");
UFade_UIBP_C_UIShowFadeIn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}