76 lines
1.7 KiB
C++
Executable File
76 lines
1.7 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:53 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function Fade_UIBP.Fade_UIBP_C.UIHide
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFade_UIBP_C::UIHide()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIHide");
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UFade_UIBP_C_UIHide_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UFade_UIBP_C::UIShowFadeOut()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut");
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UFade_UIBP_C_UIShowFadeOut_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UFade_UIBP_C::UIShowFadeIn()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn");
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UFade_UIBP_C_UIShowFadeIn_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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