113 lines
4.9 KiB
C++
Executable File
113 lines
4.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum Foliage.EFoliageScaling
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enum class EFoliageScaling : uint8_t
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{
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EFoliageScaling__Uniform = 0,
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EFoliageScaling__Free = 1,
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EFoliageScaling__LockXY = 2,
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EFoliageScaling__LockXZ = 3,
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EFoliageScaling__LockYZ = 4,
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EFoliageScaling__EFoliageScaling_MAX = 5
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};
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// Enum Foliage.EVertexColorMaskChannel
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enum class EVertexColorMaskChannel : uint8_t
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{
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EVertexColorMaskChannel__Red = 0,
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EVertexColorMaskChannel__Green = 1,
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EVertexColorMaskChannel__Blue = 2,
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EVertexColorMaskChannel__Alpha = 3,
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EVertexColorMaskChannel__MAX_None = 4,
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EVertexColorMaskChannel__EVertexColorMaskChannel_MAX = 5
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};
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// Enum Foliage.FoliageVertexColorMask
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enum class EFoliageVertexColorMask : uint8_t
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{
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FOLIAGEVERTEXCOLORMASK_Disabled = 0,
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FOLIAGEVERTEXCOLORMASK_Red = 1,
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FOLIAGEVERTEXCOLORMASK_Green = 2,
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FOLIAGEVERTEXCOLORMASK_Blue = 3,
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FOLIAGEVERTEXCOLORMASK_Alpha = 4,
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FOLIAGEVERTEXCOLORMASK_MAX = 5
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};
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// Enum Foliage.ESimulationQuery
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enum class ESimulationQuery : uint8_t
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{
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ESimulationQuery__CollisionOverlap = 0,
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ESimulationQuery__ShadeOverlap = 1,
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ESimulationQuery__AnyOverlap = 2,
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ESimulationQuery__ESimulationQuery_MAX = 3
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};
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// Enum Foliage.ESimulationOverlap
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enum class ESimulationOverlap : uint8_t
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{
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ESimulationOverlap__CollisionOverlap = 0,
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ESimulationOverlap__ShadeOverlap = 1,
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ESimulationOverlap__None = 2,
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ESimulationOverlap__ESimulationOverlap_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct Foliage.FoliageVertexColorChannelMask
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// 0x000C
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struct FFoliageVertexColorChannelMask
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{
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unsigned char UseMask : 1; // 0x0000(0x0001) (Edit)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float MaskThreshold; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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unsigned char InvertMask : 1; // 0x0008(0x0001) (Edit)
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unsigned char UnknownData01[0x3]; // 0x0009(0x0003) MISSED OFFSET
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};
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// ScriptStruct Foliage.FoliageTypeObject
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// 0x0010
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struct FFoliageTypeObject
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{
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class UObject* FoliageTypeObject; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
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class UFoliageType_InstancedStaticMesh* TypeInstance; // 0x0004(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
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bool bIsAsset; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
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class UClass* Type; // 0x000C(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData)
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};
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// ScriptStruct Foliage.ProceduralFoliageInstance
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// 0x0050
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struct FProceduralFoliageInstance
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{
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struct FVector Location; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
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struct FQuat Rotation; // 0x0010(0x0010) (IsPlainOldData)
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struct FVector Normal; // 0x0020(0x000C) (Edit, BlueprintVisible, IsPlainOldData)
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float Age; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Scale; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
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class UFoliageType_InstancedStaticMesh* Type; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x18]; // 0x0038(0x0018) MISSED OFFSET
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};
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}
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