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pubg/SDK/PUBGM_GeometryCache_structs.hpp
2026-05-02 14:30:03 +08:00

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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct GeometryCache.GeometryCacheMeshData
// 0x0040
struct FGeometryCacheMeshData
{
unsigned char UnknownData00[0x40]; // 0x0000(0x0040) MISSED OFFSET
};
// ScriptStruct GeometryCache.TrackRenderData
// 0x0050
struct FTrackRenderData
{
unsigned char UnknownData00[0x50]; // 0x0000(0x0050) MISSED OFFSET
};
// ScriptStruct GeometryCache.GeometryCacheMeshBatchInfo
// 0x000C
struct FGeometryCacheMeshBatchInfo
{
unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET
};
}