Files
pubg/SDK/PUBGM_GlobalUIFunctionLibrary_parameters.hpp
2026-05-02 14:30:03 +08:00

641 lines
57 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr
struct UGlobalUIFunctionLibrary_C_TimeSecToSimpleTimeStr_Params
{
int TimeSec; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString TimeStr; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch
struct UGlobalUIFunctionLibrary_C_ShouldTouchDispatch_Params
{
struct FPointerEvent PointerEventData; // (BlueprintVisible, BlueprintReadOnly, Parm)
bool IsLeftRightMove; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool ShouldDispatch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
float DealtaValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals
struct UGlobalUIFunctionLibrary_C_GetCorpsRomanNumerals_Params
{
int Num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString String; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel
struct UGlobalUIFunctionLibrary_C_SetCorpsRankLevel_Params
{
class UImage* iconImage; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTextBlock* levelText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Style; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg
struct UGlobalUIFunctionLibrary_C_SetSeasonPassImg_Params
{
int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UImage* Img; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber
struct UGlobalUIFunctionLibrary_C_GetChineseNumber_Params
{
int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString Ret; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath
struct UGlobalUIFunctionLibrary_C_GetSeasonPassImgPath_Params
{
int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString imgPath; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo
struct UGlobalUIFunctionLibrary_C_GetDefaultAvatarInfo_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int HeadId; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
TArray<int> AvatarList; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar
struct UGlobalUIFunctionLibrary_C_CancelPreviewAvatar_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty
struct UGlobalUIFunctionLibrary_C_SetLobbyDefaultLightProperty_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty
struct UGlobalUIFunctionLibrary_C_SetSceneSkyLightProperty_Params
{
struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FTransform Trans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex
struct UGlobalUIFunctionLibrary_C_SwitchSystemCameraByIndex_Params
{
struct FString ManagerName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex
struct UGlobalUIFunctionLibrary_C_SwitchLobbyCameraByIndex_Params
{
int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool forceSwitch; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo
struct UGlobalUIFunctionLibrary_C_TryPreviewAvatarInfo_Params
{
int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips
struct UGlobalUIFunctionLibrary_C_CloseTouchTips_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton
struct UGlobalUIFunctionLibrary_C_ShowTouchTipsByButton_Params
{
struct FString str; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UButton* btn; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float offsetX; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float offsetY; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString titleStr; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg
struct UGlobalUIFunctionLibrary_C_SwitchLobbyMeshBg_Params
{
int BgIdx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo
struct UGlobalUIFunctionLibrary_C_PreviewAvatarInfo_Params
{
int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor
struct UGlobalUIFunctionLibrary_C_GetOnLineColor_Params
{
int onlineflag; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool isonline; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FSlateColor Color; // (Parm, OutParm)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender
struct UGlobalUIFunctionLibrary_C_GetGameGender_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality
struct UGlobalUIFunctionLibrary_C_SetItemQuality_Params
{
int itemquality; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UImage* imageres; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty
struct UGlobalUIFunctionLibrary_C_SetScenePointLightProperty_Params
{
struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
int inverseSquareFalloff; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float Radius; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool useTemperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float Temperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty
struct UGlobalUIFunctionLibrary_C_SetSceneDirectionalLightProperty_Params
{
struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon
struct UGlobalUIFunctionLibrary_C_UpdateIntimacyRelationIcon_Params
{
int relation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UCanvasPanel* panel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UWidgetSwitcher* switcher; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTextBlock* TextBlock; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy
struct UGlobalUIFunctionLibrary_C_SetIntimacy_Params
{
class UImage* heart; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int intimacynum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTextBlock* intimacyText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex
struct UGlobalUIFunctionLibrary_C_SwitchSceneCameraByIndex_Params
{
int Idx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit
struct UGlobalUIFunctionLibrary_C_SetCorpsSegmentLimit_Params
{
class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit
struct UGlobalUIFunctionLibrary_C_SetCorpsLevelLimit_Params
{
class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon
struct UGlobalUIFunctionLibrary_C_GetLobbyCorpsIcon_Params
{
int iconId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips
struct UGlobalUIFunctionLibrary_C_CloseHelpTips_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton
struct UGlobalUIFunctionLibrary_C_ShowHelpTipsByButton_Params
{
int StrID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr
struct UGlobalUIFunctionLibrary_C_TimeSecToTimeStr_Params
{
int Second; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString TimeStr; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture
struct UGlobalUIFunctionLibrary_C_GetLobbyHeadTexture_Params
{
struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture
struct UGlobalUIFunctionLibrary_C_StoreLobbyHeadTexture_Params
{
struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UTexture2D* headTexture; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture
struct UGlobalUIFunctionLibrary_C_GetLobbyRankTexture_Params
{
int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture
struct UGlobalUIFunctionLibrary_C_GetLobbyFrameTexture_Params
{
int frameLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp
struct UGlobalUIFunctionLibrary_C_GetLobbyGlobalBp_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UGlobal_Bp_C* AsGlobal_Bp; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch
struct UGlobalUIFunctionLibrary_C_InvoleBpFunctionNoFetch_Params
{
struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs
struct UGlobalUIFunctionLibrary_C_GetPlayerPrefs_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UPlayerPrefs_C* bp_playerprefs; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI
struct UGlobalUIFunctionLibrary_C_OpenUseItemUI_Params
{
struct FString itemInsID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation
struct UGlobalUIFunctionLibrary_C_ShowLobbyMenuEnterAnimation_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus
struct UGlobalUIFunctionLibrary_C_SetLobbyMenuStatus_Params
{
int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Status; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen
struct UGlobalUIFunctionLibrary_C_CheckIfMenuOpen_Params
{
int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Ret; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll
struct UGlobalUIFunctionLibrary_C_GetValidStringAll_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString validText; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus
struct UGlobalUIFunctionLibrary_C_UpdateLobbyRedpointStatus_Params
{
bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int modeId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server
struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Server_Params
{
int expire_ts; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int valid_hours; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS
struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Params
{
int res_id; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int FirstTimeNum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS
struct UGlobalUIFunctionLibrary_C_TimeNumToTimeS_Params
{
int time_num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo
struct UGlobalUIFunctionLibrary_C_ShowItemTipsWithItemInfo_Params
{
class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CommonItemData item_info; // (BlueprintVisible, BlueprintReadOnly, Parm)
bool ignoreJump; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton
struct UGlobalUIFunctionLibrary_C_ShowItemTipsByButton_Params
{
int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips
struct UGlobalUIFunctionLibrary_C_CloseItemTips_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos
struct UGlobalUIFunctionLibrary_C_ShowItemTipsByPos_Params
{
int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FVector2D pos; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget
struct UGlobalUIFunctionLibrary_C_CreateUAEUserWidget_Params
{
class UClass* Class; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UUAEUserWidget* Parent; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UUAEUserWidget* Widget; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton
struct UGlobalUIFunctionLibrary_C_PlaySoundCloseButton_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect
struct UGlobalUIFunctionLibrary_C_ShowEffect_Params
{
TArray<class UWidget*> Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible
struct UGlobalUIFunctionLibrary_C_IsWidgetVisible_Params
{
class UWidget* Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Visible; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton
struct UGlobalUIFunctionLibrary_C_PlaySoundClickButton_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese
struct UGlobalUIFunctionLibrary_C_IsChinese_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport
struct UGlobalUIFunctionLibrary_C_SendBAReport_Params
{
int ButtonType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Reason; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar
struct UGlobalUIFunctionLibrary_C_IsValidChar_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber
struct UGlobalUIFunctionLibrary_C_IsNumber_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace
struct UGlobalUIFunctionLibrary_C_IsSpace_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength
struct UGlobalUIFunctionLibrary_C_GetTextLength_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Length; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible
struct UGlobalUIFunctionLibrary_C_BoolToVisible_Params
{
bool Visible; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool collapse; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool isButton; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
ESlateVisibility Visibility; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString
struct UGlobalUIFunctionLibrary_C_GetValidString_Params
{
int maxLength; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString validText; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish
struct UGlobalUIFunctionLibrary_C_isEnglish_Params
{
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool isEnglish; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL
struct UGlobalUIFunctionLibrary_C_OpenURL_Params
{
struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
EScreenDir Direction; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
bool hastoken; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName
struct UGlobalUIFunctionLibrary_C_UpdateRankName_Params
{
class UTextBlock* Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon
struct UGlobalUIFunctionLibrary_C_UpdateRankIcon_Params
{
class UImage* imageObj; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData
struct UGlobalUIFunctionLibrary_C_GetGlobalData_Params
{
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class Abp_global_C* globalObj; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction
struct UGlobalUIFunctionLibrary_C_InvoleBpFunction_Params
{
struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString
struct UGlobalUIFunctionLibrary_C_GetLocalizeString_Params
{
int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString string1; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FString string2; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
struct FString string3; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString TextValue; // (Parm, OutParm, ZeroConstructor)
};
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher
struct UGlobalUIFunctionLibrary_C_GetGlobalUIEventDispatcher_Params
{
class UFrontendHUD* FrontendHUD; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
class UGlobalUIEventDispatcher_BP_C* NewParam; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
}