641 lines
57 KiB
C++
Executable File
641 lines
57 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:52 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr
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struct UGlobalUIFunctionLibrary_C_TimeSecToSimpleTimeStr_Params
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{
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int TimeSec; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString TimeStr; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch
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struct UGlobalUIFunctionLibrary_C_ShouldTouchDispatch_Params
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{
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struct FPointerEvent PointerEventData; // (BlueprintVisible, BlueprintReadOnly, Parm)
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bool IsLeftRightMove; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool ShouldDispatch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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float DealtaValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals
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struct UGlobalUIFunctionLibrary_C_GetCorpsRomanNumerals_Params
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{
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int Num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString String; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel
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struct UGlobalUIFunctionLibrary_C_SetCorpsRankLevel_Params
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{
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class UImage* iconImage; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTextBlock* levelText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int Style; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg
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struct UGlobalUIFunctionLibrary_C_SetSeasonPassImg_Params
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{
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int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UImage* Img; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber
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struct UGlobalUIFunctionLibrary_C_GetChineseNumber_Params
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{
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int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString Ret; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath
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struct UGlobalUIFunctionLibrary_C_GetSeasonPassImgPath_Params
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{
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int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString imgPath; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo
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struct UGlobalUIFunctionLibrary_C_GetDefaultAvatarInfo_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int HeadId; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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TArray<int> AvatarList; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar
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struct UGlobalUIFunctionLibrary_C_CancelPreviewAvatar_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty
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struct UGlobalUIFunctionLibrary_C_SetLobbyDefaultLightProperty_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty
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struct UGlobalUIFunctionLibrary_C_SetSceneSkyLightProperty_Params
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{
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struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FTransform Trans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex
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struct UGlobalUIFunctionLibrary_C_SwitchSystemCameraByIndex_Params
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{
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struct FString ManagerName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex
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struct UGlobalUIFunctionLibrary_C_SwitchLobbyCameraByIndex_Params
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{
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int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool forceSwitch; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo
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struct UGlobalUIFunctionLibrary_C_TryPreviewAvatarInfo_Params
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{
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int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips
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struct UGlobalUIFunctionLibrary_C_CloseTouchTips_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton
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struct UGlobalUIFunctionLibrary_C_ShowTouchTipsByButton_Params
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{
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struct FString str; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UButton* btn; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float offsetX; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float offsetY; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString titleStr; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg
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struct UGlobalUIFunctionLibrary_C_SwitchLobbyMeshBg_Params
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{
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int BgIdx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo
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struct UGlobalUIFunctionLibrary_C_PreviewAvatarInfo_Params
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{
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int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor
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struct UGlobalUIFunctionLibrary_C_GetOnLineColor_Params
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{
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int onlineflag; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool isonline; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FSlateColor Color; // (Parm, OutParm)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender
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struct UGlobalUIFunctionLibrary_C_GetGameGender_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality
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struct UGlobalUIFunctionLibrary_C_SetItemQuality_Params
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{
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int itemquality; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UImage* imageres; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty
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struct UGlobalUIFunctionLibrary_C_SetScenePointLightProperty_Params
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{
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struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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int inverseSquareFalloff; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float Radius; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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bool useTemperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float Temperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty
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struct UGlobalUIFunctionLibrary_C_SetSceneDirectionalLightProperty_Params
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{
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struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon
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struct UGlobalUIFunctionLibrary_C_UpdateIntimacyRelationIcon_Params
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{
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int relation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UCanvasPanel* panel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UWidgetSwitcher* switcher; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTextBlock* TextBlock; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy
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struct UGlobalUIFunctionLibrary_C_SetIntimacy_Params
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{
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class UImage* heart; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int intimacynum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTextBlock* intimacyText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex
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struct UGlobalUIFunctionLibrary_C_SwitchSceneCameraByIndex_Params
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{
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int Idx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit
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struct UGlobalUIFunctionLibrary_C_SetCorpsSegmentLimit_Params
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{
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class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit
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struct UGlobalUIFunctionLibrary_C_SetCorpsLevelLimit_Params
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{
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class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon
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struct UGlobalUIFunctionLibrary_C_GetLobbyCorpsIcon_Params
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{
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int iconId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips
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struct UGlobalUIFunctionLibrary_C_CloseHelpTips_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton
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struct UGlobalUIFunctionLibrary_C_ShowHelpTipsByButton_Params
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{
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int StrID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr
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struct UGlobalUIFunctionLibrary_C_TimeSecToTimeStr_Params
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{
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int Second; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString TimeStr; // (Parm, OutParm, ZeroConstructor)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture
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struct UGlobalUIFunctionLibrary_C_GetLobbyHeadTexture_Params
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{
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struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture
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struct UGlobalUIFunctionLibrary_C_StoreLobbyHeadTexture_Params
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{
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struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UTexture2D* headTexture; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture
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struct UGlobalUIFunctionLibrary_C_GetLobbyRankTexture_Params
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{
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int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture
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struct UGlobalUIFunctionLibrary_C_GetLobbyFrameTexture_Params
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{
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int frameLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp
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struct UGlobalUIFunctionLibrary_C_GetLobbyGlobalBp_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UGlobal_Bp_C* AsGlobal_Bp; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch
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struct UGlobalUIFunctionLibrary_C_InvoleBpFunctionNoFetch_Params
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{
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struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs
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struct UGlobalUIFunctionLibrary_C_GetPlayerPrefs_Params
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{
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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class UPlayerPrefs_C* bp_playerprefs; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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};
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// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI
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struct UGlobalUIFunctionLibrary_C_OpenUseItemUI_Params
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{
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struct FString itemInsID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
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class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation
|
|
struct UGlobalUIFunctionLibrary_C_ShowLobbyMenuEnterAnimation_Params
|
|
{
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus
|
|
struct UGlobalUIFunctionLibrary_C_SetLobbyMenuStatus_Params
|
|
{
|
|
int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Status; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen
|
|
struct UGlobalUIFunctionLibrary_C_CheckIfMenuOpen_Params
|
|
{
|
|
int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Ret; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll
|
|
struct UGlobalUIFunctionLibrary_C_GetValidStringAll_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString validText; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus
|
|
struct UGlobalUIFunctionLibrary_C_UpdateLobbyRedpointStatus_Params
|
|
{
|
|
bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int modeId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server
|
|
struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Server_Params
|
|
{
|
|
int expire_ts; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int valid_hours; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
|
|
bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS
|
|
struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Params
|
|
{
|
|
int res_id; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int FirstTimeNum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
|
|
bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS
|
|
struct UGlobalUIFunctionLibrary_C_TimeNumToTimeS_Params
|
|
{
|
|
int time_num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString time_s; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo
|
|
struct UGlobalUIFunctionLibrary_C_ShowItemTipsWithItemInfo_Params
|
|
{
|
|
class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FBP_STRUCT_CommonItemData item_info; // (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
bool ignoreJump; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton
|
|
struct UGlobalUIFunctionLibrary_C_ShowItemTipsByButton_Params
|
|
{
|
|
int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips
|
|
struct UGlobalUIFunctionLibrary_C_CloseItemTips_Params
|
|
{
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos
|
|
struct UGlobalUIFunctionLibrary_C_ShowItemTipsByPos_Params
|
|
{
|
|
int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FVector2D pos; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget
|
|
struct UGlobalUIFunctionLibrary_C_CreateUAEUserWidget_Params
|
|
{
|
|
class UClass* Class; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUAEUserWidget* Parent; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UUAEUserWidget* Widget; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton
|
|
struct UGlobalUIFunctionLibrary_C_PlaySoundCloseButton_Params
|
|
{
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect
|
|
struct UGlobalUIFunctionLibrary_C_ShowEffect_Params
|
|
{
|
|
TArray<class UWidget*> Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible
|
|
struct UGlobalUIFunctionLibrary_C_IsWidgetVisible_Params
|
|
{
|
|
class UWidget* Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Visible; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton
|
|
struct UGlobalUIFunctionLibrary_C_PlaySoundClickButton_Params
|
|
{
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese
|
|
struct UGlobalUIFunctionLibrary_C_IsChinese_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport
|
|
struct UGlobalUIFunctionLibrary_C_SendBAReport_Params
|
|
{
|
|
int ButtonType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Reason; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar
|
|
struct UGlobalUIFunctionLibrary_C_IsValidChar_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber
|
|
struct UGlobalUIFunctionLibrary_C_IsNumber_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace
|
|
struct UGlobalUIFunctionLibrary_C_IsSpace_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength
|
|
struct UGlobalUIFunctionLibrary_C_GetTextLength_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Length; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible
|
|
struct UGlobalUIFunctionLibrary_C_BoolToVisible_Params
|
|
{
|
|
bool Visible; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool collapse; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isButton; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
ESlateVisibility Visibility; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString
|
|
struct UGlobalUIFunctionLibrary_C_GetValidString_Params
|
|
{
|
|
int maxLength; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString validText; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish
|
|
struct UGlobalUIFunctionLibrary_C_isEnglish_Params
|
|
{
|
|
struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool isEnglish; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL
|
|
struct UGlobalUIFunctionLibrary_C_OpenURL_Params
|
|
{
|
|
struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
EScreenDir Direction; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
bool hastoken; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName
|
|
struct UGlobalUIFunctionLibrary_C_UpdateRankName_Params
|
|
{
|
|
class UTextBlock* Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon
|
|
struct UGlobalUIFunctionLibrary_C_UpdateRankIcon_Params
|
|
{
|
|
class UImage* imageObj; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData
|
|
struct UGlobalUIFunctionLibrary_C_GetGlobalData_Params
|
|
{
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class Abp_global_C* globalObj; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction
|
|
struct UGlobalUIFunctionLibrary_C_InvoleBpFunction_Params
|
|
{
|
|
struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString
|
|
struct UGlobalUIFunctionLibrary_C_GetLocalizeString_Params
|
|
{
|
|
int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString string1; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
struct FString string2; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
struct FString string3; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
struct FString TextValue; // (Parm, OutParm, ZeroConstructor)
|
|
};
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher
|
|
struct UGlobalUIFunctionLibrary_C_GetGlobalUIEventDispatcher_Params
|
|
{
|
|
class UFrontendHUD* FrontendHUD; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
class UGlobalUIEventDispatcher_BP_C* NewParam; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
};
|
|
|
|
}
|
|
|