94 lines
2.6 KiB
C++
Executable File
94 lines
2.6 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum InputCore.ETouchIndex
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enum class ETouchIndex : uint8_t
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{
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ETouchIndex__Touch1 = 0,
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ETouchIndex__Touch2 = 1,
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ETouchIndex__Touch3 = 2,
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ETouchIndex__Touch4 = 3,
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ETouchIndex__Touch5 = 4,
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ETouchIndex__Touch6 = 5,
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ETouchIndex__Touch7 = 6,
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ETouchIndex__Touch8 = 7,
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ETouchIndex__Touch9 = 8,
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ETouchIndex__Touch10 = 9,
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ETouchIndex__CursorPointerIndex = 10,
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ETouchIndex__MAX_TOUCHES = 11,
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ETouchIndex__ETouchIndex_MAX = 12
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};
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// Enum InputCore.EControllerHand
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enum class EControllerHand : uint8_t
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{
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EControllerHand__Left = 0,
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EControllerHand__Right = 1,
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EControllerHand__AnyHand = 2,
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EControllerHand__Pad = 3,
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EControllerHand__ExternalCamera = 4,
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EControllerHand__Gun = 5,
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EControllerHand__Special = 6,
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EControllerHand__Special01 = 7,
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EControllerHand__Special02 = 8,
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EControllerHand__Special03 = 9,
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EControllerHand__Special04 = 10,
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EControllerHand__Special05 = 11,
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EControllerHand__Special06 = 12,
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EControllerHand__Special07 = 13,
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EControllerHand__Special08 = 14,
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EControllerHand__Special09 = 15,
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EControllerHand__Special10 = 16,
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EControllerHand__EControllerHand_MAX = 17
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};
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// Enum InputCore.ETouchType
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enum class ETouchType : uint8_t
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{
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ETouchType__Began = 0,
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ETouchType__Moved = 1,
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ETouchType__Stationary = 2,
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ETouchType__Ended = 3,
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ETouchType__NumTypes = 4,
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ETouchType__ETouchType_MAX = 5
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};
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// Enum InputCore.EConsoleForGamepadLabels
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enum class EConsoleForGamepadLabels : uint8_t
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{
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EConsoleForGamepadLabels__None = 0,
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EConsoleForGamepadLabels__XBoxOne = 1,
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EConsoleForGamepadLabels__PS4 = 2,
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EConsoleForGamepadLabels__EConsoleForGamepadLabels_MAX = 3
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct InputCore.Key
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// 0x0010
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struct FKey
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{
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struct FName KeyName; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x8]; // 0x0008(0x0008) MISSED OFFSET
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};
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}
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