84 lines
3.4 KiB
C++
Executable File
84 lines
3.4 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function Landscape.LandscapeProxy.EditorApplySpline
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class USplineComponent* InSplineComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// float StartWidth (Parm, ZeroConstructor, IsPlainOldData)
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// float EndWidth (Parm, ZeroConstructor, IsPlainOldData)
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// float StartSideFalloff (Parm, ZeroConstructor, IsPlainOldData)
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// float EndSideFalloff (Parm, ZeroConstructor, IsPlainOldData)
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// float StartRoll (Parm, ZeroConstructor, IsPlainOldData)
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// float EndRoll (Parm, ZeroConstructor, IsPlainOldData)
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// int NumSubdivisions (Parm, ZeroConstructor, IsPlainOldData)
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// bool bRaiseHeights (Parm, ZeroConstructor, IsPlainOldData)
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// bool bLowerHeights (Parm, ZeroConstructor, IsPlainOldData)
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// class ULandscapeLayerInfoObject* PaintLayer (Parm, ZeroConstructor, IsPlainOldData)
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void ALandscapeProxy::EditorApplySpline(class USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, class ULandscapeLayerInfoObject* PaintLayer)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Landscape.LandscapeProxy.EditorApplySpline");
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ALandscapeProxy_EditorApplySpline_Params params;
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params.InSplineComponent = InSplineComponent;
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params.StartWidth = StartWidth;
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params.EndWidth = EndWidth;
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params.StartSideFalloff = StartSideFalloff;
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params.EndSideFalloff = EndSideFalloff;
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params.StartRoll = StartRoll;
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params.EndRoll = EndRoll;
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params.NumSubdivisions = NumSubdivisions;
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params.bRaiseHeights = bRaiseHeights;
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params.bLowerHeights = bLowerHeights;
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params.PaintLayer = PaintLayer;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function Landscape.LandscapeProxy.ChangeLODDistanceFactor
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// float InLODDistanceFactor (Parm, ZeroConstructor, IsPlainOldData)
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void ALandscapeProxy::ChangeLODDistanceFactor(float InLODDistanceFactor)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Landscape.LandscapeProxy.ChangeLODDistanceFactor");
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ALandscapeProxy_ChangeLODDistanceFactor_Params params;
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params.InLODDistanceFactor = InLODDistanceFactor;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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