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pubg/SDK/PUBGM_Paper2D_structs.hpp
2026-05-02 14:30:03 +08:00

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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Enums
//---------------------------------------------------------------------------
// Enum Paper2D.EFlipbookCollisionMode
enum class EFlipbookCollisionMode : uint8_t
{
EFlipbookCollisionMode__NoCollision = 0,
EFlipbookCollisionMode__FirstFrameCollision = 1,
EFlipbookCollisionMode__EachFrameCollision = 2,
EFlipbookCollisionMode__EFlipbookCollisionMode_MAX = 3
};
// Enum Paper2D.EPaperSpriteAtlasPadding
enum class EPaperSpriteAtlasPadding : uint8_t
{
EPaperSpriteAtlasPadding__DilateBorder = 0,
EPaperSpriteAtlasPadding__PadWithZero = 1,
EPaperSpriteAtlasPadding__EPaperSpriteAtlasPadding_MAX = 2
};
// Enum Paper2D.ETileMapProjectionMode
enum class ETileMapProjectionMode : uint8_t
{
ETileMapProjectionMode__Orthogonal = 0,
ETileMapProjectionMode__IsometricDiamond = 1,
ETileMapProjectionMode__IsometricStaggered = 2,
ETileMapProjectionMode__HexagonalStaggered = 3,
ETileMapProjectionMode__ETileMapProjectionMode_MAX = 4
};
// Enum Paper2D.ESpritePivotMode
enum class ESpritePivotMode : uint8_t
{
ESpritePivotMode__Top_Left = 0,
ESpritePivotMode__Top_Center = 1,
ESpritePivotMode__Top_Right = 2,
ESpritePivotMode__Center_Left = 3,
ESpritePivotMode__Center_Center = 4,
ESpritePivotMode__Center_Right = 5,
ESpritePivotMode__Bottom_Left = 6,
ESpritePivotMode__Bottom_Center = 7,
ESpritePivotMode__Bottom_Right = 8,
ESpritePivotMode__Custom = 9,
ESpritePivotMode__ESpritePivotMode_MAX = 10
};
// Enum Paper2D.ESpritePolygonMode
enum class ESpritePolygonMode : uint8_t
{
ESpritePolygonMode__SourceBoundingBox = 0,
ESpritePolygonMode__TightBoundingBox = 1,
ESpritePolygonMode__ShrinkWrapped = 2,
ESpritePolygonMode__FullyCustom = 3,
ESpritePolygonMode__Diced = 4,
ESpritePolygonMode__ESpritePolygonMode_MAX = 5
};
// Enum Paper2D.ESpriteShapeType
enum class ESpriteShapeType : uint8_t
{
ESpriteShapeType__Box = 0,
ESpriteShapeType__Circle = 1,
ESpriteShapeType__Polygon = 2,
ESpriteShapeType__ESpriteShapeType_MAX = 3
};
// Enum Paper2D.ESpriteCollisionMode
enum class ESpriteCollisionMode : uint8_t
{
ESpriteCollisionMode__None = 0,
ESpriteCollisionMode__Use2DPhysics = 1,
ESpriteCollisionMode__Use3DPhysics = 2,
ESpriteCollisionMode__ESpriteCollisionMode_MAX = 3
};
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct Paper2D.PaperFlipbookKeyFrame
// 0x0008
struct FPaperFlipbookKeyFrame
{
class UPaperSprite* Sprite; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int FrameRun; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.SpriteInstanceData
// 0x0050
struct FSpriteInstanceData
{
struct FMatrix Transform; // 0x0000(0x0040) (Edit, IsPlainOldData)
class UPaperSprite* SourceSprite; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
struct FColor VertexColor; // 0x0044(0x0004) (Edit, IsPlainOldData)
int MaterialIndex; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x004C(0x0004) MISSED OFFSET
};
// ScriptStruct Paper2D.PaperSpriteSocket
// 0x0040
struct FPaperSpriteSocket
{
struct FTransform LocalTransform; // 0x0000(0x0030) (Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
struct FName SocketName; // 0x0030(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x8]; // 0x0038(0x0008) MISSED OFFSET
};
// ScriptStruct Paper2D.PaperTerrainMaterialRule
// 0x0028
struct FPaperTerrainMaterialRule
{
class UPaperSprite* StartCap; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
TArray<class UPaperSprite*> Body; // 0x0004(0x000C) (Edit, ZeroConstructor)
class UPaperSprite* EndCap; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MinimumAngle; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float MaximumAngle; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bEnableCollision; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x001D(0x0003) MISSED OFFSET
float CollisionOffset; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int DrawOrder; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.PaperTileInfo
// 0x0008
struct FPaperTileInfo
{
class UPaperTileSet* TileSet; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int PackedTileIndex; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.IntMargin
// 0x0010
struct FIntMargin
{
int Left; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Top; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Right; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Bottom; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.SpriteGeometryShape
// 0x0028
struct FSpriteGeometryShape
{
ESpriteShapeType ShapeType; // 0x0000(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
TArray<struct FVector2D> Vertices; // 0x0004(0x000C) (Edit, ZeroConstructor)
struct FVector2D BoxSize; // 0x0010(0x0008) (Edit, EditConst, IsPlainOldData)
struct FVector2D BoxPosition; // 0x0018(0x0008) (Edit, EditConst, IsPlainOldData)
float Rotation; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
bool bNegativeWinding; // 0x0024(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET
};
// ScriptStruct Paper2D.SpriteGeometryCollection
// 0x0028
struct FSpriteGeometryCollection
{
TArray<struct FSpriteGeometryShape> Shapes; // 0x0000(0x000C) (Edit, ZeroConstructor)
TEnumAsByte<ESpritePolygonMode> GeometryType; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET
int PixelsPerSubdivisionX; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
int PixelsPerSubdivisionY; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
bool bAvoidVertexMerging; // 0x0018(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0019(0x0003) MISSED OFFSET
float AlphaThreshold; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float DetailAmount; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
float SimplifyEpsilon; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.PaperTileMetadata
// 0x0038
struct FPaperTileMetadata
{
struct FName UserDataName; // 0x0000(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
struct FSpriteGeometryCollection CollisionData; // 0x0008(0x0028) (Edit)
unsigned char TerrainMembership[0x4]; // 0x0030(0x0001) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET
};
// ScriptStruct Paper2D.PaperTileSetTerrain
// 0x0010
struct FPaperTileSetTerrain
{
struct FString TerrainName; // 0x0000(0x000C) (Edit, ZeroConstructor)
int CenterTileIndex; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
};
// ScriptStruct Paper2D.PaperSpriteAtlasSlot
// 0x0040
struct FPaperSpriteAtlasSlot
{
unsigned char UnknownData00[0x28]; // 0x0000(0x0028) UNKNOWN PROPERTY: SoftObjectProperty Paper2D.PaperSpriteAtlasSlot.SpriteRef
int AtlasIndex; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
int X; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
int Y; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
int Width; // 0x0034(0x0004) (ZeroConstructor, IsPlainOldData)
int Height; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
};
// ScriptStruct Paper2D.SpriteDrawCallRecord
// 0x00B0
struct FSpriteDrawCallRecord
{
struct FVector Destination; // 0x0000(0x000C) (IsPlainOldData)
class UTexture* BaseTexture; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x1C]; // 0x0010(0x001C) MISSED OFFSET
struct FColor Color; // 0x002C(0x0004) (IsPlainOldData)
unsigned char UnknownData01[0x80]; // 0x0030(0x0080) MISSED OFFSET
};
// ScriptStruct Paper2D.SpriteAssetInitParameters
// 0x0030
struct FSpriteAssetInitParameters
{
unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET
};
}