Files
pubg/SDK/PUBGM_SettingConfig_classes.hpp
2026-05-02 14:30:03 +08:00

220 lines
36 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// BlueprintGeneratedClass SettingConfig.SettingConfig_C
// 0x0311 (0x0331 - 0x0020)
class USettingConfig_C : public USaveGame
{
public:
int CrossHairColor; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool AimAssist; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool HitFeedBack; // 0x0025(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool LeftRightShoot; // 0x0026(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool IntelligentDrugs; // 0x0027(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int LeftHandFire; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Gyroscope; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int ArtQuality; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ViewPercentage; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int FireMode; // 0x0038(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int VehicleControlMode; // 0x003C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool JoystickLRSwitcher; // 0x0040(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool ButtonLRSwitcher; // 0x0041(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x0042(0x0002) MISSED OFFSET
int CameraLensSensibility; // 0x0044(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSenNoneSniper; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSenRedDotSniper; // 0x004C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSen2XSniper; // 0x0050(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSen4XSniper; // 0x0054(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSen8XSniper; // 0x0058(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int FireCameraLensSensibility; // 0x005C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSenNoneSniper; // 0x0060(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSenRedDotSniper; // 0x0064(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSen2XSniper; // 0x0068(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSen4XSniper; // 0x006C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSen8XSniper; // 0x0070(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int GyroscopeSensibility; // 0x0074(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSenNoneSniper; // 0x0078(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSenRedDotSniper; // 0x007C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSen2XSniper; // 0x0080(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSen4XSniper; // 0x0084(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSen8XSniper; // 0x0088(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool MainVolumSwitcher; // 0x008C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x008D(0x0003) MISSED OFFSET
float MainVolumValue; // 0x0090(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool EffectVolumSwitcher; // 0x0094(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0095(0x0003) MISSED OFFSET
float EffectVolumValue; // 0x0098(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool UIVolumSwitcher; // 0x009C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x009D(0x0003) MISSED OFFSET
float UIVolumValue; // 0x00A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool BGMVolumSwitcher; // 0x00A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x00A5(0x0003) MISSED OFFSET
float BGMVolumValue; // 0x00A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool VoiceSwitcher; // 0x00AC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x00AD(0x0003) MISSED OFFSET
int VoiceChannel; // 0x00B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool MicphoneVolumSwitcher; // 0x00B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData06[0x3]; // 0x00B5(0x0003) MISSED OFFSET
float MicphoneVolumValue; // 0x00B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool SpeakerVolumSwitcher; // 0x00BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x00BD(0x0003) MISSED OFFSET
float SpeakerVolumValue; // 0x00C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickUpSwitcher; // 0x00C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupPistol; // 0x00C5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupLevel3Backpack; // 0x00C6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool DisableAutoPickupSwitcher; // 0x00C7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AkeyPickupSwitcher; // 0x00C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupGun; // 0x00C9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupBullet; // 0x00CA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupPart; // 0x00CB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupShieldBag; // 0x00CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupDrug; // 0x00CD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool BandageSwitcher; // 0x00CE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool MedicalSwitcher; // 0x00CF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AnodyneSwitcher; // 0x00D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool EnergyDrinksSwitcher; // 0x00D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AdrenalineSwitcher; // 0x00D2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AutoPickupGrenade; // 0x00D3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool ShouLiuDanSwitcher; // 0x00D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool YanWuDanSwitcher; // 0x00D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool StunBombSwitcher; // 0x00D6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FireBombSwitcher; // 0x00D7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitBandage; // 0x00D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitMedical; // 0x00DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitAnodyne; // 0x00E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitEnergyDrinks; // 0x00E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitAdrenaline; // 0x00E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitFirstAidKit; // 0x00EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitShouliudan; // 0x00F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitYanwudan; // 0x00F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitZhenbaodan; // 0x00F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitRanshaodan; // 0x00FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitBullet9mm; // 0x0100(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitBullet7_62mm; // 0x0104(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Limit12koujing; // 0x0108(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Limit45koujing; // 0x010C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Limit300magenandanyao; // 0x0110(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int Limitbolt; // 0x0114(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitBullet5_57; // 0x0118(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool _3DTouchSwitcher; // 0x011C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData08[0x3]; // 0x011D(0x0003) MISSED OFFSET
int FPSLevel; // 0x0120(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int ArtStyle; // 0x0124(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int RecordTipShowLastTime; // 0x0128(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
TMap<struct FString, struct FDateTime> XinyueLastClickTime; // 0x012C(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
TMap<struct FString, struct FDateTime> HuatiLastClickTime; // 0x0168(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
bool MomentSwitch; // 0x01A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FreeModeSwitch; // 0x01A5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool HDModeSwitch; // 0x01A6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData09[0x1]; // 0x01A7(0x0001) MISSED OFFSET
TMap<struct FString, struct FDateTime> CollectEquipClickTime; // 0x01A8(0x0050) (Edit, BlueprintVisible, ZeroConstructor)
bool IsSimulatorFirstStartup; // 0x01E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData10[0x3]; // 0x01E5(0x0003) MISSED OFFSET
TArray<int> PlayerChatQuickTextIDList; // 0x01E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
TArray<int> ChatOptiongList1; // 0x01F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
int LRShootMode; // 0x0200(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool LRShootSniperSwitch; // 0x0204(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool AutoOpenDoor; // 0x0205(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool WallFeedBack; // 0x0206(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData11[0x1]; // 0x0207(0x0001) MISSED OFFSET
TArray<int> ChatOptiongList2; // 0x0208(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
TArray<int> ChatOptiongList3; // 0x0214(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
bool DeviceAutoAdapt; // 0x0220(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData12[0x3]; // 0x0221(0x0003) MISSED OFFSET
float _3DTouchValue; // 0x0224(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool AntiAliasingSwitch; // 0x0228(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData13[0x3]; // 0x0229(0x0003) MISSED OFFSET
int ShotGunShootMode; // 0x022C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SingleShotWeaponShootMode; // 0x0230(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int isFirstOpenMicCheck; // 0x0234(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float VehicleEye; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float ParachuteEye; // 0x023C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int RepeatingWeaponShootMode; // 0x0240(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int DrivingViewMode; // 0x0244(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FPViewSwitch; // 0x0248(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData14[0x3]; // 0x0249(0x0003) MISSED OFFSET
int FpViewValue; // 0x024C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float CamFpFreeEye; // 0x0250(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSenNoneSniperFP; // 0x0254(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSenNoneSniperFP; // 0x0258(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSenNoneSniperFP; // 0x025C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FirstTime_FPP_TPP; // 0x0260(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool DeviceAutoAdaptEX; // 0x0261(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData15[0x2]; // 0x0262(0x0002) MISSED OFFSET
int DaliyWarmodeInfo; // 0x0264(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FirstTime_WarMode; // 0x0268(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool ActorAnimationSwitch; // 0x0269(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool ShadowSwitch; // 0x026A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool HasReportMomentFlag; // 0x026B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSen3XSniper; // 0x026C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float CamLensSen6XSniper; // 0x0270(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSen3XSniper; // 0x0274(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float FireCamLensSen6XSniper; // 0x0278(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSen3XSniper; // 0x027C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
float GyroscopeSen6XSniper; // 0x0280(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool BackgroundMusicModeSwitch; // 0x0284(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool VoiceModeSwitch; // 0x0285(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData16[0x2]; // 0x0286(0x0002) MISSED OFFSET
int RedDotCHColor; // 0x0288(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int RedDotCHType; // 0x028C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int HolographicCHColor; // 0x0290(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int HolographicCHType; // 0x0294(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Sinper2xCHColor; // 0x0298(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Sinper2xCHType; // 0x029C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TMap<int, int> PickUpCountSetting; // 0x02A0(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
int SelectUIElemIndex1; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SelectUIElemIndex2; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SelectUIElemIndex3; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Sniper3xCHColor; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int Sniper3xCHType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool LongPressSniperSwitch; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool LongPressSideSwitch; // 0x02F1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool QuasiMirrorSwitch; // 0x02F2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool CarMusicSwitch; // 0x02F3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int SidewaysMode; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int OpenMirrorMode; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool OBS_TrackEffect; // 0x02FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool OBS_Perspective; // 0x02FD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData17[0x2]; // 0x02FE(0x0002) MISSED OFFSET
int ProfiledScreenValue; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
float ScreenLightness; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int SoundQualityType; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitSniper2X; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitSniper3X; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitSniper4X; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitSniper6X; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int LimitSniper8X; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool IsProfiledScreenModified; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool OBS_BulletTrack; // 0x0321(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool DeathRecordSwitch; // 0x0322(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool EnableBluetoothSCO; // 0x0323(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
int IngamePlayerInfo_OpenDate; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
bool FirstTime_ResourceWarMode; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
unsigned char UnknownData18[0x3]; // 0x0329(0x0003) MISSED OFFSET
int SideMirrorMode; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool isFirstShowOnceMoreGame; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("BlueprintGeneratedClass SettingConfig.SettingConfig_C");
return pStaticClass;
}
};
}