Files
pubg/SDK/PUBGM_bp_alliance_recruit_classes.hpp
2026-05-02 14:30:03 +08:00

86 lines
5.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_alliance_recruit.bp_alliance_recruit_C
// 0x0144 (0x0414 - 0x02D0)
class Abp_alliance_recruit_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_AllianceRecruit> BP_ARRAY_Alliance_ApplyList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Alliance_UpdateInnerIndex; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_AllianceRecruitProfile> BP_ARRAY_AllianceRecruit_Lite_Profile; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_AllianceRecruitProfile BP_STRUCT_AllianceRecruitProfile; // 0x02F0(0x000C) (Edit, BlueprintVisible)
bool BP_AllianceRecruit_IsShow; // 0x02FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_AllianceRecruitReadPoint; // 0x02FD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x2]; // 0x02FE(0x0002) MISSED OFFSET
int BP_Alliance_Recruit_Scroll_Start; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_AllianceRecruitLeader; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0305(0x0003) MISSED OFFSET
int BP_Alliance_TargetType; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_AllianceRecruit> BP_ARRAY_AllianceRecruit_Detail_Profile; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_AllianceFriendNumStr; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_AllianceRecruit_InviterGid; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Alliance_InvitedRemainNum; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Alliance_Recruit_Scroll_End; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_AllianceRecruit BP_STRUCT_AllianceRecruit; // 0x0338(0x00C8) (Edit, BlueprintVisible)
struct FString BP_AllianceApply_Gid; // 0x0400(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_AllianceRecruit_CurType; // 0x040C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_alliance_recruit.bp_alliance_recruit_C");
return pStaticClass;
}
void EventAllianceRecruitArmyBtnClicked_NoFetch();
void EventAllianceRecruitArmyBtnClicked();
void EventAllianceRecruitScrollChanged_NoFetch();
void EventAllianceRecruitScrollChanged();
void EventAllianceRecruitRecentBtnClicked_NoFetch();
void EventAllianceRecruitRecentBtnClicked();
void EventClickRecruit_NoFetch();
void EventClickRecruit();
void EventHideUI_NoFetch();
void EventHideUI();
void EventClickHeadRecruit_NoFetch();
void EventClickHeadRecruit();
void EventAllianceRecruitPlatformInviteBtnClicked_NoFetch();
void EventAllianceRecruitPlatformInviteBtnClicked();
void EventAllianceRecruitFetchInfo_NoFetch();
void EventAllianceRecruitFetchInfo();
void EventClickApplyAgree_NoFetch();
void EventClickApplyAgree();
void EventAllianceRecruitFriendBtnClicked_NoFetch();
void EventAllianceRecruitFriendBtnClicked();
void EventClickHeadApply_NoFetch();
void EventClickHeadApply();
void EventClickApplyRefuse_NoFetch();
void EventClickApplyRefuse();
void EventAllianceRecruit_Push_NoFetch();
void EventAllianceRecruit_Push();
void EventAllianceRecruitNearbyBtnClicked_NoFetch();
void EventAllianceRecruitNearbyBtnClicked();
void EventShowApplyList_NoFetch();
void EventShowApplyList();
void UserConstructionScript();
};
}