Files
pubg/SDK/PUBGM_bp_authorization_classes.hpp
2026-05-02 14:30:03 +08:00

100 lines
5.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C
// 0x0064 (0x0334 - 0x02D0)
class Abp_authorization_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_ServiceAccepted; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
int BP_AutoAuthLogin; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ServiceAcceptedCallType; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_DeviceNameBeforeAuthLogin; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_DeviceLimit; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool HasShowDeviceLimit; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02F1(0x0003) MISSED OFFSET
struct FString BP_GameVersion; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_DeviceLevel; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_QQID; // 0x0304(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_TokenIsValid; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LoginTime; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LoginCheck; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_WECHAT_INSTALL; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_LoginCount; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_QQPasswd; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C");
return pStaticClass;
}
void EventStartAuthorization_NoFetch();
void EventStartAuthorization();
void EventLogout_NoFetch();
void EventLogout();
void EventAutoAuthLogin_NoFetch();
void EventAutoAuthLogin();
void EventLoginCheck_NoFetch();
void EventLoginCheck();
void EventAuthHideButtons_NoFetch();
void EventAuthHideButtons();
void EventAddLoginCount_NoFetch();
void EventAddLoginCount();
void EventClearLoginLimit_NoFetch();
void EventClearLoginLimit();
void EventAuthShowButtons_NoFetch();
void EventAuthShowButtons();
void EventWXLogin_NoFetch();
void EventWXLogin();
void EventClickKefu_NoFetch();
void EventClickKefu();
void EventShowService_NoFetch();
void EventShowService();
void EventCheckWeChatInstalled_NoFetch();
void EventCheckWeChatInstalled();
void EventShowPolicy_NoFetch();
void EventShowPolicy();
void EventShowTouristNotice_NoFetch();
void EventShowTouristNotice();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventRedoAutoAuthorization_NoFetch();
void EventRedoAutoAuthorization();
void EventGameVersion_NoFetch();
void EventGameVersion();
void EventBeforeAuthLogin_NoFetch();
void EventBeforeAuthLogin();
void EventUpdateLoginTime_NoFetch();
void EventUpdateLoginTime();
void EventQQLogin_NoFetch();
void EventQQLogin();
void EventDeleteSavedDir_NoFetch();
void EventDeleteSavedDir();
void EventGuestLogin_NoFetch();
void EventGuestLogin();
void EventShowRefuse_NoFetch();
void EventShowRefuse();
void UserConstructionScript();
};
}