Files
pubg/SDK/PUBGM_bp_chat_emoji_functions.cpp
2026-05-02 14:30:03 +08:00

76 lines
1.9 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_chat_emoji.bp_chat_emoji_C.EventClickEmojiItem_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_chat_emoji_C::EventClickEmojiItem_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_chat_emoji.bp_chat_emoji_C.EventClickEmojiItem_NoFetch");
Abp_chat_emoji_C_EventClickEmojiItem_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_chat_emoji.bp_chat_emoji_C.EventClickEmojiItem
// (BlueprintCallable, BlueprintEvent)
void Abp_chat_emoji_C::EventClickEmojiItem()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_chat_emoji.bp_chat_emoji_C.EventClickEmojiItem");
Abp_chat_emoji_C_EventClickEmojiItem_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_chat_emoji.bp_chat_emoji_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_chat_emoji_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_chat_emoji.bp_chat_emoji_C.UserConstructionScript");
Abp_chat_emoji_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}