Files
pubg/SDK/PUBGM_bp_chat_entrance_classes.hpp
2026-05-02 14:30:03 +08:00

86 lines
5.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_chat_entrance.bp_chat_entrance_C
// 0x006C (0x033C - 0x02D0)
class Abp_chat_entrance_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_ChatEntranceTeamed; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
struct FString BP_ChatEntranceClearGID; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_ChatEntranceEnterCorps; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02E5(0x0003) MISSED OFFSET
int BP_ChatEntranceQuickMsgId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_ChatEntranceNewMsg; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ChatEntranceNewSender; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_ChatEntranceEnterWaitingRoom; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0305(0x0003) MISSED OFFSET
int BP_ChatEntranceChatroomNewMsgCount; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ChatEntranceEnterRoom; // 0x030C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ChatEntranceValid; // 0x030D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x2]; // 0x030E(0x0002) MISSED OFFSET
struct FString BP_ChatEntranceVoiceRoomId; // 0x0310(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_ChatEntranceQuickMsgStr; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ChatEntranceNewChannel; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ChatEntranceTickBufferList; // 0x032C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_CorpsLobbyUI_Hide_Background_Image; // 0x032D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_ChatEntranceFriendListInRoom; // 0x032E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x1]; // 0x032F(0x0001) MISSED OFFSET
int BP_ChatFriendNewMsgCount; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_ChatEntranceOnlineFriendNum; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0338(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_chat_entrance.bp_chat_entrance_C");
return pStaticClass;
}
void EventOpenChatWindow_NoFetch();
void EventOpenChatWindow();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventTestQuitRoom_NoFetch();
void EventTestQuitRoom();
void EventTestJoinGameRoom_NoFetch();
void EventTestJoinGameRoom();
void EventSendTeamQuickMsg_NoFetch();
void EventSendTeamQuickMsg();
void EventClickBtnRoomRecruit_NoFetch();
void EventClickBtnRoomRecruit();
void EventClickBtnFriendList_NoFetch();
void EventClickBtnFriendList();
void EventClickBtnRecruit_NoFetch();
void EventClickBtnRecruit();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventAchieveQuickMsgStr_NoFetch();
void EventAchieveQuickMsgStr();
void EventPopMessageBuffer_NoFetch();
void EventPopMessageBuffer();
void EventOpenFriendNewChat_NoFetch();
void EventOpenFriendNewChat();
void EventOpenChatUI_NoFetch();
void EventOpenChatUI();
void UserConstructionScript();
};
}