Files
pubg/SDK/PUBGM_bp_corps_base_functions.cpp
2026-05-02 14:30:03 +08:00

196 lines
4.8 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnAfterHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch");
Abp_corps_base_C_EventOnAfterHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnAfterHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide");
Abp_corps_base_C_EventOnAfterHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventCorpsClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch");
Abp_corps_base_C_EventCorpsClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventCorpsClose
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventCorpsClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose");
Abp_corps_base_C_EventCorpsClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnSelectIndex_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch");
Abp_corps_base_C_EventOnSelectIndex_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnSelectIndex()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex");
Abp_corps_base_C_EventOnSelectIndex_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnAfterShow_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch");
Abp_corps_base_C_EventOnAfterShow_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::EventOnAfterShow()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow");
Abp_corps_base_C_EventOnAfterShow_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_base.bp_corps_base_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_base_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.UserConstructionScript");
Abp_corps_base_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}