Files
pubg/SDK/PUBGM_bp_corps_member_functions.cpp
2026-05-02 14:30:03 +08:00

516 lines
14 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickStartChat_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickStartChat_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickStartChat_NoFetch");
Abp_corps_member_C_EventCorpsMemberClickStartChat_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickStartChat
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickStartChat()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickStartChat");
Abp_corps_member_C_EventCorpsMemberClickStartChat_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberRefresh_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberRefresh_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberRefresh_NoFetch");
Abp_corps_member_C_EventCorpsMemberRefresh_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberRefresh
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberRefresh()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberRefresh");
Abp_corps_member_C_EventCorpsMemberRefresh_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckIsFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberCheckIsFriend_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckIsFriend_NoFetch");
Abp_corps_member_C_EventCorpsMemberCheckIsFriend_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckIsFriend
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberCheckIsFriend()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckIsFriend");
Abp_corps_member_C_EventCorpsMemberCheckIsFriend_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberFriendWatch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberFriendWatch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberFriendWatch_NoFetch");
Abp_corps_member_C_EventCorpsMemberFriendWatch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberFriendWatch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberFriendWatch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberFriendWatch");
Abp_corps_member_C_EventCorpsMemberFriendWatch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickJoinBtn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickJoinBtn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickJoinBtn_NoFetch");
Abp_corps_member_C_EventCorpsMemberClickJoinBtn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickJoinBtn
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickJoinBtn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickJoinBtn");
Abp_corps_member_C_EventCorpsMemberClickJoinBtn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsTeamMemberScrollChanged_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsTeamMemberScrollChanged_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsTeamMemberScrollChanged_NoFetch");
Abp_corps_member_C_EventCorpsTeamMemberScrollChanged_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsTeamMemberScrollChanged
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsTeamMemberScrollChanged()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsTeamMemberScrollChanged");
Abp_corps_member_C_EventCorpsTeamMemberScrollChanged_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickInviteFriendBtn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickInviteFriendBtn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickInviteFriendBtn_NoFetch");
Abp_corps_member_C_EventCorpsMemberClickInviteFriendBtn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickInviteFriendBtn
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickInviteFriendBtn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickInviteFriendBtn");
Abp_corps_member_C_EventCorpsMemberClickInviteFriendBtn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventShowCorpsMemberCallBack_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventShowCorpsMemberCallBack_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventShowCorpsMemberCallBack_NoFetch");
Abp_corps_member_C_EventShowCorpsMemberCallBack_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventShowCorpsMemberCallBack
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventShowCorpsMemberCallBack()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventShowCorpsMemberCallBack");
Abp_corps_member_C_EventShowCorpsMemberCallBack_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickHeadBtn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickHeadBtn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickHeadBtn_NoFetch");
Abp_corps_member_C_EventCorpsMemberClickHeadBtn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickHeadBtn
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickHeadBtn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickHeadBtn");
Abp_corps_member_C_EventCorpsMemberClickHeadBtn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickAddFriend_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickAddFriend_NoFetch");
Abp_corps_member_C_EventCorpsMemberClickAddFriend_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickAddFriend
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberClickAddFriend()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberClickAddFriend");
Abp_corps_member_C_EventCorpsMemberClickAddFriend_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckWatchingSwitch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberCheckWatchingSwitch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckWatchingSwitch_NoFetch");
Abp_corps_member_C_EventCorpsMemberCheckWatchingSwitch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckWatchingSwitch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberCheckWatchingSwitch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberCheckWatchingSwitch");
Abp_corps_member_C_EventCorpsMemberCheckWatchingSwitch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberShowList_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberShowList_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberShowList_NoFetch");
Abp_corps_member_C_EventCorpsMemberShowList_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.EventCorpsMemberShowList
// (BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::EventCorpsMemberShowList()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.EventCorpsMemberShowList");
Abp_corps_member_C_EventCorpsMemberShowList_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_corps_member.bp_corps_member_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_corps_member_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_corps_member.bp_corps_member_C.UserConstructionScript");
Abp_corps_member_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}