Files
pubg/SDK/PUBGM_bp_corps_training_classes.hpp
2026-05-02 14:30:03 +08:00

77 lines
5.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C
// 0x0118 (0x03E8 - 0x02D0)
class Abp_corps_training_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Train_CorpsScore; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CorpsTrainAwardItem> BP_ARRAY_CorpsTrainAward; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_CorpsTrainRankItem BP_STRUCT_CorpsTrainRankItem; // 0x02E4(0x0050) (Edit, BlueprintVisible)
int BP_Train_GetCorpsAwardIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Train_CorpsProgress; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Train_SelfTarget; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Train_SelectIsFriend; // 0x0340(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0341(0x0003) MISSED OFFSET
int BP_Train_SelfTaskID; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CorpsTrainAwardItem BP_STRUCT_CorpsTrainAwardItem; // 0x0348(0x0008) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsTrainRankItemSelf BP_STRUCT_CorpsTrainRankItemSelf; // 0x0350(0x0050) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsTrainCorpsTask BP_STRUCT_CorpsTrainCorpsTask; // 0x03A0(0x0010) (Edit, BlueprintVisible)
int BP_Train_TodayID; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Train_SelfStatus; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_CorpsTrainCorpsTask> BP_ARRAY_CorpsTrainCorpsTask; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Train_SelfScore; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Train_SelectRankUid; // 0x03C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Train_isReLoadRankList; // 0x03D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03D5(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_CorpsTrainRankItem> BP_ARRAY_CorpsTrainRankList; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C");
return pStaticClass;
}
void EventCorpsTrainingUIShowRoleInfo_NoFetch();
void EventCorpsTrainingUIShowRoleInfo();
void EventCorpsTrainingUIAddFriend_NoFetch();
void EventCorpsTrainingUIAddFriend();
void EventCorpsTrainingUIHelp_NoFetch();
void EventCorpsTrainingUIHelp();
void EventCorpsTrainingUIHide_NoFetch();
void EventCorpsTrainingUIHide();
void EventCorpsTrainingUIGetCorpsAward_NoFetch();
void EventCorpsTrainingUIGetCorpsAward();
void EventCorpsTrainingUIItemMenu_NoFetch();
void EventCorpsTrainingUIItemMenu();
void EventCorpsTrainingUIUpdate_NoFetch();
void EventCorpsTrainingUIUpdate();
void EventCorpsTrainingUIChat_NoFetch();
void EventCorpsTrainingUIChat();
void EventCorpsTrainingUIGetSelfAward_NoFetch();
void EventCorpsTrainingUIGetSelfAward();
void EventCorpsTrainingUIOpenHisRank_NoFetch();
void EventCorpsTrainingUIOpenHisRank();
void UserConstructionScript();
};
}