Files
pubg/SDK/PUBGM_bp_countrystrongerrank_classes.hpp
2026-05-02 14:30:03 +08:00

50 lines
2.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_countrystrongerrank.bp_countrystrongerrank_C
// 0x00B4 (0x0384 - 0x02D0)
class Abp_countrystrongerrank_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_Strongerlist_Type_Icon_Path; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_UpRank_Data_Str; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Strongerlist_RankSystemType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_RankCountryStrongerInfo BP_STRUCT_RankCountryStrongerInfo; // 0x02F0(0x005C) (Edit, BlueprintVisible)
struct FString BP_CountryStrongerRankUIShowRoleUid; // 0x034C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Strongerlist_Type_Icon_Frame_Path; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Strongerlist_CurrentCorpsID; // 0x0364(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_RankCountryStrongerInfo> BP_ARRAY_CountryRankStrongerList; // 0x0368(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Strongerlist_Type_Name; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_countrystrongerrank.bp_countrystrongerrank_C");
return pStaticClass;
}
void EventCountryStrongerRankUIShowRole_NoFetch();
void EventCountryStrongerRankUIShowRole();
void EventCountryStrongerShowCorpsDetail_NoFetch();
void EventCountryStrongerShowCorpsDetail();
void UserConstructionScript();
};
}