110 lines
6.2 KiB
C++
Executable File
110 lines
6.2 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C
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// 0x00C0 (0x0390 - 0x02D0)
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class Abp_createrole_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_CreateRole_AvatarInfo BP_STRUCT_CreateRole_AvatarInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible)
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int BP_CreateRole_HairType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_Sex; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_HeadId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_Gold; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_CreateRole_Name; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CreateRole_BuyAvatarInfo BP_STRUCT_CreateRole_BuyAvatarInfo; // 0x02FC(0x001C) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_CreateRole_BuyAvatarInfo> BP_Array_CreateRole_BuyAvatars; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Decorations; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CreateRole_SelectTip BP_STRUCT_CreateRole_SelectTip; // 0x0330(0x0028) (Edit, BlueprintVisible)
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int BP_CreateRole_ModeCost; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_Mode; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_Decoration; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Races; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CreateRole_LobbyToAvatar; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_Race; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CreateRole_HairColor; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_CreateRole_AvatarInfo> BP_ARRAY_CreateRole_Hairs; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CreateRole_HairID; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x038C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C");
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return pStaticClass;
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}
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventSelectRace_NoFetch();
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void EventSelectRace();
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void EventSelectHairColor2_NoFetch();
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void EventSelectHairColor2();
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void EventSelectHairColor3_NoFetch();
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void EventSelectHairColor3();
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void EventGetCreateRoleHeadID_NoFetch();
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void EventGetCreateRoleHeadID();
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void EventOpenAvatarResetPanelInter_NoFetch();
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void EventOpenAvatarResetPanelInter();
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void EventShowAvatarResetBuyPanel_NoFetch();
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void EventShowAvatarResetBuyPanel();
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void EventCloseAvatarResetPanelInter_NoFetch();
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void EventCloseAvatarResetPanelInter();
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void EventCloseAvatarResetPanel_NoFetch();
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void EventCloseAvatarResetPanel();
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void EventSelectHairColor5_NoFetch();
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void EventSelectHairColor5();
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void EventBuyAvatar_NoFetch();
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void EventBuyAvatar();
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void EventFilterName_NoFetch();
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void EventFilterName();
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void EventSelectHairColor6_NoFetch();
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void EventSelectHairColor6();
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void EventGetCreateRoleHairID_NoFetch();
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void EventGetCreateRoleHairID();
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void EventGetCreateRoleHairColor_NoFetch();
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void EventGetCreateRoleHairColor();
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void EventGetCreateRoleSex_NoFetch();
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void EventGetCreateRoleSex();
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void EventEnterLobby_NoFetch();
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void EventEnterLobby();
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void EventRandomName_NoFetch();
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void EventRandomName();
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void EventOpenAvatarResetPanel_NoFetch();
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void EventOpenAvatarResetPanel();
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void EventSelectHairType_NoFetch();
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void EventSelectHairType();
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void EventSelectHairColor1_NoFetch();
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void EventSelectHairColor1();
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void EventSetInfo_Push_NoFetch();
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void EventSetInfo_Push();
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void EventCancelAvatarReset_NoFetch();
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void EventCancelAvatarReset();
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void EventSelectFeMale_NoFetch();
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void EventSelectFeMale();
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void EventSelectMale_NoFetch();
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void EventSelectMale();
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void EventSelectDecoration_NoFetch();
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void EventSelectDecoration();
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void EventSelectHairColor4_NoFetch();
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void EventSelectHairColor4();
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void UserConstructionScript();
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};
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}
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