Files
pubg/SDK/PUBGM_bp_eightday_classes.hpp
2026-05-02 14:30:03 +08:00

52 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_eightday.bp_eightday_C
// 0x008C (0x035C - 0x02D0)
class Abp_eightday_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_String_EightDay_ActiveTime; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_BetterAwardInfo BP_STRUCT_BetterAwardInfo; // 0x02E0(0x0034) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_EightDayUI_Info> BP_ARRAY_EightDay_Items; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Request_EightDay_day; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_EightDayUI_Info BP_STRUCT_EightDayUI_Info; // 0x0324(0x0034) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0358(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_eightday.bp_eightday_C");
return pStaticClass;
}
void EventEightDaySignUpReq_Push_NoFetch();
void EventEightDaySignUpReq_Push();
void EventEightDayUpdateUI_NoFetch();
void EventEightDayUpdateUI();
void EventEightDaySignUpReq_NoFetch();
void EventEightDaySignUpReq();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventEightDayHideUI_NoFetch();
void EventEightDayHideUI();
void UserConstructionScript();
};
}