Files
pubg/SDK/PUBGM_bp_good_item_get_panel_classes.hpp
2026-05-02 14:30:03 +08:00

48 lines
2.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:49 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_good_item_get_panel.bp_good_item_get_panel_C
// 0x0030 (0x0300 - 0x02D0)
class Abp_good_item_get_panel_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_GoodItemGet_ToShow BP_STRUCT_GoodItemGet_ToShow; // 0x02D4(0x0014) (Edit, BlueprintVisible)
bool BP_IsShareAwardGold; // 0x02E8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02E9(0x0003) MISSED OFFSET
int BP_HasShareNum; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_GoodItemGet_ToShow> BP_Array_GoodItemGet_ToShow; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x02FC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_good_item_get_panel.bp_good_item_get_panel_C");
return pStaticClass;
}
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventShowGetPanel_NoFetch();
void EventShowGetPanel();
void UserConstructionScript();
};
}