116 lines
3.1 KiB
C++
Executable File
116 lines
3.1 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_lobby_nian_monster_C::EventOnClickedHelp_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp_NoFetch");
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Abp_lobby_nian_monster_C_EventOnClickedHelp_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp
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// (BlueprintCallable, BlueprintEvent)
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void Abp_lobby_nian_monster_C::EventOnClickedHelp()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedHelp");
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Abp_lobby_nian_monster_C_EventOnClickedHelp_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_lobby_nian_monster_C::EventOnClickedClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose_NoFetch");
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Abp_lobby_nian_monster_C_EventOnClickedClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_lobby_nian_monster_C::EventOnClickedClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.EventOnClickedClose");
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Abp_lobby_nian_monster_C_EventOnClickedClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_lobby_nian_monster_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_lobby_nian_monster.bp_lobby_nian_monster_C.UserConstructionScript");
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Abp_lobby_nian_monster_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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