70 lines
4.5 KiB
C++
Executable File
70 lines
4.5 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C
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// 0x0064 (0x0334 - 0x02D0)
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class Abp_market_appearance_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool BP_MarketAppearanceUINotOwn; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
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int BP_MarketAppearanceUISelectTypeIdx; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_MarketAppearanceUI_AvatarChange_ResId_List; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MarketAppearanceUIBuyIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_MarketAppearanceUISelectList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MarketAppearanceUICurSelectItemNum; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_MarketAppearanceUIWearList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_MarketAppearanceUI_AvatarModelInfo BP_STRUCT_MarketAppearanceUI_AvatarModelInfo; // 0x0308(0x0018) (Edit, BlueprintVisible)
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bool BP_MarketAppearanceUI_AvatarPuton; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0321(0x0003) MISSED OFFSET
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int BP_MarketAppearanceUI_AvatarEmoteId; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_MarketAppearanceUI_ChangeWeaponId; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_MarketAppearanceUI_ReloadDonotJump; // 0x032C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x032D(0x0003) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_appearance.bp_market_appearance_C");
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return pStaticClass;
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}
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void EventMarketAppearanceUIGetAvatarInfo_NoFetch();
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void EventMarketAppearanceUIGetAvatarInfo();
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void EventMarketAppearanceUIBatchBuy_NoFetch();
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void EventMarketAppearanceUIBatchBuy();
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void EventMarketAppearanceUISelect_NoFetch();
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void EventMarketAppearanceUISelect();
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void EventMarketAppearanceUIResetAvatar_NoFetch();
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void EventMarketAppearanceUIResetAvatar();
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void EventMarketAppearanceUIToggleOwn_NoFetch();
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void EventMarketAppearanceUIToggleOwn();
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void EventMarketAppearanceUISelectType_NoFetch();
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void EventMarketAppearanceUISelectType();
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void EventMarketAppearanceUISwitchGender_NoFetch();
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void EventMarketAppearanceUISwitchGender();
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void EventMarketAppearanceUIBuy_NoFetch();
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void EventMarketAppearanceUIBuy();
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void EventMarketAppearanceUIGetCurrentSelectNum_NoFetch();
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void EventMarketAppearanceUIGetCurrentSelectNum();
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void UserConstructionScript();
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};
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}
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