Files
pubg/SDK/PUBGM_bp_market_classes.hpp
2026-05-02 14:30:03 +08:00

63 lines
3.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_market.bp_market_C
// 0x00EC (0x03BC - 0x02D0)
class Abp_market_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_Market_CameraIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Market_Gold; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Market_Ticket; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Market_Diamond; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Market_BgIndex; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Market_Isopen; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_MarketAdvImageItem BP_STRUCT_MarketAdvImageItem; // 0x0304(0x0028) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_MarketAdvImageItem> BP_ARRAY_MarketAdvImageList; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MarketItem BP_STRUCT_MarketItem; // 0x0338(0x005C) (Edit, BlueprintVisible)
struct FString BP_Market_ClosePage; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Market_OpenPage; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_MarketItem> BP_ARRAY_MarketList; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03B8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market.bp_market_C");
return pStaticClass;
}
void EventMarketOpenMarketMainUIEnter_NoFetch();
void EventMarketOpenMarketMainUIEnter();
void EventMarketOnClosePage_NoFetch();
void EventMarketOnClosePage();
void EventMarketOnClose_NoFetch();
void EventMarketOnClose();
void EventMarketOnOpenPage_NoFetch();
void EventMarketOnOpenPage();
void EventMarketOnRecharge_NoFetch();
void EventMarketOnRecharge();
void EventMarketCloseMarketMainUIEnter_NoFetch();
void EventMarketCloseMarketMainUIEnter();
void EventMarketCloseMarketMainUI_NoFetch();
void EventMarketCloseMarketMainUI();
void UserConstructionScript();
};
}