Files
pubg/SDK/PUBGM_bp_market_gun_main_functions.cpp
2026-05-02 14:30:03 +08:00

236 lines
6.6 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUIBuy_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch");
Abp_market_gun_main_C_EventMarketGunMainUIBuy_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUIBuy()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy");
Abp_market_gun_main_C_EventMarketGunMainUIBuy_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelect_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch");
Abp_market_gun_main_C_EventMarketGunMainUISelect_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelect()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect");
Abp_market_gun_main_C_EventMarketGunMainUISelect_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelectType_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch");
Abp_market_gun_main_C_EventMarketGunMainUISelectType_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelectType()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType");
Abp_market_gun_main_C_EventMarketGunMainUISelectType_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch");
Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn");
Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelectGun_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch");
Abp_market_gun_main_C_EventMarketGunMainUISelectGun_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun
// (BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::EventMarketGunMainUISelectGun()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun");
Abp_market_gun_main_C_EventMarketGunMainUISelectGun_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_market_gun_main_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript");
Abp_market_gun_main_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}