Files
pubg/SDK/PUBGM_bp_master_disciple_functions.cpp
2026-05-02 14:30:03 +08:00

356 lines
10 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_master_disciple.bp_master_disciple_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventFetchInfo_NoFetch");
Abp_master_disciple_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventFetchInfo");
Abp_master_disciple_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleSearch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleSearch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleSearch_NoFetch");
Abp_master_disciple_C_EventClickMasterDiscipleSearch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleSearch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleSearch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleSearch");
Abp_master_disciple_C_EventClickMasterDiscipleSearch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleOpenSearch_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleOpenSearch_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleOpenSearch_NoFetch");
Abp_master_disciple_C_EventClickMasterDiscipleOpenSearch_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleOpenSearch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleOpenSearch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleOpenSearch");
Abp_master_disciple_C_EventClickMasterDiscipleOpenSearch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleHead_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleHead_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleHead_NoFetch");
Abp_master_disciple_C_EventClickMasterDiscipleHead_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleHead
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleHead()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleHead");
Abp_master_disciple_C_EventClickMasterDiscipleHead_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleApply_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleApply_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleApply_NoFetch");
Abp_master_disciple_C_EventClickMasterDiscipleApply_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleApply
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleApply()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleApply");
Abp_master_disciple_C_EventClickMasterDiscipleApply_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleCommentCheck_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventMasterDiscipleCommentCheck_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleCommentCheck_NoFetch");
Abp_master_disciple_C_EventMasterDiscipleCommentCheck_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleCommentCheck
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventMasterDiscipleCommentCheck()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleCommentCheck");
Abp_master_disciple_C_EventMasterDiscipleCommentCheck_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleShowSendAddFriendRequestTips_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventMasterDiscipleShowSendAddFriendRequestTips_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleShowSendAddFriendRequestTips_NoFetch");
Abp_master_disciple_C_EventMasterDiscipleShowSendAddFriendRequestTips_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleShowSendAddFriendRequestTips
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventMasterDiscipleShowSendAddFriendRequestTips()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventMasterDiscipleShowSendAddFriendRequestTips");
Abp_master_disciple_C_EventMasterDiscipleShowSendAddFriendRequestTips_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleAddFriend_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleAddFriend_NoFetch");
Abp_master_disciple_C_EventClickMasterDiscipleAddFriend_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleAddFriend
// (BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::EventClickMasterDiscipleAddFriend()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.EventClickMasterDiscipleAddFriend");
Abp_master_disciple_C_EventClickMasterDiscipleAddFriend_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_master_disciple.bp_master_disciple_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_master_disciple_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_master_disciple.bp_master_disciple_C.UserConstructionScript");
Abp_master_disciple_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}