Files
pubg/SDK/PUBGM_bp_master_task_classes.hpp
2026-05-02 14:30:03 +08:00

52 lines
2.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C
// 0x00A0 (0x0370 - 0x02D0)
class Abp_master_task_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_MasterTaskAwardItem BP_STRUCT_MasterTaskAwardItem; // 0x02D4(0x0018) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_MasterTaskAwardItem> BP_ARRAY_MasterTaskAwardInfo; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MasterTask_CurrentTaskId; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_MasterTaskInfo BP_STRUCT_MasterTaskInfo; // 0x02FC(0x0024) (Edit, BlueprintVisible)
struct FBP_STRUCT_MasterTaskCondition BP_STRUCT_MasterTaskCondition; // 0x0320(0x0024) (Edit, BlueprintVisible)
int BP_MasterTask_MasterAwardResId; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_MasterTask_CurrentJump; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_MasterTaskCondition> BP_ARRAY_MasterTaskCondition; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_MasterTaskInfo> BP_ARRAY_MasterTaskInfo; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x036C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C");
return pStaticClass;
}
void EventMasterTaskConditionJump_NoFetch();
void EventMasterTaskConditionJump();
void EventMasterTaskGetAward_NoFetch();
void EventMasterTaskGetAward();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}